GROSS

GROSS

GROSS is a tower defense / first person shooter hybrid with new exciting and unique mechanics to spice things up.

100% tower defense

Just like other tower defense games, your goal is to keep your base safe against wave after wave of enemy attackers. Your main line of defense against the enemy hordes are barricades to force them into a maze, and automated turrets that attack them in many different ways.

While you’re in the construction phase, you have almost complete freedom to build whatever you want, wherever you want. GROSS is a true tower defense game. Build elaborate mazes for the enemies, or focus your resources on the turrets. You can even place traps on the ground. They are one use only, but are cheap and powerful.

The construction phase focuses on giving you all the tools to create an obstacle run that’s as difficult to overcome as possible. There is no time limit, and everything you build can be sold for a full refund until you start the next combat phase.

After all, figuring out how to use synergies between different turrets and building a maze for the attackers is most of the fun in a tower defense game. Why should it be different for a tower defense/first person shooter hybrid?

100% first person shooter

Once the combat starts, the game turns into a different beast entirely. Combat is fast paced and requires you to make split second decisions. At your disposal is a big arsenal of guns. All of them feature different firing modes and ammunition types. Full metal jacket rounds can penetrate multiple zombies in a row, and even shoot through objects. Hollow points knock enemies back and give you room to breathe. Incendiary rounds light enemies up and burn them for a while. Grenade and rocket launchers deal massive area damage, but have a chance to destroy the vital cash pickups.

With over a dozen weapons at your disposal, gunplay is fast and rewarding. There is also a number of active abilities you can use. They give you additional tools to kill or distract the baddies, move around more efficient, or manage your cash resources.

Resource management

Cash is the key to succeeding in GROSS. Enemies drop it when they die, but you’re not the only one after this green root of all evil. You have to be quick if you want to secure it. Gathering cash and transferring it to safety is one of your main tasks. Cash is required to buy defensive structures and active abilities. It is also the biggest factor that determines your score.

GROSS keeps you on your toes at all times. In any given moment, whatever you do or don’t has consequences. If you focus on killing attackers because your defenses are overwhelmed, this might well turn the tide of battle, but it also means loads of precious money gets stolen or destroyed in the meantime. Money that is needed to improve your defenses in the next construction phase.

Please keep in mind that anything you see here is subject to change (hopefully for the better). All footage currently shown is from the level Dead End, which will feature in the demo, and is only one of many levels that will offer a huge variety in looks and gameplay.


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GROSS on Steam

MUMMMASTER!

MUMMMASTER!

As a lover of the Egyptian mythology and playing little tower defense games this was a quick buy for me. Also the achievement list is a sweet bonus as well.

Real player with 6.6 hrs in game


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Well its kinda playable and fun. Theres even boobs…

Real player with 1.4 hrs in game

MUMMMASTER! on Steam

Pull Stay

Pull Stay

  • Old-school Beat ‘em up brawler as the core mechanic. You can learn a new move by smacking each enemy type accordingly.

  • Silly and funny Traps: Baked fish missile, Toothpaste turret, Watermelon bazooka… and much more! Over 15 types of gadgets are ready to be unlocked by you!

  • Break neighbors’ houses to collect resources. Use them to set traps or build a new room.

  • You can have Susumu make power-up items for you. But be careful! When he’s goofing off, give him some loving punishment.

  • Young jobless guy who is avoiding social interactions and shutting himself inside his room all day.

  • In Japan, people like him are called Hikikomori(shut-in), which has become a big social problem.

  • Enemies are trying to reach out to Susumu because they are worried about him, or want to mock him, or just to see him in the wild…

  • When enemies reach Susumu, the game is over. I cannot explain what exactly will happen there, but I can relate to Susumu so badly because I’m also a Hikikomori. I’m making this game solo just trying to reflect my own situation with this game…


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Pull Stay on Steam

JARS

JARS

Though this game still has bugs, especially for Windows machines, it is a fairly interesting game that is sometimes a bit confusing to suss out what is going on. It’s fairly good.

