Masquerada: Songs and Shadows
Masquerada: Songs and Shadows really took me by surprise, it really did. The game claims to be a RPG but there are very few elements to support that claim, especially given the fact that the story is quite linear and there are no choices for you to make, you’re basically just watching how everything unfolds. That said, there is a lot to say about Masquerada, both good and bad, and I believe it’s a game that went under a lot of people’s radar and I truly believe it deserves a lot more exposure and credit than it has received.
– Real player with 38.5 hrs in game
Read More: Best Dark Fantasy Linear Games.
Once again, this is the type of game where the “Yes” actually means “Yes, but-”, as in “Yes, but only if you like linear story-focused games with lots (and I mean LOTS) of reading”. Let’s get this straight: any mention of this game being an “RPG” is very misleading. There are no choices in the story at all; the protagonist (Cicero) is a defined character with his own personality and backstory, which I don’t think is a bad thing. There is very little exploration, aside from a few tidbits of lore and equipment sprinkled about, and since the game almost never lets you backtrack, it’s easy to lock yourself out of getting a certain lore entry or mask forever if you’re not careful. Pretty much the only RPG-like mechanic is the skills, masks, and enchantments you can pick between, so if you consider XCOM an RPG, then sure, I guess this game counts, too.
– Real player with 27.4 hrs in game
Drakensang
A party based RPG with great potential but quite unfinished and unpolished. Some people compare it to DA:O, NWN, BG, etc…(that being the reason I bought it) but that’s a big overstatement.
The bad:
1. The story/main quest - linear, blurry and uninteresting - does little to motivate the player to save the world.
2. The side quests are scarce, petty, uncomplicated and unrewarding.
3. The companions are plain, stereotyped and boring. They have no personal quests (except one), don’t develop with the progress in the game, rarely have something to say about quests/environment. Puppets with no personality, no conflicts, no banters, no life. The majority of them can be recruited too late in the game, so, for the first half, you will probably be stuck with the barking amazon and the cliché dwarf.
– Real player with 178.9 hrs in game
Read More: Best Dark Fantasy Singleplayer Games.
Ah, so this is where Dragon age origins stole all their ideas.. Of course that most likely isnt true. Judging by the release dates, the guys and gals over at Bioware were almost certainly unaware of the osbcure German title Drakensang, even tho Drakensang did come out first.
After beating Drakensang and enjoying it greatly, I couldnt help but notice similarities. Four member party- check. Pause and play tactical combat- check. Mages have magical skills and fighters get erm, fightery skills. Your archers stand back and sling arrows, you’ll need a rogue to open locks, disable traps and even smooth talk out of a situation or two. Its all done well, and made with obvious care, so if your into that sort of thing, your gonna like this.
– Real player with 138.8 hrs in game
Serpent in the Staglands
A friendly reminder that taking on a pack of wolves with a kitchen knife, or single point in a first level spell is a bad idea.
Serpent in the Staglands is a modern ‘old-school’ style crpg in both look and feel. Gone are the arrows of patronization, the quest log, the terrible bland puzzles that a brain dead toddler could figure out, and in is a true return to form of open world crpgs bursting at the seams with love and attention to detail. For a game made by a team of two people, it is one of the gaming masterworks of this decade in my eyes.
– Real player with 39.6 hrs in game
Read More: Best Dark Fantasy Open World Games.
Serpent in the Staglands starts of with you, the Moonlord, trapped in a mortal body.
With very little info you set out throughout the Staglands in order to put the pieces of what happened together.
From the get go the story pulled me in, I really liked the mystery and the continuous search for clues to figure out who trapped you and why.
Being in mortal form also strips you of your powers as a God and this is a very refreshing take on the genre: you’re not the typical hero which everyone asks for help, you’re just a peasant which most people ignore.
– Real player with 35.4 hrs in game
Tyranny
Oppression, whether as fiction or as reality, seems unavoidable no matter how Tyranny is associated as it is difficult to love this game despite how players (and possibly Obsidian) feel pressured to accept its rulings. It will remain a mystery whether Obsidian had set their ambitions too high, again, and they were forced to release the game early, or if Paradox’s meddlesome content updates and DLC “expansion” model soured its reputation. After a year of patches, DLCs—which claim to be expansions—and hundreds of hours to see what Tyranny has to offer, the overall value remains questionably excellent. As a result, I can only recommend Tyranny on a steep discount or in a GOTY bundle to get the definitive experience. This is an act of kindness towards its crimes that allows players to enjoy all that Tyranny’s reign has to offer while also avoiding to give it the axe.
