Ravenous Devils
Manage a tailor and a cook corpse based business in a city where crime, bribery and poverty are a commonplace. Percival and Hildred just moved here with nothing but a dream: get extremely rich.
Take control of Percival to manage the tailor shop, wait for the arrival of clients seeking for a new suit, kill them at the right moment, throw them in the trap door that leads in the kitchen and use stolen outfits to make new ones: nothing will be wasted!
Take care of Hildred’s pub and customers. Feed them with delightful corpse based meals, manage effectively resources and make sure not to run out of ingredients.
Increase the fame of their business by buying new tools and upgrading the shops, but beware… someone knows their secret.
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Club Naughty
I am extremely glad I paid next to nothing for this ‘game’ if you are so inclined to call it one. I will give you a rundown of ‘the game’. you own one club at the start. starting off it doesn’t seem bad you run around like any manager would that is trying to make money and make your customers happy. any event that comes up on the floor is one of two options for you more xp/reputation or more money. you gain money by the second. it says you gain reputation by the second, but I don’t really see that happening. You can level up by reputation I didn’t ever seem to find a cap on that. You just stop unlocking things to earn other than it gives you a money bonus.
– Real player with 47.5 hrs in game
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I bought this game despite the negative reviews because I was looking for something new and also why I bought it on sale. While I didn’t mind the design itself, I was perfectly fine with the way you could upgrade the club as it was good to see the club layout change as you bought the upgrades.
However, the biggest problem with the game is the lagging that starts to happen after you reach a new level (or reputation as the game calls it) as well as said announcement card being as slow as molasses during its presentation. Pretty much the only way to fix it is to go back to the main menu and then go back into the game until next level up; rinse and repeat. Had it not been for this annoyance; it would have been an enjoyable game.
– Real player with 11.7 hrs in game
Random Raiders
Random Raiders is a Guild Manager Simulator that puts you in charge of a newly-started raiding guild in the fictional MMORPG ‘World of Guild Quest’. Recruit the best players you can find - balance their classes, volatile personalities and overcome the inevitable drama in order to become the best guild on the server.
Create a Guild
Design a bitchin' banner by choosing a shape, icon, and colors in our banner editor. Name your guild Backstreet Boys. Change the name to something sensible. Hit the random button by mistake while letting out an audible puff of air in frustration. These are all features we provide.
Recruit your Members
Sift through the applications to find what you need to take your guild to the next level. Need a patient priest that can dispel, played by some guy named Alejandro who lives in Burgos in Spain? We got you covered. Maybe recruit that loot-hungry tank, played by some girl named Frida from Svendborg in Denmark? Whatever floats your boat.
Go Raid!
Send your team on raids to improve their skills and gear. Watch in horror as your team brutally fails against an obviously inferior boss because the main tanks' potato PC gave out in a critical moment.
Compete against the NPC Guilds
Improve your standing on the leaderboards by killing more raid bosses. Kill enough bosses and you may even find yourself at the top, beating legendary guilds like Agitation Later, Aragon and Swahilum.
Credits
Random Raiders created by Max Kvelland and Benny Samuelsson, Solid Core.
Icons made by Lorc, http://lorcblog.blogspot.com . Available on https://game-icons.net
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Cubic Currency
A charming indie game with character. Hot take on capitalism
pros:
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excellent worldbuilding
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immersive experience: soundtrack, sound effects, and art are very well done
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fun and nuanced gameplay that keeps you coming back
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balances randomness and skill well
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well planned achievements
cons:
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seems a little too easy (i’ve won each of my first 3 runs without many difficulties) – let capitalism be more brutal! (or, have different difficulty settings–that’s probably a better way to do it)
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as far as i can tell, there isn’t “save game” functionality? either that or it’s not intuitive how to use it. could be a nice thing to add
– Real player with 4.7 hrs in game
Full Disclosure. I bought this game at 90% off. It was less than a dollar, so at that price i really can’t complain for myself.
Now if you buy it at full price, it might be a little short for that price tag as I finished it in just over 3 hours. The game has enough elements to make some days/levels a bit intense, especially with the last character. Which is good because without the juggling of customers and the negative dice types, the game would be waaay too easy. And if you want to achievement hunt the game to 100% then you’ll probably get maybe an extra hour or two of gameplay.
– Real player with 3.1 hrs in game
Hell Architect
Hells Architect is my first ever review, and one of the reasons why I decided to leave a review for this game is because I am surprised by the mixed reviews the game is currently at (day 2 of release). In my opinion, the producer and developer of Hells Architect launched this game correctly; they ran a successful campaign by keeping the customer in the loop during development, they released a playable demo, they sought feedback from testers, are continuing to listen to feedback, and perhaps most importantly – they delayed launch by several months until they had a viable product ready to go that they were proud of!
– Real player with 116.4 hrs in game
I feel awful posting this review, but I’m hoping that the dev team will fix the issues that I have with the game over time. It’s not that I don’t recommend the game, I just don’t recommend it right now and at the price I paid for it (more than $20 in case someone is reading this later after a price change). I’ve completed every stage with the exception of the final mission as of this writing (and I intend to complete that stage), as well as played some of the sandbox mode. My actual playtime is a bit lower than what the review will have listed, since I had to leave the game open while I wasn’t actively playing it (more on that below).
– Real player with 28.7 hrs in game
Idol Manager
I put 88 hours into this game. The most standout part of it was the writing really had no business being as good as it was in this game, that is pretty clearly low budget and lacks some polish. I think if they would have kept fixing some of the bugs and polishing it for a month or two more before releasing, it could have easily been so much better and they could have charged twice as much. Also, having the 18+ version as DLC. I used the decensor patch (which turns it into more of an ecchi game, nothing hardcore), and while it didn’t make the game any better at the core, it did add a certain level of spice to elevate the experience.
