Isolomus
This is as weird as I was thinking it was going to be, but I don’t think I’d consider it “horror”. Although, I guess I could see it maybe being almost horror in an abstract way, but personally, I was expecting something scary or even dark/suspenseful. It definitely is none of those things. But it does have very surreal features and the story is probably deeper than what I got (which was just some trippy adventure that could have been someone’s twisted dream). I loved the graphics (which was all handmade, and I very much love whenever games do that).
– Real player with 1.6 hrs in game
Read More: Best Dark Humor Casual Games.
I’ve always been quite fascinated by claymation - I can really only imagine what a tedious and laborious process it must be, all for the sake of aesthetic - but from the couple minutes of Googling I did during the writing of this review, there really don’t seem to have been a lot of games which have been brave enough to adopt it (Hylics is one, and incidentally managed to become one of my favourites mostly because of that). Isolomus , then, is a game I find impossible to dislike: if you want to know whether this one’s for you, all you need to go is scroll back up and look and give the screenshots a look. There’s honestly not much to do other than click on things and then watch things happen (mostly very, very unpleasant things) and anyone looking for logic or sanity should probably look elsewhere, but on the other hand, well… you DID see that can-fly, right? Add in a strange soundscape featuring creepy ambient drones and wet squelching sounds aplenty, along with a surprising amount of replay value to see all the different outcomes that come from what you choose to click on (just as long as you’re not expecting any GOOD outcomes…), and you have a very pleasant(?) use of 20 minutes or so. While I can’t yet confirm if the rest of Michael Rfdshir’s games are any good (only that they all look cool as fuck), something tells me I’ll be compelled to find out soon enough.
– Real player with 1.3 hrs in game
Blind Drive
What an interesting game. Blind drive puts you in the shoes of Donny… A guy who is blind folded and cuffed to the steering wheel of a vehicle and sent on his way down a highway against traffic. I will say nothing more on the story as I don’t want to spoil. Anyway, the gameplay is simple enough… You hear a vehicle on one side of the road, steer to the other! That’s not all though. The story takes some wild turns and puts you through many different and sometimes unexpected situations to test you. In all, the sound design is great and story is funny. For it’s price, I’d certainly have to recommend this insane and wacky journey. Sit back, relax, and happy steering!
– Real player with 10.6 hrs in game
Read More: Best Dark Humor Arcade Games.
It’s not everyday one discovers a new genre - and what a pleasant surprise it is!
Playing eyes closed, flat on my back with surround sound headphones and a wireless keyboard, Blind Drive is a wild narrative-driven adventure.
The sound effects and spatial design create an immersive atmosphere, complemented with excellent voice acting and often hilarious one-liners (“Give me a break; I’m driving blind! Can’t you see?"), while the graphics make a complete mockery of my 32:9 monitor.
For gamers who think they’ve seen it all, Blind Drive is like playing VR with your eyes closed.
– Real player with 2.8 hrs in game
Physical Exorcism: Case 01
Amazing game to bad there isn’t any more of these kinda games I loved the game so much
– Real player with 3.4 hrs in game
Read More: Best Dark Humor Multiple Endings Games.
This game is quite short but intense. English translation is fine. Sounding Stone showed good potential from this project. It is worth playing. The final completeness of this game depends on the sequels. We look forward to them too. Recommended!
- Nyanco Channel (Steam Curator) ヽ(=^・ω・^=)丿
https://store.steampowered.com/curator/33855818/
– Real player with 1.8 hrs in game
Qvabllock
Qva.. qua.. whatever.. Qvabllock.. well, ok. I can’t decipher the title of this game.
The game features just 30 levels and an EXTREMELY minimalistic interface, but well for its price it’s.. somehow, good!
These developers release only 0,99$/€ games :)
Well, what do we have here?
The main menu is extremely plain and simple - exit, play and settings; by clicking on settings, a small and lone volume icon will pop up and disappear down the screen.. meaning that the only setting you can manage will be related to turning on or off the background music, which by the way is a soothing and very slow and relaxing piano theme.
