Cataplexy
Cataplexy is a short visual novel that combines incompatible genres of comedy and horror. It all depends on the chosen interpretation of events and the mood of the reader. To believe in the mystical nature of what is happening or to make out logical explanations. To be horrified by the state of hopelessness or to laugh at the comicality of the situation. This is for you to decide. Although the hero of our story in any case will have a hard time.
Features:
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Possibility to choose the mood of the story: ironic or serious.
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Visits by various otherworldly entities.
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Backgrounds that combine hallucinations with reality.
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A non-standard view of a truly existing phenomenon called Cataplexy.
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A lot of story fragments were based on personal experience.
Read More: Best Dark Comedy Horror Games.
Incel Syndrome
“disgraceful caricature of us truecels”
Read the whole demo and i gotta say im not surprised at all what I read. Its another piece to put down lonely men in their 20s for not having success with women. The game has the same narrative that most media has on incels or adult virgin men. They are all either mass shooters waiting to happen or just smelly neets in their mother’s basement, while the game attempts to sound smart with its quotes from Otto. Notice how no where in the game a woman seems irrational. Of course that can change when they release the whole game but i highly doubt they will show the ugly side of women in todays society cuz truly lonely men are the worst of our race right? Normies will never understand the lonely male which is why they will just throw all of them in the extreme category of the incel group. Congrats on the cringey ass demo cant wait for the whole game so i can shit on it and laugh more
– Real player with 14.6 hrs in game
Read More: Best Dark Comedy Philosophical Games.
Is a novel, no a game-novel, rather full novel with no relevant decisions. The following comment is therefore a review of the plot (No Spoilers).
This stuff is not for everyone, hardcore incel issues, 90% of the characters are assholes (except for Jhon, love that bastard), thick text, references to a certain goverment in Germany in the 1930´s, and so on. However, I would argue the plot is pretty well done, the conflict of the main character is real, the characters are all flesh-made weak-but-true people and one can even extract an idea or two from this philosophy-elevated 4chan rant. The backgrounds and the music are perfectly aligned with the plot and so on.
– Real player with 6.2 hrs in game
Fatal Paws
Is your cat a murderhobo?
https://www.youtube.com/watch?v=B5cDk-cDNiI
If you want to be spoiled, go ahead and watch my video. Fatal Paws puts you into the role of a jaded teacher who picks up a stray cat from another planet. Dive into Pokemon style cat-vs-human fights in-between an overly dramatic plot that makes about as much sense as a bad horror movie. As a tribute to Fickle Sickle’s cat, it’s touching. As a game to buy, I can’t recommend it. But if you decide to, there is a cat video waiting for you at the end.
– Real player with 1.9 hrs in game
Read More: Best Dark Comedy Cats Games.
OMG this game is so fun and so cute. If you are a cat lover you will enjoy this game.
– Real player with 1.0 hrs in game
The Window Box
Beautiful and wonderfully written. If you enjoy visual novels this is definitely for you.
Visually alone, this game is incredibly stunning and unique. For me personally I find most visual novels fall flat in this category so it’s refreshing to see a new take on it.
Storywise, I was never bored or felt like “yeah okay whatever” so I feel like I got my moneys worth alone for this.
It’s definitely much different than any other visual novel I’ve played, various themes and concepts are discussed in an interesting way. Some things I felt personally connected to and that’s not something I’ve experienced much in a video game at all, let alone a visual novel.
– Real player with 249.7 hrs in game
The Window Box by Sundew Studios is a dark comedic visual novel about five college friends catching up. This point-and-click game allows you to find out more about the girls’ back story while solving puzzles and discovering the dark truth about Elsa’s new life. Is any of these strange twists real or is the stress of relationships, work, and the prospects of having a baby driving these women insane?
Being a visual novel, the first thing I usually notice is the art style and music. Since games like this have very limited gameplay, those two things are very important. With that being said, I really enjoyed the music in The Window Box. I felt that it fit the tone of the game very well but wasn’t too distracting. I did also enjoy the art style. The characters reminded me of fashion designs and sketches. They were all unique and had their own personality, just based on their designs alone. The backgrounds and objects in the game were really pretty as well. The tone of the whole art style really fit the dark whimsy aesthetic they were going for.
– Real player with 4.5 hrs in game
Chuusotsu! 1st Graduation: Time After Time
Review with accompanying gameplay videos on Sinical Network
I recently received this game for free as a curator connect offer for my group Visual novel, JRPG, Anime. This kinetic visual novel from Studio Beast and Fruitbat Factory features a trio of unemployed teenage girls Arue Marisugawa, Koiro Hachisuka and Arara Fujisaki with Arue as the protagonist in this episode.
