Speed Dating for Ghosts

Speed Dating for Ghosts

As if dating wasn’t scary enough, now there are ghosts!

Speed Dating for Ghosts is a short dating sim developed by Copychaser Games. Essentially you choose from one of three available rooms, each room has three different ghosts for you to chat to and since it’s speed dating. You have a brief conversation with all three ghosts, then there’s a break and you speak to them all again. At the end of the last conversation you can choose which ghost to ask out on a date and depending on how your conversation went you’ll get an extra date scene with them.

Real player with 7.1 hrs in game


Read More: Best Dating Sim Story Rich Games.


Speed Dating for Ghosts is perhaps a little bit different dating sim I’m used to, and I don’t mean it in a bad way. The tone is more existential and less fun, yet hopeful; it is sad but joyful, it makes you laugh but also my eyes got misty on a few occasions. You meet various characters with different pasts and with various outlooks on death, some characters to whom I related more than I would be willing to admit out loud. This game struck me, made me feel many emotions, questioning my own purpose and dealings with life (which I’m already doing quite a lot in my spare time), providing an even deeper level into my playthrough. I like stories, and going through the stories of these beings was a time well spent… on the other hand, what wasn’t a time well spent, was getting “rejected” achievement which was incredibly hard for me, because I am an ass, but not that kind of an ass, especially in video games, so this guide was a godsend. Even with that kind of a playthrough though, you uncovered further glimpses into feelings and mindsets of the ghosts you meet which helped to deepen their characters, and made me even more sympathetic to their fates.

Real player with 4.1 hrs in game

Speed Dating for Ghosts on Steam

Cursed Lands

Cursed Lands

An outstanding VN-RPG-quest crossover

I was expecting another bland, unnecessarily dragged out visual novel with uninspired, repetitive missions, but I was taken for a real treat here—kept replaying with different initial conditions (race, job, supporting character branching choice) over and over, enjoying every single play.


Visual Novel (VN) perspective: Story branching is rich and, as general VN WinterWolves titles go, you have an almost immediate option to go back—typically less than half a minute in gameplay, couple minutes or hours in the game world—to the last choice and change it to study other outcomes. I like this unique branching feature—it is like a quick time machine, or a very smooth and synoptic reload action that permits me to change my choice without having to repeat a known portion of play and grind once again.

Real player with 132.6 hrs in game


Read More: Best Dating Sim RPG Games.


I bought this game on sale, and I’m glad I did, it wasn’t worth the full price. I bought it because it was created by the same team who did Loren Amazon Princess, a game I loved. It’s unfortunate then, that this game is average at best. There are a few problems I have with this game that I feel affected my enjoyment of the game:

1. Characters/Romance

This is the big one, so i’m putting it first. The characters all had great introductions, and are really interesting. Unfortunately, the game screws this up deeply as it progresses. You don’t get to chose when to talk to the characters, their icon’s pop up when the game decides it’s time for their event to start, so you never truly get to know these characters beyond their surface introduction. The game prides itself on giving you romance options, and even advertises that you can trigger more then one romance scene. It isn’t hard, it’s like the game WANTS you to be a serial skirt chaser, and even when you do trigger these scenes, there’s no build up. Characters will spontaneously confess their feeling for you, claiming they always felt something for you. Your character will reply in kind, but you know this is false. Your POV character never felt anything of the sort, their lying.

Real player with 41.7 hrs in game

Cursed Lands on Steam

Emily is Away <3

Emily is Away <3

Teen Heartbreak Simulator 3

_well, kind of

not entirely_

It was January 2018. I just finished the first semester of my freshman year at the university and was done with the New Year festivities. Still somewhat anxious and depressed because of new environment and the death of one of my favourite singers of all time half a year prior, I was scrolling through YouTube to find myself something comforting. And I found a bit dated walkthrough (by Jacksepticeye) of this minimalistic, yet very cute game called Emily is Away (2015). It proposed a trip to the internet of the past, to good old times, when social media wasn’t that big of a thing and people used pretty simple AOL messengers for communication. Truth be told, back in 2008-2009 I used different kinds of chats, but despite that this game still somehow managed to make me feel nostalgic and appreciative [of something that I never really experienced before]. Although, behind that cute retro-aesthetic, a very sad story was hidden - a story about friendship and youth love, friendzone and broken heart; a story about growing up and understanding that life isn’t fairytale - people come and they go. And that’s a pretty bitter truth of life.

Real player with 11.9 hrs in game


Read More: Best Dating Sim Simulation Games.


