Tour de France 2020
Few things to say:
-
No energy management by AI - They either go full out until blow up, or basically stop riding so they can regain energy. Simply stupid to see on some mountain stages where peloton goes hard for like 15 km only to basically stop for final 3 km before summit.
-
Predictible - after riding like 3 TdF you can easily tell where breakaway is going to be caught, where breakaway can actually go away, what time will breakaway have at specific moment of stage(!)… (amazing “blockade” on some stages on 5 minutes mark, like 50 km of racing when time difference neither goes higher or lower than 5 minutes). Heck, on almost every single stage there is a certain “scenario” going on. And it repeats every single TdF. Fun, for sure…
– Real player with 199.8 hrs in game
Read More: Best Cycling Management Games.
I have owned several different versions of these games over the years. I was super excited when they announced that they were finally bringing it to PC. It is a cycling game through and through, if you are the type of person who will watch stages of the Tour live on TV and you like gaming then you will probably enjoy this game. However if watching hours of the peloton sounds boring to you maybe look elsewhere :P
With that being said, yes the game has some glitchy animations and moments and the graphics are definitely on the sparse side. These things seem to be there every year but for the only real game of its type its not a deal breaker by any means.
– Real player with 39.8 hrs in game
Pro Cycling Manager 2019
I love playing this game on my mid-spec laptop. The publishers haven’t marketed this, but on low-mid spec machines the graphics smoothness and simulation speed is MUCH improved.
The new traits in Pro Cyclist mode are a much needed strategy layer to a mode that has become slightly stale (or as the in-game commentators would say, “monotonous”). Perhaps video tutorials/clearer UI can be added to explain the effect and limitations of each technique upgrades (e.g. What does teammate transcendence actually do? Is it a stat buff?)
– Real player with 1095.1 hrs in game
Read More: Best Cycling Casual Games.
In recent years, the release of the Pro Cycling Manager games were always overshadowed with launch problems. (e.g. bugs, steam issues)
This year is the first year we had full communication between the larger communities and the developers and publishers. We were up to date throughout the whole process which makes the experience already much better than in the past.
When it comes to the game, annoying issues like 80 riders being involved in every crash are fixed. There are atleast 3 or 4 other AI improvements I noticed so far.
– Real player with 488.1 hrs in game
Pro Cycling Manager 2020
PCM20 is an great update. I do recommend moving to the new game from ‘19.
My favorite improvement is the in-race graphics: PCM20’s are a step or two above the ‘19 game. You might not notice it at first. But I saw pretty quickly that some of the 3D textures – on buildings and other surfaces – are nearly photo-realistic. It might just be the result of using the latest Gamebryo utility, but it’s definitely a bigger step than the upgrade between ‘18 and ‘19. The rider faces are also sharper and more realistic.
– Real player with 616.5 hrs in game
Read More: Best Cycling Management Games.
Another year, again another version ;-)
This year there are again some changing extra’s in the game, giving it a bit more challenge in managing but helas.. not the (bigger) changes my friends and me where hoping for.
Never the less, we enjoy this game every year again.
We would like to see some changes in CARIERE mode.
- For now the rewards from sponsors are out of balance in many ways : unrealistic demands for winning races (certainly for continental and pro continental teams) + errors and no good system to satisfy the sponsors (need a complete reworking there) + no extra money for going up in grade (from conti to pro conti and later to cya team).
– Real player with 430.3 hrs in game
Tour de France 2021
This game is good but it can get repetitive after awhile its the same game its been for years aside from some new modes and graphics.
– Real player with 447.1 hrs in game
if you like cycling and have a controler this is the game for you. altho it does get kinda repetitive after a while
– Real player with 259.3 hrs in game
Lonely Mountains: Downhill
So, this is that kind of game where it looks really cool, but you’re kinda on the fence about it… will it turn out to be really fun, or is it one of those that looks cool but ends up being a dud? Then you check the reviews and find out all kinds of stuff about the camera angle, etc. If you’re like me, you’ll sit on the fence about it for a while, wondering… will it be worth it? Or am I going to be disappointed?
Verdict: Totally worth it. I was actually shocked and ended up REALLY loving it. It’s one of those kind of games where you think, “Ok… got a few minutes to kill… I’ll run a couple trails, then get back to sweeping the floors.” Five or ten minutes later, you check the time and it has been an hour and a half.
– Real player with 36.3 hrs in game
|
Review by Gaming Masterpieces - The greatest games of all time on Steam.
|
Is this game a masterpiece? Nope, but this doesn’t prevent me having a ton of fun with it.
It is a bicycle downhill racing game. Learning it is as easy as the real thing, just sit on the bike, pedal, steer left/right, brake. Everyone can ride in seconds. Riding is easy, but the problem starts when you race. Downhill. One mistake and you crash over a rock, against a tree, down a canyon… or just along the path, your bike on your head and blood squirting everywhere. Hehe.
– Real player with 19.1 hrs in game
Athletics 3: Summer Sports
pretty fun game for the price, controls are kinda boring and very similar in most events and the graphics are pretty bad. But there are a lot of events and still a decently fun game. Reminds me a bit of London 2012 although that game is a lot better
– Real player with 9.4 hrs in game
if this was called special olympics it would be overselling itself….thought it was for a moment because i thought i was gone deaf, turns out there is no sound at all in the game.
– Real player with 0.8 hrs in game
Teenage Blob: Paperperson - The First Single
This is the best version of “Paper boy” that i have ever played, please make this a full game, not just a mini game! The music is great but the other 5 games don’t match the quality of this one, and i feel like i’m not alone in saying so, the concept is great but i would have really loved if all the games were NES remakes like this one.
– Real player with 4.9 hrs in game
Well… it’s a “split release” featuring 6 songs & 6 minigames (with the demo version featuring just one song and one minigame, which is a Paperboy clone).
This immediately hit a nerve - you see I have an almost pathological obsession with playing various versions of Paperboy, ever since the Amstrad CPC home-micro version was (sadly) lacking any sort of in-game sound. (yeah, it’s an emotional scar from my teenage years, what can I say).
This particular mini game is pretty nice - but there’s just one problem: There are times when the perspective changes from the classic isometric view, to a side-view (resembling Kikstart, somewhat). However, this switch (which follows the song’s rhythm) can occur in completely inappropriate times (for example, at the moment you line up your newspaper shot) and when your view suddenly switches back, you can miss your shot or crash into an obstacle, etc.
– Real player with 0.4 hrs in game