Arue, Koiro and Arara were ineligible to wear any authorization seal which renders them unable to hold any permanent stable employment and hence became Chuusotsu. Arue plans to take a re-evaluation exam and become a government official after missing a crucial exam during middle school from being hospitalized. To be able to survive in a foreign city on a stipend without having to work, Arue has to participate in an experimental study where she has to stay in Tabula Rasa apartments with Koiro and Arara, achieve sufficient synchronicity among themselves and give an answer to the philosophy of life.
– Real player with 11.4 hrs in game
Chuusotsu is a cute sci-fi slice of life medium length (by medium I mean between 8-18hs, anything above is already into the longer side) kinetic visual novel with a lot of layers behind the seemingly simplistic front.
You follow the misadventures of Marisugawa Arue as she tries to reform her life as a shut-in, reach her dreams and obviously make some friends along the way. However, things quickly take a turn into the weird and strange but thankfully with a satisfactory conclusion and lead up to the mini sequel.
– Real player with 11.4 hrs in game
Clarence Goes to the F%ING Store
This game was amazing, the humor was fantastic and I really enjoyed the art style. If you’re looking for something quick I would recommend you try this out. 10/10
– Real player with 4.2 hrs in game
I’ve only played through 2 endings so far, but I had to come here to say this is amazing. Well worth the tiny price. When’s the last time a game made you laugh out loud in an empty apartment? It’s simple, a visual novel, not “challenging” at all, but if you enjoy dark humor you’ll have a good time.
– Real player with 2.3 hrs in game
Object Ward.
Meet Manson Moss, a schizophrenic man who sees everyone with an inanimate object for a head. Due to a certain ‘incident’, he is sentenced to mandatory rehabilitation in one of New York’s most ill-managed psych wards in the year of 1986. He plots his escape, but the eccentric occupants of the Ward can’t let him leave—so they get a little friendly with him instead. Help Manson navigate love, psychosis, and countless misadventures in this dark comedy visual novel, Object Ward.
Features:
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4 male and 2 female love interests
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21 endings with choices that matter
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Horrible puns
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Partial voice acting
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1800x1200 resolution
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Over 30 CGs and a fully original soundtrack!
Characters:
Negative Nancy
Negative Nancy is an social introvert’s wet dream.
Negative Nancy is a modern take on the classic CYOA genre with a modern twist that will humor, amuse, and entertain you.
Negative Nancy is the “No” simulator that you wished was your real life when you worked/work at your retail job that you hate.
Negative Nancy is everything and more.
Negative Nancy…
is the negativity in your life, processed and refined, polished and packaged with care-
so that your life can be
a little more
positive.
– Real player with 24.8 hrs in game
“Nancester, we’re doing a review on your game. Would you like to say a few words about it?”
“No.”
“Come on, Nancester. Tell people why they should play Negative Nancy. Is it for my dashing good looks?”
“No.”
“My charming wit?”
“No.”
“My heroic deeds?”
“No.”
“My spiffy hairdo?”
“No.”
“Nancester, come on. Don’t be such a grump. Should they at least play it?”
“…”
“I’ll take that as not a no!”
– Real player with 11.3 hrs in game
The Call Centre
This game is half an hour long. There’s no sound effects or music, just some barely animated stock library anime sprites supposed to represent your co-workers. Horribly written dialogue with poor grammar and multiple spelling mistakes every sentence, very few branching paths or dialogue possibilities. Did I mention it’s half an hour long?
I played it because I liked the premise having worked in a call centre before and love visual novels, but with so little “game” here I don’t think it’s worth even a fraction of what the dev is charging. Frankly I’ve played free visual novels which have better production values and effort put in than this.
– Real player with 0.6 hrs in game
At face value, The Call Centre does not work at all as a game: It is slow, soul crushing and completely shallow at its core. However, as a meta-joke about customer service work, The Call Centre is painfully real in presenting the world of phone work as accurately as it ever would need to. It is a world where the general public continue to disappoint you, a world where toxic work environments bring out the worst in those who thrive on it and prey on those with the best intentions. I think Junaid, perhaps naively, went into this with those exact intentions and a commendable effort he even tried to really. Not many games thrive on the same concepts of a drab, day-to-day, office environment, with Paper’s Please and Stanley Parable being the only ones that spring to mind. The anime, visual novel, inspired look is something I can appreciate too. That said, there needs to be a bit more to The Call Centre than that, so players stay gripped on the idea. At the very least though, the heart is in the right place
– Real player with 0.2 hrs in game
The Prologue to a Dream of Home
One hundred years before the events of A Dream of Home, Dr. Seth Schumann’s reality simulation is nearly complete. With the birth of the Narcissus Project, Eridean scientists have discovered a means to project the soul as art. Who will finish Schumann’s unfinished masterpiece?