Terrorarium

Terrorarium

After just over a whole month of developing levels for the Murder Garden Contest, it’s time for my review of Terrorarium.

TLDR:

Terrorarium is a fun and creative game with an interesting concept and encourages community participation. The developers are always active in the Terrorarium Discord server and always take suggestions by listening to their fans (Which is rare these days). Plus, You can make awesome levels for your friends and others to play and murder them with ferocious plants! What’s not to like? Since its in early access, it’s likely to be cheaper now than when it releases, so pick it up and try it!

Real player with 95.4 hrs in game


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7/28/20 UPDATE: The game is out now with new levels and new features, so here is my current day review!

The game can be broken down in to three major parts: The main story, the community made levels, and the level maker.

★ The Main Story plot itself is fine. You get to understand the character you play as and the the little pikmin-esque creatures you play with, etc., etc… It certainly adds to the game, but what really matters (in my opinion) are the levels themselves. There are 26 levels ranging from very easy to very hard, some of which are designed extremely well! Some of them however aren’t. I’d say around 85% of the levels are satisfactory, while the other 15% just aren’t either aesthetically pleasing or the puzzle/mechanics are a bit wonky.

Real player with 35.0 hrs in game

Terrorarium on Steam

Death Game+

Death Game+

Death Game+ has a simplistic artstyle that’s incredibly easy to pickup and play around in.

However, the game provides very little challenge, dying is incredibly easy and the campaign is relatively short and beat very quickly. The character acceleration is also insane and makes yourself hard to control so exploring a level is actually more difficult than dying in one.

if you’ve got money to burn and want do play something silly this is definetly the game for you.

Real player with 0.2 hrs in game


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Really bad

Real player with 0.2 hrs in game

Death Game+ on Steam

Goblins and Grottos

Goblins and Grottos

As an early adopter of the game in 2015, my original review was incredibly biased so I’ve decided to go back to this game and re-review it with a bit more integrity.

The developers of this game were incredible ; they were quick to fix bugs, incredibly enthusiastic about their game and updates were about as frequent as the things they added and fixed included.

Pros are as follows

A catchy and memorable soundtrack

Far from original, but charming and suitable-to-the-story artwork

A very humourous, meta and interesting story that takes a fresh perspective on the MMO genre and twists it into a fun singeplayer experience

Real player with 48.7 hrs in game


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I’ve been obsessed with this game for the past week or so, and I think it’s high time I tried to put into words all the things I enjoy about it.

Goblins and Grottos is an engrossing puzzle-platformer with a sense of humor that will appeal to anyone who is familiar with MMO culture or fantasy tropes. You play as the nameless Goblin, whose entire family was slaughtered by a level 100 paladin who appears to have been power-levelling his n00b buddy. On your quest for revenge you’ll make your way through caves, dungeons, and forests inhabited by adventurers that call to mind every sort of MMO player you can think of – and all of them are trying to kill YOU for phat lewtz and xp. You’re only a weak little unarmed goblin, unable to gain levels like the adventurers do (and they do – if you die they gain experience and can level up and gain better abilities!) and unable to really fight back except through your own cunning, using the environment to either make your escape or defeat those who would hunt you.

Real player with 37.5 hrs in game

Goblins and Grottos on Steam

Nightmare Puppeteer

Nightmare Puppeteer

If you haven’t forgot what art, creativity and more importantly having an imagination meant when you were a child then you’ll understand the value and importance of Nightmare Puppeteer. It’s the genius brainchild of the genius M dot Strange, an artist well ahead of his time that hasn’t forgot what it truly means to be an artist.

Real player with 1520.0 hrs in game

…Honestly I just am an entitled fucker who got a free key XD, but either way, I would recommend this if you wanna make some weird stuff on the fly, it’s very good for that, and Imagination Rabbit is an odd but good dude…whoever they are o.o.

Real player with 35.7 hrs in game

Nightmare Puppeteer on Steam

War for the Overworld

War for the Overworld

This is my first Steam review, so i’ll try to make it a good one; it might be a bit longwinded (TL;DR is at the bottom), but i’d like to make it as thorough as possible becouse the game and it’s devs deserve as much.

First off, my PC specs so you’ll know what i play it on:

• Windows 7 64 bit

• Intel Core i5 4570 @3.20 GHz

• AMD Radeon R7 200 Series, 2GB RAM

• 8GB RAM

My history with the genre

I’ve played Dungeon Keeper 1 + The deeper dungeons & Dungeon Keeper 2 on multiple occasions & systems over the years.

Real player with 221.5 hrs in game

Update April 11, 2015:

THE memory leak has been fixed, but the game has such poor performance across the board that the game is unplayable. Still crashes. Still many many bugs and unfinished things. I am way too frustrated trying to play through the broken, unfinished stuff with awful performance.

Beating the final “boss” doesn’t even make sense in the campaign. Maybe there’s supposed to be some more cutscenes that explain it that aren’t finished/added yet? The overall story is very poorly written.

Real player with 112.3 hrs in game

War for the Overworld on Steam

POSTAL

POSTAL

I Regret Nothing

POSTAL is one of those games, even after all these years, you can still pick it up and truly appreciate for what it is and how it affected the view of video games back in 1997. Unlike it’s sequel POSTAL 2, this game is extremely dark, (in which HATRED tried to do and then some, but personally found it to try too hard.) Postal is an isometric top-down shooter where your goal is to kill all enemies (or 90% of them) in the map and move onto the next area. Due to what a lot of people believed, you don’t actually have to kill innocent people! Though what’s the fun in that? … It’s not, it’s painful trying to complete the game without killing any innocent people.

Real player with 51.1 hrs in game

Having played this games series to completion (well, almost: what, you mean to tell me that you actually got all the way through Postal 3?!), I feel that reviewing them all is necessary. This game, however, is going to be difficult to review. It’s not that it’s a badly made game or that I hate it (on the contrary). The problem is that it’s such a disturbing game that I may end up on a watchlist for recommending it. Whatever! Here it goes.

The first installment of the Postal series is of humble origins, provided that your definition of “humble origins” involves being banned in 14 countries, being blacklisted by most major retailers and being mentioned by Senator Joe Lieberman to the Senate as one of the “three worst things in American society” (the other two being Marilyn Manson and Calvin Klein underwear ads). Postal is a game about a guy (the Postal Dude) being bombarded with demonic mental images and voices convincing him to murder society as a whole. Each level is a neighborhood, truckstop, air force base, shopping mart, etc. of innocent people and hostile people (“hostile” being cops, government agents, well-armed vigilantes and other people who are merely trying to stop a madman with weapons from murdering everybody). You are instructed to kill at least 80-90% of the hostile people before progressing to the next level. Unlike the succeeding two games, the only morality choice you’re really given is whether you want to kill only the people trying to kill you or kill everybody.

Real player with 29.7 hrs in game

POSTAL on Steam