REPTRAILS
Where else do you get the chance to control mankind via chemtrails? This is fun and you learn about conspiracy theories.
– Real player with 2.5 hrs in game
Read More: Best Dark Humor Grand Strategy Games.
A really fun little game about a very serious topic. Looking forward to future updates!
– Real player with 0.7 hrs in game
Glitchpunk
Review of Alpha.
Been on my wishlist ever since I saw it, since it did look a lot like gta2, which was my prime streaming game for a long time, so gave it a shot as soon as I could (didnt play demo though).
Will start with positives:
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Really does feel inspired by old gta’s a lot: radio (humor and songs), gang-respect system, tank-controls in car, saves at home, burping, gouranga and other small things - pretty cool!
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Upgrade system which carries itself into re-playthroughs
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Multiple endings, non-linearity in area progression
– Real player with 12.6 hrs in game
Read More: Best Dark Humor Top-Down Games.
Update: There was a large patch on September 30th, Quality of Life update that should have fixed most of the serious technical issues. I haven’t replayed the game yet.
The game punked me immediately upon starting it by skyrocketing my fps to 482 in the main menu, effectively stun locking my GPU at 100% and 75°C in seconds. And my PC isn’t exactly a potato that needs frying, running an RTX2070, i7-7700K and 32GB of RAM, with an SSD to boot. Without capping the fps, it climbs to about 90 in-game on High settings, making the game stuttery and giving me a hot GPU turbine background noise. After capping the fps to 60 in the Nvidia panel, the game behaves like it should, mostly. There’s still some stuttering and weird lagging, but it becomes playable, for a bit at least. Unless you need to reduce your post-processing to medium, which completely changes the in-game lighting making everything pitch black. Checking the Known Issues topic in the discussions unveils more than a few bugs and glitches, from the mentioned post-processing problem to declining performance and heavily sparkling textures. I’ve had one complete freeze, where even alt+F4 wasn’t reacting and declining performance kept calling me to have a beer with her.
– Real player with 11.0 hrs in game
Zero Page
Zero Page is a single-player survival horror puzzle game that dares you to survive the horror of solving puzzles by yourself in space. If that wasn’t horrifying enough, you’re also going to have to solve them on a deserted spaceship using the only piece of equipment that still works: a personal computer from 1981. But with a little bit of BASIC and a lot of high-stakes debugging, you might just live long enough to find out why you’re alone, why you’re in space, why you’re on a dying ship circling an unknown planet, and why that ship wants to kill you.
Back to BASIC
Find out if you’re smart enough to not die in space, armed only with a machine that struggles to count higher than 256 — a highly accurate recreation of a classic 1980s personal computer, complete with floppy discs and a joystick.
A Game About Thinking (The Thinking Man’s Shooting)
Put that laser gun back in your space pants. You’re going to have to program your way out of this problem, by writing code that actually physically changes your environment.
Also a Game About Action (The Action Man’s Thinking)
You won’t just be sitting at an old computer — well, you will, but not fictionally. In addition to programming, you’ll also get your hands dirty resurrecting an ancient spacecraft — patching critical holes, pressing important buttons, and bringing systems back online so they can start keeping you alive again.
Read More: Best Dark Humor Puzzle Games.
Kyklos Code
This game is actually pretty cool. Definitley a Portal-esque kind of game. Definitley worth the money. The timer is actually a really interesting and challenging aspect to this game. Very well done.
– Real player with 1.5 hrs in game
Reminds me on Portal but with a different game design. The puzzels are thoughtful and tricky so that it is a nice game for logic-lovers! I also love the music.
Nice Indiegame :)
– Real player with 1.1 hrs in game
Roombo: First Blood
Roombo: First Blood follows a small but technologically advanced household appliance tasked to eliminate and organize filth. This mostly occurs after its owner has suddenly left home, for unknown reasoning, and the house goes from being totally quiet to a loudly invasion by vast perpetrators. Although the intelligent robot is small, it’s entirely devoted to assuring the owner’s household remains intact but also safe from potential threats that become progressively challenging.