– Real player with 14.6 hrs in game
We have 30 levels of puzzles to work through, each level giving a achievement, In short a cheap +1 to your game count or +1 to your perfect games count,t he achievements can be completed within a hour if you practice a little patience.
The game itself is very minimalstic which can be expected for a game of this price range, it’s easy enough and the design is pretty plain and simple which might not be great but it isn’t that bad either, the music can be turned off which is always a nice feature to have available on these mini games since their only purpose here is to act as a +1. Game works easy enough so not really anything negative to say about the game, you get what you pay for, a cheap easy +1.
– Real player with 13.1 hrs in game
Polter Pals
Making friends in the afterlife is a little different.
You play as a lonely ghost with the power to possess the living. Surrounded by Oomans who cannot see you, you must use this power to steer them into comically fatal accidents and an early friendship, freeing the friendly ghosts within them. Each level is a puzzle diorama, styled after classic children’s stop-motion cartoons, where you have to figure out how to make all the friends using the available hazards.
Every Ooman you ghost will add you on LiveBurial, the afterlife’s hottest social media app. The posts of your newly deceased friends give you a unique look at the dysfunctional, hyper-consumerist world of the living through the lens of a social media-obsessed afterlife.
Key Features
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Possess hapless Ooman friends-to-be and steer them into cartoonishly gruesome friend-making hazards.
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Puzzle through 60+ levels across 4 thematically distinct areas, including 4 unique bosses that test your mastery over the power of possession.
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Keep up with your phantom friends via the in-game Live Burial app! Each new friend you make shares their thoughts and feelings about their recent expiration via darkly humorous social media posts.
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Learn about the world of Polter Pals through the in-game Encyclopeoplia app, a collection of questionably sourced articles on all Oomans, hazards, and bosses encountered in the game.
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Make friends to a groovy soundtrack by the Mysterious Breakmaster Cylinder.
Let’s See What You Got
I was lucky enough to get this game for free as a beta tester. I have since gotten into speedrunning it and have been enjoying it a lot. Casually the game was enjoyable albeit a little short (2 hour first playthrough). However once you complete the game there are other fun variations of the game like an all abilities mode (kinda like a NG+), and a reverse playthrough. There are also some fun easter eggs and secrets in the zones and lobby that make exploring worth while. The challenge levels found in the lobby also give the game some extra difficulty while still staying separate from the normal playthrough. All in all I think there is plenty of content here to justify the low price of $12 for a casual player.
– Real player with 70.5 hrs in game
LSWYG is a great speedgame but an awful casual game unless you are fan of difficult games.
Lets just list out some of the features that make this game good to speedrun because I have no idea how to format this review:
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In game timer
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Great skill based movement
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Developed with community feedback
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10-20 minute long runs depending on your skill level
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Hard to get burned out of due to the short runs
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Easy to just boot up and do a run whenever you feel like it
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25 well designed main levels with some extra levels for anyone able to finish the game for the first time
– Real player with 57.2 hrs in game
Red Comrades 2: For the Great Justice. Reloaded
A poor attempt to cash in on the success of the previous game, about 25% of the locations and dialogs are from the first game, when I started playing at first I though I’m playing the first game again. puzzles are TOO easy to the point where you just need to visit all the locations a couple of times and youre done. The story line is very weak, basically one of the heroes gets some brain implant and they travel to the future to get it removed via plastic surgery, thats it. Most of the characters are reused, there are maybe 3 new characters in the entire game. The game itself is very short,
– Real player with 54.4 hrs in game
This game is more of add-on, than of sequel in a full meaning of this word. Much of game’s sprites vere reused, especially in the first location, but some new characters appears as jusk reskins of those from the “Red Comrades 1 ”. Also, albeit this game is stand-alone, it’s much shorter than the previous insallement, and can be easlily done in under in 50 minutes.
