Hello Charlotte EP2: Requiem Aeternam Deo

Hello Charlotte EP2: Requiem Aeternam Deo

http://steamcommunity.com/sharedfiles/filedetails/?id=1250949437

Hello Charlotte is a small, to-be three-part, RPG Maker game series.

The first episode of Hello Charlotte introduces us a wild and surreal, twisted world. It’s a small adventure filled with death, bad humor (according to the author!) and some small puzzles. I quite enjoyed it: the art is great, the setting is interesting, the music fits well. I’ve immediately grown fond of it and its world and charming characters. It has very few drawbacks of being an RPGM-game, but it’s nothing serious. It took me about 2 hours to complete as I ended up interacting with everything and dying in the process – but actually the bad ends are funny in their own way.

Real player with 13.7 hrs in game


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Oh wow! Where to begin? I had a nifty comparison all lined up in my head of Neil Gaiman’s Sandman : Dollshouse but that is doing a serious misjustice to Etherane for even though Sandman set groundbreaking standards in the Graphic Novel world making it a flattering comparison I still feel comparing Hello Charlotte to any work elsewhere is not allowing Etherane’s incredible HC Opus to be appreciated and admired on its individual merits.

This, the second Episode of Hello Charlotte, is titled Requiem Aeternam Deo which translates to Eternal rest to God and continues Charlotte Wiltshire’s journey with her Puppeteer Seth as she enters adolescence and, throughout, Charlotte attends school where we observe the usual activities that go on : bullying, cliques, friendship choices (mostly with Anri who, depending on choices made in the journey, really does fluctuate in character) and random ‘socialization’ RPG battles that are both funny and unique in the battle choices!!

Real player with 7.5 hrs in game

Hello Charlotte EP2: Requiem Aeternam Deo on Steam

Warp Frontier

Warp Frontier

I do not think the puzzles are good, but overall I find this game compelling, both in the story and for the meta-puzzle of ‘what do I have to do differently to get the other achievement’ element. One playthrough takes very roughly seven hours. I was in the beginning of my second playthrough when I started this review. I think it would need at least three playthroughs to get all the achievements. For full disclosure, I’m an immigrant to Australia. If you don’t like our sarcasm, you may not like the presentation and characters.

Real player with 19.0 hrs in game


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edit: more save slots available + skippable travel animations.

warp frontier stars space cop and former drummer vince ‘tin man’ cassini, who kicked some ass back in the day when he wasn’t on the turps or gigging with his band, but still has some juice left in him (the non-alcoholic variety). on his way home for a birthday celebration, his ship gets shot down. after some first aid to the ship he finds the attackers, killed by nothing somehow, then runs into a girl who leads him to something he’s been trying to find for a long time.

Real player with 9.8 hrs in game

Warp Frontier on Steam

Speaking Simulator

Speaking Simulator

I, like many humans, enjoy the process of moving facial muscles in order to make audible sounds of communication. I recommend this educational experience to any fellow biological human who wishes to inefficiently spend time having what is often called fun.

Also contains inspirational messages about the future which can help briefly dampen the crushing effects of the fragile human condition.

Real player with 5.6 hrs in game


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It is difficult to convey how much of a struggle moving my mandible muscles in tandem with emoting my human eyebrows and lips while not making too much or too little eye contact in the same time period; however it provides me great solace that I can shake my human booty in a more sexually attractive and pleasing manner than Karen from HR and her robotic gyrations. After participating in this speech exercise program, I am well on my way to dominating the feeble minds of the weak humans inhabiting my town, then soon the world.

Real player with 3.1 hrs in game

Speaking Simulator on Steam

Star Control®: Origins

Star Control®: Origins

I have broken this review into a few sections, because I feel like what you need to know depends on where you are coming from.

You played Star Control 2, and liked it a lot?

You should like this game. It basically follows the same formula in terms of story and gameplay, but with some welcome improvements, such as an automatic story log where you can review key details of past encounters, and a searchable star map with the ability to add your own bookmarks.

There are also some other subtle improvements. Enemy factions have more than one type of ship you will encounter, bringing added variety to combat. Your own allies will only provide one kind of ship, but your flagship can be equipped with a wide variety of different types of weapons and other abilities.

Real player with 79.2 hrs in game

tl;dr; A beautiful and very funny adventure which is drowning in grindy, under- or mis-developed mechanics. [Verdict: 2/5]

=========================================

I have bought the game myself and completed it.

Let’s list all the positives first:

  • Very good art direction overall. Graphics, animations, aliens: all are very well done and a joy to look at.

  • Good story. Nothing super-original, but good enough with some minor twists and turns.

  • Interesting lore: using the main and also side quests there is a lot background information which enriches the world of this game.

Real player with 59.5 hrs in game

Star Control®: Origins on Steam

Glitchpunk

Glitchpunk

Review of Alpha.

Been on my wishlist ever since I saw it, since it did look a lot like gta2, which was my prime streaming game for a long time, so gave it a shot as soon as I could (didnt play demo though).

Will start with positives:

  • Really does feel inspired by old gta’s a lot: radio (humor and songs), gang-respect system, tank-controls in car, saves at home, burping, gouranga and other small things - pretty cool!

  • Upgrade system which carries itself into re-playthroughs

  • Multiple endings, non-linearity in area progression

Real player with 12.6 hrs in game

Update: There was a large patch on September 30th, Quality of Life update that should have fixed most of the serious technical issues. I haven’t replayed the game yet.

The game punked me immediately upon starting it by skyrocketing my fps to 482 in the main menu, effectively stun locking my GPU at 100% and 75°C in seconds. And my PC isn’t exactly a potato that needs frying, running an RTX2070, i7-7700K and 32GB of RAM, with an SSD to boot. Without capping the fps, it climbs to about 90 in-game on High settings, making the game stuttery and giving me a hot GPU turbine background noise. After capping the fps to 60 in the Nvidia panel, the game behaves like it should, mostly. There’s still some stuttering and weird lagging, but it becomes playable, for a bit at least. Unless you need to reduce your post-processing to medium, which completely changes the in-game lighting making everything pitch black. Checking the Known Issues topic in the discussions unveils more than a few bugs and glitches, from the mentioned post-processing problem to declining performance and heavily sparkling textures. I’ve had one complete freeze, where even alt+F4 wasn’t reacting and declining performance kept calling me to have a beer with her.

Real player with 11.0 hrs in game

Glitchpunk on Steam