Forbidden Game

Forbidden Game

Fair free to play collectible card game in dark fantasy setting.

“On the edge of the world, on the very border with the Abyss, mysterious masters of the Forbidden Game are looking for new disciples who could stand on their side in an endless game of existence."

  • Almost every card has a unique ability;

  • Over 100 cards in the first set;

  • Short game sessions (about 5 to 10 minutes);

  • Player appearance customization;

  • All content is available via in-game currency;

    “We giveaway boosters and cards for free, this is Not a “pay2win” model. Our monetization goal is to sell appearance, that has no impact on gameplay."

  • Built-in tournament and ladder systems;

  • Unique game mechanics;

Forbidden Game on Steam

Sefirot Shards

Sefirot Shards

Sefirot Shards is a turn-based strategy game with RPG and Collectible Card Game elements, imbued with the spirit of classic fantasy. Plunge into a world where palace intrigues are replaced by the invasions of the undead, and the gods are playing their deadly game. Gather a squad and solve all the secrets that Sephiroth has prepared for you.

The world in Sefirot Shards consists of many levitating shards, each of which is unique and represents a well-developed location. Among them, you can find city-states, small settlements that live their own lives, fragments where the undead reign, and some do not obey either logic or physics at all. The player will have to explore them together with his squad, simultaneously pumping various skills and increasing the level of skill.


Read More: Best Dark Fantasy Card Battler Games.


Sefirot Shards on Steam

失落的王座 The Lost Throne

失落的王座 The Lost Throne

What is this game about?

“The Lost Throne” is a trading card game with great world settings. There are various featured mechanics and designs, like unique battle phase after several turns, cost deductions, front and back formations, etc. Besides, we will be developing other modes like tournament system, single PVE, co-op PVE, special PVP and so on.

Why TCG?

This is one of the most frequently asked questions, why choosing TCG as our first game? Although this genre has many predecessors and verified features to learn from: deck building, card trading, different strategies. However, it is still challenging to produce good card designs, balancing and trading models.

Our team is young, and this is our first game. Our team is consist of experienced TCG players and well-known pro players. We aim to provide a solid game with our past experiences for TCG players, while letting other players feel the attractiveness of TCG.

Concepts of Designs

Gameplay is definitely the key of our design. We aim to produce a highly original competitive game with unique player experience. Therefore we devoted many thoughts into the game.

Thoughts on Interaction: How to avoid long waiting time for each turn.

Thoughts on turn-based game: How to balance going first and second.

Thoughts on card designs: How to make troops more “heroic”, rather than expendables.

Our main focus is all about “strategies”, including deck building, unit deployment, battle phase plans. For each phase, players' strategies will be colliding with each other, which is our main idea for the game. It is also what makes “The Lost Throne” unique.

What we’ve been doing in past two years?

We paid much price for the “setback” in 2020. But we also gained many experiences. Therefore our team has entered “Saiyan Mode” this year. We redo the UI, improved game performances, porting to mobile, and make the alpha version of tutorials.

In other words, what didn’t kill us made us stronger. We are now march at full scale!

About our future plans

We have launched our alpha test for mobile version. After the 2 weeks test, we knew two things: Accepetable gameplay, but too many bugs.

Although there is still much to improve for our gameplay, players are still satisfied with our current designs, which is really cheering for us. Thank you for you tolerance and support! There are still many bugs existing, which require many adjustment to our underlying system. Therefore we really need some time to fix them. Also our designers have been discussing and rethinking about the details and possible improvements to our battle phases.

Overall, our future plan includes the improvement to our entire Battle phase, Tutorial refurnishment, PVE alpha version, Tournament systems, and so on. Also we will keep improving the balancing for the current version, while designing the second version. Of course, we will be posting our updates as dev blogs here and looking forward to your feedbacks and suggestions! Please follow us for more information.

Besides, we are planning to launch another community test at a smaller scale. Please feel free to join our steam community and we will be releasing more details within the community and QQ group.


Read More: Best Dark Fantasy Massively Multiplayer Games.


失落的王座 The Lost Throne on Steam

The Elder Scrolls®: Legends™

The Elder Scrolls®: Legends™

Currently the most fun Digital Card game out there for me. It takes the good parts from Hearthstone (yes there are good parts) adds more versatility with deckbuilding by using a more similer to MTG style color system for cards, but limits it to 2 colors per deck with dual colored cards added in flavor for the tribes represented in those colors.

