STRAYLIGHT

STRAYLIGHT

The heart of this game is its locomotion. It is intuitive in the beginning, yet has some intricacies you can learn to use later in the game. I am somewhat sensitive to other types of VR movement, but this one did not affect me at all. Would be a good introductory game to folks new to VR.

I quite enjoy the aesthetic of the game. You do feel quite alone and you can lose yourself in the visuals and music while casually hopping around the orbs. The level design is nice in that you can either slowly navigate while enjoying the sites, or try to rocket through it as fast as possible, if that’s your thing.

Real player with 26.1 hrs in game


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Full disclosure: I know one of the devs (so my expectations were pretty low… :P j/k), and I probably wouldn’t have picked it up otherwise, but MAN am I glad I did!

This game is super fun! Launching myself at top speed through the levels and whipping around turns is exhilarating, and despite the crazy acceleration I never once felt motion sick.

While it might seem a little short at the moment if you’re just trying to get to the end of each level, going back to collect all the cubes is a fun challenge, and trying to reach the top of the leaderboard on each level has eaten up more of my time than I care to admit. Mastering the movement and physics is rewarding and finding routes and shortcuts through each level really made me feel clever.

Real player with 18.7 hrs in game

STRAYLIGHT on Steam

Balconing Simulator 2020

Balconing Simulator 2020

Overall it’s not terrible for what it is; a quick and silly little time-waster.

One thing I could point out is that you have very little control over the direction of your jump, which doesn’t really leave you with much influence on whether or not you land in the water.

This means that there isn’t much of a skill ceiling to this game, and you end up just jumping repeatedly until you get a good result.

It was entertaining enough for the time I spent with it, but I can’t imagine getting much more out of it.

Real player with 1.1 hrs in game


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An utterly ridiculous concept for a game, but a highly amusing one nonetheless!

Get drunk (or don’t, but then you don’t get multiplier points!), jump off a balcony and do your best to nail your very best landing in to the pool, assuming you even make it in the pool. If you want to do it with real style then aim to land in the rubber ring (I managed it in this video, eventually - https://youtu.be/gNOK_Q2LCiI )

Be prepared for some painful landings, some face plants and more. Trust me, after playing this game you’ll definitely NEVER consider doing this in real life. Hopefully you never were in the first place!

Real player with 0.8 hrs in game

Balconing Simulator 2020 on Steam

Qubie: Invader of Worlds

Qubie: Invader of Worlds

Qubie is a Community driven platformer about a rectangular alien (Qubie) who is on a mission to take over the galaxy one world at a time. Defeat the various “Squares” and collect all the coins to clear levels and progress. Keep an eye out for special enemy characters. These special enemies are twitch streamers who have helped me and continue to help me throughout the development process. All music that is featured in qubie are original works by myself or my development team, so you can stream Qubie without fear of copyright infringement. We at CodeBreaker Studios encourage community input so please, if you have an idea, share it In the community discussion and we will do our best to implement it.


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Qubie: Invader of Worlds on Steam

Big FLAPPY Tower VS Tiny Square

Big FLAPPY Tower VS Tiny Square

I’m the world record holder in the first game so it’s a little disappointing not having a leader board to work towards the top of, but this game is really fun and I’d definitely recommend it if precision platformers are your jam

Real player with 7.5 hrs in game

big flappy tower vs tiny suqare

Real player with 4.5 hrs in game

Big FLAPPY Tower VS Tiny Square on Steam

Höll Space 5D6

Höll Space 5D6

This game is very obviously a work in progress and there’s a lot of rough edges. However, when you look past them and forgive the unpolished technical state, you’ll find a promising project with a lot of potential that’s pretty fun to play even now.

The first episode takes place in a broken space station (or a space ship?) full of interconnected paths that are a joy to explore and to get lost in. Don’t expect any hand-holding, though. The game gives you no directions and you’re left to figure things out on your own.

Real player with 10.7 hrs in game

The game is in early access; According to the forum, it is just one developer, but the visuals and map look surprisingly good. However, the visuals are much further along than the rest of the game. I have played all of the first episode, and it has been entertaining. There are many hidden ways to discover and find within the levels to move around and get to the different rooms and locations.

If you like to explore without handholding or, in some cases, even getting directions in a game, then this game is fun to play at this point in its development. If that is not your thing, then the game is in its current version, probably not for you.

Real player with 5.4 hrs in game

Höll Space 5D6 on Steam

Robot Labs: Remake

Robot Labs: Remake

I thought this would be a like a brick bitcoin miner. Is pretty funny and hard. Jump king meets a very scuffed portal ( but good)

Real player with 6.0 hrs in game

Very cool hard game!