Conceptually, this game is mainly focused on how in the late 1990s developers saw “the land of the free” throught the prism of the Soviet folklore. They were also making fun of some “western realities”, that have been a fashion in Russia back then. Previous installement seemed to reflect briefly the same theme whilst our stay on the “Brothel level”, and this adds more.
– Real player with 10.6 hrs in game
Loser Reborn
What?!
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There isn’t enough variety of class options. There is Knight/Samurai, Wizard/Wu-jen & Rogue/Ninja to bring to a total of six. Problem is there is no differentiation between, say, a Knight and a Samurai. Only the starter skill is different. And the usual normal class traits don’t really apply here–a Warrior/Samurai in Loser Reborn is a “supporting class” and Rogue/Ninja are more of a “attacking class”.
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Throw-away plot with typical plot-holes of anime.
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Equipment Balance Issues: MC can be K’O in one hit. To explain: equipment can be either conducive or combustible–meaning you have to be very careful how much “weakness” stacking you are doing. Combat is about memorization; for example: one class is more inclined to use fire-tribute skills than physical attacks or a foe is more resilient to physical damage but more acceptable to magical damage.
– Real player with 2.7 hrs in game
I can tell that the developer of this game put in so much love and effort into this game.
This short, yet extremely difficult rpg game is basically inspired by the isekai trope of magically teleporting the player into a fantasy world on the brink of annihilation. There are basically three classes: Knight, Mage, and Rogue. The Knight specializes in tanking for his team mates, the Mage uses spells, and the Rogue is fast and focuses on debuffs. The goal of your mission is to defeat the Dark Lord who is threatening to destroy the entire kingdom or world thing. You are assisted by your harem party of brave heroes to defeat him.
– Real player with 2.2 hrs in game
Ghosts and Bureaucracy
Explore the ruins of the long-lost government building of Kataigida and request a treasure from the ghostly employs still hovering around there. Chase after the next request form and solve riddles about broken computers, corridors blocked by earth and roots, documents stuck in the tube mail system and broken heaters.
Convince your opponent in Undertale-style battles which alternately require your skill and empathy, solve mini-games and face the morally difficult questions that are plaguing the ghosts.
Interact with almost any objects or persons you can find. Collect items in your inventory as well as social skills that can be used in persuasion battles or as an elementary effect on objects. Like this, your burning motivation can give others new hope or light stuff on fire - depending on your needs!
Features:
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Use your social skills to charm the printer, intimidate the doors and play it cool with the fountain
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Escape falling rocks, navigate a dog through bones and thistles and test your empathy in persuasion battles
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Explore a building full of ghosts and broken machinery
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Collect and read the books and letters of strangers
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Support the creators through your purchase (we are hungry students)
Little Inferno
Little Inferno is a charming one.
If you had any previous experience with World of Goo, you should know exactly what to expect out of this little piece’s flavor and aesthetics. For many small games, there is a point where, for the sake of keeping up with the challenges the gameplay introduces, the player’s mind effectively strips away the colorful facade of it, revealing the core mechanics to be yet another twist on an ages old arcade, which it is perceived as from there on. Here, that’s hardly the case.
– Real player with 18.6 hrs in game
=+{Audience}==
☐ The guy who plays the game in the ads
☐ GD Auto level
☐ Nick JR game
☑ Casuals
☐ Have a bit of experience in the genre
☐ Experienced players only
☐ Veterans
☐ Pros
☐ Gamers
=+{Graphics}+=
☐ 1x1
☐ Camera is a potater
☐ MS Paint much?
☐ Scrunches up your face
☐ Bad, but not too bad.
☑ Balanced
☐ Good
☐ Glimmering
☐ VR Game
=+{Controls}+=
☐ Mixed
☐ Arrow Keys or WASD
☑ Player controls with cursor
☐ Passable
☐ Bad default binds
☐ Two major controls
☐ How do i even play this?
=+{Price}+=
– Real player with 17.4 hrs in game