Mortal Glory
Mortal Glory is a fantastically fun little game where you manage a team of gladiators in a fantasy setting, competing to achieve the glory of victory and appease the Emperor and masses alike. The gameplay follows a simple but addicting structure:
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Hiring gladiators
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Equip/upgrade your team with items, skills, and training
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Go forth into glorious battle
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Encounter a random town event which may aid or debilitate you for the following match
Within this structure, the player focuses on economic/team management and battle strategy used in other turn-based tactics games. A lot of the fun comes from making decisions about who to hire and what to buy with your limited resources. Perhaps you focus on beefing up one gladiator that can take on multiple foes and then save money to hire stronger allies. Maybe you are able to buy a fantastic item that offsets a cheap gladiator’s weaknesses. Before entering the arena, you can also see the stats of the foe you’re about to face, so you can plan accordingly. As your team develops, you may have different members specialize into classic roles, (tank, mage, etc.) or create hybrids to deal with multiple situations.
– Real player with 94.1 hrs in game
Read More: Best Dark Fantasy Turn-Based Combat Games.
Mortal Glory has meaningful tactics with a gentle learning curve. What it lacks is tedium. These fights go fast, and when you’re not caving in skulls, you’ve got a bit of light shopping to set yourself up for success. No deep intricacies here. Just kill and keep moving.
If you find Mortal Glory too easy, you can make use of its challenge toggles along with the additional Glory ranks (think Slay the Spire Ascension). Alternatively, there’s a Relaxed difficulty for an easier time, though I don’t know how easy that actually is. Tactical vets should have no trouble starting with Normal after a gander at the small tutorial.
– Real player with 61.8 hrs in game
Blood Bowl 3
Put on your cleats, buckle on your helmet, adjust your shoulder pads and breast plate… and (discreetly) tuck a sharp dagger into your belt.
War disappeared in the Old World when the inhabitants decided to resolve their differences by playing the god Nuffle’s sacred sport: Blood Bowl. And yet it is no less bloody than the battlefields it has replaced. Murder, mutilation, cheating, corruption, sorcery and even divine intervention come one after another on the pitch, to the delight of everyone watching!
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Merciless, not brainless – Take charge of a team from amongst the 12 available races, each with unique characteristics, and stop your opponents from advancing by carefully positioning your players. Dodge or mercilessly eliminate whoever gets in your way and reach the end zone to score the decisive touchdown! Naturally, the best strategists should have an edge, but… who knows? A rampaging troll might eat a teammate and change the course of a match.
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You’re the boss – Create your team, recruit your players, customize their appearance, emblems and armour, recruit cheerleaders and a coach, then take part in the most ferocious competitions in the Old World. But beware: injuries are commonplace, and it’s more than likely that some of your players will be carried off the field in a body bag, bringing a definitive end to a once-promising career…
What’s new in Blood Bowl 3
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Based on the official rules of the latest edition of the board game, with new skills and overhauled passing mechanics
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12 races to choose from including, for the first time in a Blood Bowl video game, the Black Orcs, the Imperial Nobility, the Old World Alliance and the Chaos Renegades
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Fields with special game rules to vary the types of match
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New customization options for your coaches, cheerleaders, teams and every piece of armour worn by your players
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A solo campaign open to all races
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An improved competitive mode with new league management features and an official ladder
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A flexible timer so you are free to organize practice sessions between experienced and rookie players
The brand-new solo campaign
An agent has noticed your skills as a coach and decided to finance you and your team, so you can participate in a new Blood Bowl event: the Clash of Sponsors. Will you be able to demolish your opponents and win over the spectators?
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Play with the race of your choice
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Take on teams sponsored by the most influential parties in the Old World
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See how you stack up against star players who are now the faces of major brands, including the legendary Griff Oberwald
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You will be able to use the team you built during the campaign in any other game mode.
