RATOMON
RATOMON is a medieval top-down adventure to stop the Plague. Investigate random generated dungeons, eliminate rat hordes and other villains, who stand behind the disease.
The continent is suffering from the Plague. Every second the disease spreads, and the rat population grows. No time to waste!
Each dungeon is procedurally generated and have a lot of enemies willing to end your quest prematurely. Fighting them takes skill and proper use of available weapons and equipment.
Read More: Best Dark Fantasy Perma Death Games.
Spirit of ARX
To the ill-fated souls imprisoned within, ARX is a labyrinthine fortress of anguish and misery. But a single spark of hope within one brave spirit might just be enough to put an end to ARX’s reign of malice.
Break the chain of torment
Many a spirit restlessly roam the halls of ARX. Awaken the soul of a foolish adventurer, of a humble servant or an untimely guest to try and earn back your freedom. To do so, you must venture downward, into the belly of the beast, in order to defeat the ultimate evil lurking in the catacombs below.
At the start of every playthrough, choose from a random selection of spirits, each carrying their own unique abilities and boons.
Into the fray
Angry spirits, enraged ghouls, bedeviled rats and many more guard your vengeful path to salvation as each hand-crafted, procedurally generated level becomes progressively harder the further you go. Look out for beguiling traps, secret treasures and snarky ghosts!
Relics and Weapons, and Spirits — oh my!
But do not fret - ancient relics, as old as the bones beneath your feet, will help you on your journey and might just give you the edge you need to succeed.
And should you happen upon a kindred spirit, try and help — you might be surprised by the result.
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Calturin
This is a really awesome game!
There are some bugs, but not game breaking, and they have to be triggered intentionally.
It took me about 2.5 hours to complete (only the green portals).
It has very good voice acting and awesome sound effects.
The pixel art style also fits the game and it’s story very well.
The only thing I would change would be the bosses. With each portal their attacks get stronger, but they aren’t harder beat necessarily. Some attacks are stronger but easy to dodge. The dragon for example is very easy to defeat, compared to the bull? before, which is a little bit harder, or the knight at the beginning.
– Real player with 49.0 hrs in game
Read More: Best Dark Fantasy Retro Games.
This is a nice little game.
Do be aware that it is short, around 2 hours to complete the main game, and double that to complete all the challenges.
On my first playthough, I was on the fence about liking the game but midway through the game picks up and becomes pretty fun. I really like the graphics although they do seems somewhat amaturish at time or lacking some small amount of polish that I cant put my finger on. That being said I really love the title screen art and the player sprites. The combat is pretty simple which is good for this type of game(shoot, blink, heal).
– Real player with 42.6 hrs in game
Wizard Of Walls
Great game! Wizard Of Walls faithfully captures a lot of the greatness of the original Wizard Of Wor.
Anyone looking at this game with fond memories of the original game will be happy with their purchase here. The game captures much of what made the original stand out as one of the best games of its era. The action starts slow and ramps up nicely. Sound effects and music feel fresh but also show great care in paying homage to the original. Would be great to see local coop added in the future, but from my limited playing so far, the online coop works great.
– Real player with 7.8 hrs in game
Wir schreiben das Jahr 1984. Der Heimcomputer Commodore C64 hat seinen Siegeszug in die Wohnzimmer längst begonnen. Midway Games Inc. wirft eine Portierung eines Arcade-Spiels aus dem Jahre 1980 auch für den C64 auf den Markt: Wizard of Wor. Das Spiel besticht durch seine sofort verständliche Spielstruktur, klare Ziele und eine simple Steuerung. Es gilt, Monster zu zerstören und am Ende der einzelnen Level muss ein Endgegner “Worluk” besiegt werden, um für das nächste Level die doppelte Punktzahl zu bekommen.
– Real player with 6.2 hrs in game
Behold!
Honestly this is a very simple game. But simplicity does not equal boring.
The game is basiclly a fun little twin stick shooter with chaotic and metal feeling to it’s gameplay.
It’s not complicated and it’s not hard to understand.
It’s just simple fun.
The game is incredibly cheap, so thats all i could ask for 3
– Real player with 2.7 hrs in game
The Basics:
Nice pixel art, rocking music, funny sounds, satisfying death animations :)
Xbox 360 controller works nicely.
The game should run on any toaster of your choice.
The Gameplay:
You are a monster which breaks loose between two armies, your task is to survive by wiping out said armies.
Waves of diverse enemies will be thrown against you ranging from several kinds of melee guys to archers to mages and (mini)bosses like giants, minotaurs etc.
You will shoot 4 kinds of rays (picked randomly, 1-2 at a time) with different effects to kill stuff. Furthermore you can jump granting you invincibility while in mid-air and crushing enemies beneath you when you come down (has a cooldown). Finally you will eat enemies whom you touch replenishing your health by 10 each time (again beware the cooldown).
