Maybot Run
Helped beta test the game. The release version is awesome for an endless runner with loads of replay-ability from the upgrades and characters that you unlock. Still enjoying the leader-boards and competing for a high score. The music is really cool too. Definitely a fun game well worth the small fee.
– Real player with 37.6 hrs in game
Read More: Best Dark Comedy Action Games.
This game kills me. Even after all these years. Showing my lass Davebot makes the game near impossible to play through giggling…. and then Major… and then .. well. You should find out yourself.
Wont lie. It isn’t easy. Attempting to remain focused after reading the hilarious madness in the background whilst pushing forward is a challenge itself.
A game that has aged like a fine Brandy. Which…if you live in the U.K. is sort of sad really.
– Real player with 10.4 hrs in game
Meme Run 2
Meme Run 2 review
This is my Meme Run 2 review, this isn’t anybody else’s Meme Run 2 review.
Whilst there may be several like it, this is MY Meme Run 2 review. It’s not warxillusion’s steam review of Meme Run 2, its not Twitter User GoingRandomNow’s steam review of Meme Run 2. It. Is. MINE.
Anyways, now that i got that out of the way and that you guys know that it is my Steam Review of Meme Run 2, i would like to express my opinions on Meme Run 2 in this Review about Meme Run 2 by ioletsgo.
– Real player with 11.5 hrs in game
Read More: Best Dark Comedy Action Games.
I love this game so fucking much, it is incredibly addictive and very difficult. I see a few reviews on here calling the game bad but I don’t think they understand the point, you see all the crazy seizure inducing shit on the screen is what makes the game interesting, funny and hard. Every single crazy thing on the screen is designed to do three things, be funny, be ironic and make the game harder. Instead of having mobs that you have to fight off you have 1000 dollar bills on your screen covering 50% of what you see. In the past 24 hours I have spent 6 hours playing this game and every minute was worth it and I hope to be meming on for many more.
– Real player with 6.6 hrs in game
JIGOKU UNKO
Our character has a tantrum after eating spicy Adana Kebab.
Then he finds himself in hell for some unknown reason.
He is no longer human and is even more angry.
By breaking all the obstacles in front of him, he tries to advance as far as he can without his anger killing him.
Features:
2D Platform game.
There are 2 characters available.
Read More: Best Dark Comedy Casual Games.
Shank n' Bake
Ahh yes… I remembered that one time when I was at the Steam Winter Sale of 2019 and found this after playing Cute Things Dying Violently… I just wishlisted that game because it looks interesting, and had a cute little muffin. But when I watched the trailer on the Store page once… It was violent… really violent… it’s like Sausage Party, but in a video game. I liked eating Chocco’s heart… yum ^_^
But the only boss I hate was Milk Man. I’ve practiced and dodged a bunch of obstacles… but the worst obstacle on this game… were triple egg beaters! I’ll get him next time… soon!
– Real player with 177.3 hrs in game
I love this game. The art, animations and vfx are all super well done. The deaths and voice lines are hilarious. The gameplay itself is really challenging and addicting. I really love the customization of the character and how there’s new sound effects and animations depending on what you equip.
Well worth the $5, very good replayability..
– Real player with 68.0 hrs in game
Good Mourning
I am convinced this game is better than anything a million monkeys would get done given infinite time.
– Real player with 117.0 hrs in game
I certainly hope this thing will soon come out of early access, because i, not gonna lie, can see the potential there. Devs try to make walking-and-talking sim something better and broader: distinct toxic visual, trippy music, lot of interesting scenes (just need to fix all glitches and typos)
w8 for release
– Real player with 9.5 hrs in game
Super Meat Boy Forever
The challenge of Super Meat Boy returns in Super Meat Boy Forever! This time around Meat Boy is always running, like literally…it’s an auto-runner. He can’t stop and he won’t stop. Levels are brutal, death is inevitable, and players will get that sweet feeling of accomplishment after beating a level. Players will run, jump, punch and kick their way through familiar settings and totally new worlds.
What’s better than playing through Super Meat Boy Forever once? The answer is simple: Playing through Super Meat Boy Forever several times and having new levels to play each time. We created over 6000 level chunks and smash them together to create new unique levels and each time the game is completed the option to replay the game appears and generates a whole new experience by presenting different levels with their own unique secret locations. We’ve handcrafted literally thousands of levels for players to enjoy and conquer. You can replay Super Meat Boy Forever from start to finish several times before ever seeing a duplicate level. It is truly a remarkable feat of engineering and a monumental example of ignoring the limits of rational game design and production.
Super Meat Boy Forever takes place a few years after the events of Super Meat Boy. Meat Boy and Bandage Girl have been living a happy life free of Dr. Fetus for several years and they now have a wonderful little baby named Nugget. Nugget is joy personified and she is everything to Meat Boy and Bandage Girl. One day while our heroes were on a picnic, Dr. Fetus snuck up on them, beat Meat Boy and Bandage Girl unconscious with a shovel and kidnapped Nugget! When our heroes came to and found that Nugget was missing, they knew who to go after. They cracked their knuckles and decided to never stop until they got Nugget back and taught Dr. Fetus a very important lesson. A lesson that can only be taught with punches and kicks.
TUTUTUTU - Tea party
I did enjoy the game for the while I played, but it does get old pretty fast. Love the graphics. There is no story line except for the brief description gave on the page. Controls took me a while to figure out since there’s no tutorial and the menu isn’t labeled, and I don’t remember finding the controls in there either. You can leave the train and walk in a seemingly pointless corridor, and there’s no loading screens, instead the game just freezes while loading the next scene. All in all it feels like a very unpolished game that’s not worth its price tag.
– Real player with 1.2 hrs in game
An “interesting” (ie. wierd) game where as mentioned you deliver tea for people. Depending on how far you are in the game you need to balance the “cup” with the tea (that is also you healthbar) to another person - each level can have other obstacles that has to be handled.
The game is pretty fun, though there are certain issues with controls - fx. there does not seem to be mouse controls, and the arrow keys did not move the menu when I first entered the game (A and W did that). So the game could have had better instructions on that matter.
– Real player with 0.2 hrs in game
Death: The Ascension
Certainly not for everyone, confusing at first, but has plenty of unique mechanics after you get past the learning curve
– Real player with 285.1 hrs in game
Update:
After a few ascensions, I have a better idea now how the mechanics and concepts fit into this creative new game developed by a very friendly and responsive indie-developer who has updated the game in quick response to suggestions on the discussion forum.
What is it?
I would describe Death: The Ascension as a card/puzzle life-choice simulator in which you aim to optimize your chances of a successful ascension by manipulating event probabilities. It has a deck-building type of mechanic in which you add cards to your deck, but the deck is not a draw-deck. Cards in your “deck” influence the chances of drawing cards into the player’s five card hand from an infinite pool. In other words, if you have only one card in your “deck”, you have a 100% chance of drawing five cards of that type. You are playing cards against Death as your opponent. Death has their own deck that has similar draw mechanics, but only draws one card per turn. Each turn one card from each deck is played with four possible events dictated by the player’s card with varying probabilities for each event known ahead of time.
– Real player with 83.4 hrs in game