Edna & Harvey: Harvey’s New Eyes
I didn’t much enjoy Edna & Harvey: The Breakout but I did enjoy Edna & Harvey: Harvey’s New Eyes at least for the most part.
The graphics of this game fall somewhere between E&H: The Breakout and Deponia. I didn’t care for either of those styles to be honest but Deponia’s style grew on me. E&H’s style… well it never did. This game is only slightly better in that it’s a slight modification to the style of The Breakout and that it’s a much higher resolution. In terms of animating, backgrounds, and transitions… everything is great. Animations were smooth and simple, backgrounds were interesting and surprisingly detailed, and transitions were smooth. There were however a few instances of characters or parts of characters disappearing despite still being active hotspots. Such as Capu (the boy who stands in the hall near the gargoyles) being completely invisible most of the time till he gave me the love letter to deliver. There was also the bartender’s head disappearing after drinking the volcano drink. Other than having to pixel hunt the hotspot a little bit to interact this didn’t effect gameplay.
– Real player with 17.1 hrs in game
Read More: Best Dark Humor Point & Click Games.
A great continuation to the first game.
Despite the line above giving you a bit of a hint, I thought it worth mentioning that despite Steam saying that “Edna & Harvey: The Breakout” was released after “Edna & Harvey: Harvey’s New Eyes”, this is infact wrong and resulted in me playing the two in the wrong order. This game is the sequel. They follow each other very loosely in terms of story but I think playing them in order would be more enjoyable.
First of all, compared to the previous game, there was a big improvement between the two. You can really tell that Daedalic Entertainment had the means to step their game up. There was a bit of a time gap between the two and it shows.
– Real player with 16.6 hrs in game
Harvester
At first glance, this game looks awful. It’s easy to dismiss it as just another zany product of the failed FMV phase of video games, especially with the game proudly and shamelessly wearing its exploitation label like a medal. “The goriest game of all time!” It says, sometimes coupled with screenshots that appear to show more gore-for-the-sake-of-gore. This is just the most obvious basis one can use to write Harvester off, but if you’re willing to venture beyond that, you’ll find many more.
It’s pretty meta, because Harvester throws the player off constantly. This in itself is one of the entire points of the game. The bizarre characters, the seemingly unclear satire on violence in video games, it’s all there for a reason, and it took me several playthroughs to get the full meaning. The first time through it’s just plain-old bizarre and enjoyable, though I recalled being intensely disappointed by the final act, especially the endings. Up to that point I had loved it in a purely “interactive B-movie” sense, but the game decided to throw even that away at its conclusion. Bundled with the atrocious combat system, it seemed like a wasted opportunity.
– Real player with 65.5 hrs in game
Read More: Best Dark Humor FMV Games.
Before I start this review please be aware that this game features cannibalism, suicide, senicide, pedophilia, child abuse, molestation & all sorts of other fucked up subjects so if your sensitive, squeamish or a curious minor please keep your eyes/fingers off this game. (I might SPOIL some parts of the game or more so don’t read if you hate spoilers)
The best way I can describe Harvester in my opinion is the perfect serial killer simulator because of the bizarre atmosphere of the town of Harvest, the unsettling NPCs of this small town like Mr. Pottsham (obsessed with meat) who is a molester & a pervert who likes watching Stephanie 24/7 (I don’t blame him Stephanie has nice cur…… errr let’s continue) or Steve’s “mother” who is an extreme BDSM enthusiast (That bitch has all sorts of other issues which I won’t mention) & don’t forget the stages of a serial killer which you can read here http://www.criminalmindsfanwiki.com/page/Psychological+Phases if you wish.
– Real player with 26.0 hrs in game
MOLOCH (Zero)
even the game got no secret ending or ending, achievement, some secret code.
But,i’m still think it got the potential of bringing any future game to justify the meaning of this game.
– Real player with 0.7 hrs in game
Read More: Best Dark Humor Software Games.
When I played this game, it was fine other than the fact that I couldn’t find any horror aspect to it….
– Real player with 0.6 hrs in game
Red Comrades 3: Return of Alaska. Reloaded
This game is AWESOME! If you liked any of the monkey island games or any old school point and click/combine you’ll love this game. It has a different feature of detaching items you have previously attached so you have to really think about it. It’s a long game at least several hours as you change areas so much. It has extremely funny humor that is thrown in here and there and funny situations. If you like point and click games then you need this one for sure! 9/10!