– Real player with 95.3 hrs in game
This is the kinda game that I stayed up til 5am playing multiple times and when I finally reached the story mode ending early this morning I immediately asked my roommate “hey what do I do with my life now.” (Obviously the answer is to get the remaining endings and achievements but like. first playthrough is done there’s no going back to it.)
The story was a lot more interesting than I was expecting, but even without it the business sim part holds up imo. It’s really easy to get attached to the idols, and it’s fun and satisfying to help them earn fame and awards and such. Definitely don’t do what I did and buy this the week before two big projects are due though. For the sake of my grades I have to leave it alone for a while lmfao.
– Real player with 51.0 hrs in game
Basement
Well, that was 30 hours of weird. This game is so…odd that it’s really hard to parse my thoughts on it. It’s fun and the achievements were actually fun to 100% (and it’s one of the only games I’ve ever bothered doing that with), so I’d have to recommend it, but it’s also a bit buggy and stupidly hard so I’ll need to add some disclaimers.
At its core this is a fun “easy to learn, hard to master” management game, where you run a drug empire starting small and snowballing your way to a roller-coaster of an ending with a final level that was not fun, but was definitely an experience. The game eases you into the mechanics over the course of several levels, and there’s a lot of midlevel twists that can screw you over, but also add a lot of depth to the characters and some challenge. It punishes inefficiency, but rewards thinking ahead. The difficulty is over the top at first, but once you understand how to play the game it all falls into place. You’re always given the tools to solve your problems, if you manage your resources and employees correctly. What RNG does exist in this game usually falls in your favor by way of lucky loot drops from defeated enemies.
– Real player with 29.7 hrs in game
General Opinions about the game.
- Opinions
The game is certainly interesting nothing like what I’ve played before. I will take a second to mention that i have played for 24 hours so i feel i know the game pretty well.
From what i have played and experience this is a snow ball of pain, along the lines it starts easy and ramps up in difficulty dramatically in a short amount of time due to there only
being 12 levels.
It has been an enjoyable experience but a grindy one, it should be said the later levels become stupidly hard to the point we’re you might be trying to beat levels over and over again slowly building frustration.
– Real player with 24.9 hrs in game
Kebab House
I’ll update this review if necessary (I haven’t beaten the game yet, but as it is now, I absolutely cannot recommend this game).
Where to start? Bugs. There are a TON of bugs. Here’s a few that I found that are absolutely annoying (there’s more, but I’ll only list a few):
items that slow down the day stop working if you close and reopen the game
had a customer ask for chicken donner on pita bread but was disappointed (so some meal issues), read that she paid me $7 instead of $6, so she apparently wanted a chicken donner wrap instead.
– Real player with 3.3 hrs in game
“I want chicken kebab with pita bread”
ok here you go.
“DISGUSTANG!”
I am never going to financially recover from this.
– Real player with 0.8 hrs in game
Contraband Police
https://store.steampowered.com/app/1396240/Contraband_Police_Prologue/
**Contraband Police is a border post commander simulator.
Check drivers' documents and the technical condition of their vehicles. Look for hidden contraband and finally issue or refuse permission to enter the country.
Pay for the daily post maintanance and get rewards for good performance of your duties.**
The slightest error is the basis for refusing entry.
Contraband can be hidden almost everywhere. Use proper tools to find it.
Arrest any offenders for later transport.
Explore Acaristan world and complete special field missions.
Hotel Afterlife
BUILD YOUR HOTEL
Manage your dream hotel from the ground up and in any way you want - raise torture rooms, corridors, staff rooms, and guest rooms. You can use professionally made furniture, various attractions and torture devices, which will surely satisfy even the most demanding of customers.
There is also a store at your disposal, where you can buy further improvements and ornaments for the building. Money? In hell, nobody has heard of money. The sins of your customers are the currency around here!
TAKE CARE OF YOUR GUESTS
At Hotel Afterlife, guests don’t just show up – YOU must reach out to them first! Recruit and send your reapers after lost souls, and when they seize them – purify them of sin by adjusting the attractions offered by the hotel to their unique preferences.
Surely, you would prescribe a different purification treatment for the soul of an emo-pessimist (solitary full of fluffy cats works quite well) and a greedy politician (How many times will he need to starve to achieve the peace of mind? Find out!).
Make sure that your guests are always taken care of by a well-chosen staff, maintain high standards of torture and remember that each purified soul leaves its sins with your wallet – it is in your best interest to develop the greatest resort in your corner of hell!
DEVELOP
You have been selected to manage Afterlife hotels! You will start small, in the first circle of hell, but your goals are ambitious. Conquer the entire underworld; maintain the prestigious status of your hotel by enhancing its appearance, making sure the service never gets tired and guests leave purified and happy.
Discover more and more ingenious ways of torturing your guests, buy more advanced improvements to your buildings - reach the ninth circle of hell to wallow in luxury and host the underworld’s big shots.
Upgrade your equipment, train your staff and use available statistics to make your hotel as recognizable as possible!
YOU’VE GOT MAIL!
Dear Candidate,
We are happy to inform you that your “I could use a good job” thought the application has been approved. We have been following your life closely for a long time, and three seconds ago it was decided at the highest level of our company that You posses unique qualities and excellent qualifications to manage the Advanced Soul Purification Centre on our behalf. I present to you Hotel Afterlife – expand it and design as you see fit. We trust that your guests will suffer like they have never before! The offer includes attractive salary paid in sins, satisfaction, multifat card and no-necktie Fridays (also known as “hanged man’s Fridays”).
We look forward to seeing you down below!
Afterlife Corporate
PS
The transfer to hell will take place immediately after reading this message.