Maneater
It’s a lot like Destroy All Humans, but even better. It’s honestly way more fun than I expected it to be. It’s ridiculous and it checked a lot of boxes for me. If you wanna be a shark eat, grow, and mutate, and listen to meta humor then this is for you! Enjoy! :D
– Real player with 43.2 hrs in game
Read More: Best Dark Humor Singleplayer Games.
Base Game (8.3/10)
In the game you are a shark, whose mother got killed by Scaly Pete in the tutorial, and this is the beginning of a bloody revenge raid that devastates all of Port Clovis, and not only in the human realm, because in every area there are Apex Predators to defeat.
The unusual thing about this game is that the whole game is moderated like a reality TV by Chris Parnell, who also voices ‘Jerry Smith’ from ‘Rick and Morty’, so don’t expect a biology lesson from this game.
All in all, a very fun game to relax.
– Real player with 32.4 hrs in game
Call Me Under
Dive into the 1950s and explore an eldritch-horror-infested world soaked in dark magic, mystery, and romance. Call Me Under takes place in the mysterious underwater city of Styx, a haven inhabited by humans, sirens, and a host of unknown otherworldly entities.
Play as a choice of two different faceless protagonists from The Surface seeking to leave their past behind and start fresh in a new city, even if it is one only rumored to exist at the bottom of the ocean. They do say there’s nothing like a clean slate…
But maybe not if you find yourself thrown into the middle of a brewing fight between the Shadows and the Light; two ancient, otherworldly entities embroiled in a centuries-long battle for power.
Our two demos (demo two can be found on lunarisgames.itch.io/callmeunder) ) are a very early example of what you will see in the final game, with many elements and features still a work in progress. We created this preview with the intent of introducing you to the characters and giving you a peek into the world of Styx, and we look forward to bringing you an incredible game when completed! Blue is the only character that is voiced in the demos, but all seven of our main characters will be in the completed game. The game will be available on PC, Mac, and Nintendo Switch upon release.
Archie (he/him) - Voiced by Stephen Fu
Eve (they/them) - Voiced by Farah Naz Rishi
Callie (she/her) - Voiced by Tracy Ifeachor
Penny (she/her) - Voiced by Allegra Clark
Blue (he/him) - Voiced by Robbie Daymond
Adrien (they/he) - Voiced by Noshir Dalal
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Two playable (faceless) protagonists
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Six individual, diverse romances
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Two additional polyamorous romances
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Choose your pronouns
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Investigative elements
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Keepsakes and collectibles
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Multiple ‘Good’ and ‘Bad’ Endings
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CG Gallery
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Voice acting
Read More: Best Dark Humor RPG Games.
Squidoku
Its a friendly sudoku game with fish, and some clever writing.
– Real player with 0.8 hrs in game
Read More: Best Dark Humor Casual Games.
Classic puzzle gameplay with a twist.
– Real player with 0.1 hrs in game
Swallow the Sea
Wow. Such an amazing little game. The premise is simple: You can eat things smaller than you and you can be eaten by things bigger than you. This simple mechanic works amazingly well in a creepy environment that really makes you feel your progression as you delve deeper into the organic darkness of the sea. Beautiful and touching. Loved it and would highly recommend it!
– Real player with 2.6 hrs in game
Simple game with an interesting artstyle and a fun concept!
Very good sound design, and somewhat obscure bribe of a story.
Quite short to beat once, a bit longer if you try for the achievements.
It does feel quite frustrating tho, the 4 minutes is very tight and I’ve lost numerous runs between 4:05 and 4:10, all to one same stupid mob in the last area.
Same for the hitless run, there’s a part I can’t seem to be able to dodge.
But otherwise it’s good challenge, and even if it’s frustrating it’s still fun, and not very long anyway
– Real player with 2.5 hrs in game
Northern Journey
Level design, music and art style absolutely on point: every area is distinct, looks great, has its own unique vibe. They are mostly quite vertical, which is also very nice. Sometimes progression is a bit confusing, but nothing too frustrating here. A lot of areas have little unique mechanics made just for them, lots of nice touches.
Combat is sadly not so great, although 95% of the time at least tolerable. Some enemy attack animations are way off actual attack hitboxes, melee enemies tend to stick to you on contact, hitting repeatedly. Some boss arenas consist of series of narrow bridges/pieces of land with instant drown pits inbetween which is also annoying. It’s generally alright as long as you don’t focus on it too much - imo combat here is just to act as intermissions between exploration and exploration, which is the actual main focus of the game.
– Real player with 15.4 hrs in game
This is a very memorable game that deserves more recognition. It’s extremely strange in a charming way with a lot of variety and surprises, as well as some unexpected humor. This is a very impressive game to have been made by one person, and without reusing almost any content through its full 10-15 hour length; every area has its own unique enemies, hazards and music. There’s a lot of rough edges, but also a lot of smart design like enemies having clear sound cues to let you know when they’re offscreen or health pickups being placed strategically on walkable ledges to let you know where you can go. It gives you just enough information to understand its mechanics and know how to deal with its more esoteric hazards without ever holding your hand. Some of the levels work better than others, and I thought the last third or so of the game was weaker than the rest due to some annoying encounters and gimmicks that went on for too long, but it’s overall a good experience backed up by an evocative and memorable soundtrack. (The soundtrack even comes with the game, it’s just included next to its files, and this is a soundtrack I would have been willing to pay for separately.)
– Real player with 14.4 hrs in game