Midnight Evil
The game got a very cool idea but ya boy stutters, tho.
I still love it.
The thing that bugs me, three trophies: Completionist, Mole Whacker
Those two trophies are bugged.
(I finished the game about five times, the game doesn’t even tell you that you unlocked the mole game.)
I had all Data blocks and all trophies but STILL… No Competionist trophy.
Side note: I had to replay random levels about 7 times until the last two blocks appeared since they’re luck based.
The ‘Germinator Destruction Gold’ trophy works but it was a biiiiitch to get it since the pills are random and germs movement are random, as well, cu.
– Real player with 12.3 hrs in game
Read More: Best Dark Fantasy Horror Games.
This game is not worth $9.99. Maybe $4.99 tops.
It is incredibly short but very fun. A little on the glitchy side because your microphone randomly stops working and you have to restart the game. It has two mini games for more achievements but they get old pretty quickly.
That’s it. My review is about as short as the game. If you pay full price you will feel ripped off. I expect a LOT more from a game with a $10 price tag.
I look forward to more games from these Devs, hopefully with more content or a lower price point so that the cost makes sense.
– Real player with 8.4 hrs in game
Dungeon Crawler Daniel
Another winner rpg from Wolfs Moon Studio and Shane. This one is different than the others as there is only only one town with multiple dungeon levels. Dungeon levels are timed so have to be quick yet have to fight to build up all the characters you pick up (over 20) on your journey. Huge variety of monsters and bosses (optional ones also) and plenty of items and chests in the dungeons and the town has all the necessary stock needed to buy. Dungeon levels are very well designed and battles are most challenging. Characters are
– Real player with 18.4 hrs in game
Read More: Best Dark Fantasy Casual Games.
another great game by Wolf’s Moon Studios!
– Real player with 16.2 hrs in game
Super Seducer : How to Talk to Girls
First let me tell you, the concept of the game is great, however I have TONS of issues with the way it is structured. As somebody who worked in the nightlife industry for years and has a lot of experience in this department, I completely Disagree with many of the selections he selects at the best choice. I’ll give one example: In some circumstances he is openly sexually harassing coworkers (by touching them in a work environment). Even playfully that will get you in trouble with HR in NA (the game is set in NA). Also, a lot of the choices just don’t make sense from the aspect of He offers a choice that gives you an option, and if you select the option based on what is written, when he plays through the scenario, he adds all types of completely over the wall things to what is written to make the choice seem outlandish. This is bad design as it’s quite frustrating, since based on the wording he offers in the choice, you would be correct in choosing that WeirdChamp. Again, I can back up what I’m saying with my VODS as I give a lot of dating/relationship advice regularly and have the “history” to prove what I’m saying. I’m going to play Part 2 and am hoping things are better. My channel: twitch.tv/mrgeriatric
– Real player with 22.9 hrs in game
Read More: Best Dark Fantasy Simulation Games.
Why did I even play this?
Despite my first reaction when I decided to pick this game, it turned out to be the one thing that made me quit and take a breather. When I first heard about Super Seducer, it was around Valentines Day and it looked like a game that was cringey and would just be funny. Little did I expect that this is played seriously. But anyway, Super Seducer is a pick up artist game being advertised as an “educational” with 10 different scenarios to go through with Richard.
Each scenario will require you to pick out the best possible choice that will lead to whatever the goal is, which can be a phone number, sex, or a date. There are obvious answers that go to a wrong response, a kinda good kinda bad response, and then the right response that is followed up by it being used in action then Richard sitting saying why it does/does not work. Depending on the result, you will get a broken heart, half heart and dressed women, or full heart and women in underwear cause obviously “boobs = success” and can’t have a pick up artist unless they have uninterested-looking women in the shot. But there is really no change depending on what you choose as wrong choices will just boot you back and no matter if you do the so-so or correct, they will just act the same. The only difference being if a choice either gets a yes only if you do a perfect run or a no for a so-so run.