Competitive modes with endless possibilities
In addition to the campaign and friendly matches against other players or the AI, Blood Bowl 3 has a brand-new competitive mode which lets you compete against players of all levels, from around the world:
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Competitive seasons with an official ladder
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Players can join a league, with new management options and the possibility of creating and configuring your own tournaments the way you want (stadiums, pitches, timing, races, etc.)
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Regular challenges with temporary game modes
Read More: Best Dark Fantasy Board Game Games.
Grim Nights 2
the game is good & i love it but its pretty buggy right now but alot of fixes have happen in 1 week with only 1 developer doing it so he deserves a lot of credit & support so join his discord by going to the discussion thing & most of you probably dont know where thats located so all i will say is look carefully & you might just see it by clicking on the game but not play it yet. the developer he needs to make changes like making the visitors spawn more often because im sick of being stuck with a low amount of villagers & i hope the max amount of villager is high enough to my likeing & that zombies & bandits go though some changes like spawning more often & being a bit harder after a while & there need to be more food in game & better stuff to refill energy faster & better & much more
– Real player with 72.8 hrs in game
Read More: Best Dark Fantasy Colony Sim Games.
Grim Nights 2 expands upon the original title with new occupations, resources, art and music. The focus has now shifted towards colony management. After picking your preferred location and biome (currently only 2 available) in a randomized world, you assemble four members to start your new settlement. Their perks and initial stats, which are determined by culture and background, will be instrumental in time and resource management - so pick wisely. You can later hone your settlers' skills, change their primary and secondary occupation and assign them items. They will require rest and food individually, so make sure you build them safe beds and grow and prepare enough grub.
– Real player with 46.8 hrs in game
Death: The Ascension
Certainly not for everyone, confusing at first, but has plenty of unique mechanics after you get past the learning curve
– Real player with 285.1 hrs in game
Update:
After a few ascensions, I have a better idea now how the mechanics and concepts fit into this creative new game developed by a very friendly and responsive indie-developer who has updated the game in quick response to suggestions on the discussion forum.
What is it?
I would describe Death: The Ascension as a card/puzzle life-choice simulator in which you aim to optimize your chances of a successful ascension by manipulating event probabilities. It has a deck-building type of mechanic in which you add cards to your deck, but the deck is not a draw-deck. Cards in your “deck” influence the chances of drawing cards into the player’s five card hand from an infinite pool. In other words, if you have only one card in your “deck”, you have a 100% chance of drawing five cards of that type. You are playing cards against Death as your opponent. Death has their own deck that has similar draw mechanics, but only draws one card per turn. Each turn one card from each deck is played with four possible events dictated by the player’s card with varying probabilities for each event known ahead of time.
– Real player with 83.4 hrs in game
Lords of Nether
NOTE: Lords of Nether is in an early state of development and will be undergoing many exciting changes and additions in the coming times! The contents presented in this page are not final and serve to show the baseline of where the game is headed! Expect far more to come in every way!
A dark power returns to the ancient and blood-soaked world of Antioch, to claim what rightfully belongs to it and bring the world of Man to ruin! That power is you, my Netherlord!
Discover a New Era of Dungeon Management
Lords of Nether is a Dungeon Management Game that blends Real-Time Strategy and God Game elements to create a new and more involved take on the genre. You may control your creatures directly in typical RTS fashion, allowing for complex combat strategy and management. You can manage space efficiently and creatively, through the use furnishings and other building tools. Taking control of the villain, one of four powerful, dark demigods known as Netherlords, you return to the world after centuries of banishment with the singular purpose of bringing it to heel under your control. Immerse yourself in a deep, storied world of Dark Fantasy and bring it all to ruin!
Build Your Dungeon
You will carve out and build vast, intricate and deadly underground dungeons, where you will gather minions to your cause, research new magics and knowledge and build devious trap gauntlets to protect yourself from invading heroes.
Amass a Dark Army
You will grow and be able to directly control an army of fiendish, living, thinking creatures, a vast menagerie ranging from cowardly goblins to terrifying, blood-thirsty demons. You will need to provide them with necessities and comforts and make sure they grow strong, so that they may turn your enemies into gory heaps.
