The Last Islands of Man
I wanted to like this game, but I can’t recommend it in its current state.
I played this game after watching a critique of it and liking the idea of a game which is brutally difficult, time-bound, and allowed for different classes for your own experience. The game is brutally difficult, but not in a fair way, its just blatantly unbalanced at quite a few points. The initial premise is that the world is being overrun in water, and people and monsters are fighting for the last few scraps of land that remain, you as the hero, are trying to find a solution. That said let’s go over the individual points.
– Real player with 7.5 hrs in game
Read More: Best Dark Fantasy Singleplayer Games.
Rouge Patrol
The war between Rouge and Bleue has gone beyond either nation’s capacity to wage it. First they drafted the men and then boys… women were conscripted in turn. Now, with all spent - and surrender unthinkable - the grinding machine of war has turned to girls.
Fourteen years old, Sergeant P.G. Tails has lost everything to Bleue and will stop at nothing to achieve their destruction. But, as she leads her unit into the unending conflict, she begins to realise that the price of revenge may be paid, not by her, but the girls she has come to love. Worse, she carries a secret that puts her in more danger from her friends than her enemies…
Description
Rouge Patrol tells an epic and heartfelt story about friendship, loss, and a young girl’s conflicting drive to avenge what’s been taken while preserving what remains. You will take on the role of Sergeant P.G. Tails and, through a fusion of visual novel and stat-raiser mechanics, explore a branching and perilous narrative.
Each member of Rouge patrol has her own history and interrelationships. But, as their commanding officer, your choices will determine their future. Form friendships with any or all of them, but balance socialisation against the pressures of maintaining your found family’s ability to survive the missions you lead them into.
Featuring:
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Ten main characters and multiple sides, all with over thirty unique poses
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Full HD CGs, backgrounds and sprites
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Separate health, morale and relationship systems that impact characters' appearance and behaviour
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Multiple story branches
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Individual stat management for the whole patrol
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Levels, exp, ability tests, perks and all that good stuff
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Four branching romances
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Tragic friendships!
Read More: Best Dark Fantasy Dystopian Games.
Lost to Time
Its pretty fun. Controls are hard to get used to, but it’s a good game. I would love to continue playing, but I ended up stuck in an area of the game I was not meant to reach yet, and am unable to leave :I
– Real player with 15.0 hrs in game
It’s not good as I expected two years ago, when I got its demo… in many aspects, not good. But I still like its pixel graphics. And maybe its story.
Rouge-like warning !!
Score 5/10
Not suggested to buy it without a 50% discount.
– Real player with 9.6 hrs in game
To Ash and Ember
Meet your Maker and Kill Them.
That which was Dead refuses to Die. One of the Slaughtered Gods is resurfacing; bringing with them all the terrors of the night as the world warps under their dead weight. Through hidden doorways and between flesh-strewn trees you seek the name of the one who dares haunt this world and, in fantastic ritual, rip them from out of the Veil to face you in grim combat. Wounded, mentally shattered, and bedeviled by a Godcurse you return triumphant to a city whose people have become further twisted by this game of cosmic import. But how long until your mortal body fails you? In what hour shall your will be finally broken? How many divine curses can your soul bear before it shatters? The embers of chaos still burn and another Fallen God shall surely surface – and again you shall stand against them until either you, this world, or all the Fallen Gods are Ash and Ember.
To Ash and Ember is a singleplayer Dark Fantasy Event-based RPG. It plays like a board-game without needing to shuffle decks, set out a board, or read manuals. This is a game of time management and decisions, of who to save and who to sacrifice, and of a City whose windows and streets grow darker and stranger the longer your battles continue.
Features
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The Slaughtered Gods leave indelible marks. Investigators may become as warped as that which they fight: going mad, growing horns, and perhaps even dying and becoming a Wraith. The City’s locations may burn, be distorted, or become infested with otherworldly abominations.
Battle horrors beyond imagination. In the shadows gleam knives and teeth that shall seek to crush you that their dead God be allowed to return.
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The World forever twists underfoot. You will routinely encounter World Distortions that change how the game is played or impose restrictions as the Slaughtered God stirs in their astral grave.
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Harden your heart, steel your mind, guard your soul. Investigators gain Experience from their trials and battles which they can use to level up, gaining Perks and Quirks: advantages that come with disadvantages. The more experienced, the more Complicated.
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Enlighten the World or Burn it. If all is lost you may abandon a Worldline to its fate and migrate to another. Even if Investigators fall, you can Enkindle new ones to continue the fight against the constant horrors that face this world.
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Fate’s cruel but fair dice. In true board-game fashion, you roll against Fate herself to determine the outcomes of the many tests that face you with six-sided dice; each Investigator has their own strengths and weaknesses.
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This is Your Story. Game events are presented as mini-narratives with branching paths, opportunities, and perils. Your choices may open up new possibilities – or seal them.