– Real player with 14.0 hrs in game
Rest House
A very peculiar obsession of Don Quixote paints this game’s cerebral narrative. The levels and artwork are muddled, jarring, and provide a fenestrated glimpse into the developer’s unusual psyche. A commitment worth its value if you’re into strange games.
Warning: The game offers links to external websites usually found at the end of each level to Youtube videos, Leaderboards, and other websites. Some of these links were blocked by my antivirus for malicious code. Some of those loaded in-game windows to these external websites that my antivirus blocked as well.
– Real player with 8.1 hrs in game
Nothing makes sense in this game, it is literally 3D models just thrown all over the place. The author calls it an abstract adventure, but you can tell it was like the programmer just took a 3D model tool and w/e assets he could find and stick them in. That said the “game” itself is full of faults. You can get stuck while walking up a staircase, you can get stuck on an edge, you can get stuck inside a room you can’t reopen cause a ball rolled off the switch.
The puzzles are annoying, pushing a huge butterfly statue that flips around in all different directions is a tiring process. It gets stuck on everything. Pushing a rolling ball that seems to defy gravity and friction is a process much like listening to nails on a chalkboard.
– Real player with 3.9 hrs in game
Googass
An ambitious attempt at a fair price. I am sure it would be interesting to someone. That someone isn’t me. Awkward controls with an overly ambitious combat system that fights against the auto battle function make every fight a mess of menus and repetitive movements. Challenging fights that make even random encounters dangerous yet never reaching a state of being unfairly overpowered. Even the bosses have a decent difficulty curve which make any party wipes the player’s fault. Sadly the actual game isn’t engaging enough to make you want to level up. Then you have a story that barely makes you want to see where it is going. I can safely say most people will quit out before giving it a chance to establish itself.
– Real player with 2.0 hrs in game
Once Upon A Death
Once upon a death is a necromancy themed resource management clicker.
The idea is innovative and I love the art style, but the gameplay is terrible, you’re essentially just idling as you create zombies and then smashing them into castle after castle.
I can’t tell if the game wants to be a clicker or an idler, but it does both terribly, the zombie summon rate is incredibly slow with no way to increase it, but it has no window mode and will pause if you minimize the game.
Upgrades to zombies take time, you can only upgrade one and a time, and there’s no queue system so you have to be watching it constantly. There’s no audio cue when a new batch of zombies are created so you need to check that regularly too. This means you are essentially clicking a few times, then waiting 10~20 seconds and repeating the process a few thousand times. Ridiculously repetitive as you will need at least 100 level 3 zombies for the final castle.
– Real player with 3.4 hrs in game
This game is okay, but has issues with balance, and is boring, anything past the second settlement and the fun goes down because it is very repetitive. I cannot recommend it currently.
– Real player with 1.4 hrs in game
Overlord II
I’ll order by pros, cons, summary and conclusion to make this as uniform and readable as remotely possible. Spoilers have been omitted out of respect for those with prying eyes.
+Minions are as nuts and jovial (albeit only to you/allies) as they’ve ever been
+Absolutely gorgeous visuals compared to the first game
+More original comic remarks from Gnarl and your mistresses to keep you chuckling, along with the hilarous antics of others complimenting the overall tone of the satisfying precipice to the game’s inevitable cessation
– Real player with 80.7 hrs in game
I enjoy the Overlord series. A mix of high fantasy and parody that’s only a few pedophilic steps shy of Xanth, you play as the titular Overlord, an evil master of a swarm of multi-colored minions, who sweep across a fantasy world, sewing death and destruction in your wake. You control your Overlord and your minions simulatinously, walking across the battlefield, slinging spells and swinging your weapon of choice, while your minions fill a cannon fodder role, exactly as willing to run into the heart of an impossible fight for you, as they are to put anything and everything they can find upon their heads.
