Stories of Liane
Interesting game and looking forward to the next chapters. One thing that surprised me is that though the date is 300 years in our future, when I stepped into the office I saw stacks of reams of paper, a photocopier that would fit in any of our offices today, desk telephones and fans, etc. I honestly would expect the office equipment to be maybe vaguely recognisable and I would not expect to find a copier and reams of paper. Surely in 300 years there will truly be paperless offices. When I look into the future I expect to see the future. Hell, the original Star Trek did much better than this.
– Real player with 1.7 hrs in game
Read More: Best Dark Early Access Games.
Please read (I don’t want this to come off sassy):
So I have a medium to beefy PC, with a higher end GPU. I also do 3d Modelling, animation, game development, and play a lot of games with the highest graphics settings (currently breezing through The Medium and Tomb Raider SOTTR on the highest settings).
After having installed this game without even beginning to play it, I for the first time, saw artifacting from my GPU with it blowing over the 8GB, meaning that the way this game was made is demanding more than what’s necessary.
– Real player with 1.1 hrs in game
The Void
Oh boy, where to start. That’s a big one. That’s a huge one.
The Void is a game about… Well, this is what I meant when I was wondering where to start. The Void could be considered to be a game about many things. The feeling I got after a few hours in was “wow, this goes deep”, and that feeling only got stronger and stronger the more I played. I experienced something similar while playing Pathologic, another amazing game from Ice-Pick Lodge : a very unique universe, brutally unforgiving in terms of both gameplay and story, which immediately sucked me in, in a much deeper, more “personal” way than anything I had ever played before, and I mean that.
– Real player with 103.6 hrs in game
Read More: Best Dark Nudity Games.
This is one of those Slavic games that wants to be a big “Tim Burton on acid” surrealist trip. Nothing is really explained directly, just implied, but the notes of implication are too heavy-handed for you not to realize when something is supposed to mean something.
The story revolves around your character either dying or at least being on the verge of dying, and passing through “limbo”, although maybe you’re just inside your own mind during your dying moments. The Void itself is shaped like a heart, and each “cycle” of the Void involves an additional heartbeat of the Void itself, so, again, the metaphor isn’t exactly explicit, but it’s far from subtle.
– Real player with 78.1 hrs in game
Dante’s Hotel
Dante’s Hotel is a first-person psychological horror game.
Assume the role of Dante, a soul in search of redemption and experience every
battle and terrifying events up-close, through a first-person perspective.
Explore a mysterious ever-changing hotel in a reinterpretation of Dante Alighieri’s epic poem (The Divine Comedy), and enjoy a genuinely terrifying experience.
Experience survival horror like never before.
You’ll wander through dark corridors, explore every room and get lost in endless mazes. This twisted environment is full of lost and demonic souls.
Read More: Best Dark 3D Games.
Recursive Ruin
Lose yourself in the Infinite Realms, a dying, fractal world of strange beauty and mind-bending physics that repeats eternally inward and outward. Uncover the secrets of seven unique locations filled with hidden spaces and strange denizens. Overcome the impossible and use circular logic to manipulate recursive physics and solve challenging, self-referential puzzles.
Begin an introspective search for meaning and experience a bittersweet story that cascades into the surreal. Use your unique abilities and shape the world to beat back the scourge known as Ichor, a malevolent substance eating away at the fabric of reality.
https://store.steampowered.com/app/1561890/Recursive_Ruin
Daardoa
This game is the definition of helplessness. From the start, you are thrown into an eerily empty world filled with nothing but trees and impossible architecture. No one to hold your hand, just an ominous message subtly hinting you towards your goal. The game is oddly calming yet incredibly tense at the same time, which made it difficult for me to put a pin in any feeling in particular, making the experience much more frightening. The fear of the unknown is real in this game.
From a technical standpoint, the game runs smooth as butter. There’s a creepy glow and shine on the textures, and the graphics are really crisp. The overall gameplay loop is simplistic enough to understand rather quickly, but the game turns things around and takes the bit of familiarity you gain with your surroundings and completely throws it away, rendering you almost petrified to move into the dark. The sound design is superb, with low ambient drones and rumbles filling the environment, leading to scraping, horrifying sounds as you encounter enemies.
– Real player with 1.0 hrs in game
If you enjoy Vidas Games, then this is something you’ll like. If you don’t know who this is, then you may feel different. What I enjoy is the world you are place in. This includes the atmosphere present and the story shown. I enjoyed the environment, but the story felt like “Legend of Zelda: Ocarina of Time”. You walked a good two minutes to reach either end of the map in order to collect a total of three “Ancients”. Each had their own housing area with a jumpscare attack present. I would be fine with this if dying wasn’t so punishing. There is no save and you have to start from the beginning if you died at any moment. Dying extending my gameplay three times what it was meant to be. It’s scary to be chased and at times the area is unsettling, but that is it. It’s an okay game, but it has you walking a lot with the threat of starting over.
