SUPER METBOY!
Fun arcade game to play with friends! Each character have their own unique specialities and the stages are challenging too!
– Real player with 0.2 hrs in game
Read More: Best Deckbuilding Action Games.
Knights of the Card Table
At its heart it’s not a bad game, but there are problems to be aware of. But first the good: It’s a light game that regularly introduces new elements. It plays well with risk/reward. The DM character has some fun lines. Now the bad: The elements it adds don’t do as much as they can to vary the game as you go along. There are stretches where the order you click the cards makes little difference, to the point where it can get a bit mindless. The big issue is that there are some optional levels that are exceedingly long, and as I noted with the sometimes mindlessness of clicking through thousands of the same cards, the levels feel even longer. Near the end there are several of these extra long levels which are not avoidable, and you grind to make it through. This becomes a problem as the game just sort of ends with a whimper.
– Real player with 25.6 hrs in game
Read More: Best Deckbuilding Casual Games.
In the humorous RPG-lite card game style of We Slay Monsters, Solitairica, Guild of Dungeoneering and looks like Letter Quest. Not sure why old school RPGs have to be parodies. Anyway, addictive and balanced game. Great design and programming. Very easy to get into. I was sold after 5 minutes from Youtube.
– Real player with 16.7 hrs in game
Mage Tower: Call of Zadeus
Mage Tower is an open-world roguelike deckbuilder with no set paths.
You play as a hero on a quest to stop a warlock from summoning an interdimensional monster known as Zadeus. Travel across a randomly-generated world, visit towns, and delve into dungeons. Battle the monsters roaming the land, collect cards, and upgrade your deck.
Find the boss wizards' castles and destroy them.
NO NODES, PLEASE
Travel in any direction and explore a randomized map full of towns, dungeons, monsters, events, and other secrets. Swap cards in and out of your deck anytime. Collect overworld powerups and spells. A free-roaming deckbuilder you can play however you want.
UNIQUE DECKBUILDER COMBAT
Mage Tower is a digital sequel to the 2013 internationally published card game Mage Tower, A Tower Defense Card Game, with hundreds of new cards. It expands the original’s first-of-its-kind deckbuilder combat system, which was inspired by tower defense games.
PUSH YOUR LUCK
Activate up to 6 dangerous idols before battle to make the fight more difficult, but give better rewards. This makes every battle meaningful and challenging, as you place the biggest “bet” you can based on your deck’s strategy vs. the enemy’s deck.
PICK YOUR CLASS
Over 80 character classes. Each class comes with a unique class card that cannot lose durability or break, meaning it will be your most reliable card and often the card you build your strategy around.
NINE YEARS OF DESIGN
Mage Tower’s cards are a rich well of variation, featuring mechanics that have not been done in even the most popular card games. Escape the lurch of endless “4 Damage + Random Combat Mechanic” cards!
FEATURES:
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Single-player roguelike deckbuilder.
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350+ cards (most are UPGRADABLE.)
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80 classes.
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Late 90’s aesthetic.
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Cards lose durability after battle; fortify and repair the ones you like.
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4+ biomes, each with different enemy types.
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Push your luck before battle with the Idol system.
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Discover boons, random events, and overworld powerups throughout the world.
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Crazy boss fights! Battle dozens of plant monsters, wizards with otherworldy spells, or multiple cards representing the various parts of a single foe.
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Dungeons with unique rewards, but one life pool to last you through.
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More advanced, strategic, and complex cards than other deckbuilders. BIGGER TEXT BOXES!
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Easy to learn - the original game has a 2.83/5 complexity rating on BGG.
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Sequel to the 2013 card game which raised over $24k on Kickstarter and has been sold in game stores internationally.
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No “open-world slog” - always on the edge of your seat pushing your luck with battles and managing your deck and card durability.
Card Quest
This game is like if FTL and a modern digital card game had a baby with most of the fun parts of both and none of the flaws.
You build your run from the start out of pieces of equipment, each of these pieces of equipment come with cards that make up your deck. For example, a sword comes with 3 sword hacks and 1 sword stab. This is how you build your deck. Unlike any other roguelike i’ve played, there are very little upgrades you can get within the middle of a run. In fact, there isn’t really any. Every single stage comes with a piece of equipment or upgrade to a piece of equipment, but these carry over run to run and mostly serve to give you more options. You don’t slowly build up a run as you play it, you build your run from the start and see how far you can get.