– Real player with 118.6 hrs in game
i make it short. its a love/hate relation. if they would fix some combat elements i would write a glowing review for it. as you see i am nearly 100 hours into the games so i definitely love some aspect. the reason why i cant recommend it right now are some combat related flaws where it will depend entirely how much youre willing to take if this game will work for you or not.
the +
- story aspects. its obsidian. expect nothing more than a world living up to its lore where every decidion has an impact on the story. thats awesome. thats the main reason we are here.
– Real player with 108.7 hrs in game
Dragon Age™: Origins Awakening
Dragon Age Origins Awakening is in no way an anomaly. It does what is expected from an expansion pack, adds a little here and a little there, rehashes everything that was in the original and doesn’t add anything new or major. And, like most expansion packs, stand alone or otherwise, it is only worth it for fans of the original as taken by it’s own merits, it’s not much of a game.
Awakening starts you off short after the end of the original Dragon Age, you can choose to either import one of your old characters or just from scratch. The latter option gives you an Orlesian Grey Warden background which adds plenty of interesting dialog concerning your heritage throughout the game. Importing a character however, yields almost no interesting dialog throughout the game and even in places and with characters that you original play through should have had a profound effect on you will find that nothing changes regardless of your actions in Origins. This leads to a highly disappointing experience for those of us that have actually played the original and like to think our choices actually mattered, if only in terms of storyline.
– Real player with 71.3 hrs in game
If you were a fan of Origins, you would like this, featuring your gray warden and a whole new cast of colourful companions (and Oghren.) This Expansion deals with the aftermath of the war, and you need to quell another darkspawn uprising. I didn’t find the game as compelling as base, but it was entertaining enough.
However, I wouldn’t really recommend getting it as is because it’s as expensive as the main game but with only a quarter of the content. And don’t play this if you haven’t played the main game either.
– Real player with 16.1 hrs in game
Planescape: Torment: Enhanced Edition
What an experience! I recommend it to anyone who likes crpgs but hates combat.
– Real player with 149.9 hrs in game
Planescape Torment has a great story. The atmosphere of the game is really cool, and the soundtrack is really nice. The soundtrack for the city of Curst is my favorite. It is an old rpg, and a lot of the game is centered around dialogue options. I recommend it if you have the time to play a slower paced rpg. If you play it stat up Wisdom, Charisma, and Intelligence for expanded dialogue. It is not my favorite classic rpg in terms of combat and game play, but I’m glad I took the time to beat it and experience this classic. Great game that doesn’t just feed you the story, you have to pay attention and piece it together as you go or you might just miss the deeper meaning. What can change the nature of a man?
– Real player with 111.6 hrs in game
Dragon Age: Origins
Dragon Age is a kind of game that is becoming increasingly rare: a deeply immersive single-player RPG with an interface clearly designed for the PC. It’s easy to sling around the word “immersive” at any game that looks pretty, but DA isn’t messing around - the world of Ferelden shows a unified sense of design and depth that blows even famously vast games like Oblivion out of the water. Coupled with consistently excellent writing and across-the-board quality character design even down to relatively unimportant NPCs, the game truly does feel like it’s reacting to your choices dynamically from the very beginning, and how you play your character can have amazingly subtle effects on the way the story unfolds.
– Real player with 466.3 hrs in game
Still the Best Game in its Franchise…
The first game I ever had on Steam. In fact, this game was the reason I got Steam in the first place. Bought the game upon it’s first day of release and I have been playing on and off over the years. Shame, I played this at least 3-4x the amount of hours it says on my profile offline, and I’ve not lost my interest in the game one-bit.
Rating(s):
Visuals & Graphics: 10/10
- It was very innovative during it’s time. I can remember all the HYPE it received months before release. Considering today’s present standards DA 1 Graphics is already a bit dated, but I will rate it accordingly to the time period it actually got released, and for that time’s standard’s it was one of the TOP.
