Motor Assailant: Prologue
The game looks great, but the timer is a bit too tight, and the first boss is way too hard. Loved the intro movies!
– Real player with 1.5 hrs in game
Read More: Best Cyberpunk Sci-fi Games.
It’s alright
– Real player with 1.1 hrs in game
Phaseshift
FRANTIC COMBAT RACING
Cyberpunk styled combat racing inspired by all the amazing 90’s and 00’s racers. Featuring fast paced, frantic racing action with intense strategic combat.
EXPLOSIVE WEAPONS AND ABILITIES
Equip four types of abilities simultaneously for ultimate destructive capabilities! Load up with homing missiles, plasma launchers, laser cannons, proximity mines, gatling guns and more! Strategy and combos are key if you want to quickly dispatch opponents.
MANAGE YOUR ULTIMATE TEAM
Change team liveries, colours, chassis, race numbers, wheels, loadout and more. Build relationships with fellow pilots and draft them on your team. Research abilities and technologies then set your loadouts before the event.
MASTER HAZARDOUS ENVIRONMENTS
Race across five vastly different locales, each with destructive and interactive environments. Use track hazards to your advantage to trap opponents and force a mistake. Blow up volatile trackside objects for big damage.
PICK A SIDE
Play online with your friends, or join up in a two person super team with split-screen co-op!
Read More: Best Cyberpunk Combat Racing Games.
Motor Assailant
Fast driving, regular updates, recommended.
– Real player with 11.3 hrs in game
Read More: Best Cyberpunk Combat Racing Games.
Interesting combination of racing (you have to reach the end of the level before time runs out) and shoot ‘em up, although neither part is really prominent. You will rarely lose a level because of a timer if you just don’t stop moving forward, and the fighting part of the game only becomes interesting on bosses (which are quite different from the main game and could be really challenging sometimes).
Could be fun for speedrunning, most of the time I’ve played it I was trying to optimize my time on certain levels that I liked the most. But don’t think about it as a racing simulator. When you try to go fast your car feels more like a rocket ship, so maybe this game will fit wonky physics simulator lovers more than racing lovers.
– Real player with 9.8 hrs in game
CyberTaxi
UPDATED Review 4/10/2021: Wow! This is a ton of fun. I had some prior grievances with some of the choices made with gameplay that were making the game very hard to enjoy for me. I voiced my concerns in my review, and the devs (small, indie dev team) responded very quickly to address some of those concerns. The devs are very receptive to feedback and appreciate hearing from their community, and it seems like they care about their product after seeing the most recent updates.
The gameplay is a lot of fun! It’s a bit of a combo of Crazy Taxi, Quarantine, and Carmageddon with slight influences from other media as well. If you’ve played Quarantine, you’ll notice the inspiration, but trust me, the devs are working hard to make this their own game! You will find yourself driving around a crazy, chaotic, and relatively apocalyptic city with bad guys and pedestrians on the road, turrets, other cabs/vehicles, and more. You are picking up fares, some of which need to go somewhere, others want you to kill someone or blow up a vehicle, and others want you to blow up a building (similar to dropping someone off at a destination, except with more explosions!). There may be more fare types in later districts that I haven’t gotten to yet, but I am satisfied with the fare types that are already in the game.
– Real player with 16.4 hrs in game
Cool indie game! Some stuff heavily resembles Quarantine or Road Warrior, but there are some major differences. Even despite the fact that the game has some bugs, the devs update it all time - a lot of stuff was fixed in recent patches.
Pros and cons below.
PROS:
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positive vibe;
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unique atmosphere somewhat reminds the old Quarantine classic;
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nice effects and gore system;
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excellent music!
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driving model is not that bad at all,
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cool weapons!
CONS:
- some missions look bland and could be a bit better;
– Real player with 12.0 hrs in game
Disintegration
**This is an excerpt of my much more detailed review and analysis, that you can find here (EN & DE) and also as Video below.
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Explanation upfront:
This game is hard to judge, it has a lot of ups and downs, but I think the thumbs up is a little bigger, so I gave it a recommendation. But please read the Review, and maybe look for a lower price.**
– Real player with 23.3 hrs in game
Hybridising genres excites me. Taking even the basic gameplay loops of two long-established genres and mashing them up can at least make something somewhat interesting – at least for a little while. Disintegration treads this long neglected (and possibly a little treacherous) path by incorporating RTS-style unit management into a (somewhat) fast-paced first-person.
Set in the distant (but not too distant) future, Disintegration is about a world where humans can choose to have their grey matter ‘integrated’ into a robot armature, allowing a temporary new life as inorganic robo-beings - Only it’s not all sunshine and rainbows, as it appears a group of integrated/robotic deadshits known as the Rayonne have decided that full-scale robotification should be essential and irreversible across the entire human race, squarely working to stomp out any pockets of resistance (Human and Integrated alike).
– Real player with 16.9 hrs in game
Brigador: Up-Armored Edition
There’s a reason I’ve logged 200+ hours in this game in under 2 months. It’s fun as hell and offers incredible amounts of replay value and gameplay depth. There is an absolutely enormous amount of content, and everything is packed with detail.
