Kiss/OFF
The Xargazorg Collective proudly presents Kiss/OFF, the hottest dating show in the galaxy! The contestants have exactly three days to pair off and SQUARE OFF in a dating royale! Whichever couple has the most passionate, magical kiss at the end of the contest wins the Ultimate Prize: Freedom! The losing team? They get yeeted right into the sun. :)
♥ MEET VIC ♥
Play as Vic Powers, your everyday college track star who is cool and chill and very bi. When he gets abducted onto the set of Kiss/OFF, he suddenly has a lot more to worry about than declaring his major. Now, he’s got to kiss a hottie, win the dating game, and find some way back to Earth!
♥ DATE OR HATE?! ♥
Unlock totally different endings based on whether or not your Kiss/OFF partner LOVES or HATES Vic. Go for true romance, or try to drive your partner crazy—but always remember that actions can have big, big consequences.
♥ MEET HOT ALIEN SINGLES IN YOUR AREA ♥
Space Hero Kel, Robo-Risq, and Desert Wanderer Arturo are just a few of the contestants who have been Involuntarily Volunteered™ to take part in the galaxy’s hottest gameshow! Match-up with everybody onboard and learn their secrets!
♥ EVERYBODY GETS TO DATE! ♥
Whoever you DON’T pick as your partner will team up and compete against you. Get the chance to see how the other characters get along when you’re not in the room.
♥ ALWAYS ANOTHER EPISODE… ♥
Finish one episode, and immediately start binging another! THRILL as you discover that literally everything is different on the second playthrough! GASP as you slowly reveal more secrets of The Ship! GRUNT as you consider the possibility that Interstellar (2014) although a critical darling, was perhaps a tad overrated at the time!
♥ MYSTERIES AND TWIST…ERIES ♥
Unravel the riddle of The Ship, the alien audience, and your alien host with the alien most: Xargazorg. Every playthrough and every route gets you one step closer to escape!
♥ FURTHER FUNTASTICAL FEATURES ♥
150,000+ Words!
20 Unique Endings! (With Achievements! Bing!)
A fully-original soundtrack with over 15 sick beats!
6 hours of unique story content!
1 super-secret true ending!
1 very hot girl who is part robot but also super mean and basically evil!
Read More: Best Dating Sim Comedy Games.
Tender: Creature Comforts
This game is an interactive visual novel. You get to explore different story lines of characters while also finding hidden comedic moments within the dialogue. The art is beautiful and the dialogue is witty, convivial, and portrays an authentic view of online dating. Though there are not many characters that you can reach “an end” with, exploring the dialogue of each character is entertaining and enjoyable nevertheless.
– Real player with 16.7 hrs in game
Read More: Best Dating Sim Simulation Games.
Curse this game for being so delightfully written. After being totally fed up with Tinder, suddenly I miss connected with people on there (???). And I was just getting used to being a quarantine hermit and everything…
EDIT: Not really a fan of the bad ending that abruptly cuts things off. Was really enjoying some of the in-progress conversations, and it’s a little irritating to not get to finish them. To get back there, I’ll have to replay everything… Weird choice. I still really like the game, but… jeez.
– Real player with 9.4 hrs in game
Just Deserts
Just Desserts is a weird game to me. It’s genuinly a fun game, but I think the charm of it fades after a playthrough. I’d say this game is more of a Dating Sim if you were to think in general terms. Each day you have a certain amount of energy to use on moving maps, and doing activitys. You have thirty days to romance someone, and the game is time based as in a certain activity will speed the day ahead by a certain amount. Midnight becomes an unending hour as long as you have energy to burn, but none of the girls are available at night, so it’s mostly when I do Patrol Work in the game.
– Real player with 82.1 hrs in game
Read More: Best Dating Sim Strategy Games.
This game is made by my fellow countrymen but I have to judge this game fair and square.
Story = 6/10
You, the lieutenant, have 30 days in the deserts, fighting the mysterious aliens
with the help of 5 cute girls.
Day by day and the story goes on, it won’t really tell much about the story itself.
If you just complete 1 random girl route, you won’t understand the whole story.
So I suggest to clear all of the Girl’s Routes, some of them are essential to true story.
But…Even though I have cleared all routes, in the end I was just, “Oh ? That’s it ? Its just like that ?” Story itself isn’t the selling point in this game.
– Real player with 22.4 hrs in game
PRODUCER (2021)
Producer (2021) is a weird visual novel.
You can
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Be Productive!
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Explore Superbia with your car!
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Hunt down freelancers!
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Take a walk in the Forest!
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Deliver prototypes!
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Use a keyboard!
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Break into the Factories!
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Snitch on people!
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Read some books!
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Discuss creative processes!
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Explore the Canalisation, the Archive and yourself!
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See the patterns that make up the fabric of reality!
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Maybe even finish your job!
Producer (2021) will only available in english. I believe that it is impossible to localise for technical reasons.
Planet Stronghold: Colonial Defense
First of all this game is a pretty unique mix, it has some flaws yes, but its strengths definitely outweighs them.
The card game, while unusual for such a game is actually really good. Compared to the standart rpg fights in similar games where you have 3 or 4 different spells or attacks and you just have to see which type of elemental damage does the most harm and spam that and throw in a heal or stun from time to time, the card battles feel more challenging. On the highest difficulty level you actually have to think about which cards suit in which situation. Also it kinda suits the theme. While in fantasy settings I prefer the party of heroes wandering around fighting its battles itself, here it feels more like you are the base commander managing troops and resources of your colony and thinking strategically.
– Real player with 33.0 hrs in game
One of the worst Winter Wolves' games out of the ones I have played. It has very few redeeming qualities and while I usually like WW games despite their flaws, I had a hard time enjoying this one.
Characters
Unfortunately, the characters were very weak in this game. WW can create some interesting characters and I know this, but in this case, I think they missed the opportunity to do so. The good news is that there are many characters you can choose to romance (with the free DLC). The bad news is that the characters felt shallow and unrealistic. I know you don’t play these games for their realism, but one would expect them to at least have some common sense. Instead it seemed like they were doing the most irrational things. For example at some point
! the rebel guy implied that he has assassinated people. Why would he admit that in front of people who are military officers? It makes no sense.
– Real player with 18.4 hrs in game
Planet Stronghold
A choice-laden narrative and attractive soundtrack are minor positives for a game let down by an immature story, horrible dialogue, and boring, badly implemented / balanced combat. Avoid unless frustration is your preferred form of masochism.
First the choices. There are a lot of choices, and they do branch convincingly: if you wanted to romance a certain character and screw it up, there’s no way to charm yourself back into their good graces. Find a save, and re-load. The choices aren’t just about romancing: every single member of your party has dialogues and side missions that will unlock if you talk to them enough and make the right dialog choices. Even faction alliances are contained within mutually exclusive dialog choices. Full marks for a branching narrative.
– Real player with 20.1 hrs in game
I had long wanted to play this game, as well as Winter Wolves' Loren The Amazon Princess, mostly because I was curious as to how well an RPG made in a visual novel engine would work. Now that I’ve finished this game once, I can say that its value lies mostly in being a curiosity, an example of what is possible in Ren’Py.
Unfortunately, whether I look at it as a visual novel with RPG combat or as an RPG with visual novel storytelling, as a game Planet Stronghold falls short.
The RPG part alternates between dull and irritating. The battles themselves fall into predictable patterns. I’ve seen the threat mechanic before in other indie RPGs, so it wasn’t particularly impressive to me.
– Real player with 17.4 hrs in game