– Real player with 416.7 hrs in game
Dragon Age: Origins - Ultimate Edition
Dragon Age: Origins is a God-Tier RPG. However I like to elaborate on my reviews, and so let me elaborate. I will try to keep spoilers to a minimum, but please note that I might let a couple things slip.
Now as a prelude, I’ll cover the gameplay, graphics and mechanics. Personally in RPGs this matters so little to me. I still play Fallout 2 and enjoy the hell out of KOTOR and Mass Effect. But…lets be real here. They suck. The graphics are…okay-ish? The gameplay has the pacing of tetris and the mechanics are just…old. None of it is fast paced nor are there any really cool abilities looks-wise. None of this is important to me, in fact, its clunkiness brings out a personal enjoyment. But yeah…its definitely really aged. It would also be remiss of me not to mention the fact that the game is ancient, and therefore crashes on newer PCs. About once an hour for me personally. Now I was able to fix it by way of a guide a while back, but going into it expect performance to be less than stellar. Now onto the meat.
– Real player with 182.8 hrs in game
❤ Audience ❤
☑ Beginner
☑ Casual
☑ Hardcore
☼ Graphics ☼
☐ Bad
☑ Alright
☐ Good
☐ Beautiful
☐ Fantastic
♬ Music ♬
☐ Bad
☐ Alright
☐ Good
☐ Beautiful
☑ Fantastic
☠ Difficulty ☠
☐ Easy
☑ Average
☐ Challenging
☐ Hard
☐ Brutal
§ Bugs §
☐ Bugs make the game almost unplayable
☐ Lots of bugs
☑ Few bugs
☐ Insignificant or contains humorous glitches
☐ None encountered during normal gameplay
☯ Story ☯
☐ There is none
☐ Bad
☐ Alright
☐ Good
☑ Fantastic
⚔ Gameplay ⚔
☐ Frustrating
☐ Repetitive
☐ Boring
– Real player with 170.9 hrs in game
Pillars of Eternity
I’ve always consider the progress of graphics and telling stories with well made CG instead of words are good things for game industry, I thought the stunning graphics could bring the game world closer to us than the classic literature did.
Yet I found myself totally immersed by Eroa ,in this game than I’ve ever been in other games before, the astunning details I read from these words,just makes me questioning if the game industry is on the right path consider all those games with great power of graphics but turn out to be a total nightmare.
– Real player with 94.0 hrs in game
The game is just inredibly boring for me, never played it more than couple of hours from the start. Comparing to old BG/IWD series and Planescape:Tormet the only advantage of PoI is the graphic.
Game mechanics like allowing to sleep only when you have camp wood or some enemy beetles opening a door you close a moment earlier to hide from it is just lame.
– Real player with 87.4 hrs in game
Crawlyard
The performance starts – unending, ever changing, cruel to its actors and viewers alike. Yet you are far from being powerless: you can affect the Mansion’s backstage, send puppets to explore its mysterious rooms and rewrite the play however you see fit.
Every new pattern will bring new opportunities, your bonds with other members of the audience will grow stronger, until one day you finally discover the perfect scenario that the previous owner of the Mansion was obsessed with.
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Card combos: rooms affect each other in many surprising ways. Find out how you can utilize it to develop your own winning strategy or make your runs more challenging. But beware: some patterns may prove to be too difficult for specific puppets.
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Indirect battle system: strategy and preparation are the key to success. Plan your way carefully, exploit the rooms' mechanics, use spells and make event-related decisions at crucial points to end up victorious.
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Adaptability and growth: your puppets already offer different play styles for you to choose from, but with the items found in the rooms you can customize and buff your heroes even further – or uncover new doll parts to build unique fighters.
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Intertwining stories: meet other characters bewitched by the call of the Mansion. Get them to open up to you, learn about their traumas and manias, and affect their future – perhaps in a romantic way. The more you give, the more you obtain in return.
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Choices matter: the others are stuck, but you can still move forward, unraveling the threads of their unfortunate fates. Will you advise your new comrades to do what they want? Or will you suggest they search for what you think they need?
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Reach the Endgame: grow stronger, collect enough hints and find the perfect pattern – the ultimate room layout that will reveal the Wishmaster. Have your desires fulfilled at last… unless you found something, or someone, along the way that made your change your mind.
Going strong! We’re a small indie team, and every wishlist brings us closer to completing our passion project. Thank you for your patronage!
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