– Real player with 126.2 hrs in game
This is a tentative recommendation. I enjoyed the game, but not quite for the reasons I expected.
When I bought this game, I expected it to be something of a ‘deck-building’ game, when it’s really more of a resource-management game. That is to say I expected to theorycraft some overpowered decks by finding hidden synergies between card packs, but the way the game is designed causes most card packs to only work with a few others, and it’s fairly obvious which ones go together and which ones don’t.
– Real player with 106.3 hrs in game
TV Kid
I love this game. The art and music come together to make a really fun and enjoyable aesthetic. Unlike most other clicker games I’ve played this one actually has some difficulty in it, so that’s another plus. Since its release, TV Kid has been getting multiple updates, adding convenient and noticeable features. The creator has said they would continue to work on and update the game at a slower and steady pace, which is most likely going to make any new additions even higher quality. This is a great thing because that will hopefully mean this game will have an increasing replay value over time.
– Real player with 21.0 hrs in game
Fantastic game. I was stunned by how realistic the game is. The Attenborough-like narrator and the documentary setting make the game quite educative.
Bullsharks [Carcharhinus leucas] give live birth, which makes the enforced caesarean section at the beginning of the game totally believable. They are found in sweet and salt water alike, which totally explains how the shark can intrude that many lakes and rivers. They are also big on energy conservation. For example, they react to external factors and can decrease energy required for osmoregulation. That totally explains how the shark can eat an entire bbq society while crawling and jumping for several kilometres over a golf lawn. Arguably, bio-electricity and grenade-resistance are rather atypical mutations of bull sharks, but hey, who can really claim to understand nature? Similarly, the shark possesses an active sonar which seems unlikely given that it’s only to be found in marine mammals, but it’s totally possible that her father was a humpback whale (also given the incredible size that this specimen reaches).
– Real player with 10.0 hrs in game
Cardpocalypse
Extremely Fun game with a unique and well designed card game mechanics. While there are a few things I think that could be improved, overall they really pale in comparison to the fun I’ve had from this game.
Pros
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Fresh new card game mechanics with well designed factions that are both unique and synergistic
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great story
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Very replayable
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Fun Gauntlet mode make your own deck each win with difference Champs
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Great sound track and voicelines
Cons
- animations and walking can get a little tedious on multiple playthroughs
– Real player with 88.5 hrs in game
This game could have been AMAZING but has some design and balance shortcomings. I’ll list them briefly then go into more detail below.
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No way to collect all the cards or undo certain permanent changes
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No real post game or new game+ to try out different deck types. Unskippable cutscenes ruin the thought of replaying the game.
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Some balance shortcomings can make a couple parts almost impossible in some cases, this game is otherwise extremely easy.
I still had fun with this game and not a lot of people make games like this anymore. The story and writing is charming and the art grew on me. The complaints only hurt so hard because the rest of the game shows so much promise. I still had fun with my 14ish hours of it but I wouldn’t recommend paying full price unless you really love these types of games.
– Real player with 33.9 hrs in game
Nuumonsters
The game is very enjoyable from the peaceful soundtrack to the ping you get from catching a new monster. Keeping in mind its early access somethings could be made clearer, like for example perhaps in the pause menu a place where you can see the controls, or perhaps adjusting the dialog from some NPCS made easier to understand, For those who don’t know how to think. For the price of roughly $22, id say its worth it, the game currently has 20ish monsters to catch and Nyanko (Dev) has already pushed out a large number of fixes for bugs that the very welcoming and active community report in the games discord page. All and all if your looking fun, peaceful game to take your time on and enjoy with minor challengers, then this may be the game for you.
– Real player with 30.6 hrs in game
Neumunsters is a game that is very charming because of the design of its monsters and surroundings. The game also shows a lot of potential with all of the planned content. Nyanko also patches a lot of bugs really quickly and tries to add new stuff as soon as possible which is quite astonishing if you consider that they make by themselves. I personally would say that the game is worth its current price explicitly if you consider that it will get more content over time.
– Real player with 5.0 hrs in game