Animyst

Animyst

Pros:

-Devs actually take feedback into making the game the best it can be,

-Big open world with base building and things to find hidden around the map,

-New updates bringing new things into the game over time,

-Can kill a player with a lot of things with just base spells you find on the ground,

-Fights can last long and you can hunt down other players if you so feel like it,

-you are not FORCED to fight players if you dont want ther is some PVE in the game,

-Helpfull community

Cons:

-low player base at the time

Real player with 232.0 hrs in game


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!OK PLEASE TAKE THE TIME TO PLAY THE GAME! GIVE THIS GAME A CHANCE!

At first i was unsure about the game do to the lack of players and lack of knowledge i felt that there wasn’t anything to the game, after spending a few hours online and encountering the few loyal players this game has and meeting the owners, i can tell you this game has a lot of potential and the staff is very dedicated to making this game work and are open to taking requests for future updates.

the pvp in this game is really what makes it so great and i long for the day that there is always a few players online! you basically start off as an undead who’s brought back to the world after it being destroyed. you explore the map in search of materials to craft trinkets, cosmetics and spells which u can use in combat. you can build your own hidden base and fill it with shrines to get fast materials, and even set out and raid other peoples base!

Real player with 161.2 hrs in game

Animyst on Steam

Saviorless

Saviorless

Saviorless is a stylish dark fantasy action-platform game with beautiful hand-drawn art and animation, featuring two distinctive main characters on their quest to escape from a cursed land known as the Smiling Islands.

                                 

A cursed world to explore

Immerse into a deep narrative-driven platform with unique enemy designs and multiple characters with full hand-drawn animation. Enjoy an evocative and haunting soundtrack that accompanies the player through many mysterious and visually stunning landscapes.

Two playable protagonists

Experience dynamic gameplay that switches between two distinct characters with unique abilities and particular challenges.

Antar Child

Help the fragile and reckless child to unveil the secrets of the islands through exploration and puzzle-solving while avoiding the many dangers that lurk in the ancient ruins around.

The Savior

A violent masked avatar born to protect the children against hordes of bizarre enemies and bosses that haunt the land of the Saviors. Endure fast-paced ruthless combats against everything that stands between you and your escape from the Smiling Islands.


Read More: Best Dark Fantasy Character Action Game Games.


Saviorless on Steam

AMID EVIL

AMID EVIL

AMID EVIL at its core is a wonderfully rendered retro throwback FPS that beckons the nostalgic memories of games such as Heretic and Hexen and Quake with gorgeous environments, beautiful weapon feel and a majestic combat encounters.

However, I come to you today not focused on the weapons, the enemies or the aesthetics, but rather something truly gorgeous: the Difficulty Selection level.

Most games dare not be so bold with something so seemingly obtuse as a Difficulty Selection level where it is not as simple as clicking a rather comedic naming on a menu. AMID EVIL, in this regard, dares to be different. There have been other reviews left for this game with scathing remarks as to the “poor design” of the Difficulty Selection. I disagree wholeheartedly. For you see, the Difficulty Selection tutorializes the player of the movement mechanics and the weight of the Champion in such an elegant and silent way that most take for granted. To go for the Easy difficulty, it is straightforward and one could get by the challenge by only holding the “W” key on the Keyboard. This is Leon Zawada and Simon Rance’s brilliance coming into full display here. By having the Easy difficulty being so easy to access, it makes clear of the very nature of the room so as to not to cause further confusion with regards to the other options.

Real player with 35.7 hrs in game


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Amid Evil is strange, half of the game is some of the best level design, music, atmosphere, and art direction Ive seen in a game. The other half is a boring bland repetitive slog. Its a coin flip for which episode is which, but imo the best Amid Evil gets is worth the worst it can be.

Real player with 16.1 hrs in game

AMID EVIL on Steam

The Eternal Castle [REMASTERED]

The Eternal Castle [REMASTERED]

Read my full review at https://www.vgr.com/eternal-castle-remastered-pc-game-review

In the indie game scene, a lot of games take inspiration from the games of the past. Typically this comes in the form of tributes to oldschool consoles like the NES, SNES and Mega Drive. But it’s not often you see games that pay homage to the graphics of old IBM PC’s. The Eternal Castle, a supposed remake of a lost 1987 PC game, is such a game. And much in the vein of the game MURI, it acts as a tribute to old school PC games from the late 80’s and early 90’s. In this review we’ll be taking a look at this game and also discuss its legitimacy as a remaster. So strap in, it’s time to explore the CGA glory of The Eternal Castle.