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Come as you are – armed to the teeth. Wield, discover, empower, and sell an array of spells, weapons, and beasts alone or with Companions and Allies as you stand against the Resurrection.
SCP Strategy
SCP Strategy is a very fun game, I have had an idea similar for awhile, so im very happy to see it a reality! It is fun to create, name, and control your own MTF units, or Foundation sites, and even make your own SCPS! Though right now it is a bit lacking on the content end, as more people discover and buy the game the more progress can be done on it.
I have a few suggestions down below:
GOI’s: GOIS (Groups of Interest) are groups that interact with the Foundation, and Anomalies. Some famous ones include the Chaos Insurgency, Serpents hand, Global Occult Coalition, Unusual Incidents Unit and some more. Perhaps you could even make Custom GOIS with custom behaviors! Having GOIS to compete with would spice up gameplay, Perhaps you would have to send MTF units away from an SCP to intercept a Chaos Insurgent or Serpents hand Convoy from reaching one of your sites, or an MTF Unit to destroy a CI camp. Perhaps you can sell Objects to the GOC, they will pay you, but the Object is permanently destroyed, and you lose Research points. The UIU could provide Units and sites for a rental system, if you got the money. New Research like MTF unit specialization would be cool, you could research tech to make your E-11 better at Combat, or faster at containing. Perhaps you would lose if the Chaos Insurgency or SH got strong enough. Just some fun ideas.
– Real player with 15.2 hrs in game
This game is pretty much glorified whack a mole. There’s no real strategy to the game because there’s no real danger. Just pay your employees minimum wage and charge the nations just under max price and you’ll get all the achievements with ease. When orange lights pop up on the map, send a unit to search it. That’s the entirety of the game play.
When I saw SCP attached to the game, I had some hope that there would be something cool about it. Unfortunately the only real link to SCP the game has is that you research found SCP’s to get points and read about the SCP you captured. That’s it. That’s the entire connection. The research is either done automatically on a timer, or you play 1 of 2 minigames that have absolutely nothing to do with SCP (one where you match a set of waves, and another that it just a ripoff of every “click the thing before it touches the object” flash game every beginning programming student has ever turned in as a school project), and don’t enhance the experience at all. If you’re a fan of SCP, you might as well just go read the webpage, because that’s all you’ll do with SCP’s in game.
– Real player with 8.3 hrs in game
Loop Hero
A wonderful, clever and new take on the roguelike genre w elements of other genres that would seem contrary, yet it works perfectly as a whole. There are plenty of secrets and combinations to discover, and I would suggest a new player stay far away from any spoiler guides as a big part of the fun is discovering these hidden elements on your own. Graphics are good for the style they’re trying to emulate and there’s a definite minimalist aesthetic to the game that adds much to the overall story and themes of the game itself. Honestly, after all the time I’ve spent, I really just want more of everything and hope there’s an expansion or, at least, DLC coming. I’d take a sequel too, as long as it maintains the core of the first one. This is, of course, best for people who actively already love the genres this straddles, have an open mind and love experimental games, or, at least, are not slaves to the graphical arms race of the triple A field.
– Real player with 289.6 hrs in game
7/10
Loop Hero is a very impressive and creative indie game. However, the advantages of this game cannot hide the disadvantages.
Roguelike, Management, Tactical. Of course, this game has such rich elements, you might feel very interested in the first few hours. Keep playing this game, you will find it becomes a little boring. You also need to spend a lot of time on this game or you might not pass this game easily, even from my points of view, this game maybe not worth you to spend those time.
– Real player with 107.2 hrs in game
Death: The Ascension
Certainly not for everyone, confusing at first, but has plenty of unique mechanics after you get past the learning curve
– Real player with 285.1 hrs in game
Update:
After a few ascensions, I have a better idea now how the mechanics and concepts fit into this creative new game developed by a very friendly and responsive indie-developer who has updated the game in quick response to suggestions on the discussion forum.
What is it?
I would describe Death: The Ascension as a card/puzzle life-choice simulator in which you aim to optimize your chances of a successful ascension by manipulating event probabilities. It has a deck-building type of mechanic in which you add cards to your deck, but the deck is not a draw-deck. Cards in your “deck” influence the chances of drawing cards into the player’s five card hand from an infinite pool. In other words, if you have only one card in your “deck”, you have a 100% chance of drawing five cards of that type. You are playing cards against Death as your opponent. Death has their own deck that has similar draw mechanics, but only draws one card per turn. Each turn one card from each deck is played with four possible events dictated by the player’s card with varying probabilities for each event known ahead of time.
– Real player with 83.4 hrs in game
Tactics: Age of Affliction
Tactics: Age of Affliction might not to appeal to everyone, but definitely will suck you in once you get over the base mechanics. Game definitely has some old school vibes and takes the best from predessesors of the genre. Each game update brings a lot of content and mechanics to explore. I’m here since beta test and will keep my eye on it untill full release.
– Real player with 22.1 hrs in game