Vanquish Mighty Foes
As any self respecting Dark Lord, you will find wretched heroes at your doorstep, seeking to undo your sinister plans and put an end to your evil. Show them just how misguided they really are, Lord.
Conquer Different Game Modes
Explore a multitude of different planned game-modes:
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Sandbox - Free building mode that allows you to express your wicked creativity!
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Skirmish - Play against AI Netherlords to test your skills!
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Multiplayer Deathmatch - Pit yourself against other Players and determine who is the Greatest Evil!
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Survival - See how long your designs and tactics can help you last being assailed by wave after wave of never-ending heroic scum!
…And Take Over the World
Embark on an epic Single-player campaign to conquer the ancient world of Antioch! The mighty Empire of Ostoria stands in your way to world domination and it’s monarch, the great King Albrecht will do anything to stop you! Travel distant lands, from great rural plains, through scorching deserts and frigid mountain slopes, to the very heartland of the Empire and crush all that stands in your way! Take your armies from the underground to the very world above and reduce it to a burning ruin! This world belongs to you, Netherlord!
Ark Noir
This game is worth your time, and $10 USD is a fair price.
- Resource management is the main gameplay aspect. You need to manage your HP, Fortune (lets you bypass otherwise difficult content and helps keep you supplied, but is limited in supply, slowly filling over time), and Inventory (for fighting, but also as consumables for helping NPCs and keeping yourself healed). You’ll want to take on everything to get better endings, level ups, and unlocks, yet doing so will strain your ability to adapt to difficult moments. Eventually you do have to fight at the end of each floor, so you’ll want to spend Fortune on weapons, but if you spend too much then you might not be able to save a vital NPC that might or might not show up. Or maybe your character is already good at fighting, but has such pitiful Fortune that you’re stuck passing on rest rooms (full HP for a payment of Fortune) you really need. Everything is turn based, so there’s no need to rush your decision-making, despite what the clocks on each floor might have you believe.
– Real player with 108.7 hrs in game
This is a really nice indie game-gem , which will look good in every RPG fans' library. And as a vn, it is decent, too. AN feels more like an rpg/dungeon crawler/survival game, than a vn, though.
So what do you get ?
1. A “Whodunnit”- and Why ? - mystery. I love those :)
2. Decent story, for a “short” game - though really weird at times ( Why on earth is the chief of security 15 years old ? )
And the conversation is a bit off now and then. But overall, absolutely decent.
You wake up in a sinking ship , an Ark filled with refugees and animals in cages .
– Real player with 57.0 hrs in game
Monsters' Den: Godfall
Monster’s Den: Godfall is a tactical turn-based dungeon-crawler and an all-around improvement of the previous games in the series.
Unlike the previous games, Godfall offers an open-world conquest with lots of places to explore and dungeons to delve in. Dungeons can have special properties like “lost,” preventing you from seeing how many enemies you face before battle, or “ancient,” increasing the quality of loot. There are various prizes for completing the given dungeon objective, such as special class ability manuals to unique pieces of equipment.
– Real player with 253.0 hrs in game
Just when you think this game isn’t deep… it opens a whole new dimension to you. Give it time, it’ll grow on you. I initially thought it was grindy but after upgrading my keep and unlocking a few classes, the “customization” depth started to open up. There are a lot of quality of life items/upgrades you’ll want to take. After that, you can just jump right into the action. Dollar for dollar, definitely a good time passer if you’re waiting for the next release or have a loot itch you can’t quite scratch.
– Real player with 189.0 hrs in game
Demon Cycle
This is one of the few gems that comes out each year. I came in to it with no expectations and ended up spending my next 6+ hours killing demons. I enjoyed every minute. Get this game.