– Real player with 2.1 hrs in game
CrownFall
Where do I start. I agree with other reviews saying it is a challenging game, mostly to the point where i was starting to get frustrated. But to be honest, once I started to learn how to do the most damage, figure out what i can / can’t do, it started to become a game that I am enjoying. I think the price is exceptional for what you get to play. Some of the bosses I did have to grind to figure out their rotation. Be aware that the “levels” are you just fighting a boss, and if your stuck / having trouble on one boss, you can always go to another “level” and come back later. So yes, I am enjoying the game so far ( just get past the “learning how to do things” and you will enjoy it to). Last note - skip the first boss, come back to him later.
– Real player with 3.6 hrs in game
I just start playing this game today. After 2 hours of playing this is what I have to say:
If you love brutal challenges this game is for you. There is no experience grinding. There are no overpowered weapons. You quickly forget that the hero is a little girl wearing an askew crown. You dodge, you attack and you super attack. To win you need to learn how to hurt the boss and you need to learn how to avoid getting hurt by the boss. Sounds simple, right? You will die. You will die alot. I have yet to beat a boss but I think it’s a great game.
– Real player with 2.7 hrs in game
Shadow Walls
A good indie game. It is not really a horror game but an action game. There is an atmosphere of suspense through sound, but the theme is action. The difficulty is well balanced, which is very rare in the indie scene. Today, I arrived in the last phase, I believe there was a short time to finish, but it is not easy. There is a good progression of the difficulty that increases gradually and peaks in the last phase, of course. My only criticism is the flashlight, which in fact is useless, just decoration. The developer has a style that can be recognized in other works and knows how to do a good level design, this is very good. And finally, the game has an originality, something also difficult to achieve today with so many titles. Congratulations.
– Real player with 4.3 hrs in game
Very nice game to play and with a lot of challenge. It is undoubtedly a great deal for the price. If you are looking for a fun and challenging experience, this game is for you.
– Real player with 1.3 hrs in game
Soulbound Steel
I really liked the idea of the game. some things need to be adjusted.
– Real player with 3.0 hrs in game
Pretty good so far.
Core gameplay is a bit tricky at first, but if you time your parries properly and doesn’t just spam them, you’ll be good to go.
Your special ability is even trickier but then I learned to use it in sync with my rmb. It creates this huge AOE skill.
I wonder if I can change my scores without starting a new game, though. Going to back to a castle won’t reset it.
UI could be better, music and graphics are great.
– Real player with 1.2 hrs in game
Vzerthos: The Heir of Thunder
This is one of those games you start and are a bit apprehensive about. It’s not a AAA, or a indie studio with 10 veterans, but rather 1 or 2 guys who have made a really nice, diamond in the rough.
Are there bugs, I’ve run across 2 map out-of-bound issues, that I reported and the dev was really responsive. Every time I start it up, I end up playing for a while.
It’s like Zelda meets Diablo. Constant progression, and a good pace of unlocking new abilities and weapons make this a really enjoyable experience. Once you get past your starting equipment you will start to feel more and more powerful, which is nice. It’s also easy to go back and get secrets you may have missed.
– Real player with 8.5 hrs in game
Vzerthos is a hybrid of a mouse-and-keyboard shooter and ARPG. The levels are all hand-crafted instead of randomly generated, and that’s a good thing because the best part of the game is hunting down all the secrets. You have a pretty big arsenal of ranged and melee weapons you unlock and upgrade, and some slightly overpowered skills you can buy with all that money you’ll get finding secrets. Secrets are also the only way to upgrade your HP max and mana max/regen so going back to previous areas to clean them up once you get more abilities is as advisable as it is fun.
– Real player with 7.8 hrs in game
Ritual: Crown of Horns
Summary: While Ritual may be in need of some quality of life improvements in certain areas, its fast-paced action-packed and strategic gameplay mixed with a metal soundtrack and varied weapons and abilities, create a difficult yet fun and engaging take on the Wild West. 8/10
A full detailed video review can be viewed here:
https://www.youtube.com/watch?v=b5ZnunLsu5U
Plot:
The writing is not a case of being a masterpiece but they certainly do the job, creating engagement and intrigue throughout. The characters bounce off each other reasonably well, with them often questioning each other or even outright annoying or teasing one another. It is unfortunate however that one doesn’t get nearly as much dialogue like that of the others, but regardless character design works. There is no mistaking the plot plays second to the gameplay in Ritual, never the less for those who are looking for a decent story in amongst all the carnage, there is an interesting one to be found here.
– Real player with 15.5 hrs in game
When it comes to top-down shooters, nothing beats tangling it up with hordes of monsters and all you have a six-shooter and pure luck. These are the kind of games that are exciting, fast-paced, and 100% rage-inducing. Ritual: Crown of Horns, from small indie studio Draw Distance, checks all the boxes.
Stylistically, this is a nice looking game. The art style heightens the grim landscape that we find our protagonist, Daniel Goodchild in. The music, a bold mix of heavy raw guitar and western-inspired melodies, only adds to the chaos that we’re about to dive into. Unfortunately, those two important elements are sometimes not enough to ease the frustrating aiming system and the unnecessarily hard stages you must clear.
– Real player with 8.7 hrs in game