Where Birds Go to Sleep
Where Birds Go to Sleep is a narrative adventure game set in a fictional Near East-inspired land, brought to life in a painterly artstyle, with voice-acted dialogue and original score.
Slip into the subconscious of Cormo, a churlish smuggler-turned-explorer, only ever influencing his actions, never directly assuming control. You will mould him through every sentence you put in his mind… but you might not like what he becomes.
Confront him about controversial topics like sexuality, prejudice and morality, and change his mind… or have him change yours.
There is no “Mission Failed”; saying “No” opens new avenues. There is no golden path.
Lie to others, and you’ll be more likely to hide the truth from yourself. Fail to justify your actions and you might find your character not heeding your commands.
Every single small choice you make builds up, and shifts the direction of the story. While there are crucial moments and big decisions to be made, it is the small things that – true to life – ultimately decide who we are.
Reflect on your actions along with the protagonist; exchange your thoughts on what happened; regret or rejoice, grieve or laugh together… or independently of each other.
The difference between saying “you tried your best” and “you’re horrible” is empathy.
The smallest of your choices are remembered by the experimental Insight System, which analyses your character and offers you personalised, interesting viewpoints and alternative outlooks on the things you’ve said and done, recontextualizing your experience both in and out of the game.
An island has appeared in the distant sea…
Sneak your way into a dangerous expedition to explore that island, reserved only for the worst prisoners. Get to know a handful of very special, deeply developed and fully realised characters. Become their friend, get to know their secrets, manipulate or abuse them to your, or Cormo’s will.
One of the first characters you will meet is Dunlin – a noble-born, young man who is steadfast in his moral and religious principles. But what must a purebred like him be guilty of to end up here with you?
Sprawling, naturally flowing dialogue: react in intense back-and-forth conversations. Every dialogue is ready for the choices you make, and can potentially branch off into a completely different conversation with game-changing significance.
Explore the mysterious island, unravel its secrets and lies. Shrouded in noxious, mind-altering mist, you must prepare for every journey inland, anticipating the challenges ahead. The provisions are scarce… but the others need them less than you.
Is Where Birds Go to Sleep a text adventure?
Where Birds Go to Sleep is not a text adventure. It is an adventure game featuring graphics akin to those seen in the trailer with fully voice acted dialogue, sound effects, ambience and music.
Will there be localisation to [language]?
Where Birds Go to Sleep is likely to release with only English, but we are keeping an eye on wishlists and interest from different regions, and will strive to localise the game accordingly post-release.
Will there be Linux support?
Unless we run into major platform-specific issues, we would like to release a Linux version in parallel to the Windows version on Steam.
Read More: Best Dark Humor Interactive Fiction Games.
Octopus City Blues
Enter Octopus City, the last remaining human metropolis in a frozen world.
Meet the cowardly Kaf Kafkaryan, a tentacle trimmer living on a giant octopus.
Plagued by recurring nightmares, unravel dark conspiracies as the line between dream and reality begins to blur.
Meet eccentric people, learn and spread gossip, and manage your stress in a dynamic world.
Ghost in a Bottle presents Octopus City Blues, a graphical adventure about everything and nothing.
Read More: Best Dark Humor Choices Matter Games.
Beyond a Total Loss
Just finished the the game and really enjoyed it, there are many details and a lot of effort was put into it. It was a great old school adventure with some interesting twists and funny dialogues. If you are not sure, there is a demo.
– Real player with 37.3 hrs in game
Read More: Best Dark Humor Choices Matter Games.
Beyond a Total Loss is good.
It’s about what you’d expect it to be based on the visuals, and is more or less what I love about indie games.
A quirky story about a man who ends up going through a series of unfortunate events.
– Real player with 35.4 hrs in game
Dinner with an Owl
Saw it was an odd game, decided to stream it with some friends for a laugh.
Originally beat the game in nine in-game days and about 20 mins. Decided to fuck around after that point and see what happens… and see what happens we did, the game has quite a few scares an odd behaviors when you start breaking it and doing things at strange times. Quite some spooks and some laughs… and some glitches like the magic phantom knife… game loves calling you out on your bullshit when you start fucking around.
– Real player with 1.3 hrs in game
I absolutely LOVED this game! It’s a short and sweet point and click game with a wonderful little creepy story. Took me half an hour and 11 in-game days to complete! Not sure if you can do it in any less but it was super fun and I really did like it. The artwork was so lovely and it gave me some Rusty Lake vibes (without the puzzles!)
10/10 enjoyed, highly recommend to anybody that wants a nice little interactive story with some lovely music too!
Big props to the devs & co! Would love to see any more games you come out with!
– Real player with 1.2 hrs in game
Henchman Story
Have you ever wanted to work for a super villain well you can with this visual novel sign up today and you even get your own custom henchman uniform and locker and the perk of working for the greatest super villain the world has ever known. An amazing visual novel about being a henchman for a goofy super villain boss and interacting with other henchmen, superheroes and super villains. The story is pretty good the characters are all pretty interesting and remember able the voice acting also for this game is great. the writing also for this visual novel is pretty good there were times in this visual novel that I laughed and thought was interesting and then there were times where I was actually was interested in the fighting scenes of the visual novel and what would happen next in the scenes following up. Overall I have enjoyed playing this visual novel and getting the endings I have already gotten and I am going to continue getting all the endings that I can get for this visual novel.
