War for the Overworld

War for the Overworld

This is my first Steam review, so i’ll try to make it a good one; it might be a bit longwinded (TL;DR is at the bottom), but i’d like to make it as thorough as possible becouse the game and it’s devs deserve as much.

First off, my PC specs so you’ll know what i play it on:

• Windows 7 64 bit

• Intel Core i5 4570 @3.20 GHz

• AMD Radeon R7 200 Series, 2GB RAM


My history with the genre

I’ve played Dungeon Keeper 1 + The deeper dungeons & Dungeon Keeper 2 on multiple occasions & systems over the years.

Real player with 221.5 hrs in game

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Update April 11, 2015:

THE memory leak has been fixed, but the game has such poor performance across the board that the game is unplayable. Still crashes. Still many many bugs and unfinished things. I am way too frustrated trying to play through the broken, unfinished stuff with awful performance.

Beating the final “boss” doesn’t even make sense in the campaign. Maybe there’s supposed to be some more cutscenes that explain it that aren’t finished/added yet? The overall story is very poorly written.

Real player with 112.3 hrs in game

War for the Overworld on Steam



Well, that was 30 hours of weird. This game is so…odd that it’s really hard to parse my thoughts on it. It’s fun and the achievements were actually fun to 100% (and it’s one of the only games I’ve ever bothered doing that with), so I’d have to recommend it, but it’s also a bit buggy and stupidly hard so I’ll need to add some disclaimers.

At its core this is a fun “easy to learn, hard to master” management game, where you run a drug empire starting small and snowballing your way to a roller-coaster of an ending with a final level that was not fun, but was definitely an experience. The game eases you into the mechanics over the course of several levels, and there’s a lot of midlevel twists that can screw you over, but also add a lot of depth to the characters and some challenge. It punishes inefficiency, but rewards thinking ahead. The difficulty is over the top at first, but once you understand how to play the game it all falls into place. You’re always given the tools to solve your problems, if you manage your resources and employees correctly. What RNG does exist in this game usually falls in your favor by way of lucky loot drops from defeated enemies.

Real player with 29.7 hrs in game

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General Opinions about the game.

  • Opinions

The game is certainly interesting nothing like what I’ve played before. I will take a second to mention that i have played for 24 hours so i feel i know the game pretty well.

From what i have played and experience this is a snow ball of pain, along the lines it starts easy and ramps up in difficulty dramatically in a short amount of time due to there only

being 12 levels.

It has been an enjoyable experience but a grindy one, it should be said the later levels become stupidly hard to the point we’re you might be trying to beat levels over and over again slowly building frustration.

Real player with 24.9 hrs in game

Basement on Steam



(I backed this game on Kickstarter, and helped out with alpha and beta testing…)

XO has a lovely mix of tactics and strategy within a relatively short three to five hour game run. But learning XO well enough to survive that final run will take you much longer. It’s a game to be played many times as you learn more about the ships, the factions, the enemies, weapons and circumstances. Each time you’ll learn how to survive longer, how to make better use of the ships, systems and resources you encountered, and how to better choose through the event paths in order to win faction allies as you go.

Real player with 89.9 hrs in game

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I’ll split this review to what I enjoyed and what I did not.

What I enjoyed

  1. You really get the feeling of trying to build together a rag-tag fleet of military and civilian ships, fleeing away from a seemingly unstoppable enemy while building up your arsenal, firepower and the capacity to support your fleet. Awesome feeling. :)

  2. Lots of interesting concepts, boarding, resource harvesting, different kinds of weapons to counter different enemies. Really enjoyed different weapons, upgrades, ship types, keeping civilians in cargo holds (then performing a crew transfer to abandoned/disabled ships) and the ability build up my fleet. :D

Real player with 51.9 hrs in game

XO on Steam

Too Many Humans

Too Many Humans

Too Many Humans is a Real Time Strategy game, but instead of controlling the army, or a private security force as is often the case in such games, this time you are controlling zombies! Sounds good right!

Let’s take a quick look at the official story.

“You are Phthisis, the God of pestilence, decay and death. Humanity has degraded too far into greed and is causing irreversible damage to Gaia; your dear sister, and their planet. Something has to be done. But like every god, you have rules (omnipotence gets boring otherwise): you are not allowed to directly kill humans. But you can raise them back from the dead. And if the living ones die because of this… Eh shrug.

Real player with 4.9 hrs in game

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Too Many Humans is an RTS where you are Pthisis, the God of Decay who is on Earth to eradicate mankind with your zombie army but only because Humanity has exploited the Earth, one another and everything else they could get their greedy hands on. And you’re here to end this awful reign with questionable methods that are for the benefit of the planet, and everything else except maybe for mankind.

Real player with 1.5 hrs in game

Too Many Humans on Steam

Endless Horde

Endless Horde

Cheap, Challenging and Fun but lacks Developer support


  • Game Cards

  • Not one game/redo is the same (objectively you have to defend the scientist/s so they spawn at different locations)

  • Fun and short your not thrown into massive amounts of HUD


  • Bugs (as of writing this review)

*Zombies become immortal after a certain wave, 7 10 or 11

*Zombies AI paths wrongly, get glitched walking/stuck against walls, enter aggro/running mode even tho object isn’t in line of sight and is over the other side of the wall

Real player with 9.1 hrs in game

I love the attempt on a fresh take on tower defense. We really need those attempts. Sadly, I don’t think it worked out very well this time.

Most commonly seen in tds you steadily build up your defenses and get stronger as you go. It’s about composition and timing.

But here it’s about losing all your stuff as slowly as you can. I know it’s a vague point of critique, but the constant feeling of impending doom; it’s not if you’ll lose but when, bundled with some pretty hectic mechanics. I feel scrolling around the map clicking loot-boxes before they disappear(!) is disappointingly boring, if not straight up awful gameplay.

Real player with 8.8 hrs in game

Endless Horde on Steam