Where Birds Go to Sleep
Where Birds Go to Sleep is a narrative adventure game set in a fictional Near East-inspired land, brought to life in a painterly artstyle, with voice-acted dialogue and original score.
Slip into the subconscious of Cormo, a churlish smuggler-turned-explorer, only ever influencing his actions, never directly assuming control. You will mould him through every sentence you put in his mind… but you might not like what he becomes.
Confront him about controversial topics like sexuality, prejudice and morality, and change his mind… or have him change yours.
There is no “Mission Failed”; saying “No” opens new avenues. There is no golden path.
Lie to others, and you’ll be more likely to hide the truth from yourself. Fail to justify your actions and you might find your character not heeding your commands.
Every single small choice you make builds up, and shifts the direction of the story. While there are crucial moments and big decisions to be made, it is the small things that – true to life – ultimately decide who we are.
Reflect on your actions along with the protagonist; exchange your thoughts on what happened; regret or rejoice, grieve or laugh together… or independently of each other.
The difference between saying “you tried your best” and “you’re horrible” is empathy.
The smallest of your choices are remembered by the experimental Insight System, which analyses your character and offers you personalised, interesting viewpoints and alternative outlooks on the things you’ve said and done, recontextualizing your experience both in and out of the game.
An island has appeared in the distant sea…
Sneak your way into a dangerous expedition to explore that island, reserved only for the worst prisoners. Get to know a handful of very special, deeply developed and fully realised characters. Become their friend, get to know their secrets, manipulate or abuse them to your, or Cormo’s will.
One of the first characters you will meet is Dunlin – a noble-born, young man who is steadfast in his moral and religious principles. But what must a purebred like him be guilty of to end up here with you?
Sprawling, naturally flowing dialogue: react in intense back-and-forth conversations. Every dialogue is ready for the choices you make, and can potentially branch off into a completely different conversation with game-changing significance.
Explore the mysterious island, unravel its secrets and lies. Shrouded in noxious, mind-altering mist, you must prepare for every journey inland, anticipating the challenges ahead. The provisions are scarce… but the others need them less than you.
Is Where Birds Go to Sleep a text adventure?
Where Birds Go to Sleep is not a text adventure. It is an adventure game featuring graphics akin to those seen in the trailer with fully voice acted dialogue, sound effects, ambience and music.
Will there be localisation to [language]?
Where Birds Go to Sleep is likely to release with only English, but we are keeping an eye on wishlists and interest from different regions, and will strive to localise the game accordingly post-release.
Will there be Linux support?
Unless we run into major platform-specific issues, we would like to release a Linux version in parallel to the Windows version on Steam.
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Death On A Street Corner: Overdose Simulator
Excellent. Buy it. Sit down for less than an hour of your busy life and enjoy it.
The decision to convey this message through a game, a format distinguished by the expectation to make decisions and influence circumstances, is a meaningful light to shine on the fallacy of “personal responsibility” in poverty and drug abuse. Moreover, Death on a Street Corner’s depiction of the working world’s co-option of family, as an institution, really conveys the inter-generational regime of fear, guilt and expectation that is created while we judge ourselves into submission and while naïve, rich kids and finance demi-gods look on, alienated and looking to be entertained.
– Real player with 0.7 hrs in game
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It is incredibly depressing.
I really love the way the story is put together.
I wish there was some more interaction. I don’t mean that I should have any choices, just a few more things to do.
Definitely worth the price tag and will stick with you for a while after you play.
– Real player with 0.7 hrs in game
Gods of the Twilight
Gods of the Twilight is a multi-season episodic visual novel that places you in a dystopian near-future where old magic is reemerging in a world on the brink of Norse mythology’s apocalypse. Play as two protagonists—one male, one female. Explore government conspiracies and attempt to navigate your social and romantic lives while a decaying future world faces Ragnarök, and ancient truths about you and your companions start to resurface.
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Your choices determine the protagonists' relationships with their companions, and with each other.
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A range of possible endings, for your characters and for the world.
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Choose which romance(s) each protagonist will pursue, or choose none at all!