Real player with 17.9 hrs in game

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Nice little puzzle game that combines tower defense gameplay, Tim Burton’s humorous grotesque style and easy-to-use game mechanics. With the help of his insects and animals, the boy Victor will have to uncover the secrets of the dark nooks and crannies of his house, entering into a confrontation with annoying pests. You can use from 1 to 3 types of units, depending on the type of mission to be completed and the conditions for its implementation. Each species has its own peculiarity, there are powerful punching bumblebees, and small mosquitoes, prickly hedgehogs to protect confined spaces and other specimens. The set of tactics, albeit not huge, is quite sufficient for a fun game, and various types of equipment allow you to create interesting options for defense and attack. I did not like the fact that some missions had to be completed exclusively in the way the developers intended (most often this concerned missions with one single ward). And the most unpleasant thing was the moment when a prerequisite for starting a mission was the presence in my squad of a certain unit, which can only be bought in a junk shop. It is very expensive and if there is no money for it (and I did not have it), then the only option was to start a boring grind of currency in previous missions, and in the local endless mode. This is a strange idea, to be honest. In all other respects, this is such a solid good puzzle, which is very pleasant to play in the evening, quite sincere and dynamic.

Real player with 9.8 hrs in game

JARS on Steam

Oh My Gore!

Oh My Gore!

Great Concept, Shoddy Execution

First, one thing I want to make clear. This game doesn’t take 72 hours to beat, I simply left it on for long periods of time. Second, this is a negative review, so why did I even bother finishing the game? Because I have a compulsion to finish games once I start them unless they are literally unplayable. Don’t be like me.

Now, onto the game. This is a hybrid where you build towers and send monsters out of your barracks to attack. The only control you have over the monsters is which direction/path they take when encountering intersections, I really like the idea for the game, but the developers did a poor job of implementing it.

Real player with 72.9 hrs in game

An unusual TD game.

I didn’t want to buy this game for a long time. And I bought it last week. I can’t say I was excited, but I found some cool features there.

https://steamcommunity.com/sharedfiles/filedetails/?id=1398189289

First of all, I liked the setting of being a bad guy. Skeletons, Orcs, Mummies, Harpies and etc.

You are bad guy who fights with good guys. There is a lot of humor and sarcasm in the story. Yeah, there is a story.

What about gameplay. Most of the missions are Attack&Defense. And it’s fresh. You have one road where enemies attack you and you need to build towers. There is another, you attack. So, there are 2 resources, food for sending units and gold for building towers. There are also Pure TD missions, enemies come from all sides and you just defend.

Real player with 15.3 hrs in game

Oh My Gore! on Steam

Glory Hold

Glory Hold

Defend your castle from farmers, dragons, lizards, wizards, and anyone that wants some of what you’re packing! Wield Glory Hold’s Great Bow, and rain arrows on these heathens until the only thing left standing is you!

Fight across the land, from frozen mountain peaks to mellow ocean shores. Play your way with castle upgrades, enchanted arrows, powerful spells, and more!

Features

  • Aim the arrows yourself. Your skill with the bow matters!

  • Cover beautiful landscapes in the blood of your enemies!

  • Upgrade Glory Hold from a modest fort to a towering fortress!

  • Overcome a variety of enemies from shirtless barbarians to flying zeppelins to knights who only carry shields!

  • Burn, plague, curse, smite, explode, and freeze your enemies!

  • Choose your upgrades and weapons carefully to come up with a defense that works. Play your way!

Glory Hold on Steam

Out of Ammo: Death Drive

Out of Ammo: Death Drive

Out of Ammo: Death Drive is a fun game.

The game follows a group of survivors on the road to salvation through the zombie apocalypse.

In it’s current state the game is a single player campaign consisting of seven stages of increasing difficulty. Some of these stages play out similar to the previous game, except this time it is zombies and bandits instead of terrorists. The fundamental concept is still the same, (protect yourself from attackers by building structures), but it Never feels like a reskin of the old game. The collectible resource based economy of this game is also an improvement over the luck based random drop system from the last game. There are also first-person levels that add variety to the campaign.

Real player with 5.1 hrs in game

I would like this game more if the pace fit the level of time spent in the game. Once you leave the main building, you end up being dropped in the “thick” of battle and the zombies aren’t nearly as bad as the bandits (who have guns) are you you’re taking on both with a group who mostly has……handguns? And they can’t even reload themselves? I got into this game to shoot, not play “god” and have to spend all my time worrying about building.

There is a BIG “bug” in the game. The guys, heading to whatever place, can’t shoot on the way. Well, they can after they get there? Do they pull guns out of their anuses after they get there? I mean, i’m just saying. These guys get slaughtered (by bandits) “on the way” to defend and don’t stand a chance. I see that as either a defect in programming or a bug.

