Gruta: Prologue of the Gloomy Whispers
In this narrative-driven platformer game, you play as child that was living on the edge, trying to escape of her family. Running away, the kid wants to fight the monster she thought was causing trouble between her parents. What she found was not what she was expecting.
Using a sword and shield based combat, you have to fight different types of enemies and mechanics through the levels and reach your goal: Find and face the monster to save your family.
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Stylized pixel-art and original artstyle cutscenes;
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50 hand-crafted levels with increasing complexity;
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A action platformer game with a stunning and polished game feel;
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Tight controls - optmized controls for gamepads and keyboards;
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Original Soundtrack;
Read More: Best Dark Fantasy Episodic Games.
Necore Tower - Redux Edition
What an awesome experience! Very cool retro game. Very well designed and very well written. The sounds are awesome.
Very, very well executed!
Well done.
– Real player with 3.7 hrs in game
Read More: Best Dark Fantasy Philosophical Games.
This is a very cool game by a very passionate and talented developer.
Great art and atmosphere with a deep story.
The way Necore is setup and designed, climbing up through the towers levels, keeps you playing more and more to see what’s next and revel the story as your progress.
I highly recommend you play it!
– Real player with 2.0 hrs in game
Ash of Gods: Redemption
Do you like story-driven turn-based tactical RPGs? Even those who have nothing to do with Japan and with fantasy in general?
Well, I was just searching for other turn-based games, and this one popped out as one of the recommended titles on Steam.
And I was not disappointed at all, as a long-time RPG player and turn-based lover.
The gameplay isn’t really innovative, but I wanted exactly the contrary - here you’ll face a classical turn-based system in which everyone will stay put until you choose which action to do (each turn is timed anyways).
– Real player with 191.4 hrs in game
Read More: Best Dark Fantasy Moddable Games.
Choices. Much like the choice you’re making on whether to buy this game or not, making difficult choices is one of the key aspects of this game. It will affect how the characters react, whether they’ll live or die, how the story develops, and ultimately how it will end. A lot of that takes time and setup, and in many ways this is the kind of game that takes patience to love. It has its share of faults, but if you can get past them I think there’s an excellent strategy game just waiting to be played.
– Real player with 64.9 hrs in game
DARK SOULS™ III
This is one of my favorite games of all time. There’s so much depth, variety of playstyles and builds, plenty to explore and learn about the game, so many weapons to use and play with. Weapon arts are cool, hit boxes are (mostly) really fucking good in pve, and there’s an amazing sense of power in actions done in this game.
A lot of people consider ds3 the fastest of the 3, with faster movements, rolling, stamina usage, ect ect.
In my opinion, this gives your player character a “badassatry” that doesn’t exist in any other souls game. You’ll roll through giant moves, just BARELY dodge a flurry of attacks, and slam the enemy with your 66 strength scaled heavy ultra greatsword.
– Real player with 408.2 hrs in game
Masterful level design, compelling combat and weapon systems. varied and fun magical options. Dark souls 3 is the kind of game that you can replay over and over with different experiences each time. At the surface level, the community can seem toxic, but you can fairly easily get past those people to find the passionate, helpful, and friendly community it has to offer. If you’re looking at Elden Ring and not sure if you want to buy it, try this game first. Take the time to read item descriptions and npc dialogue for an interesting and interconnected story below the surface of it all.
– Real player with 289.5 hrs in game
The Cruel Dreamer Marchosias
About This Game
The Cruel Dreamer Marchosias is a dark fantasy third-person exploration adventure game centered around Wolf and Book joining forces after one night within the forest an attack occurs resulting in the death of Wolf’s family. Book manages to save Wolf in time by forging a “Contract” and escaping through the “Gate”.
A tragedy. A promise. A dark journey. Join Wolf on their mission to right the atrocity committed against their family. Together with the mysterious entity ‘Book’, Wolf will brave the monsters lurking in the shadows, explore long-forgotten ruins and solve mysterious puzzles in order to reach an ancient castle located between worlds, and the key to restoring their lost family.
Take control of Wolf and Book as you play across various levels full of obstacles, mystery, and breathtaking music.
Key Features
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For fans of experimental story-driven games with some light puzzle solving and platforming
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A short game that lasts 1-2 hours
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A personal, dark fantasy story made by a solo developer
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Supports a fan-translation system for subtitles (see Steam forums for details).
Tainted Grail: The Fall of Avalon
Avalon is dying. King Arthur is long gone, and Knights of the Round Table are in disarray. Guardian Menhirs, the only thing that makes it possible for humans to survive in this remote land, are going dark. Your village chose its best and brightest and sent them on an epic quest to reach Kamelot, find the Grail, and save the land.
You were not among them.
They’ve never returned, and now it’s your turn to lead a band of unlikely heroes, the only ones this land can still provide. These ordinary people set off far too late, under-equipped for the task ahead, and with little hope of success.
Tainted Grail is a dark fantasy open-world RPG with fresh turn-based exploration and combat. It is based around deep, immersive story from one of the best and most innovative board games (biggest Kickstarter project of 2018!), but introduces a whole new experience crafted directly for PC.
EVERY DECISION MATTERS
Tainted Grail is a deeply immersive experience that takes the best elements of RPG adventures and brings them to the next level through intricately branching storylines. Written by Krzysztof Piskorski, one of the best Polish fantasy writers, it will draw you right in and keep you engaged, surprised, and invested in many secrets of Avalon.