Like, if you want to play Kahjit’s, you can find Kahjit cards in Yellow and Green and they’re general ability is to Pilfer, gain the card text on the card when they deal dmg to their opponent. That means they’ll be understatted when they first get on the board, but will generally prove more valuable than their similerly costed counterparts. Now they have a Dual Colored card that gives all Pilfer creatures 2 attacks per turn! Now you might think this sounds rediculously strong, the answer is yes, however! The answers available to deal with them before they gain their true value are pretty good, so good that going all out for a Pilfer deck generally doesn’t work out that well.

Real player with 3369.9 hrs in game

It is clear that from the beginning few in the upper echelon of Bethesda management, except for Pete Hines, saw any long term potential in their foray into the ccg market. Nevertheless through a complete development team switch and a ground up rebuild of the game client, the core design team behind TESL managed to create something which rivaled and at times exceeded the products of their largest competitors.

TESL is dead, there will be no more tournaments, there will be no more expansions, most of its players have moved on. However, the advancements in ccg design theory made by its designers are critical for anyone with an academic or professional interest in the genre to study.

Real player with 2076.3 hrs in game

The Elder Scrolls®: Legends™ on Steam

Aeon’s End

Aeon’s End

If you want to try out Aeons End, or really prefer to play games digitally, it’s pretty good but brief. If you have all the physical base sets, expansions, and so forth, I don’t think you’ll be getting rid of them anytime soon for this (unlike, say, how Sentinels of the Multiverse is so good on digital that I’ll never play the physical edition again).

I won’t comment on game play and such, but there’s a decent tutorial that goes over most concepts (while letting players discover the synergies of the game themselves). There’s also currently no multiplayer for those who demand it (I suspect it’s in the works though), nor AI players either; one player controls all the mages' actions (although you could potentially do “pass and play” gaming). It’s a non-issue to me, but a determining factor for others.

Real player with 86.2 hrs in game

My Biases: I backed this on kickstarter not because I have played the physical game but because I really like the developer and the game seemed to be very fun if their streams were any indication. I really enjoy the game from what I have done so far.

Aeon’s end is a cooperative deck builder game where up to 4 mages try to beat back monsters that seek to destroy humanity. The game is an uphill battle but certainly winnable. There are many ways to approach the battles and lots of variability depending on the mages and supply cards you use.

Real player with 70.1 hrs in game

Aeon's End on Steam

Ironbound

Ironbound

A basic concept; four class, with every member of a given class given an identical deck and level playing ground. The twist is that customisation comes through the usage of gear; two hands (either sword and board, dual wield, or two hander) and two trinket slots - offering a variety of possible builds without needing to sink buckets of cash into chasing legendary/mythic cards. Also, each class has Cruelty/Mastery/Resilience buffs you build up as you play, leading to inspiration for even more builds.

Real player with 201.4 hrs in game

Ironbound is a free-to-play turn-based strategy game. What I think of it is a turn-based RPG with card game elements to it.

There’s 4 classes: Berserker, Crusader, Assasssin and Witch. Each class has access to different types of weapons, shields and trinkets. You can buy various items for your classes (you can also use any class, it’s like if you had 4 deck slots in let’s say a card game, or 4 saved loadouts in some RPG game, except here is one per each class) to equip them how you want them to play. This is a pretty key part of the game, because some item build might be more effective against opponents you’re managing to get matched up again, but if you climb the ladder and find some new opponents that are using different builds which are completely destroying yours, you might have to change up your items to beat those. Not to mention each class has tons of various ways to be built.

Real player with 186.3 hrs in game

Ironbound on Steam

Call of Myth

Call of Myth

Call of Myth is a collectible card game set in the universe of Mythos of Howard Phillips Lovecraft.

In this dark world, full of dangers incomprehensible to the human mind, you have to challenge not only the Old Gods and their fanatical followers, but also your own madness. Will you be able to withstand the horrors of this world and the nightmares generated by your own mind?

All cards are important

Common cards are the base of each deck, they form its playstyle. Use them to create a new tactic and add Unique and Mythic cards that will introduce special interactions and hard but rewarding plays into the game.

A unique madness mechanic

Apart from strength and health, every creature has sanity. If the sanity drops to zero, the creature will go mad and get madness. You can either avoid this outcome or create a deck that can turn the insanity of your own creatures to your advantage. The choice is yours.

