Doomer

Doomer

In the game you have to earn money. You can play on a crypto exchange, or just collect bottles on the street.

Money is an integral part of the gameplay; it is used to buy food, alcohol, cigarettes and other at a local small shop, as well as various things on the Internet’s shops.

All this is necessary to maintain the physical condition of the main hero at the proper level. You can no longer sit at the computer carefree, addictions interfere with this, and money is needed to quench them.

Your only friend is a white rat. Stroking it fur lifts your spirits a little.

Mechanics and features

  • A operating system on your pc

  • Trading on the gaming exchange

  • Collectiong of glass botles on the street to sell it on collection point

  • Food cooking

  • Ability to buy junk on the Internet and furnish a room with it

  • Music player in your phone, with an excellent selection of Russian post-rock


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Doomer on Steam

STRAYLIGHT

STRAYLIGHT

The heart of this game is its locomotion. It is intuitive in the beginning, yet has some intricacies you can learn to use later in the game. I am somewhat sensitive to other types of VR movement, but this one did not affect me at all. Would be a good introductory game to folks new to VR.

I quite enjoy the aesthetic of the game. You do feel quite alone and you can lose yourself in the visuals and music while casually hopping around the orbs. The level design is nice in that you can either slowly navigate while enjoying the sites, or try to rocket through it as fast as possible, if that’s your thing.

Real player with 26.1 hrs in game


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Full disclosure: I know one of the devs (so my expectations were pretty low… :P j/k), and I probably wouldn’t have picked it up otherwise, but MAN am I glad I did!

This game is super fun! Launching myself at top speed through the levels and whipping around turns is exhilarating, and despite the crazy acceleration I never once felt motion sick.

While it might seem a little short at the moment if you’re just trying to get to the end of each level, going back to collect all the cubes is a fun challenge, and trying to reach the top of the leaderboard on each level has eaten up more of my time than I care to admit. Mastering the movement and physics is rewarding and finding routes and shortcuts through each level really made me feel clever.

Real player with 18.7 hrs in game

STRAYLIGHT on Steam