The basic idea of the game is to pick a vehicle, a primary and secondary weapon, and then a special defensive weapon/feature, and go to town. You’re getting paid based on how much destruction you dish out by a cold, calculating megacorp, the SNC, that has only one goal: conquest of Solo Nobre, a massive walled city where the game takes place. You must secure the city district-by-district via whatever means necessary, even if that means completely leveling the entire map (which is totally doable, and even encouraged!).
– Real player with 754.5 hrs in game
Brigador is, on the surface, an isometric twin stick shooter where you choose a difficulty, vehicle, two weapons, a special ability, and a pack of levels to fight through. But what makes it so much more than just that is the flavortext. No, that’s not a joke. Every single map, Pilot, weapon, lore concept, and vehicle, including the non playable ones have a full paragraph or more written about its special quirks, how it came into service, crew oppinion, and other such things.
The setting is a genuinely interesting one. Yes the 80s synthwave meme is a bit overplayed these days, but it works out in a way that doesn’t feel forced in brigador. Cassette tapes and CRT moniters work along side crainial jacks in this dystopian North Korea meets Rio Brazil in an An-Cap universe and it just kinda works.
– Real player with 138.3 hrs in game
Heavy Metal Machines
Don’t know how did it happen but I played 650+ hours in this game.
With that been said I decided to write my first ever review. For starters, I have to say that I haven’t played much for the last half of the year, but several rounds I played yesterday reminded me why I don’t really want to continue.
I played on European server, so all I say is related to that. Because I belive situation on South American server is very different.
The first good, then bad impressions. The gameplay is very good, machines are well balanced and have distinct features. Even after mastering your skill with a certain machine, you have dozen of other machines which will give you totally different game experiences. It’s interesting to play solo (those games when you play with bots in your team :) ) and in the team. Team play is very important and brings the most fun. So there is so much to learn to become a good player and it seems that you could have spend a very long time with this game, but it doesn’t happen and below I continue why…
– Real player with 665.2 hrs in game
the devs make heavy metal machines
people actuallly like the game
youtube video of someone actually enjoying the game
the player base starts growing
community driven championships
the devs make a change on gameplay or removes some content
a few players get salty
the devs “OMG THEY HATE THE GAME, LETS REMOVE A LOT OF THINGS AND DO ALL OVER AGAIN”
the devs make a different version of heavy metal machines
– Real player with 565.3 hrs in game
Neon Wings: Air Race
Yeah it’s really good fun and was worth every penny, I would definitely like to see more things added in the future to make it even greater.
– Real player with 12.5 hrs in game
kid loves it
– Real player with 9.8 hrs in game
Retrograde Arena
I like this game. Reason: BULLETS!
Pros:
-It’s a Free-to-Play!
-It has DLC so you never stop playing! I haven’t bought them, so I can’t really confirm.
-The UI is…90’s?
Cons:
-Most of the time, users online is AI instead of actual users.
-The max player level is 20, and it appears that I’m the only player that has this level.
Suggestions:
-Game Mode: Survival. Free-for-All. Just like Last Man Standing; Instead of 5 wins, there’s lives instead(hosts can pick a certain amount from 1-20); It could use every map.
– Real player with 46.1 hrs in game
Put a few hours in guys before writing a review… I see a few negatives where they haven’t got the idea at all :D
Recoil is your friend not your enemy! - It is faster to move from your recoil than the actual movement controls (controls just add some fine tuning)
The gameplay is pretty much perfect, weapons are balanced and extremely varied. Imploder is a bit OP but it’s slow and can be dodged/deflected.
For the future I would like to see some team modes added, specifically CTF on a bigger map. The weapons would rly suit that mode, i.e sniper to camp your own flag, shotgun/mg to rush theirs. Boosting teammates with your own bullets etc! Maybe with one of the superweapons spawning in the middle of map.
– Real player with 27.5 hrs in game
Pacer
An Extremely Solid AG Racer
Very worth the wait
Summary:
While the title leaves me scratching my head, nearly everything else about Formula Fusion’s re-incarnation as Pacer has left me very impressed. With an aesthetic somewhere between the PS1 and PS3 era Wipeout games and dripping with detail, the environments here are a sight to behold. The physics model is more traditional to the genre than, say, Redout - leaning more towards the later Wipout games with just a touch of later F-Zero as well. Put another way, the racing model is approachable, intuitive, and smooth - a far cry from the formerly awkward, stilted iterations past. The craft are fun to pilot and have lots of room for customizing to suit your personal style.
– Real player with 63.7 hrs in game
tl;dr:
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Fantastic visuals
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Physics which scratch that Wipeout itch
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Good performance; great performance after the first patch
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Good multiplayer when you can find it
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Confusing UI
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OK music
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If you can’t progress in the campaign, use the garage!
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There are multiple weapons & items. Again, use the garage.
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If you suddenly notice your shield/health steadily dropping for “no reason”, it’s probably not a bug; you’re probably in an endurance event
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If your position jumps suddenly at the end of a lap, having been static the whole way round, that is probably also not a bug; you’re in a “speed lap” event
– Real player with 62.0 hrs in game