Real player with 12.5 hrs in game

The Eternal Castle is a tribute to the cinematic platformers from the past, such as Prince of Persia or Another World . This genre does not get a lot of representation these days, so I want to support developers that make games for a limited audience. Let’s be honest, this game is made for people with nostalgia for those clunky platformers. I really enjoy the gameplay because it’s very faithful, and any subjective criticism that I have does not take away anything from its artistry (which is something really special). As far as I know, the original game that is being remastered was “lost”, but I do know that this remaster imitates animation cycle from Prince of Persia . I wish the developers would give the credit for the sources of inspiration, instead of just claiming that it’s a remaster of a classic masterpiece that nobody played. But let’s make something very clear, this game combines the features from several titles, and could not exists in its current form if it wasn’t for them.

Real player with 9.3 hrs in game

The Eternal Castle [REMASTERED] on Steam

GRIME

GRIME

Spiritual sequel to the DIRT games, Dust games, and all MUDs

Grime is… SUBLIME.

Just in case you need more (but why would you?), here we go…

Am I wild about 2D soulslike games? No. Blasphemous is the odd exception based on its presentation alone. Am I wild about labelling every other action role-playing game and metroidvania a soulslike? Yes.

Grime is distinctly ungrimy. As it admits itself, it’s more surreal, otherworldly, and unearthly. Stone and sand spring forth with anatomical features of faces, eyes, mouths, and hands. They make up the background, your platforms, and your enemies. In contrast, the protagonist has a black hole where their head should be. I can sympathise. That feels like my head most days.

Real player with 36.9 hrs in game

Well, I guess everyone has to make their first “thumbs down” review after all. Never thought I’d see the day.

I’ll start with the positive first. Graphics are spectacular, even with the limitation of designing everything with a rock motif, levels are incredibly varied and beautiful. The game is filled with rocks, sand, debris, gemstones, then later architecture that mix in all sorts of ways that give flavor to every area in the game.

Background/skyboxes are also no slouch with all the equally gorgeous landscapes, often in open areas that add a sense of vastness and scale to this world.

Real player with 34.4 hrs in game

GRIME on Steam

Jigsaw Frame: Relax

Jigsaw Frame: Relax

difficult puzzle, can’t pass the level

Real player with 3.3 hrs in game

not a bad time killer, especially considering the cost

Real player with 3.2 hrs in game

Jigsaw Frame: Relax on Steam

Lucid Dream Adventure

Lucid Dream Adventure

Lucid Dream is easy to recommend for anyone that likes a point&click adventure with creative puzzles and psychological narrative. The developers have been very active during this Early Access, constantly updating the UI and changing the logic behind the puzzles – making this experience more intuitive. It takes about 6-8 hours to beat, it really depends on which difficulty you start and how often you will rely on optional hints. The best part of Lucid Dream is a compelling story that has a very immersive narrative, music and visuals. You play as Lucy, a disabled girl that travels into her dreams in order to find a way to save her mother. Overall this has been one of the best Early Access titles that I have been a part of. Its awesome developers have absorbed all of the criticism and improved the game as much as they could; they even reworked the soundtrack several times just because a few individuals complained about it (mostly me).

Real player with 21.3 hrs in game

So, this game is an absolute bug-fest. It seems right up my ally in terms of atmospheric design, puzzles, etc., but I was unable to get any enjoyment out of it due to the frustratingly game-breaking bugs. In short - it’s a point-and-click puzzle which has a tendency to make your items (yes the ones you need to progress and solve puzzles) disappear. On top of that the select level function is broken - at the moment of writing this review I am half way through the game (on my third restart noless) and only the first chapter is unlocked from the chapter select menu. There is no “restart” or “retry” level option, which means that if you happen to have an item randomly deleted and the game decided to autosave then you have to start a new game all over.

Real player with 10.6 hrs in game

Lucid Dream Adventure on Steam

Soulace

Soulace

can not even figure out how to start a game. pressed every button on keyboard, gamepad and oculus controllers. says 127 hours play time but i have not played one second!

