Security Hole
This fucking game. This MOTHERFUCKING GAME. Now this was a remarkable puzzle game. It was easily the most frustrating puzzle game I’ve ever had the pleasure of playing, and I absolutely loved it.
WHAT IT DO :
You have a collection of base shapes, such as cubes or dodecahedrons, which form various larger 3D structures. The object is to rotate this 3D structure such that it can fit into a hole which it is steadily, almost imperceptibly moving towards. Think of it like shining a light at the ground so that your shape makes a certain shadow, and rotating it so that the shadow matches the pattern given. Except there’s a time limit. Or you only have a certain amount of rotation you can perform before it locks up. Or sometimes both of these things. And also each level has multiple phases and they keep adding more and more of the base shape to your object, changing the shadow it can make. Also everything is randomized so you’ll never get the same setup twice. Oh and the boss-mode fights have a second timer you have to beat across all phases, and everything is wireframe and terrible. And also there is a
! secret world, and a secret level to the secret world, and secret mandatory bonus rounds on several of the final puzzles, because fuck you apparently.
– Real player with 19.6 hrs in game
Read More: Best Cyberpunk Puzzle Games.
Think of this as a kid’s set of fitting blocks, on steroids. Don’t get me wrong, this game is HARD and will test your geometrical/tridimensional perception to the limit.
Don’t be fooled by the game’s first trailer, as it is very misleading. The second trailer is more accurate to what you get.
I won’t lie to you, the game concept is all about testing your geometrical/spatial ability by passing 3D objects through a hole (no, there’s nothing dirty in that sentence). There is some variation to that theme, though. Sometimes you have to do it within a time limit. Sometimes you have to move the object as little as possible but can take as much time as you want. There’s also a mode that shows a blank object with no shadows or other indications of perspective and you’ll have to find the matching object from a set of 4 options. On top of that, each object is composed of smaller units, and these units vary through the game–you start with cubes, then you see dodecahedrons and other units, for a total of 6 different units which will fry your brain while you get used to each of them.
– Real player with 18.7 hrs in game
Jumping Jax
–-{Graphics}—
☐ You forget what reality is
☐ You could make a poster out of it
☐pixel
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ Paint.exe
—{Gameplay}—
☐Very good
☑ Good
☐ It‘s just gameplay
☐ Meh
☐ Starring at walls is better
☐ Just don‘t
—{Audio}—
☐ Eargasm
☐ Very good
☐ Good
☑ Not too bad
☐ Bad
☐ Earrape
—{Audience}—
☐ Kids
☐ Teens
☐ Adults
☑ Human
☐ Lizards
—{PC Requirements}—
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boiiiiii
☐ Ask NASA if they have a spare computer
– Real player with 6.2 hrs in game
Read More: Best Cyberpunk Casual Games.
I played this game on stream with the developers for a few hours, and it’s definitely got something interesting aspects to it. It’s early access, so I expect a decent amount of polish down the line in terms of visuals and juice, but it’s got the movement mechanics down to a tee so far.
This game behaves almost identically to bhopping in the source engine, so anyone familiar with the mechanics from those games would have a very easy time getting into Jumping Jax. It also adds some more interaction in terms of the portal mechanics, which work very similarly to the portal mechanics in Portal, albeit a little on the buggy side (again, it’s in Early Access, so I’ll let that slide). Together, these make for some interesting level concepts that you won’t find in any other game.
– Real player with 3.0 hrs in game
Mirror’s Edge™
Faith could wall-run roundhouse me in the face and I would thank her for it.
– Real player with 30.1 hrs in game
Read More: Best Cyberpunk Action-Adventure Games.
One of the last relics of a time when even mainstream AAA games tried new things and could be unique and it more than paid off.
– Real player with 17.6 hrs in game
Severed Steel
This is an awesome experience. It’s been a long time since an action game has given me the kind of rush that this one does. The great action-movie mechanics, the incredible soundtrack and the wonderful stylised art all come together to make an experience straight out of kickass action films. If you want to squeeze every last drop out of this game I HIGHLY recommend playing this on Severed Steel difficulty from the start. It’ll frustrate you at first, it’ll take a while to get the hang of it, but when it finally clicks and you start pulling off and chaining together ridiculously cool combat stunts, that’s when the “wow” factor and adrenaline rush kick in hard. Playing on any of the lower difficulties (especially Cold Steel) will drastically dull the experience, and you’ll finish the game in two to three hours with absolutely no challenge and very little thrill. Then for replayability, run the challenges at similar difficulty levels and try to beat your own score. Then there are the modifiers for even more fun. It’s not as easy as it sounds. This is NOT your standard first person shooter. Don’t bother with cover and don’t try to snipe from a distance. Charge in like Doom Guy and kick off some stunts, dodge and weave, and destroy your enemies in a beautiful dance of ninja acrobatics and explosive Gun Fu. Flow like water, and kill them all!
– Real player with 10.1 hrs in game
Did you ever wonder what if Max Payne was a woman who lost her arm and she was taking acid instead of painkillers?
Severed Steel is exactly that.
It’s a high-octane movement shooter that rewards the player for perfoming stunts like diving, sliding and wallrunning with invincibility and infinite slow-mo. Don’t expect tactiful gunfighs like in F.E.A.R. where you use slow-mo mostly when you feel overwhelmed, here you throw yourself at your enemies to live. You can’t sidestep individual bullets like in Max Payne or Super Hot, you have rely on stunts to dodge. Healing is done by killing people, so it’s like Doom but without the middle-man.
– Real player with 9.7 hrs in game