– Real player with 17.0 hrs in game
It’s not a bad game, much better than the second part, but not great either, I feel like at some places it was a cent short of a dollar, and some non game breaking bugs were left in the game.
With some places the puzzles made sense but even when you figure out the solution there was an iillogical way to actually apply it, for example
! the puzzle with the magnet where you had to shoot it with the bazooka, clicking on the magnet with the bazooka didn’t work, yo had to click with the bazooka on one of the players in the room with the magnet And some puzzles made no sense at all, like the way you had to get rid of the dog.
– Real player with 15.4 hrs in game
Grim Fandango Remastered
TIM SCHAFER’S “GRIM FANDANGO”!
There are tons of guides out there. Why you should read mine? I had beat the old version of this video-game around 8 times. Also, I damn love Grim Fandango. Trust me, you will get good info on this one.
This game is one of those that catch your soul and your heart and attach to it like if it will never let you go. It’s like if this game eat your soul, but in a good way. In this video-game you are in the shoes of Manuel “Manny” Calavera. You are a travel agent that work for a company called the DOM “Department of the Death” right at the Land of the Death, and your mission is to sell the best commission to the people that came right after death. The objective is to give to each person what deserves for being good or bad in life. The good people go to heaven, but things change when you discover a conspiracy behind the DOM and you meet Mercedes “Merche” Colomar. The world as Manuel Calavera knows it changes forever. Grim Fandango it’s a game that contains amazing art, and incredible story and a very fun gameplay.
– Real player with 40.2 hrs in game
🚀 Overview
** Original **
| 👍 Merits | 👎 Flaws |
|
✔️ Engaging story
✔️ Tip-top character design
✔️ Amusing dialogue and voicework
✔️ Multilayered level design
✔️ Schmick art direction
✔️ Fantastic soundtrack
|
❌ Overuse of bizzare logic in puzzles
❌ A complete lack of primitive hints
❌ Clunky controls
|
** Remastered **
– Real player with 23.5 hrs in game
Stick RPG 2: Director’s Cut
If you enjoyed the first stick rpg then you will likely enjoy this one.
Part of me does feel however, that this sequel went away from some of the charm that made the first game so fun. For example, you no longer feel a sense of progression as you move up the numerous career ladders. Remember your voice message in the first game? There is none of that in this game. And it’s funny, because you literally have a cell phone on your person. Such a missed opportunity.
House upgrades are not a thing anymore. You simply have the option of owning three houses. Even in the first stick rpg, there were upgrades you could buy that would give you a bonus. The only upgrades you can get in this game is just a bed, an alarm clock, and yeah… that’s it.
– Real player with 24.6 hrs in game
Stick RPG 2 is a fun little timewaster. Not worth the $20 price for sure, but if you can snatch it on sale and remember playing it or the original, go for it. Otherwise? Pass.
Quick rundown of what this has that the Flash game doesn’t.
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A fourth screen for late game content
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More careers, weapons, quests, homes and other little things. The game has essentially been expanded by like, 33%.
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Cheats to play the game more quickly
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Offline or online saves. There’s no reason, IMO, to ever use online saves as you have to login each time you boot up the game.
– Real player with 22.9 hrs in game
Destroy All Humans!
Short and sweet. Unlike crypto, who’s short angry and not green.
The attention to detail is pretty incredible in some areas.
They fixed all the issues i had on launch other than a couple situations where frames tank. I hope they do them all and do them at least this well
! Even Big Willy.
– Real player with 33.0 hrs in game
I have loads of memories playing DaH as a kid on the PS2, this remaster keeps what made the original so fun whilst also modernising aspects that wouldn’t have held up today. Looking forward to DaH 2.
– Real player with 21.5 hrs in game
EnviroGolf
A text adventure golf game, well, sort of.
The game consists of a series of prompts, selecting your club, and then your power. After every hit, you’re treated to a screen with a message criticising the sport of golf due to its various specific negative effects on the welfare of the local fauna. That’s the whole game.