– Real player with 53.8 hrs in game
The Season of the Warlock
Lord Alistair Ainsworth is at the University of Edgestow giving a lecture on the enigmatic figure of Waldemar the Warlock, who is said to have reigned with an iron fist and through the use of dark magics in the distant region of Groldavia. But his investigations are little more than absurd in the eyes of the scholars, for there is no proof of the existence of the warlock at all. Lord Alistair, frustrated, decides he should look for it in Groldavia.
There, he will find an imposing portrait of the warlock, which appears to be the depositary of Waldemar´s errant soul ‒ a soul that is still yearning to carry out its grisly vengeance and presents Lord Alistair with an offer he will not be able to resist…
Or will he?
Are you looking for a place to hide dark secrets? Are you a fugitive who wants to remain comfortably anonymous? Are you tired of your mundane worries and need a sinister place where superstition is held with intensity? Groldavia is your promised land!
Far from any hint of civilization and lost among the deepest mountains of Eastern Europe, the Barony of Groldavia offers its visitors the most authentic obscurantism, based on a rancid tradition of illiteracy, fear and sheer ignorance.
Discover Groldavia! Savour the true flavour of the fateful Europe!
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Two storylines to choose from: same overarching plot, one choice that changes everything you play.
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Grand adventure design: experience a complex series of intertwined organic puzzles at the heart of the game.
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Captures ‒ with a twist of humour ‒ the charm of the horror films from the 60s and 70s based on the works of Edgar Allan Poe and H.P. Lovecraft; and the charisma of actors such as Vincent Price, Peter Cushing, Christopher Lee and Barbara Steele.
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Two playable characters, two world visions: step in the shoes of both Lord Alistair Ainsworth and his butler, Nigel.
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Both point & click and direct control options: you are at the helm.
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Atmosphere reigns supreme: rich artistic imagery, lively and colourful 2D backgrounds, and wholly blended 3D characters.
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Original soundtrack with live instruments, full voiceovers in English.
FIGHT KNIGHT
It’s a terrific game. Fight Knight has a lot of uniqueness to it and doesn’t follow gaming trends much at all, beyond a bedrock of mostly old school foundations. A dungeon crawler with combat a bit like Punch Out and God Hand, it lacks almost all now standard progression mechanics and instead focuses on the actual game you play. Difficulty ramps about linearly, not many games can claim that, and it never becomes trivially easy. The bosses are highlights and the basic framework of combat and how enemies mix and match gives a lot of variety to encounters. The different gauntlets you equip are surprisingly different from one another and provide actually different playstyles as opposed to very minor moveset reworks.
– Real player with 146.4 hrs in game
fight knight is an all around fantastic game. it’s a unique blend of dungeon crawling mixed with a first person punch em up.
the combat is a lot like God Hand; it’s challenging and has tons of situational moves you gotta use at the right time. there’s lots of enemy variety and encounters that kept me on my toes. the different weapon upgrades also each had different playstyles. i got filtered by a few bosses, but after changing strategies and equipment, i did eventually manage to beat them, which was intensely satisfying.
– Real player with 20.3 hrs in game
The Guilt and the Shadow
So, this is yet another gloomy indie game about psychological disorders.
There’s little to say about this one. In its own genre it’s probably OK. The visuals are stylish and the sound design is quite awesome.
But the story doesn’t really catch your attention. The monologues and occasional dialogues are quite unnatural. And the gameplay part just plainly sucks. You walk slowly, you need to backtrack the levels all the time, it’s surprisingly hard to find a proper spot to start climbing a ladder. So, all in all, as a game this thing kind of fails.
– Real player with 8.5 hrs in game
An emotional experience about the torments of a man plagued by the “guilt” of his mother’s suicide (“shadow”).
Set in a black and white pencil drawn world, the player guides the mentally ill protagonist through a succession of dreams/nightmares.
To advance in the game, we have to solve simple puzzles to unblock passageways or unlock memories.
The pace is slow, giving the time to the player to immerse itself in the dark atmosphere of the game. And the game can be finished in one setting, which I would recommend in order to not lose the connection to the story.
– Real player with 5.3 hrs in game