Real player with 3.9 hrs in game

Robot Labs: Remake on Steam

Ben and Ed

Ben and Ed

About the bugs:

Now that the game is almost a year old, Ben and Ed has gone through quite a few bug fixes in order to make it playable and enjoyable. As of now, I haven’t encountered a single problem in my most recent playthrough, which means that the developers have done a great job fixing all the minor bugs that still popped up every now and then. I have unlocked every single achievement during my playthrough, so I can confirm that all the achievement related bugs (Blockbuster) have been fixed aswell. Luckily, I have never experienced any visual or hardware related bugs, which means that I can’t confirm anything related to that subject.

Real player with 19.5 hrs in game

I can’t say I had a good time with this game. The clunky controls and terrible framerate make the game unpleasant almost all the way through. In terms of the levels and level design, at the end of almost every level, I found myself thinking something along the lines of “Meh, that was okay I guess,” only 2 or 3 times did I finish a level thinking “Wow, that was actually fun, can the next level be that fun please?” only to be met with a level that was below my already low expectations. Simply put, I’d say about 60% of levels were meh, 20% were good, and 20% were horrible.

Real player with 17.8 hrs in game

Ben and Ed on Steam

Styx: Shards of Darkness

Styx: Shards of Darkness

Ah, yes. Styx. You know, I’ve never actually finished the original. Got about halfway, then lost interest. So this game already did better in that regard, since I’ve not only gotten all achievements but actually enjoyed it enough to keep playing after. So what can you, a potential buyer expect?

Let’s get the obvious things out of the way first. It’s a stealth game. Not a stealth-action game like Dishonored. Pure stealth, which means that you’re not meant to fight fair. The combat system is very basic as a result, and on the highest two difficulties it’s outright disabled. If you get caught, you either flee or turn invisible.

Real player with 106.3 hrs in game

After almost 75 hours of play, it’d be hard for me to say I didn’t get my money’s worth, but while I had a blast (most of the time) playing Styx: Shards of Darkness, I think it was frequently in spite of the game rather than because of it.

Shards of Darkness is a stealth-focused, third-person action game with some great, sprawling maps that often had many paths to your objectives. The main character, a chatty, 4th-wall-breaking goblin named Styx, has a ton of unlockable skills and tools up his sleeve that offer a lot of replayability, despite most of those maps being reused two or three times. The game is at its best when it drops you into a level with all your tricks and leaves you to yourself to find your way. Unfortunately, it also suffers from some hyper-annoying bugs and poor design that will account for the vast majority of your deaths and reloads.

Real player with 77.7 hrs in game

Styx: Shards of Darkness on Steam

Bob and Prickle

Bob and Prickle

Bob and Prickle is a fast-paced platformer shooter game where you fight against the evil company NZT who is hellbent on ruling the city of Lightbul. You control Bob, a self proclaimed superhero, (who is actually just an unemployed fat guy) and his assistant Prickle.

Fire up your jet pack and get ready to shoot all the enemies who stand in your way because NZT created a drug called ‘catrik’ which transforms humans into a new form known as Mazloms. You will encounter many Mazloms along your journey, but don’t worry because Professor Mellon Elusk is there to help. Choose your favorite weapon and show NZT just how powerful you are!

Although Bob and Prickle are polar opposites, the relationship between them is very special. The “Jumping Cholla” as they call themselves will both take part in saving Lightbul with many jokes and roasts along the way. With Prickle’s special powers you will be able to do so much more than you can imagine, it will add a great atmosphere while playing.

Bob and Prickle is set in the 2040s where flying cars and robots are the norm, but despite these technological advancements, you will still feel a sense of familiarity as you explore the world. In order to destroy NZT, you need to track and takedown those who work there while also encountering different bosses and enemies along the way.

The action won’t stop in Lightbul, you will always use your guns and call Prickle for his special powers, these two won’t fear anything. They may not be the best people for the job but they will try to get it done somehow. Bob was a mall cop, but there are no other brave men who Prof. Elusk can use to save the city, so Elusk is the brains and Bob is the muscle – Prickle is just here to make sure Bob doesn’t screw things up. Each plan will involve a lot of shooting, jumping from flying cars, and helping out everyone in need.

B&P is coming in the first quarter of 2020 and will feature:

  • Fast and smooth gameplay

  • Addictive shooting mechanics

  • Involving story

  • A lot of bang bangs

  • Variation of weapons, bombs and powers

  • Humor and dead jokes

Bob and Prickle on Steam

RISING BONEvR

RISING BONEvR

The game focuses on physical interaction with the world, and how dynamic everything in it. Most of the tasks can be solved in different ways. E.g: to pass the closed door, you can find a key, or destroy the padlock, or break the window nearby, or find the underpass

Each circle of hell is a level where you need to climb as high as possible at any cost. Haron will take you to next level. If desired, you can find funny or creepy secrets, part of story, or collectible items

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RISING BONEvR on Steam