Real player with 128.5 hrs in game

This game does not work! I have the same problem as other gamer’s, after installation the game will not play, nothing happens when you press ‘new game’ but the stats show I have played for a certain time. I even uninstalled the game and reinstalled but the same problem exists. I can’t even find a website for the developers to email them for a fix, does anyone have any ideas?

Real player with 5.7 hrs in game

Soulace on Steam

The Pale City

The Pale City

I did not know what to expect when I initially dived into the Pale city- but I can say I found myself thoroughly invested in the experience.

There is a lot of effort placed into the overall writing, with some excellent bits of prose helping to underline the grimness of the Pale Citys world. It’s jarring but in a very human way to alternate between the crassness of normal conversation, before it dives into the chilling bits of monologue which help to underline the natures of the character. And there’s an underlying horror to the world at large that would be well at home in a Lovecraft novel- even without the more blatant naming of some of the enemies.

Real player with 16.7 hrs in game

10/10 - This game is fucking awesome.

It might be a matter of taste but I found it to be an example of my “ideal” game play experience. Story-driven dark fantasy that is mechanically challenging as well. There is a particular way you have to defeat certain enemies. And there are no “random encounters” which I always found very annoying, every fight was part of the plot, to say the least. No grinding or anything.

Do not let the graphics fool you. Although I think that they actually enhance the mood of the game, some may skip this title simply because of the graphics. Do not do that. If you are interested in narrative-driven RPGs, you must get this game. It has the same amount of story and value one would receive from a well written book, making it well worth the price. I paid $3.99, since it was on sale, but I may purchase a second copy to send to a friend because I feel that this game deserves it.

Real player with 12.9 hrs in game

The Pale City on Steam

Ochitsubaki

Ochitsubaki

A fallen camellia is a beheading, every time, every petal falling at once: a severing.

════*.·:·.☽✧ ✦ ✧☾.·:·.*════

TW: CSA, animal death, violence, suicidal ideation

OCHITSUBAKI || 落ち椿 is a visual novel about the impossibility of translating trauma. It is a bilingual JPN/ENG game about translation and how it can run as deeply as the way hypermarginalized people constantly “translate” their identities and trauma for the understanding of others, no matter how far it is from the source material. It’s about recovering from trauma through the genuine compassion and consideration of another person, who manages to See the aftereffects of trauma and are willing to meet that person’s unique needs, regardless of if they “understand” them or not.

Ochitsubaki is only loosely a visual novel, which is to say it is a story-based game with a strong aesthetic component. Ochitsubaki has a deep, rich tapestry of aesthetics in unifying modern elegance with unique retro anime-inspired character portraits. The original soundtrack derives inspiration from traditional Asian pentatonic scales, particularly but not limited to Japanese ones, that also derive a modern, Genshin’s Liyue-type twist that sets it firmly in contemporary times. It has three language options: JPN, ENG, and JPN translation. The ENG/JPN versions are two different renditions of the story, thus requiring a separate JPN translation, emulating what happens when you try to translate something as complex as identity. You can consider that the only real choice you make in the game is which language to play it in, and each language option provides a different “route,” a similar but very distinctly different iteration of the story. The language modes mimic the powerful loss that happens when stories–when trauma–is translated.

The demo only contains the first two ENG chapters, an estimated 30-45min of playtime.

════*.·:·.☽✧ ✦ ✧☾.·:·.*════

Hanashiro (he/she/they) and their few remaining kin all react differently to the trauma of being immortal and witnessing the apocalypse over and over again in different cycles of reincarnation. Shiragiku is unfazed and cheery and flippant and whimsical and capricious; Shirayuri is nowhere to be found; and Hanashiro? Hanashiro is planning on their death in 10 years, when the camellias fall, if they cannot find a reason to live by then.

Hanashiro and Shirayuri have witnessed THE END OF THE WORLD before. But no one believed them. Shiragiku has seen many, many apocalypses, but she has never been hurt by any one after the first. Shiragiku has remembered every single end; Shirayuri has remembered none; and Hanashiro only remembers some. Which? Even he doesn’t know.

Hanashiro misses speaking her fey mother tongue, but she can’t seem to find anyone willing to listen to her, not even her own kind. And then she makes an enemy who just might. Their name is Lun Kochouran.

And they might be the first one in a millennium to learn the Amayuri tongue.

They also might be the first to kill an immortal.

Ochitsubaki on Steam