The emily series feels like an actual throwback to those early internet era, even when you werent there, it feels nostalgic to see everything so primitive, plus delivers an history that fits the era, with teens who like to update his status everytime they can, post photos of his activities, and most importantly, sending messages between ‘em.

Real player with 9.2 hrs in game

Emily is Away <3 on Steam

LoveChoice

LoveChoice

A brief review based on first impressions. A complete one will follow up soon.

If you looking for a beautiful and touching love story, you should check this one game asap.

Believe me on this one, you won’t be disappointed.

A big story starts from a friendly conversation on gamedev con, and you’ll be given choices as it unfurls, as well as some kind of “hints” regarding to what to do or what to say. But it’s not only about the dialogs, I was amazed that sometimes you’ll need to look for clues or “active points” right inside of… action area, where our heroes are in the game’s window. Please, do not use guides or walkthroughs, just try and find solutions by yourself. It’s not too hard, and satisfaction is guaranteed.

Real player with 9.6 hrs in game

First when i read the reviews on the store page, I saw that people said they have cried with this game so I thought that there are some deep story or good Characterization in this game but the game doesn’t have a personality of its own. Its not clear that the game wants to tell a real story or wants just a story to play with our emotion. At the first story you see some tips to use on your real life relations but the story itself is far far away from being real, for the second story (which I have real experience in a long distance relationship) the story of game sounds like Hollywood movies and it doesn’t make sense with the tips in the game at all but its the best story in the game and touches some emotions. after all the last story is even the worst one and besides the very very bad story and story telling, its one of the worst P&C games i ever played.

Real player with 4.3 hrs in game

LoveChoice on Steam

Monster Prom

Monster Prom

This is the greatest game ever created. That’s my review

Real player with 41.6 hrs in game

It is an amazing game. Great to play alone and with friends. The events and interactions are all very funny and me and my friends have just been having a blast playing this game nonestop. Please give it a try it is truly a little gem of a game

Real player with 12.9 hrs in game

Monster Prom on Steam

Bingus: My Beloved

Bingus: My Beloved

Enter the Floppaverse in this visual novel dating and high school sim and meet characters such as Bingus, Big Floppa, Sogga, and many more! As a new student, you can join extracurricular activities such as the music club or dodgeball club and navigate the advances of your romantic interests Bingus and Big Floppa. It is up to you to decide which characters you are interested in and which clubs you would like to join. Who will you choose?

Features:

  • Romance Bingus or Big Floppa

  • Join school clubs

  • Earn achievements

  • Play minigames

  • Meet new friends including Sogga, Justin, Mingus, and more!

Bingus: My Beloved on Steam

Elisa: Seduce the Innkeeper

Elisa: Seduce the Innkeeper

Below the dashes was written earlier. I’ve now played more of this, as well as other visual novels. The pace of this one is extremely slow, with a text speed that won’t adjust (though the setting is there, it seems to do nothing). Additionally, each scene lasts for many more lines of dialogue than I am used to, and the autoplay and skip are both still moving at the text display speed, just without having to click to move to the next. The adult patch does work after I installed it correctly (I had the wrong folder originally, but that was my fault), and the art is not bad, and is more explicit than even patched Huniepop. Still, the pace leaves me cold.

Real player with 31.9 hrs in game

The english translation could use a better localizer to be honest. a good few times the wording felt off. the MC felt like a pretty creepy dude at times like the kind you don’t want to see irl. The art excellent for the most part. just a few scenes i think could have used more color mainly the countryside one felt bland(more flowers preferably). I enjoyed the girls this is just after my first playthrough where i got rebecca and caterina. if you can stomache Alfonso’s ceepiness and just downright predatory attitude and date some anime babes go for it. I did enjoy despite it’s flaws. but to the devs please get a better localizer for your content maybe spend a little more time in the story writing room and i think with your visuals you could really hit it out of the park if you fixed a few of your writing mistakes and the MCs attitude.

Real player with 6.4 hrs in game

Elisa: Seduce the Innkeeper on Steam

Super/Human Identity

Super/Human Identity

Waking up with superpowers and no memory, five strangers find themselves in a struggle for survival and a search for answers. Pursued relentlessly, will their hardships bring them closer together or turn them against each other? And will everyone make it to the end?

Playing as Subject 5, the number designated to you is your only clue to a former life you have no memory of. On the run, fighting for your life, you join up with Subjects 1-4. Together, you must cross a ruined city to get to safety and find answers. Beset by an external threat as well as internal conflict, you have to navigate your way through alarming revelations and difficult choices before finding your freedom.