Real player with 5.0 hrs in game

Out of Ammo: Death Drive on Steam

Freedom Defender

Freedom Defender

This game sat in my library unplayed for 18 months because I though it was just going to be a tacky, novelty joke game. It’s actually very well made and a lot of thought and effort has gone in to it. The music is particularly good.

Other than being a Lane Tower Defense it is nothing like Plants vs. Zombies. There are 35 levels which can all be done again in New Game+, 7 Mini-Games and Survival Mode. Throughout the 35 levels the goal is to prevent the Hexicans, Burubs, Commies and Aliens from crossing your border. There are a lot of different enemy units and units to battle them with however you are restricted to only picking 6 at a time and I found myself pretty much sticking to the same ones.

Real player with 22.8 hrs in game

Well, what can I say?

Young me played ‘Plants vs. Zombies’ (a game which you can find as a comparison / reference in 90 % of the reviews here, since it was / is the most popular tower defense game) when it was published years ago - and I loved it. Then, I tried out Freedom Defender after a recommendation and my long lost love-feelings for tower defense games have immediately been evoked once again. I loved every minute of this game.

I can say, that it’s the best tower defense game i have played in the last couple of years.

Real player with 5.3 hrs in game

Freedom Defender on Steam

Mostly Intense Monster Defense

Mostly Intense Monster Defense

this is a steal of a product

if you ever miss the original style of pvz this is 100% a game for you,it has the same great feel that i have come and love

but this isnt just a clone as it has fewer towers enemies and a single stage

but what this game lacks in quantity its gives back in harder gameplay and THE WHEEL

the wheel basically allows you to switch the types of attack for each tower some attacks being good against some enemies and bad against others this forces the player to always be engaged with the game by constantly having to switch attacks based on the enemies at all times instead of just putting your defense and leaving the game to do the rest

Real player with 5.3 hrs in game

Mostly Intense Monster Defense is, obviously, a PvZ clone. And at first you could easily think there are no real addition than just a sunflower clone and a peashooter clone. However, this game got a Tactic Wheel wich changes everything, being able to change how some towers changes like the Skelly (Peashooter clone) can either shoot bones from the top or the bottom, the bottom being able to attack small ennemy and hit weaknesses of other ennemies. Wich sounds awesome, however the tactic wheel only works on 4 of the 6 towers in game, and yes there are only 6 towers in this game with only 2 being kinda original being the Dark Mage and the Goblin. Now the biggest problem in my opinion is the balance, with only 16 levels wich is kinda short (PvZ having 50 levels and a lot of minigames after the adventure), the Dark Mage is kinda not that good. You can either shoot fireballs dealing a bit more damage than skeletons or iceballs dealing pretty bad damage but slows down ennemies a bit, and honestly sometimes putting a skeleton instead of a dark mage is worth it. Also the ennemies can be unfair sometimes too. The Cowboy guy in particular, that can jump over defenses and deal good damage, and in the final levels it almost becomes mindless spamming of towers hopping not to be overrun. So, Mostly Intense Monster Defense isn’t a bad game, nor is it a great game. It’s decent and I had fun playing it, kinda sad that only in 2 hours the game is finished and all I can do is replay campaign levels or that survival mode that after wave 20 it becomes nightmare simulator. So, a solid 12/20. Play it if you want to have a bit of fun, however just how some achievements are insanely rare (even the “Finish the campaign” one is below 10%) you probably ragequit if you’ve got bad temper.

Real player with 4.6 hrs in game

Mostly Intense Monster Defense on Steam

Empires in Ruins

Empires in Ruins

Edit: The developer is super chill, and is looking to patch out the bugs soon. This is still a hard game with hit-or-miss writing and an imperfect UI, but serious props to anyone who can indie dev something this complex. Check it out if there isn’t something in the review that’s a dealbreaker for you.

This is a very “yes, but…” recommendation.

Empires In Ruins is a thing I should like. It’s a tower defense with a 4x strategy layer, and where you can econ yourself into an easier TD situation, or TD yourself out of a bad economy.

Real player with 27.9 hrs in game

**This is a short excerpt of my longer analysis and review (available in English and German). I would recommend reading the full text or watching the YouTube Video (German Voiceover, many subtitles)

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Empires in Ruins Test / Review

Empires in Ruins Review – Conclusion and opinion**

For an indie game of a small team just entering early access, the game is already surprisingly polished. The campaign includes a very entertaining story and for strategy fans an appealing game depth.

Real player with 13.4 hrs in game

Empires in Ruins on Steam