Leaders

Each Leader has unique active and passive abilities, as well as a different starting amount of health. Depending on the strategy you prefer each leader can achieve its potential in many different ways.

Do you want to crush the opponent with powerful creatures capable of single-handedly dealing with whole hordes of enemies? Or do you prefer to use cunning techniques and wait until the enemy’s strength is exhausted before you strike?

Using a variety of cards, you can build a deck that suits your playstyle.

Tactics and strategy

A special playing field encourages the use of tactics. Just playing the cards that come into your hand is not enough to win. To defeat the enemy, you need to thoughtfully place creatures on the table, combining their abilities and skills.

Iconic characters of Lovecraft’s works

Cthulhu and Herbert West, Nyarlathotep and Professor Armitage, Shub-Niggurath and Randolph Carter, as well as plenty of other momentous characters of Lovecraft’s works.

Some will become your opponents, while others will become loyal allies.

Call of Myth on Steam

Causa, Voices of the Dusk

Causa, Voices of the Dusk

I have waited until the end of the beta to make this review, to follow close the development of the project, so I have a lot to say. First of all, Causa have captivated me since the origin because was very different to all card games we have, it have 3 big differences to them:

  1. First and more important, is not a game gated to the “mana system” cards have not mana costs, the game works by “Levels” of a different source, the Causa Pile, this pool of resources is filled with cards you “sacrifice” from your hand or board, and the actual “costs” of the cards are the “Plays per turn”, you can play cards from your hand or the same Causa Pile if they have same or lower Level requirement than the amount of cards in your Causa, those cards expends Plays, so normally you can play up to 2 cards per turn, but a lot of them give you more plays to chain combos between them and make fun and smart strategic moves.

Real player with 870.0 hrs in game

Causa has many new ideas that fix every problem I’ve ever had with other card games. Their development team is consistently involved with the community, listening to suggestions and sharing promo codes and in game items.

Story

The lore of the game is incredibly deep if you care to look into it. I do, and I’ve fallen in love with the world hidden behind the cards.

Sound

The sound is amazing! Every sound effect is made to fit what’s happening on the screen, and the music is fitting for both menu and battle.

Real player with 369.3 hrs in game

Causa, Voices of the Dusk on Steam

Fate in the Darkness

Fate in the Darkness

As planned this is an RPG-sandbox in board game style, with a gothic fantasy atmosphere.

А living own life world, which you can interact through the game character, attended events, tasks and game deck.

The goal of this project is to port board game.

In this time the gameplay is a journey through the main game location.

This demonstrates the work I have done, from scratch.

The game is raw.

Core aspects such as: generation of game characters, map-pocessing algorythm, most part of AI logic and e.t.c. are mostly done. But still in need of optimization and content. Also there is a dungeon map-generator, but it’s unfinished and not integrated.

**Graphics will be changed and balance will be updated. Plenty of dialogs, events, tasks, items and objects are gonna be added.

Have in plans to add co-op up to 4 players and map-creation tools.**

Since it’s my pesonal project - I can change/add/delete any part of it if I see fit.

Patreon:

https://www.patreon.com/FiDsteam

Fate in the Darkness on Steam

AZORIAN KINGS

AZORIAN KINGS

Edit (November 29th):

I strongly recommend not buying this game, cause there was a server reset that made you loose all cards / allprogress.

Edit (June 22th 2018):

This is a typical 5 lane ccg. Though I really like the play mechanics, I can’t recommend buying the game in it’s current state at full price. It has just too many flaws even for early access. There is a lot to be done, yet and the development pace is really slow. E.g. it took the developers more than 2 month to fix a major bug that made you loose games by an ai-freeze. If you are a ccg enthusiast and can get it on sale for less than 5 bucks it is prolly worth a shot though.

Real player with 142.2 hrs in game

I was going to write a review on this game last night out of frustration but decided to sleep on it and give it a go again today. Not much has changed. The game has some great potential but the balancing is completely out of whack, as many have stated.

Once you start the game for the first time they force you to select a race. There is minimal information given as to what each race entails. Furthermore, once you selct that race, you are stuck with that race… FOREVER. Since seeing what other races have to offer, I wish I had selected differently.

Real player with 8.9 hrs in game

AZORIAN KINGS on Steam