Superhuman or only human - you must reclaim your identity, or define who you are anew.

FEATURES

  • Choose your avatar, pronouns and name as you develop your main character into who you want them to be with frequent, nuanced choices.

  • Influence each of your companions’ fates. Will they live or die? Who will they become if they survive?

  • Experience different group dynamics as a consequence of your choices. Any two characters can be friends or bitter enemies.

  • Romance one of 6 different characters – 3 male and 3 female – available for all genders.

  • Think fast and use your telekinetic powers on the environment to defeat enemies. Choose between 4 difficulty settings ranging from Narrative to Superhuman.

  • 7+ hours long, highly interactive, narrative gameplay. One story with vast variability.

  • Stylized, cel-shaded characters and backgrounds, with painted CG artworks illustrating key story moments.

  • Epic, emotional, original soundtrack from composer Edwin Montgomery (Warhammer 40,000: Regicide, Wasteland Remastered, Ghost In The Shell, Neverwinter).

  • Accessibility features: Opendyslexic font, large UI, self-voicing support with additional descriptive text, captions.

Super/Human Identity on Steam

Bistro Days

Bistro Days

STORY

You are an aspiring food blogger in the city of Wisteria. One day, a giant raccoon guides you to Bellflower Bistro, where you meet three charming characters that will prove to be your life’s turning point.

What fate awaits you at the bistro? Will you answer to your true calling and become a food blogger that will make your mom proud? Are you able to help your romantic partner achieve their dreams? What choices will you make? Who will you date?

Bistro Days is an over-the-top Slice of Life romantic story where every choice matters, with multiple endings that lead you to a different romantic path.

The Characters

Rose is the manager of the bistro, having worked in similar establishments since she was in high school. Now with years of experience under her belt, she is an expert in all things food industry and has the confidence and leadership skills to boot.

Although friendly, she tends to hold everyone to a high standard. She sometimes comes into conflict with those who disagree with her, but she always forgives and moves on.

Lily only started working at the bistro a few months ago. She joined at a weird time, when the management and work conditions were beginning to reach an all-time low. Having been in the hospitality business for a long time, she tried her best to resolve the issues in the bistro on her own – but ultimately, she leaned on Rose for help when things got out of hand.

Iris is a new hire, joining shortly after Lily. Rose hired her because of her outgoing personality and how skilled Iris is at everything, especially latte art and drawing daily menu boards. As a general team member at the bistro, she balances the front-of-the-house tasks, as well as the social media page and signboards.

Game Features

  • 3 main romanceable characters

  • 15 fully voiced CGs

  • Play as a male or female protagonist

  • Partial voice acting

  • Choice driven storyline

  • High-Resolution Backgrounds

  • Over 6 hours of gameplay

Credits

Developed by Michael Emerson (Drunk Bunny Games)

Published by Kikai Digital

Sprites and CG artwork by KeppaTea

Main story by renkka

Background art: @KeiraWorks

Chibi Artwork: Sasha Chii

Additional Development: Sku;Te

Music: Jan Hehr

Additional music: AudioBlocks

Bistro Days on Steam

Heads Will Roll

Heads Will Roll

Summary: A text-based RPG with static graphics, but beware that even on normal difficulty it is challenging and has a high degree of randomness, which is just as it should be for a game about a mediaeval foot soldier. If you are OK with that then give it a go, its a lot better than one of those walking simulators that pretend to be RPGs these days.

Summary for those who have played A Legionary’s Life: The obvious differences are that HWR has graphics and you can save and reload, but the main gameplay difference is that in LL an attack only costs stance/energy if you miss, while in HWR it always costs stance/energy. Hence in LL you often end up just making the same low-risk attack every turn, whereas in HWR you can’t do that, and this plus the varying attacks for different weapons makes combat in HWR more varied than in LL.

Real player with 32.8 hrs in game

A lot of game for the money.

A hybrid cross between a “Choose Your Adventure” and a single character, turn-based battler.

It’s an engaging mix and when it works, it works quite well.

Unfortunately, the game is quite buggy. I have yet to make it through an entire run without encountering a game breaking bug ( usually at the end of a battle ). Since you can’t save during battle, you are sometimes forced to replay the same battle multiple times. This can be tedious or frustrating depending the difficulty and length of the battle you have to repeat.

Real player with 26.1 hrs in game

Heads Will Roll on Steam