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An episodic story released over time, where choices carry over between volumes.
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At least 3 volumes, with over 95,000 words (10-15 hours of gameplay) currently planned for the first volume alone.
Both player characters have romance options of multiple genders, including each other! But the romance arcs are completely optional, and you can enjoy the game’s core story and all endings even if you opt to romance no one.
Althea Mishra - A scholarly but sheltered daughter of two high-achieving parents, she’s an intellectual who nonetheless loves dirty jokes.
Farkas Heklason - Under the hardened exterior of a guy who survived rough streets growing up, he’s a scarred introvert whose emotions run very deep.
Sara Grímsdóttir - Sensitivity and strength combined, this mostly soft-spoken girl is just as full of bravery as she is compassion for anyone she encounters.
Hector Koskinen - A shameless dork, he’s involuntarily wealthy thanks to his CEO father, but nonetheless straightforward and honest to a fault.
Lieutenant Cebisa Komani - A duty-driven Icelandic special forces police officer, she’s now an operative for the highly classified international operation dealing with recent supernatural occurrences.
Mikael Pulkkinen - Hector’s valet, who has become more like an older brother to him through the years they’ve spent together. Easily sees through bullshit and has zero tolerance for it.
And more as the story unfolds!
Read More: Best Dark Humor Choices Matter Games.
Bonkey Trek Quimdung Edition
So is it QUIMDUNG or QUICKDING? I can’t keep track.
It’s really nice to see super obscure games re-released on steam, especially with the death of flash.
– Real player with 13.5 hrs in game
bonkey perishes at your fist . . .
– Real player with 0.7 hrs in game
ReTox
trippy as fuck
– Real player with 4.5 hrs in game
The best visual novel and game about drugs I’ve ever played. If you want to get sucked into a vortex of twisted plots, this game is definitely for you. Different storylines and endings make this game playable for long hours. Depiction of drug effects are also very imaginative and sometimes trippy as hell.
– Real player with 3.5 hrs in game
Border of her Heart
Played Character Route Order: Stephen ◈ Angmar ◈ Yggraine ◈ Helewisa ◈ Tiphania
The story of Border of her Heart is not engrossing enough to cover up neither how flat the characters are nor how poorly the romance paths and storytelling are executed. The English voice-over is decent, it’s probably the biggest highlight of this game. Although it’s nothing out of the ordinary by any means and certainly no reason to play this despite its flaws and issues.
There are several romance paths, including one route with a male, but it’s seriously not worth it since this Visual Novel provides no redeemable qualities whatsoever. The plot is utterly dull, generic, and predictable, the romance paths don’t differ even slightly from that. It’s far below average even for the low price tag, which makes it hardly interesting for those that appreciate a good read.
– Real player with 12.9 hrs in game
Art: 7/10 (Quite good considering the asking price)
Grammar: 7/10 (Not over the top but very much comprehensive)
Length: 8/10 (Very short, but fair given the asking price)
VA: 6/10 (Some of the voices come off as awkward. But across the board it’s pleasant)'
Routes: 8/10 (Short and sweet, but rather good. Was quite surprised by it)
Waifu: 9,000/10 (Healer is bae)
Final Verdict: Nice and short, given the price, is a good VN that is comprehensive and enjoyable. Would recommend to those who just want to enjoy a very simple VN.
– Real player with 11.4 hrs in game
Dirty Cop Simulator
https://store.steampowered.com/app/1641890/Lust_from_Beyond_M_Edition/
At the police station, you’ll get your beat and daily orders. Parking tickets, checking speeds, petty criminals and vandals are the daily life of a young cop. Plus a miserable salary and a complete lack of prestige. Great, by performing your duties diligently you will be promoted to detective and get a watch for retirement.
On the other hand, there will be a lot of temptations that will be hard to resist. Bribes, planting evidence, intimidation or turning a blind eye can be very profitable. Desperate people will do anything. And if you don’t get caught, you’ll save for a hefty retirement and respect from the people of the city.
