Magic Stone Guardians
Magis Stone Guardians is a tower defense game that can be played in VR.
You play as a guardian deity protecting an underground temple and fight off enemies who try to steal the crystal.
Since the player is a spirit, he cannot attack the enemies directly.
Instead, they can summon Guardians by combining Magic Stones.
Watch and enjoy the battle between the guardians and the enemies.
How to battle
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Grab the Magic Stone
You can grab it by holding the pointer from your hand over the magic stone and pressing the grip or trigger button.
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Place the Magic Stone on the floor.
If you release the button while holding the magic stone, you can place it on the floor.
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Summon the Guardian
By placing white and other colored Magic Stones next to each other, you can summon a Guardian for that combination!
How to strengthen the Guardian
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Select the Guardian figure on the desk in the My Room.
You can select it by pressing the grip button or trigger button with the pointer aligned
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Pick up the Guardian you want to enhance.
You can pick up the Guardian you want to strengthen by pressing the grip button or the trigger button while the pointer is aligned.
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Pick up the enhanced energy stored in the ceiling.
You can pick it up by pressing the grip button or trigger button with the pointer in place.
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Move the energy you picked up closer to the Guardian you want to strengthen to raise its level.
The strengthening energy will be absorbed by the Guardian and the level will increase.
Read More: Best Dark Fantasy VR Games.
Unholy Alliance - Tower Defense
Very nice game. I love defense games. And I played a lot of them. The developer has worked hard to make it the best. No buy to win. Just strategies and fun. Thanks to the developer.
– Real player with 5.8 hrs in game
Read More: Best Dark Fantasy Singleplayer Games.
Obviously early days, but a promising Tower Defense - keeping me more than amused!! (Bought the game after trying the demo.)
Good Tower and Ability upgrade paths. A very good variety of enemies with different attributes - you will have to think.
Will try to update further in.
– Real player with 1.5 hrs in game
Darkness Eternal
a little short.. beat it in 65 mins 100% no hearts lost. but Im a vet TD player
– Real player with 1.1 hrs in game
Read More: Best Dark Fantasy Casual Games.
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– Real player with 0.6 hrs in game
Grim Nights 2
the game is good & i love it but its pretty buggy right now but alot of fixes have happen in 1 week with only 1 developer doing it so he deserves a lot of credit & support so join his discord by going to the discussion thing & most of you probably dont know where thats located so all i will say is look carefully & you might just see it by clicking on the game but not play it yet. the developer he needs to make changes like making the visitors spawn more often because im sick of being stuck with a low amount of villagers & i hope the max amount of villager is high enough to my likeing & that zombies & bandits go though some changes like spawning more often & being a bit harder after a while & there need to be more food in game & better stuff to refill energy faster & better & much more
– Real player with 72.8 hrs in game
Grim Nights 2 expands upon the original title with new occupations, resources, art and music. The focus has now shifted towards colony management. After picking your preferred location and biome (currently only 2 available) in a randomized world, you assemble four members to start your new settlement. Their perks and initial stats, which are determined by culture and background, will be instrumental in time and resource management - so pick wisely. You can later hone your settlers' skills, change their primary and secondary occupation and assign them items. They will require rest and food individually, so make sure you build them safe beds and grow and prepare enough grub.
– Real player with 46.8 hrs in game
Burg Battle
Takes the boring parts of RTS out of it. Easy to learn AND easy to master!
– Real player with 89.9 hrs in game
Great reverse tower defense game. Easy to get hooked!
Single-player is fun, but multiplayer up to 8 players over LAN (but can fill in bots with different difficulties if you’d like) means I can blow up my buddy’s armies from afar.
Make lots of armies, blow up the other guys' armies, make bigger armies, and conquer. Multiple factions and individualized talent trees allows versatility in playstyle and adds a lot of depth to the game. 5/5.
– Real player with 21.4 hrs in game
Death Crown
This is a simple, yet fast paced, game that takes me back to retro game vibes.
The main thing that pulled me in was the style of cut-scenes.
The graphics, while all 2-D pixelated, are quite enticing.
The artwork is dark medieval, and the color schemes are variable.
You beat levels to earn diamonds, to spend on upgrades.
You can upgrade gold mines, defense towers, or troop barracks.
Gold mines earn gold, towers turret intruders, barracks spawn your army.
You place the three buildings across the grid, strategically, to gain territory.
– Real player with 30.9 hrs in game
I was on the edge fist, but this is actually an awesome space & resource centric RTS–the famous Z by the Bitmap Brothers comes to mind–but Death Crown is much more minimalistic.
The in-game graphics are unusual but cool looking, however, at times it’s a difficult to see certain things in the heat of the battle (esp. in the human campaign DLC which features a lot more terrain types).
It takes some time figuring out the minute details of the simple but not really intuitive controls but this is part of the game, I think. I really like the music (which is rare) and the black-and-white line art cut scenes. However, the story is a bit vague, and only shown not told.
– Real player with 24.6 hrs in game
GemCraft - Frostborn Wrath
On April 27th, the designer of the game released a “Chilling” patch that completely overhauled this game. Completely. So this review will be of the game as it now stands with the “Chilling” patch added in.