Full review on my YT channel under “IndieSenshi”
– Real player with 6.6 hrs in game
It’s true, I like anime……………………. tho my story didn’t start like any other I was plopped into existence not knowing my purpose? what was I made for? who was my inventor and what did they design me for? questions but no one to answer them. a deafening murmur which only felt like static keeping my question company. the silence was only but a cold and bitter reminder that one day, ill become a flying anime pillow who sores throughout the starts delivering steaming cold cocoa. …………………….its true this game is pretty cool you should buy it :)
– Real player with 5.0 hrs in game
My Lovely Daughter
Fathers were always so Underrated
My review after a long while tbh, I will dedicate this one to my loving father. Whom I believe just as the father in this game, would probably do anything for me to be alive (ok maybe not so twisted as these things haha)
This is roughly a point and click adventure which includes a dark story, symbolism, time management all in one for a plot where a single father is trying to revive his only hope in the world: his daughter. The story follows a man named Faust who lost everything important to him which was his family. He is an alchemist and he was banished to the forgotten parts of the city where the people who did not belong lived. There many many things happened and he lost his daughter and he uses the forbidden arts to revive her.
– Real player with 28.8 hrs in game
Graphics: 5/10
Music: 3/10
Story: 3/10
Overall: 4/10
I wanted to like this game. I really did. Not only because management games are right up my alley, or because I just love Princess Maker style games, or because a dear friend gifted it to me. But because I DO love dark and twisted takes to those sim raising games.
A raising sim where you aren’t raising a daughter but homunculi that are mere tools for a bigger end? It can’t get much darker than that. You are basically playing as the very-very-very bad dad from Full Metal Alchemist that used his daughter in an experiment to keep his goverment money. But as much as I love those dark takes, I don’t take well when people assume that my inteligence and capacity to differenciate reality vs fiction and good vs bad is null. Right as you start the game you will be greeted by a long text basically explaining why what you’re about to play is so horrible and terrible and I’m not sure if it’s just that the developers really think that the people who will buy this game are idiots, psychos or if they just want you to feel bad and guilty for playing it but it’s certainly one of the two.
– Real player with 23.2 hrs in game
SCP Strategy
SCP Strategy is a very fun game, I have had an idea similar for awhile, so im very happy to see it a reality! It is fun to create, name, and control your own MTF units, or Foundation sites, and even make your own SCPS! Though right now it is a bit lacking on the content end, as more people discover and buy the game the more progress can be done on it.
I have a few suggestions down below:
GOI’s: GOIS (Groups of Interest) are groups that interact with the Foundation, and Anomalies. Some famous ones include the Chaos Insurgency, Serpents hand, Global Occult Coalition, Unusual Incidents Unit and some more. Perhaps you could even make Custom GOIS with custom behaviors! Having GOIS to compete with would spice up gameplay, Perhaps you would have to send MTF units away from an SCP to intercept a Chaos Insurgent or Serpents hand Convoy from reaching one of your sites, or an MTF Unit to destroy a CI camp. Perhaps you can sell Objects to the GOC, they will pay you, but the Object is permanently destroyed, and you lose Research points. The UIU could provide Units and sites for a rental system, if you got the money. New Research like MTF unit specialization would be cool, you could research tech to make your E-11 better at Combat, or faster at containing. Perhaps you would lose if the Chaos Insurgency or SH got strong enough. Just some fun ideas.
– Real player with 15.2 hrs in game
This game is pretty much glorified whack a mole. There’s no real strategy to the game because there’s no real danger. Just pay your employees minimum wage and charge the nations just under max price and you’ll get all the achievements with ease. When orange lights pop up on the map, send a unit to search it. That’s the entirety of the game play.
When I saw SCP attached to the game, I had some hope that there would be something cool about it. Unfortunately the only real link to SCP the game has is that you research found SCP’s to get points and read about the SCP you captured. That’s it. That’s the entire connection. The research is either done automatically on a timer, or you play 1 of 2 minigames that have absolutely nothing to do with SCP (one where you match a set of waves, and another that it just a ripoff of every “click the thing before it touches the object” flash game every beginning programming student has ever turned in as a school project), and don’t enhance the experience at all. If you’re a fan of SCP, you might as well just go read the webpage, because that’s all you’ll do with SCP’s in game.
– Real player with 8.3 hrs in game