But once you cross the border and become dirty, additional assignments from the criminal world will start to appear themselves and by doing them well you’ll gain more and more respect and allow yourself even greater luxury.
Only the most profitable missions are also the most immoral. You just have to remember that working both sides of the street is very stressful, while alcohol and drugs relieve stress addiction is tough to beat.
Do you want to see how far you can go?
**FEATURES:
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an extensive map of the city with its suburbs
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driving mechanics and car chases
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extensive storylines
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access to missions from multiple locations (police computer and radio, smartphone, storylines)**
My Lovely Daughter
Fathers were always so Underrated
My review after a long while tbh, I will dedicate this one to my loving father. Whom I believe just as the father in this game, would probably do anything for me to be alive (ok maybe not so twisted as these things haha)
This is roughly a point and click adventure which includes a dark story, symbolism, time management all in one for a plot where a single father is trying to revive his only hope in the world: his daughter. The story follows a man named Faust who lost everything important to him which was his family. He is an alchemist and he was banished to the forgotten parts of the city where the people who did not belong lived. There many many things happened and he lost his daughter and he uses the forbidden arts to revive her.
– Real player with 28.8 hrs in game
Graphics: 5/10
Music: 3/10
Story: 3/10
Overall: 4/10
I wanted to like this game. I really did. Not only because management games are right up my alley, or because I just love Princess Maker style games, or because a dear friend gifted it to me. But because I DO love dark and twisted takes to those sim raising games.
A raising sim where you aren’t raising a daughter but homunculi that are mere tools for a bigger end? It can’t get much darker than that. You are basically playing as the very-very-very bad dad from Full Metal Alchemist that used his daughter in an experiment to keep his goverment money. But as much as I love those dark takes, I don’t take well when people assume that my inteligence and capacity to differenciate reality vs fiction and good vs bad is null. Right as you start the game you will be greeted by a long text basically explaining why what you’re about to play is so horrible and terrible and I’m not sure if it’s just that the developers really think that the people who will buy this game are idiots, psychos or if they just want you to feel bad and guilty for playing it but it’s certainly one of the two.
– Real player with 23.2 hrs in game
Not So Middle Ages
I enjoyed it, but it’s short. Maybe 3 hours content total.
– Real player with 1.1 hrs in game
After about 40min i got stuck, the game dont really explain anything at all and i am starting to think its a bug preventing me from going anywhere.The game also seems to start instantly with no explenation on who you are or how you got there.
The reason i would not recommend this is however based on the lack of a save feature, the game seem to auto save when you progress to the next chapter in the game so if it is possible to miss something then there is no way to undo the damage or any way to finding out unless you restart every time you get stuck.
– Real player with 0.8 hrs in game
The Call Centre
This game is half an hour long. There’s no sound effects or music, just some barely animated stock library anime sprites supposed to represent your co-workers. Horribly written dialogue with poor grammar and multiple spelling mistakes every sentence, very few branching paths or dialogue possibilities. Did I mention it’s half an hour long?
I played it because I liked the premise having worked in a call centre before and love visual novels, but with so little “game” here I don’t think it’s worth even a fraction of what the dev is charging. Frankly I’ve played free visual novels which have better production values and effort put in than this.
– Real player with 0.6 hrs in game
At face value, The Call Centre does not work at all as a game: It is slow, soul crushing and completely shallow at its core. However, as a meta-joke about customer service work, The Call Centre is painfully real in presenting the world of phone work as accurately as it ever would need to. It is a world where the general public continue to disappoint you, a world where toxic work environments bring out the worst in those who thrive on it and prey on those with the best intentions. I think Junaid, perhaps naively, went into this with those exact intentions and a commendable effort he even tried to really. Not many games thrive on the same concepts of a drab, day-to-day, office environment, with Paper’s Please and Stanley Parable being the only ones that spring to mind. The anime, visual novel, inspired look is something I can appreciate too. That said, there needs to be a bit more to The Call Centre than that, so players stay gripped on the idea. At the very least though, the heart is in the right place
– Real player with 0.2 hrs in game