Shinobi Shift
A good project, there is room for development. Good luck to the developers!)
9.2/10
– Real player with 6.5 hrs in game
Read More: Best Cyberpunk Bullet Time Games.
Shinobi Shift is a first-person game with cyberpunk-style graphics and interesting levels, well done here
– Real player with 4.2 hrs in game
Split
Split is a first-person puzzle game with unique mechanics of creating copies of yourself and manipulating time. The gameplay combines many different types of puzzles from more and less famous puzzle games and takes them to a whole new perspective.
After the recent war, engineers from Epsilon Energy created the Split indestructible shield system. It was to protect individual giant cities covering almost the entire planet from armed conflicts. Different cities have different policies towards their citizens. In West Ulrage, every citizen gets a guardian robot at birth. In Hal’Tor, pairs of robots raise several children each. Whereas in Dievez, people are raised in large centers. Most jobs have been taken over by machines. People work mainly as mechanics, programmers or operators.
The Split control panel is riddled with numerous traps that will require both good reflexes and composure. You can try to destroy enemies or escape from them by using time manipulation and your own clones to distract them.
The game’s design refers to Brutalism, an architectural style popular around the 1970s. It was promoted, among others, by the game “Control”. We mixed this style with the digital environment from “Tron: Legacy”. The levels are full of nooks and crannies, which may seem empty at first glance, but lead to interesting places.
We were inspired by games such as:
Q.U.B.E.2”, “The Talos Principle”, “The Turing Test”, “Portal”, “The Witness” and “Antichamber”
Read More: Best Cyberpunk Puzzle Games.
Relash
- Cooperate with your past self in a world where time runs backwards -
Relash is a puzzle action game developed by a Japanese indie game studio. In this Sci-Fi world fallen boxes rise up to their original position and broken windows can be restored to their original state. You need a completely new mindset to clear these puzzles. Solve increasingly difficult puzzles in a world where all actions and phenomena are reversed and conventional problem solving can’t be applied.
Read More: Best Cyberpunk Puzzle Games.
Drawkanoid
Absolutely love the balance of tension. It’s definitely exploring things left untouched in other re-interpretations of this classic, feels like the ultimate version of the brickbreaker genre.
omg, the hexagonal enemies are amazing for all the rebounding goodness, but the little orange rounds are complete nonsense.
– Real player with 17.3 hrs in game
Drawkanoid: Satisfyingly Chaotic
The premise of “Breakout but you draw your paddle” sounds interesting in theory and is actually really interesting in practice. The visuals do the game a huge service, especially when you manage to get an insane combo. It’s a nice game to come back to every so often and (unlike say “Super Hexagon") becomes more a game of endurance and in the moment decision making rather than one of reflex.
I’d recommend it! it’s like… the price of a lunch… and you get to keep it too. Definitely gonna play some more of it!
– Real player with 6.2 hrs in game
GunFu Fighter
GunFu is a lost ancient skill.The master of GunFu can control the surrounding time and let it flow slowly.Using the bullet time effect, the geometric distribution position of the enemy is analyzed and prejudged, and the order of planned attacks gives the opponent a fatal blow.
The bullets are limited. You must use the interactive environment to kill the most threatening enemy, and this is the key to victory.
Additional challenge tasks:
1. Use only bullets to kill all enemies.
2. Kill all enemies by any means other than bullets.
3. Don’t kill any enemy.
I hope to be able to reproduce the movie-like fight scene under the minimalist style of painting, thank you for playing my game.
SUPERHOT VR
Reasonably good game; developers are sanctimonious virtue signallers. Future games are likely to degrade in quality as they prioritise “inclusiveness” and be-kind molly coddling over story or artistic vision and integrity.
Game should be a yes, but steam won’t let you review developer teams.
– Real player with 11.2 hrs in game
It seems the devs think broadcasting their virtuousness is more important than artistic integrity. “You deserve better.” Ugh, I think I’m going to be sick. I’ll decide for myself what I deserve, thanks. Dribble your soy on your own time.
Screw SUPERCUCKED Team. Don’t support them, don’t buy their products. I mean you can if you want to, but why would you? They’ll throw you under the bus at the first sign of trouble. Wish I could refund but I can’t so removing the product from my account will have to do. Principles and integrity are important, even in small things like this.
– Real player with 8.3 hrs in game
Waves
It is a bit difficult to find truly great twin stick arcade shooters on PC. There are quite a few of them around, but my search has been to find something as close to the PSN great Super Stardust HD as possible. A truly amazing twin stick shooter that many of us even got for free after the infamous ApocalyPS3 where PSN got hacked a few years back. Our reward was free games for not being able to login for a month! I ended up with Super Stardust HD, Little Big Planet, and inFamous as mine so I did well, but Super Stardust HD was the big surprise of the lot and I have been searching for a similar twin stick shooter ever since.
– Real player with 119.0 hrs in game
Who doesn’t love Arcade-Games?
Waves is a typical example for one of these. You have to eliminate the opposing balls as a ball. Sounds boring but this is not the case at all.
The Fun-part starts simply by the fact that there are several gamemodes. I personally just play three of them because they are the best in my opinion.
| Mode | Description |
| Crunch Time | Achieve as many points as possible within 3 minutes |
– Real player with 56.8 hrs in game
SUPERHOT: MIND CONTROL DELETE
SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT
– Real player with 29.6 hrs in game
SUPERHOT Mind Control Delete is the promised free DLC for SUPERHOT while also being a new release for the company and potentially a new game.
It’s also what SUPERHOT always should have been.
SUPERHOT was an excellent game when it came out. SUPERHOT took a novel concept and spread it over thirty-one levels. The story had some issues with how it was told, but the experience was enjoyable and players were able to quickly tackle levels and move on.
The problem is SUPERHOT left the player wanting more. While it had several bonus challenges in the game the main game would only last only about three or four hours. The experience was fun but for a twenty-five dollar title, it ran out entirely too fast.
– Real player with 26.4 hrs in game
SUPERHOT
SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT
– Real player with 19.1 hrs in game
As of March 2nd it was announced that Superhot is 5 years old. By Golly, they grow up quick. Let me tell ya, I knew ‘em since Superhot was a little boy.
– Real player with 10.3 hrs in game
Deadeye Deepfake Simulacrum
D E A D E Y E (╬ Ò﹏Ó)
Indulge in visceral, deadly gunplay where every mistake could be your last. Hack cameras, turrets, people, even individual bullets!!!ヽ(°〇°)ノ Slow time to a crawl. Fade from view. Rip your mind asunder. Project your ego and “befriend” every intelligent thing that surrounds you. Your abilities include, but are not limited to: everything.
D E E P F A K E (˵◡_◡˵)
Deep gameplay, deep writing, ALL style, NO substance. High concept, low fidelity. Relish in an original soundtrack of sumptuous lo-fi hip hop beats as you subvert and dominate your enemies. Build relationships with with a cast of colorful characters. Make game changing decisions as you piece together the mystery of your shadowy corporate benefactors.
S I M U L A C R U M (✿◕‿◕)
Customize the ultimate agent with more than 2^64 pieces of lovingly, caringly, procedurally generated equipment. Refine your agent’s specialties and weaknesses through activatable abilities and passive but impactful perks. Conquer dozens of hand-crafted artisanal missions (and endless generated side content) designed to produce emergent gameplay and accommodate any playstyle.