New Gundam Breaker

New Gundam Breaker

I own Gundam Breaker 3 on PS4. And this “New” version is without a doubt worst. But, on its own, it’s playable. I wasn’t sure about buying it first, so I decided to watch some streams before, and I liked what I saw.

Gundam Breaker is a series in which you create your own Gunpla, a model of a true machine. So, you don’t “really” play Gundam here, rather you play the role of a kid who uses a Gunpla to battle some other kids in a VR game. The parts you can use come in two sizes, 1/144 and 1/100. In GB3, the bigger parts had better stats, but here it seems there’s just a difference in size. You can paint your gunpla however you want, and it’s possible to create a true Frankenstein’s monster if that is your goal. Once your gunpla is finished, you can step into the arena and begin to fight.

Real player with 136.8 hrs in game


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Let me get this straight - the reason why i’m recommending this game, is because it hasn’t been abandoned, it is being updated, and it has gone a little better since it’s launch. If you are a Gundam fan, and Gunpla fan, there is something for you in this game, the freedom to build and customize is great (not as good as GB3, but that is a console exclusive), the quantity of MS you can get parts is great (250 since last update), a great selection, many custom parts to add to your build, though a bit limited on how many you can put on, graphics are really good, has original music from many series which you can select which ones you want to play during combat.

Real player with 73.3 hrs in game

New Gundam Breaker on Steam

ACE Academy

ACE Academy

Wow. So, this one came in as a complete surprise. I didnt expect much when i bought it, but boy was I wrong.

TL;DR:

Pros:

  • Intriguing Story

  • Good, genuinly funny writing

  • Tons of choices, that also have an impact

  • Unique and likeable characters

  • Fully voice-acted

  • Decent length

  • Nice Artstyle & Soundtrack

Cons:

  • Abrupt, unsatisfying ending

  • Minor: Artwork occasionally gets re-used

In Detail:

Pixelfade. Never heard of that Developer before, nor about the game itself. So I expected a pretty run-of-the-mill Visual Novel…This was not what I got.

Real player with 61.1 hrs in game


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Do I recommend it, even though this is only the first episode? Yes I do.

The scores below are from 1 to 10, 1 being terrible, 5 being average and 10 being excellent. I am confident in this Visual Novel and I think it can be one of the best Western Visual Novels. Keep in mind that the scale I am using is the same that I use to evaluate japanese visual novels (like Grisaia no Kajitsu):

Story: Not rated at the moment (episode 1)

Since this is only the first episode and was pretty much about introductions (and there’s still another girl to be introduced in the next episode), I can’t rate the story. My personal thoughts are that this is going to be a straightforward comedy slice of life romantic visual novel, so I don’t expect any serious developments or mind blows.

Real player with 28.4 hrs in game

ACE Academy on Steam

Baldr Sky

Baldr Sky

I’m not really sure what to say about the experience that is Baldr Sky. There is so very much I could get into, but saying anything too specific feels like reviewing Muv-Luv Alternative as if it was a stand alone work.

While being nothing alike in ways, Baldr Sky does check a lot of the same boxes and as it is much lesser known, I’ll just mention those similarities first.

-It is very creative, well thought out and complex.

-It is very sci-fi centric and technical without being dry.

-It is an incredibly engaging, edge-of-your-seat read.

Real player with 275.7 hrs in game


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Baldr Sky is one of the best recent VNs and JRPGs to have been localised to the West, delivering an entertaining story, memorable characters, and robust action RPG combat.

It’s set in a cyberpunk vision of urban Japan in the aftermath of a tragedy called Gray Christmas, which left an entire city in ruins. Local and federal governments, a private corporation, a research team and a religious cult are implicated in the event, with each party blaming the others. The survivors who comprise the bulk of the main cast include alumni of an esteemed school, who believe they had been witness to suspicious events prior to the disaster during their school days.

Real player with 196.1 hrs in game

Baldr Sky on Steam

Battle Girls

Battle Girls

A short, mecha fighting story with some romance options brought to you by the Dharker Studios.

You were chosen as a mecha pilot to represent your nation in an international competition. Just to be clear, there is no mecha action here, it’s pure VN. You have several battles to go through and multiple choices to reach one of many endings. While the VN is relatively short, to complete all scenarios will likely double the length so it’s not bad. Your choice will also influence if and who will you end up with. Writing quality is acceptable but there is not enough character development here. No real heroines' backgrounds or motivations present. Also, the main character was left as a blank slate, no sprite, no face, little to none personality. There are some slip ups and inconsistencies, e.g. wrong names used or story referring to events that did not occur due to the previous choices. Still, I enjoyed it more than expected from low budget VNs. One of better VNs from this developer.

Real player with 14.5 hrs in game

So some background. I’m a FPS and RPG kinda person, but have played various other genres. My first visual novel was Doki Doki Literature Club, and it changed my life (good game, check it out it’s free). So when I was making a badge and got a coupon for this game, it peaked my interests.

However, instead of being just some cheap game with no depth, I was surprised to see how much depth this game’s story went into. I will admit, I don’t get the whole thing about it being a school or something, and yet they are battling other countries so they get an untrained dude to fight for them. But whatever….

Real player with 8.1 hrs in game

Battle Girls on Steam

Sunrider: Liberation Day - Captain’s Edition

Sunrider: Liberation Day - Captain’s Edition

Whelp, that was a fun ride. Quite a bit has changed from MoA and after playing through what is apparently now known as 1.0 (2.0 being a planned update that will rehash the story ending and bring back some lost MoA features) I can safely say that as a strategy RPG title, Sunrider stands loud and proud.

Our hull is holding! - The Great:

  • Alot of MoA’s clearly specialised ryder craft didn’t actually have alot of specialization behind them apart from raw stats. LD changes this a bit by giving your units a few upgraded and a few more completely new abilities that really set them apart from each other. Where as in MoA it didn’t reeeeaaaalllly bother me if a unit was knocked out of action, now in LD I can really feel the set back as I lose an entire front of strong counters for my recklessness in the form of a single loss.

Real player with 29.6 hrs in game

Well, this was…a thing. As the third game in the Sunrider “series”, Liberation Day has left me quite conflicted. The series as a whole has done much to transcend the boundaries of traditional visual novels, for better or worse. So it only makes sense that I write out another long-winded review for such a complicated game, right? Here goes…

Remember Mask of Arcadius? While classified as a VN, most of your time with this prequel was probably spent in the turn-based space battles. LD does the same thing, though the battles are more balanced and interesting. All of your crew from MoA is back and better than before, including new abilities and upgrades for a more diverse strategy (especially for Kryska, she’s great this time around!). To compensate, there are some interesting new enemies that require a bit more planning to manage effectively. Also, upgrades and purchases now have separate currencies, which makes customization significantly more interesting. Command points are now capped, but since you get them from each unit you defeat, you’re encouraged to use them more often, instead of merely accumulating them for the final missions. With everything factored together, I think the difficulty of LD is roughly the same as it was in MoA, as I alternated between Captain and Ensign difficulties depending on my patience. Now that it’s said and done, I think I had more fun with the battles in LD.

Real player with 29.5 hrs in game

Sunrider: Liberation Day - Captain's Edition on Steam