The game begins with a short controller tutorial that’s actually less required since players are able to utilize them quickly. Each stage is divided into sections, all entirely in one household, giving them freedom to explore while also maintaining extensive use of the environment as self-defense. The controls are easily useful against foes and offer rather remarkably innovative tactics to thrive each mission as they become tougher and require more strategy. In each stage, players are given simple objectives involving eliminating enemies, cleaning messes, all while thoroughly surviving with the robot’s very limited health and defense actions.
– Real player with 2.8 hrs in game
TL;DR
Zoom zoom, doom.
Graphics
The graphics in this game are adorable, It’s vibrant and colourful without it hurting your eyes. There’s no UI clutter, it’s neatly tucked on the edges and the colours/design do not look out-of-place at all.
Gameplay
There isn’t too much going on with the gameplay. However it makes you feel like you are doing more than you are and that’s.. Well because you are! Here you are, using your keyboard or left stick to drive your little roomba around, pre-planning traps to seal the fates of thieves while at the same time, giving the floor a good S-U Double C . There are multiple different devices and objects to use/hack. Other than that, there isn’t too much gameplay but you can HONK …Beep..? Bonk!
– Real player with 2.7 hrs in game
A=B
Good programming game. The concept is very simple, but the problems are complex and challenging, and with all keywords “a=b” language is actually Turing-complete, so this is fun.
– Real player with 18.9 hrs in game
I haven’t played much of the game, but I’ve beaten chapters 1 and (almost) 2, and it seems quite fun. However, you should be aware that the game doesn’t strictly stick to having A=B be the only instruction - but so far the extra mechanics seem scaled back enough that it’s still true to the spirit of the idea.
Despite that, I’m enjoying my time with the game a lot. It encourages you to think outside the box and the restricted instruction sets make it very interesting to solve problems. I do wish the main menu was a bit more inviting (give some sort of indicator of where to click first perhaps?) as it does drop you in with little fanfare, but overall I’d say it’s a good purchase at the modest price tag it has right now. Very cool and fun concept :)
– Real player with 13.3 hrs in game
The Creation of a Self
A love letter to 80s and 90s retro computing. A game that intersects poetry, programming, computers, love, death, freedom and living. Create a new self, program its memories, and destroy memory monsters created from those memories.
FEATURES
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a glitched out computer interface sprinkled with the latest retro inspired visuals
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2D/Puzzle/FPS game elements: from a runner, a terminal and desktop with puzzles, to FPS levels where you destroy 9 different memory monsters
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100s of poems as memories, ready to program a new self
I hate this game
I hate this game.
Good:
The puzzle design is pretty clever. Tricky without needing to look up a walkthrough.
The soundtrack is excellent (If you like chiptune/8-bit).
Fun, engaging, bite-size gameplay. Sometimes I played for a couple hours, sometimes five minutes. Both were satisfying.
Bad:
Movement. OMFG. In most cases, when solving a puzzle is the main objective of a level, the movement is fine. But the level design of the platforming sections really requires Mega Man level tightness and it’s just not there. You’ll slip and slide off of blocks, end up stuck on the corner of a block unable to do anything but fall to your death, etc. It’s way more frustrating than the straight up puzzles.
– Real player with 27.6 hrs in game
Yes, but there’s some just not fun parts…and you’ll probably have to check the online guide.
A COUPLE OF EXAMPLES OF WHAT’S NOT FUN:
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The Moon Phase level - Total GARBAGE with nothing to base it on…
! and “5” is a full moon while “1” is no moon on a scale from zero to ten?!? That’s not even good math!
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The website level FORCES you to load their website? I certainly hope they keep the registration for it so no one puts a malicious website there one day. To save you the risk:
! 2-3-7-8-5-4-6-1
– Real player with 6.2 hrs in game