– Real player with 0.6 hrs in game
Frail Faces
very fun just a bit unbalanced
– Real player with 30.7 hrs in game
Great roguelike game with a considerable amount of content for an early access. Play style revolves around obtaining masks each of which offers their own moveset and special abilities. Powerups that upgrade passives and items that give unique effects can also be found along the way. Game gets progressively intense and fast pace like most other action roguelike games with stronger enemies appearing/hoarding you.
Only downsides are level design and lack of sound effects/music. Visually levels look great but level design can be simplified into an open area with spots that I can walk in and spots that I can only temporarily walk around in. Cause of this levels hold little differences besides enemies, chests, alters. Later levels do have more gimmicks in terms of level design but it would be nice to see an improvement on this in general.
– Real player with 5.7 hrs in game
Kotel Ne Gori: A Friend of Lena Boots
«Kotel Ne Gori: A Friend of Lena Boots / Котёл Не Гори: Знакомый Ботинок Елены»
Full Walkthrough:
«Review(En):»
Russian horror game/ adventure with a unique visual style. You travel to another dimension to find and break 9 energy balls, fight the boss and save the princess.
You don’t have the inventory, compass and map. You don’t get hints, but you get a one type of weapon with infinite ammo and a companion (the flying head lights your path). You must explore the 9 levels of the abstract building.
– Real player with 4.4 hrs in game
Heres a review for this game as it is now released. As an early access user, I HIGHLY reccomend this game. This game is where you play as Kotel and you and your friends have to save Durka, the princess of Gigacrush. Despite the only gameplay is throwing rakes at things, that gameplay is fun and addicting. There are nine fun levels packed tight with enemies, platforming, and a ton of blocks filled with coins. Another thing is that this is really optimized for a game with this much physics goin on and has a bunch of settings for computers on both the high and low ends. This game is a hidden gem and recommend that you play it sometime
– Real player with 3.3 hrs in game
Risu
Following the death of her mother, Risu Ishikawa goes to live with her estranged father, but her new home holds a dark, cosmic presence.
In this short-form, atmospheric, survival horror game, players guide Risu with traditional platformer controls to escape an ever-changing liminal space. While hiding from grotesque monsters you must find items and solve puzzles to find your way out of the nightmare befallen you.
Features
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A dark, character-focused narrative
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Old-school survival horror puzzles
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Original soundtrack by KFC Murder Chicks
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High-detail, Japanese-architecture soaked in CRT fuzz
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A mysterious and ever-shifting landscape to unravel
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To the point gameplay and narrative that doesn’t waste your time
TEOCIDA
Teocida is an esoteric experience focused on puzzles, cloning mechanics, platforming challenges and experimental elements. Explore the enigmatic passageways of a twisted microcosm filled with symbolic faith landscapes and erotic nightmares.
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Dirty and ugly experimental graphics made using different digital and handcrafted techniques.
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Clairvoyance evaluation with Zener cards!
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Seven principles to absorb.
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Multi-layered easter eggs for the most dedicated candidates.
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Customizable game speed for moments that call for quick reflexes.
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Content filtering setting for streamers or speedrunners.
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Not a metroidvania.
After her doctrine falls into oblivion, an infamous seer embarks on a journey to find suitable successors that can keep her philosophy alive.
Classic and straightforward gameplay with simple and intuitive controls. Uncomplicated mechanics with puzzles of increasing difficulty.
We are currently accepting new candidates, apply for the Metaphysical Aptitude Program now!
The program is designed to conduct experiments in extrasensory perception, subliminal effectivity, logic ability (problem solving), and response to audiovisual stimuli.
Content is not recommended for people who suffer from photosensitive epilepsy.
This game deals with some themes that can be considered taboo or uncomfortable for some players, the game is not suitable for children.
GRUNND
GRUNND is a 100% handcrafted, fully voiced adventure game about travelling to a seemingly ordinary place right next to you that slowly introduces itself as surreal and twisted world and has it’s own invisible gods, agendas, and order. You - tired after a dull day at your 9to5 job - fall asleep at the train on the way home. Next thing you do is jump out of that train into unknown station, and now need to plan your way back home. Surely enough, it’s not so easy?
People you meet are slightly weird, and in the air there’s an ethereal, omnipotent power floating just beyond your senses…
A bit of a different take on the point-and-click genre, with platformer-style built locations, fast travel, and multiple choice events introduced early on. This is not a puzzle heavy adventure and all puzzles are made without any nonsense or moon-logic. There is a rich story background for you to unravel; that is not only about you and the world - the people around you have their own thing and they are not here to help you.
The world is inspired by the works of Franz Kafka and David Lynch, and the setting has those taste droplets of Southern Gothic. This is not only the Protagonist’s journey - it’s yours as well.
Please enjoy the Demo, and let us know about your experience!