Aeon’s End
If you want to try out Aeons End, or really prefer to play games digitally, it’s pretty good but brief. If you have all the physical base sets, expansions, and so forth, I don’t think you’ll be getting rid of them anytime soon for this (unlike, say, how Sentinels of the Multiverse is so good on digital that I’ll never play the physical edition again).
I won’t comment on game play and such, but there’s a decent tutorial that goes over most concepts (while letting players discover the synergies of the game themselves). There’s also currently no multiplayer for those who demand it (I suspect it’s in the works though), nor AI players either; one player controls all the mages' actions (although you could potentially do “pass and play” gaming). It’s a non-issue to me, but a determining factor for others.
– Real player with 86.2 hrs in game
Read More: Best Dark Fantasy Dystopian Games.
My Biases: I backed this on kickstarter not because I have played the physical game but because I really like the developer and the game seemed to be very fun if their streams were any indication. I really enjoy the game from what I have done so far.
Aeon’s end is a cooperative deck builder game where up to 4 mages try to beat back monsters that seek to destroy humanity. The game is an uphill battle but certainly winnable. There are many ways to approach the battles and lots of variability depending on the mages and supply cards you use.
– Real player with 70.1 hrs in game
Sefirot Shards
Sefirot Shards is a turn-based strategy game with RPG and Collectible Card Game elements, imbued with the spirit of classic fantasy. Plunge into a world where palace intrigues are replaced by the invasions of the undead, and the gods are playing their deadly game. Gather a squad and solve all the secrets that Sephiroth has prepared for you.
The world in Sefirot Shards consists of many levitating shards, each of which is unique and represents a well-developed location. Among them, you can find city-states, small settlements that live their own lives, fragments where the undead reign, and some do not obey either logic or physics at all. The player will have to explore them together with his squad, simultaneously pumping various skills and increasing the level of skill.
Read More: Best Dark Fantasy Trading Card Game Games.
Cards of Cthulhu
Cards of Cthulhu is a casual little game, simple in design but with suprising depth. You pick cards for your deck from a choice of random two. Two cards at the beginning and more are added as you progress through the battles. Then you jump onto your motorcycle, grab your shotgun and ride across the wasteland to face off against Cthulhu himself - who stole your girlfriend, as villains in games have traditionally been fond to do.
Each opponent you meet on your way you fight by playing your cards (and autoattacking with your shotgun). Simple enough? The depth of the game is knowing when during a combat round to play each card, in battles with consequitive fights of more than one enemy which card to save for the next enemy, which card in a given situation perhaps not to use at all, which cards to deny your enemy from playing, and when to not play cards.
– Real player with 13.4 hrs in game
Read More: Best Dark Fantasy Card Game Games.
This game packs a lot of style and fun in a simple package, It is relentlessly focussed on play dropping you right in the game and back to the start when the game ends, which is minor but a refreshing change from the typical game with lots of menus and cut scenes wasting your time. This one has confidence in what it is delivering and delivers it proudly.
Each game you collect a small deck of cards each of which can be used once against a monster or set of monsters. In this way each run feels fresh because you are building a new deck which will be played differently than other decks.
– Real player with 8.2 hrs in game
Heroes of Zaruban
This is an adaptation of a board game for two players.
The game takes place on one playing field. In turn with the enemy, you make moves with your cards or use objects. To win the game, you need to destroy the main card (Place of Power) of the enemy. There are no pre-prepared decks here - all cards and items are selected in turn from the general list. Already at the stage of choosing and placing cards, you can get a significant advantage over the enemy by blocking or taking the cards he needs.
All cards in the game (Heroes and Places of Power) have basic characteristics (attack, defense, health) and 2-3 unique skills. Items play a supporting role. They can both enhance the basic parameters of your cards, and inflict direct damage to enemy cards.
For a comfortable game, it is better to start playing with a friend, gradually learning the abilities of different cards and objects, their strengths and weaknesses. There are currently 35 Hero cards in the game, 6 Power Place cards and about 50 items.
Voice of Cards: The Isle Dragon Roars Demo
I’ll just be straight to the point, I enjoyed the Demo. The presentation is both unique and well done. And while the story, at least in the demo, isn’t something we’ve seen in other RPGs or even D&D sessions, it tells it well and, since it is a demo, can go many directions with it. Just give the free Demo a try and see if it is your cup of tea as well.
– Real player with 3.4 hrs in game
This review is for the Demo. There is nothing compelling about the gameplay OR story. The UI is maddening because you have to click options twice. Speaking of clicking, this game is essentially a point and click game but a bit more arduous because of the aforementioned UI. The characters are bland af and there didn’t seem to be any tech tree or customization options. The combat system is so bleh. Is this game geared toward the 7-10 age range? Although the story wasn’t compelling, I did appreciate the writing style and the wit/humor. I also didn’t mind the mini games within (it was nothing special, but I enjoyed that aspect of it nonetheless).