In this dying world, no decision is easy or morally obvious, and you will often face impossible choices. Other times, the consequences of seemingly minor actions will haunt you in the least expected moments. In the end, your impact on Avalon is going reverberate through deep, meaningful changes to the game world - entire towns will raise or fall, land will shatter, ancient powers will be restored, or broken forever.
EXPLORE THE UNKNOWN
A major part of the game involves expeditions into the land covered by the Wyrdness, an ancient force twisting people, creatures, and even space itself in all manner of ways .There will be plenty of enemies and weird, unexpected events waiting for you. While dangerous, exploration will be the only way to gather precious resources and, ultimately, to figure out what is happening to Avalon and if it can be stopped.
STRATEGIC COMBAT
During combat, you will decide between using skills specific for your hero and figuring out the best possible combinations to do it. Every hero will bring a different playstyle, defined by unique skills, that you will continue to further develop based on your favorite tactic. You will supplement this rich toolset with various items and special moves. All of that makes every encounter a different and exciting tactical challenge!
Animus: Revenant
Unbalanced, slow and laggy trash.
– Real player with 2.0 hrs in game
Is this a bad game? I dont think so but it feels very rough. I personally would not recommend it based on other big title souls-likes and even smaller titles. It would of course be unfair to compare it to Dark Souls but even compared to the smaller titles I just feel as though it needs more polish.
My concerns are the lack of a proper roll, the lack of keyboard support, some poor telegraphs and bit unfair enemy tracking. Biggest thing is probably ranged enemies can hit you from off screen and you’ll have no idea where they are given the fixed camera.
– Real player with 0.3 hrs in game
DARK SOULS™: Prepare To Die™ Edition
Short version :
One of the best RPG games EVER made, that’s coming from a gamer who’s played over a hundred RPG titles in his life.
Dark Souls - 9.5/10
_Long Version :
Darks Souls….. so much to say about this game.
The game throws the player in a very difficult world, not just by gameplay standards, but plotwise as well. The story / lore is depicted in such a way that it’s never speaking to the player directly, but rather to your character, it never breaks the 4th wall by directly telling the player what to do and how to do it, only the basic attack move buttons are given to you at the beginning, and from then on, you’re completely on your own for the rest of the 50+ hour journey. Unless you get a co-op partner that is._
– Real player with 254.2 hrs in game
TLDR: Yes.
Dark Souls has issues.
While most entertainment experiences go out of their way to encourage your interest, it feigns indifference to your attention.
Introducing itself via bizarre and meaningless cut scenes you find your protagonist in a pretty dull dungeon. “Oh look, a man with a sword viewed from third person” you observe with a mounting sense of déjà vu. “No doubt I have a healing potion and a sense of manifest destiny somewhere in my bag too” and reach for the reset button/cyanide pill. But Dark Souls IS different - not that it is keen to show off. Like Usain Bolt winning the Dad’s race on sport day mumbling something about how he probably jumped the gun, Dark Souls’ initial coyness infuriates and astounds with equal measure.
– Real player with 242.8 hrs in game
Lords Of The Fallen™
I decided to write a review of this game because most of the recent reviews are from people who have barely played the game (some haven’t even completed the game) with very little achievement progress. I have spent almost 200 hours playing this game, and have earned every achievement. This may go without “saying”, but I’ll “say” it anyway: I’m going to attempt to chronicle my way through this game and the process I used to learn about the mechanics and what I found frustrating. I used an XBox 1 controller, so button references will be made accordingly.
– Real player with 199.5 hrs in game
This is a hard review to write. In many ways, I REALLY like the game. In other ways, I’m very frustrated with and dislike it.
The graphics are excellent, even today. On the other hand, the gameplay is extremely frustrating. I’ve gotten to the Labryinth and have “hit a wall” when it comes to patience.
Here’s what I mean:
1. There is no way to adjust the difficulty if it is above your abilities. Yes, I admit I’m not a great gamer. I’ll never compete.
I play games recreationally to blow off steam and relax. No relaxation here. When I first started with the game I died about 20 times (killed or game crashes (see below)) trying to get past the 2nd boss (the Commander). WAY too difficult for the reasons I want to play games.
– Real player with 72.1 hrs in game
Masquerada: Songs and Shadows
Masquerada: Songs and Shadows really took me by surprise, it really did. The game claims to be a RPG but there are very few elements to support that claim, especially given the fact that the story is quite linear and there are no choices for you to make, you’re basically just watching how everything unfolds. That said, there is a lot to say about Masquerada, both good and bad, and I believe it’s a game that went under a lot of people’s radar and I truly believe it deserves a lot more exposure and credit than it has received.
– Real player with 38.5 hrs in game
Once again, this is the type of game where the “Yes” actually means “Yes, but-”, as in “Yes, but only if you like linear story-focused games with lots (and I mean LOTS) of reading”. Let’s get this straight: any mention of this game being an “RPG” is very misleading. There are no choices in the story at all; the protagonist (Cicero) is a defined character with his own personality and backstory, which I don’t think is a bad thing. There is very little exploration, aside from a few tidbits of lore and equipment sprinkled about, and since the game almost never lets you backtrack, it’s easy to lock yourself out of getting a certain lore entry or mask forever if you’re not careful. Pretty much the only RPG-like mechanic is the skills, masks, and enchantments you can pick between, so if you consider XCOM an RPG, then sure, I guess this game counts, too.
– Real player with 27.4 hrs in game