Case 00: The Cannibal Boy
ok for starters I love love LOVE the characters designs plot and graphics, I think that everything ties together really well I also really like how they added the theme of murder and urban legends and an queer relationship I think it gives it a little more individuality all in all I really love this game and would recommend this to others people but I’m also really sad that there isn’t another game out and there probably wont be but its amazing non the less :)
– Real player with 7.0 hrs in game
Read More: Best Dark Humor Dark Comedy Games.
Just watch a let’s play it’s a better use of your time and free! The game is bad the storytelling is atrocious. However, the sound design, and art are good. Don’t waste your few dollars on this unless you’re really into startlingly sweet main menu jump scares because that’s the only thing here that will thrill you.
– Real player with 1.4 hrs in game
SHUT IN
Really captures the feeling of depression without being too… for lack of a better word, depressing? The game is still funny and doesn’t take itself too seriously. Somehow it’s very entertaining to be told how you’re an idiot and you’ve died horribly.
But then there’s also a really creepy atmosphere, very nice sound design, a solid sense of dread, and some very satisfying puzzles.
Really enjoyable, and I feel very smug for finding the secret ending!
Still not got that rocket launcher though…
– Real player with 11.7 hrs in game
Read More: Best Dark Humor Dark Comedy Games.
I had so much fun with this game. Which is a weird thing to say considering it spent a lot of time all-too-accurately evoking the scathing self-deprecation and casual self-sabotage that comes with depression. Did it make me think about the times real-life-me had not wanted to get out of bed, and said mean things to the reflection in the mirror? Yes. Did it let me wave a spatula off a staircase and caress a questionable pile of black goo? Also yes.
Sometimes — especially in 2020 — there’s not much to do about the pitfalls of depression except to laugh and keep going. This game knows that, and in a rather tongue-in-cheek way, nudges us to remember. It’s a fun, satisfying little puzzle that rewards trial and error, persistence, and (if you’re going for the secret ending) the occasional madcap experiment. But most importantly, it tells us: Don’t worry. Try again tomorrow.
– Real player with 4.8 hrs in game
THE CORRIDOR
Incredibly simple concept for a game that manages to not only create different puzzles to solve but also leading you on a fun and quirky adventure to push every last button out of spite for the narrator. If you’ve ever played The Stanley Parable, this is a game that’ll bring back fond memories and create new ones that you’ll love to go back to! From going rogue and disobeying the narrator, to meeting a cardboard man with a cardboard plan, there’s bound to be something that brings a smile to your face and gets you laughing and having a good time! Highly recommended, honestly one of the funnest games I’ve played in awhile and it really deserves a chance!
– Real player with 2.3 hrs in game
Read More: Best Dark Humor Comedy Games.
The Stanley Parable
Beginner’s Guide
Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist
If you liked this game, you should also play the ones i mentioned above. It’s a great game, finished it twice for the achievements.
P.S (TOO IMPORTANT FOR YOU TO NOT HAVE REGRETS BUT CONTAINS A LITTLE SPOILER)
! DO NOT KILL THE GUY, HE IS SO NICE AND HE HAS A GREAT FAMILY :')
– Real player with 1.4 hrs in game
DON’T GIVE UP: A Cynical Tale
I remember playing the first demo for this wonderful game way back when the Kickstarter campaign first launched. From that first moment I knew this could be something really special!
It’s got incredibly off-the-wall humour, lashings of self-deprecation (which I’m pretty adept at myself), a dollop of meta, wall-breaking moments and a wonderful helping of deep, emotional storytelling. Underneath all of the fantasy-style plot there’s a raw, pulsating bundle of feelings that really comes through in some of our protagonist’s monologues.
– Real player with 14.4 hrs in game
cons:
Don’t give up has an interesting premise, but in my opinion is falls short halfway thorough the story.
the villain seemed interesting but as soon as its intensions are revealed, made me loose al the hopes for the game’s story.
The story in part circles around the depression which affects character’s everyday life, and it can give some nice insight on how people with depression reason or react to situation, for me it seem to fall flat at the end of the story.
the story also has plot holes, especially as you progress towards the end, and in some way it took me out of the story since some of the informations on the characters are just left out. and it was hard to understand what was going on.
– Real player with 9.4 hrs in game
ReTox
trippy as fuck
– Real player with 4.5 hrs in game
The best visual novel and game about drugs I’ve ever played. If you want to get sucked into a vortex of twisted plots, this game is definitely for you. Different storylines and endings make this game playable for long hours. Depiction of drug effects are also very imaginative and sometimes trippy as hell.
– Real player with 3.5 hrs in game
A Fear Of Heights, And Other Things
An early, somewhat drab, but fairly generous offering of VR experimental experiments. Easily worth a dollar, back then, and maybe even now too, but of course, you could consume endless amounts of this stuff in ways that are free. I like the scene where you get crushed in between the walls. Hell, you know what? This is all pretty good now that I’m remembering it. Fork over your dollar, idiot. https://youtu.be/XFuMWoaa6KY
– Real player with 10.3 hrs in game
Absolutely wonderful!