First things first: the game didn’t really need it; it was fine as it was, as long as you’re okay with grinding. If you’ve played “Gemcraft: Chasing Shadows,” then you know what to expect and what you are in for: a tower-defense grind. (If you haven’t played “Chasing Shadows” then stop reading this review and go play it.) Play a level, then play it again. Play a level or three until you can’t progress, then go back and replay an earlier level for more experience until you are powerful enough to continue. And then you get stuck a level or two down the line, and have to replay all the previous levels. Rinse and repeat for 100 hours. (If you play Idle and/or Clicker games where you have to restart and reincarnate over and over again, you’re familiar with the concept of grinding. )
– Real player with 598.9 hrs in game
I do enjoy the game fairly thoroughly, and I can say that it can be quite fun… in an unexpected way, if you haven’t played the series. This is a Tower Defense game, in spirit, but that spirit has been drained to the core in realistic gameplay. It’s hard to find the fault in it, but I think I now know where I think I want to place it.
Like all games in the series, the game allows you to mix special stats on gems to create the ultimate gem combinations for your strategy. However, this is the first in the series I can think of where you literally (at least after a certain point) do not want to mix. At all. Dual-type damage bonus has been shrunk down to a regressing bonus at endgame levels, and the game’s consistently OP Mana Leech / Critical Chance gems once again become the stars of this cast, though thankfully Chain/Splash has seen a much-needed exit. On top of this, the gem availability is down to a series-low 6 by default. Overall, the way the balance has been done, all gems are somewhat viable early on, but by the endgame, Poison and Armor Tearing have basically faded into non-viability, and Slow / Bleed shrink down to potential debuff once attack speed and investment costs are no longer concerns for your build.
– Real player with 343.6 hrs in game
Deathtrap
+ Pros +
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A very entertaining gameplay
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A large amount of traps and skills that allow a diversified gameplay
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A functional multiplayer mode
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Stunning and detailed graphics.
- Cons -
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Serious balance and design problems with certain levels.
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A high price for a game that reuses existing models and doesn’t introduce anything revolutionary.
Gameplay
Deathtrap is a spinoff to The Incredible Adventures of Van Helsing series. It’s based on the tower defence mechanics, estrapolated directly from its parent. It’s similar to Sanctum, mixing turrets and playable characters with their passive and combat skills defending a point from incoming waves of enemies.
– Real player with 47.6 hrs in game
Deathtrap is an interesting combination of tower defence and action RPG in a fantasy setting. The player has to stop an assortment of demonic creatures from reaching portals. You do this by building traps along the creatures path, and you also control a character that can move around the map and attack the creatures directly. Its similar to Orcs Must Die, but with a more elevated camera angle.
The player character can be either a warrior, rogue or mage depending on if you want to focus on melee or ranged attacks. You move with arrows/wasd, have a basic attack on LMB and upto 5 other abilities on hotkeys. These abilities cost rage/mana which is generated by using the basic attack, and there are more than 5 abilities to choose from, plus several passives, so you can build a character that suits your playing style.
– Real player with 38.8 hrs in game
YORG.io 3
EDIT: Warning: Game has been abandoned by the developer. Game is still good (multiplayer’s a wreck) but there’s not much hope for bug fixes and additional QoL/features.
The last development news was posted October 30, 2019 … then two months later (December 21, 2019 ):
“As you might have noticed, I was kinda inactive the past two months - this was mainly due to real life and the game not being as successful as I would have wished :frowning: I can’t promise when I’ll be back…”
– Real player with 77.0 hrs in game
Game is surprisingly good! Its a mix between RTS, Tower defense, and most importantly… Its a zombie game!!! Its stupidly simple for beginners and shockingly hard if you want to get to those higher waves! Although there is one thing that’s bothering me about it. The spawner boss zombie, says it in the name, it spawns zombies. But, it also has an electric arc that hits multiple buildings. And that electric arc that’s whats bothering me! Why does it have a electric arc? Its a boss that should only spawn zombies and to me, it really hurts newer players that make it to wave 50. I’ve made to a high wave and that one particular zombie is the bane of this game. It completely disrupts game-play as you frantically figure out a way to stop it. Although I’ve only 12 hours clocked into this game (as of posting this review). this one time i got a seed (or map..? Its unclear on what’s its supposed to be.) that had a crystal mine but could only place 1 crystal miner by it, due to it being mostly in the fog. If those issues don’t bother you, all the more power to you! Overall, this game is a mix of different genres, has great game-play, has few glaring issues, definitively a solid 4.5 out of 5, and the dev team working on this made a game worthy of your $7. Go pick it up and see how far you can make it! or if you’re on a browser, go see the game for yourself for FREE! Safe travels zombie killers!
– Real player with 44.0 hrs in game
DARK FACETS
“Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away”- Antoine de Saint-Exupéry.
This game is, thus, just about perfect.
It feels like one of those tower defense games from a dozen years ago, or maybe one of those games from the eighties where the ideas of the writers far exceeded the capability of the gameplay and graphics (like Might and Magic: Book One), or maybe a demo that comes on the cd of a full game (fun, but it leaves you wishing for more than what the limited experience provides), or maybe that one poorly-translated foreign game with a strangely-intricate storyline you got from a garage sale twenty years ago that you wish you still had so you could explain to people why you like to pretend “funceame” is a real word.
– Real player with 13.5 hrs in game
I was expecting Dark facets to be similar to the old flash games like Age of War or Stick Wars; And it was! Only much more boring. Age of war and Stick Wars had a fairly fast play style, but dark facets is incredibly slow paced. It takes a long time for resources to gather, a long time for units to march, longer to kill enemy units, even longer for your units to chip away at an enemy building. Then they just have to move to the second building (Of five). It feels less like i’m playing a game, more like watching a series of gifs that i switch between occasionally.
– Real player with 1.3 hrs in game