It’s hard to say what exactly this game is trying to accomplish. It certainly can’t be a text adventure, because there is no adventure to be had. The environmentalist message is negated by the store description of the game, so it can’t be in support of that. It can’t be a sardonic criticism of preachy games, because there’s no hint of self-awareness. What is there to be had here? Nothing, really. It sets out to do several things and does none of them well.
– Real player with 0.8 hrs in game
I used to participate in the sport of Golf. Both watching it and (ashamedly) playing it. I now know the consequences of my actions. I sincerely apologize to any forest animals reading this review. I never knew how many I was personally responsible for killing. But now I know. Golf was invented by the devil. Golf will end civilization. That is, unless we spread the word and get more people to play this game. I need to go contemplate how to fix my terrible decisions over a delicious juicy hamburger. Hamburgers are the only thing that clears my mind.
– Real player with 0.6 hrs in game
Deponia
♪ Huzzah! A fun and cool game! ♪
I don’t typically play point-and-click games, but I find the Deponia series worth the playthrough.
Let’s get cons out of the way. There are cons, but none of them bother me. As with any of the Daedalic Entertainment games I’ve picked up, solutions AREN’T straightforward and puzzles - while fully doable - can be frustrating. You become better at figuring out Daedalic’s zany solutions the more games you play, but there’s something to be said that Deponia isn’t bad with a walkthrough if you just want the humor and storyline. (At least you can choose to skip puzzles so you don’t get stuck!) Last, while the English voice actors are DOWNRIGHT WONDERFUL and I do play this game with the dub (I almost exclusively watch/play subs, for reference), there are occasional English spelling errors for the text that you’ll see, and some audio glitches where spoken lines are accidentally repeated. That, plus a few glitches in animation, are really all that’s the pitfalls - which again, aren’t collectively bothersome to me.
– Real player with 44.8 hrs in game
A Review of the Deponia Trilogy as a whole:
More info on BrokenCartridge: http://www.brokencartridge.net/deponia-trlogy-a-retrospective/
Score: 4.5/5
I will not be covering the story in complete detail because there is a lot you should experience on your own while playing through the game. The story in a brief few sentences is that you play as Rufus, an egocentric self-centered slob whose only goal is to leave his trash heap of a planet to go to the city in the sky. The world that he lives on is called Deponia, a planet littered with trash. All of the rich folk moved up into the city in the sky, Elysium some time ago. During one of your endeavors you knock an Elysium girl off of an Organon cruiser. Throughout the first game you try to use her to find your way onto Elysium, only to end up finding out that the Elysians plan on blowing up Deponia! The second and third games are mainly spent trying to stop the Organon from doing this devilish deed while figuring out their motives along the way.
– Real player with 21.9 hrs in game
Deponia Doomsday
Lotta mixed reviews for this game. Lotta negative reviews for this game. Some have valid points, some have invalid points. Thought I would write this review to clear up some things that I didn’t find to be true.
I assume that if you plan on buying this game, then you’ve finished the trilogy. So it would only make sense to compare it to the trilogy. Staight up, this is the worst Deponia game. And that makes sense. It was supposed to be a trilogy. Everything was planned out, the story wrapped up nicely, everything worked. But then they made this game after they though they were done, and it clearly shows.
– Real player with 30.3 hrs in game
I can’t believe I’m saying this, but this is Deponia at its finest.
See. I went into Doomsday with great trepidation. I didn’t know if I would like it… to the point I wasn’t even sure if I wanted to play it at all. (btw I’m assuming people who are reading this review have played through Goodbye Deponia).
When I heard about the fourth game, I thought that Doomsday was a CONCERNING idea… would Daedalic be throwing away what should have been the end of a story for more money?
I love the trilogy: its characters, its art, its music, its humor, its world, its creativity, its absurdity, its story. And… I especially adore the ending. Yes, many other fans got furious, but for me, it was the perfect way to end the story. It’s heavily foreshadowed, start to end, through the trilogy. It’s been set up with intention the entire time. It stuck with me, and I had to think about it for several days. The fact that Deponia Doomsday, at its core, seemed to be a story that would retcon the ending… looked to me like a way of erasing the ENTIRE HEART AND POINT of the trilogy’s storytelling.
– Real player with 28.5 hrs in game