– Real player with 40.9 hrs in game
I have never reviewed a game since I have my account on steam so this will be my first review but I cannot let this gem of a visual novel go unnoticed.
Its characters, its humor, its soundtrack and especially Stan, its protagonist, are so refreshing and funny that I can not find any complaints. If we talk about replayability I can’t make any criticism either, there are a lot of little things that change completely as the scenes unfold, and not to mention the various endings that there are, some will make you feel like the worst human being in history and the others as the happiest person of all.
– Real player with 33.3 hrs in game
Ghosts and Bureaucracy
Explore the ruins of the long-lost government building of Kataigida and request a treasure from the ghostly employs still hovering around there. Chase after the next request form and solve riddles about broken computers, corridors blocked by earth and roots, documents stuck in the tube mail system and broken heaters.
Convince your opponent in Undertale-style battles which alternately require your skill and empathy, solve mini-games and face the morally difficult questions that are plaguing the ghosts.
Interact with almost any objects or persons you can find. Collect items in your inventory as well as social skills that can be used in persuasion battles or as an elementary effect on objects. Like this, your burning motivation can give others new hope or light stuff on fire - depending on your needs!
Features:
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Use your social skills to charm the printer, intimidate the doors and play it cool with the fountain
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Escape falling rocks, navigate a dog through bones and thistles and test your empathy in persuasion battles
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Explore a building full of ghosts and broken machinery
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Collect and read the books and letters of strangers
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Support the creators through your purchase (we are hungry students)
Comedy Night
Get it on sale.
It will be 2 pm. You are ready to do your stand up. And then be called every racist slur in the book. You will try for what seems like days to perfect your approach; and fail. You will hear people read some lines off the web, and they will get burnt. You will take part in burning them off stage.
It will be 10 pm on a thursday and hear some chick crying about how she just cain’t become a thot and she will try to get you to go to her host. You will see her kicked and every one will rejoice. You will most likely show up in the wrong room and hear conversations that are insane.
– Real player with 69.7 hrs in game
Fantastic game.
It’s got a decent set of features and types of performace options which is appreciable
but at the meat of it (ground beef of it: this game is only as good as it’s playerbase.
There are plenty of funny people on here that naturally gravitate towards what this game is all about (roleplaying, having fun, laughs) but they have to be dug up through the racist trolls and children that you can expect to find on a game priced at $4. I’m thankful there are ways to quality control your rooms via kicks and vote offs, but the options are very limited in handling your club.
– Real player with 56.7 hrs in game
Strawhart
Strawhart is an action-puzzler where you’ll master physics-defying magic in a quest to start a cult and resurrect an ancient evil. The realm of Acre is beset by a foe so powerful that no hero living can hope to save the day. But don’t worry, you’ve got a plan!
Defy Physics and Common Sense
Face off against over 80 mind-bending puzzles using an increasingly powerful array of magic. You’ll leave physics behind as you learn to phase through walls, shrug off gravity, transmute your surroundings, and weaponize the common pumpkin.
Just never forget: your powers stem from the whims of an ancient, unhinged evil.
Build a Cult
Gather cultists from across Acre to your cause. Lead eldritch rituals and grow your power, all while hiding your followers from your mother. Bargain with an unknowable evil as you try to control the last, best hope of Acre. Watch your homestead evolve as you meet and recruit a gallery of questionable characters.
Face Unforgiving Finales
Each land you visit has its own unique finale encounter, where your wits and skills will be pushed past their limits.
Piece Together the Past to Save the Future
Break free of the beaten path and use your magic to explore Acre. Search out fragments from the past and truths buried by time. Discover ultra-challenging bonus objectives tucked in the forgotten corners of the realm.
Hell’s High Harmonizers
Simple, but a lot of moving parts, some of which may not mean anything but maybe they will? Creepy, but pleasant. A good sense of humour, but not wacky. An enjoyable time-kill.
– Real player with 43.5 hrs in game
Extremely charming, relaxing, level-grinding fun. You create an avatar from many disparate options and join your fellow Harmonizing co-workers in Hell- a very chill, stylish, monochrome Hell with lots of varied characters to interact with- in order to maintain peace and (relative) quiet. New characters appear, new levels with shops, break rooms, taverns, training areas, and labs are unlocked the longer you play, and new pieces of your overarching quest are revealed the further you go.
– Real player with 14.9 hrs in game
What Comes After
What Comes After is a short and touching side-scrolling visual novel which succeeds in sending an impactful message through only a few words. It’s a reminder that the lives of each and every one of us matters, be that of a human, of an animal or of a plant. It gives a soft nudge towards understanding that we can make life better by being kind, compassionate and considerate towards each other, and that changing the world starts by changing yourself, by bettering yourself.
https://steamcommunity.com/sharedfiles/filedetails/?id=2283780132
– Real player with 2.1 hrs in game
I tried to play this game on stream for my community, but I admit that I was only able to get through about 20 minutes before deciding it was a game to play offline for myself. I’m glad that I decided to play it offline because I felt that it was an intimate, emotional journey that I need to go at my own pace.
I will stress that is an emotional journey, and could potentially be triggering depending on your head-space - the game deals with a lot of heavy topics such as mental health (depression, anxiety, etc.), deaths (or near death experiences), and the meaning of life. Conversations were difficult at time, but I think that it was worth pushing through to see the final message.
– Real player with 1.8 hrs in game