– Real player with 3.2 hrs in game
Hadean Tactics
Incredible replayability and there are so many tactics you can come up with :D
– Real player with 222.2 hrs in game
Hadean Tactics came out at the perfect time as the logical conclusion of the recently prolific autobattler and the currently “in-renaissance” roguelike genre, marrying the two genres with such fluidity and cohesion that it really makes you wonder why we dont have more games like this
If you enjoy any of the two genres and had little to no exposure to the other, this game is a great ease in, and if you are like me, and played almost every autobattler and roguelike available, its great fun time
The game follows the traditional roguelike structure, save from the initial card unlocks, there are no permanent powerups that are carried through the runs.(save for your knowledge)
– Real player with 156.4 hrs in game
DIMENSION REIGN - ROGUELIKE DECKBUILDER
The game feels a bit especially on the boss as :
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The boss has a large amount of hp - it is hard to combo break stun the boss.
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The boss can one-hit kill your heroes.
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With 1 & 2, it is hard to defeat the boss without taking any damage.
Hence you need higher weapons to defeat the boss
Minor user interface improvement would be great:
- When level up the hero the numbers should be in this order x/y where
x is the total number of orbs collected
y is the required orbs to level up
Suggestion:
– Real player with 64.2 hrs in game
DIMENSION REIGN is a story about Karen and her brother Edge The Shadowhog who, so dissatisfied with the customer service at their local Stop N Shop, decide to go on a rampage arguing their way up through the chain of command: From disgruntled employees just trying to calm them down, to dozens and dozens of managers, to security officers trying to politely get them to leave, all the way up to the CEO of the company so that their many dozens of nonsensical, self-centered, and outright bizarre complaints can be heard.
– Real player with 45.4 hrs in game
Crawlyard
The performance starts – unending, ever changing, cruel to its actors and viewers alike. Yet you are far from being powerless: you can affect the Mansion’s backstage, send puppets to explore its mysterious rooms and rewrite the play however you see fit.
Every new pattern will bring new opportunities, your bonds with other members of the audience will grow stronger, until one day you finally discover the perfect scenario that the previous owner of the Mansion was obsessed with.
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Card combos: rooms affect each other in many surprising ways. Find out how you can utilize it to develop your own winning strategy or make your runs more challenging. But beware: some patterns may prove to be too difficult for specific puppets.
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Indirect battle system: strategy and preparation are the key to success. Plan your way carefully, exploit the rooms' mechanics, use spells and make event-related decisions at crucial points to end up victorious.
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Adaptability and growth: your puppets already offer different play styles for you to choose from, but with the items found in the rooms you can customize and buff your heroes even further – or uncover new doll parts to build unique fighters.
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Intertwining stories: meet other characters bewitched by the call of the Mansion. Get them to open up to you, learn about their traumas and manias, and affect their future – perhaps in a romantic way. The more you give, the more you obtain in return.
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Choices matter: the others are stuck, but you can still move forward, unraveling the threads of their unfortunate fates. Will you advise your new comrades to do what they want? Or will you suggest they search for what you think they need?
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Reach the Endgame: grow stronger, collect enough hints and find the perfect pattern – the ultimate room layout that will reveal the Wishmaster. Have your desires fulfilled at last… unless you found something, or someone, along the way that made your change your mind.
Going strong! We’re a small indie team, and every wishlist brings us closer to completing our passion project. Thank you for your patronage!
Want to become a part of the growing community and share your impressions about the game? Join our Discord server to stay in contact, learn more about the development process, and get exclusive sneak peeks into the project as it unfolds!
Thea 2: The Shattering
I played the first Thea and loved it so of course I had to grab this Thea. I also am loving it but being that it is in Early Access still it is not without its flaws and bugs and crashes. I will mostly talk about the issues I see currently because I think that is what people really want to see when they read a review BUT please understand there is a lot to also love about Thea 2 and it has a lot of heart. So while I talk about some of my issues, understand overall I love this game and how it is progressing.
– Real player with 478.4 hrs in game
Thea 2 is mixture of 4X, RPG, card game and rogue-like - it’s one of its kind no game is quite like it. If you like some or even all of those you should definitely check it out.
Thea 2 has amazing replayability - if I could only play one game for the rest of my life this would be it. It greatly improves and expands on the concepts of Thea 1.
For me it’s one of the best games I ever played - hence a happy 9/10
Quick gameplay summary
In Thea you start us with a small group of characters (determined by your choice of gods and which traits you choose) - you need to survive, battle monsters, face random events, gather resources to craft new things, research new materials and recipes or just not starve. You want to find out why the world has been shattered and restore the power of your god. To do this you roam the lands, eventually found a village and recruit more characters/make babies.
– Real player with 180.8 hrs in game
Alina of the Arena
ABOUT
‘Alina of the Arena’ is a roguelite deckbuilding tactics game that combines elements from ‘Slay the Spire’ and ‘Into the Breach’.
Play as a gladiator that must fight for a bloodthirsty crowd to survive. With roguelite deckbuilding and hex-based tactics, players are no longer bound by simple attack and defense. Make use of dodges and knockbacks to stay alive!
#### FEATURES
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Dynamic Deckbuilding
Pick up dozens of cards, keep the ones you need, and craft a unique deck as you fight your way through randomized levels that present a different challenge each run!
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Hex-based Tactics
Unlike traditional deckbuilders that focus on attack and defense, the tactics element adds a dimension of positioning. Dupe your enemies into attacking each other, or use the terrain to gain an upper hand.
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Dual Equipment System
Carry equipment in both hands to enhance your cards! You can dual wield daggers for extra damage, go with a sword & shield combo for rounded performance, or wreak havoc with a two-handed weapon. Figure out the best combination for each fight!