Although the graphics are very simple, it creates the feeling of height!
Using the Ropes to swing through the city is superb!!!
Best 99 Cent spent EVER!!!
This will be the software I will present to everyone new to VR.
Developers please discontinue your space games and make a new and bigger version of this game!
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Bigger City
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Light effects
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Better Textures
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Game Modes where the player loses health when smashing against a wall ^^ !!! Important challenge swinging through the city.
– Real player with 2.1 hrs in game
Bed Lying Simulator 2020
Gameplay-
☑ Very good
☐ Good
☐ Nothing special
☐ Okay
☐ Bad
Graphics-
☑ Masterpiece
☐ Beautiful
☐ Good
☐ Will do
☐ Bad
☐ Awful
Audio
☑ Amazing
☐ Very good
☐ Good
☐ Decent
☐ Not too bad
☐ Bad
Audience
☐ Kids
☑ Teens
☑ Adults
☑ Everyone
Difficult-
☑ Just press a bunch of buttons
☑ Easy
☐ Significant brain usage
☐ Easy to learn / Hard to master
☐ Not so easy
☐ Difficult
☐ Dark Souls
Game Time-
☐ Short
☐ Average
☐ Long
☑ Depends on you
☐ Endless
Price
☑ Just buy it
☐ Worth the price
☐ Wait for sale
– Real player with 1469.1 hrs in game
Ending made me cry
Gameplay-
☑ Very good
☐ Good
☐ Nothing special
☐ Okay
☐ Bad
Graphics-
☐ Masterpiece
☐ Beautiful
☑ Good
☐ Will do
☐ Bad
☐ Awful
Audio
☐ Amazing
☐ Very good
☑Good
☐Decent
☐ Not too bad
☐ Bad
Audience
☐ Kids
☐ Teens
☐ Adults
☑ Everyone
Story-
☑ Lovely
☐ Good
☐ Average
☐ Not great
☐ None
Difficult-
☑ Just press a bunch of buttons
☐ Easy
☐ Significant brain usage
☐ Easy to learn / Hard to master
☐ Not so easy
☐ Difficult
☐ Dark Souls
Grind-
☑ Nothing
☐ Only if you care about leaderboards/ranks
– Real player with 1.7 hrs in game
Edna & Harvey: The Breakout
(↓ english section below ↓)
Edna & Harvey: The Breakout — Classic Edition
04.07.2020
Über das Spiel
Edna bricht aus ist bereits ein älteres Spiel (Erstveröffentlichung 2008) von Daedalic Entertainment. Seit Dezember 2019 gibt es eine neue Version. In der neuen Anniversary Edition wurde das Spiel sowohl graphisch als auch technisch aufgewertet. Die Story ist die Gleiche wie im Original und wenn man es klassisch bevorzugt, kann man in der neuen Anniversary Edition zur klassischen Version wechseln, weswegen ich diese mehr empfehle: Edna & Harvey: The Breakout — Anniversary Edition
– Real player with 30.8 hrs in game
“Edna and Harvey: The Breakout” is an outstanding point-and-click adventure. When I had finished it, I thought to myself: “I loved every minute of this game. Too bad it was so short”. I was surprised to discover I had spend 28 hours playing before reaching the end. Considering the genre, that is truly remarkable. I then asked myself: “How is it possible? What exactly made this game so good I had lost my count of time playing?” To answer these questions, I had broken down point-and-click adventure genre into primary elements. In this review, I examine these elements in “H&E: The Breakout” and find out how they conquered my attention and heart.
– Real player with 28.8 hrs in game
Object Ward.
Meet Manson Moss, a schizophrenic man who sees everyone with an inanimate object for a head. Due to a certain ‘incident’, he is sentenced to mandatory rehabilitation in one of New York’s most ill-managed psych wards in the year of 1986. He plots his escape, but the eccentric occupants of the Ward can’t let him leave—so they get a little friendly with him instead. Help Manson navigate love, psychosis, and countless misadventures in this dark comedy visual novel, Object Ward.
Features:
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4 male and 2 female love interests
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21 endings with choices that matter
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Horrible puns
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Partial voice acting
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1800x1200 resolution
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Over 30 CGs and a fully original soundtrack!
Characters:
Cataplexy
Cataplexy is a short visual novel that combines incompatible genres of comedy and horror. It all depends on the chosen interpretation of events and the mood of the reader. To believe in the mystical nature of what is happening or to make out logical explanations. To be horrified by the state of hopelessness or to laugh at the comicality of the situation. This is for you to decide. Although the hero of our story in any case will have a hard time.
Features:
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Possibility to choose the mood of the story: ironic or serious.
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Visits by various otherworldly entities.
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Backgrounds that combine hallucinations with reality.
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A non-standard view of a truly existing phenomenon called Cataplexy.
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A lot of story fragments were based on personal experience.