Due Process
Very good tactical FPS. The regular updates, generated maps and wide range of strategies keep me coming back.
Nominated for the “Labor of Love” award - The Steam Awards 2021
– Real player with 55.1 hrs in game
Read More: Best Cyberpunk Realistic Games.
very under rated game. what rainbow 6 should have been
– Real player with 22.8 hrs in game
Phaseshift
FRANTIC COMBAT RACING
Cyberpunk styled combat racing inspired by all the amazing 90’s and 00’s racers. Featuring fast paced, frantic racing action with intense strategic combat.
EXPLOSIVE WEAPONS AND ABILITIES
Equip four types of abilities simultaneously for ultimate destructive capabilities! Load up with homing missiles, plasma launchers, laser cannons, proximity mines, gatling guns and more! Strategy and combos are key if you want to quickly dispatch opponents.
MANAGE YOUR ULTIMATE TEAM
Change team liveries, colours, chassis, race numbers, wheels, loadout and more. Build relationships with fellow pilots and draft them on your team. Research abilities and technologies then set your loadouts before the event.
MASTER HAZARDOUS ENVIRONMENTS
Race across five vastly different locales, each with destructive and interactive environments. Use track hazards to your advantage to trap opponents and force a mistake. Blow up volatile trackside objects for big damage.
PICK A SIDE
Play online with your friends, or join up in a two person super team with split-screen co-op!
Read More: Best Cyberpunk Combat Racing Games.
Bleeding Edge
UPDATE: Ninja Theory put their playerbase in silence and was even told by a dev that they were still working on the game. They have officially said that they will no longer support the game.
This is a multiplayer brawler by Ninja Theory, the people who made DMC: Devil May Cry, Hell Blade, and Enslaved. So you can expect good combat. Melee characters will usually have a basic combo that they can cancel abilities into, along with air attacks. Long range characters have their pew with dashes, turrets, claw attacks, etc. Different types of colorful tanks, healers, and attackers with a familiar Ninja Theory UK punk rock esthetic here and there. 2 main objectives, point capture and collect stuff and put it in a thing, with modifiers which are bad. Each character gets 2 abilities to choose from. You can also grind for skins, emotes, boards, exhausts, and ability mods. Some of the best skins will take you like 200 games with 1 character to get……………………………………………
– Real player with 133.4 hrs in game
Read More: Best Cyberpunk Multiplayer Games.
This game is great. It’s not for everyone, but it is great. The gameplay is heavily team-oriented; you’re not going to get anywhere trying to pull off a solo playstyle because there is no snowballing. At the beginning of the game you’re as powerful as you’ll be at the end. This can be seen two ways: one could say that it’s bad because it doesn’t reward someone for being skilled(or lucky) or one(such as myself) could say that it’s good because you’ll never be put into a situation in which a comeback is entirely impossible short of your entire team disconnecting, which leads to the next topic: Disconnects. Players often disconnect when they’re losing and as far as I can tell there is no penalty for this, which is obviously a problem.Next up, the characters: They are all wonderful. They all look as if they could be the main character of their own game. In addition, there’s some physical disability representation; Buttercup lost her legs in a vehicle accident, Cass lost her legs to paraplegia and Kulev is dead. In addition, all of the characters have very unique movesets, such as Mekko(a dolphin in a mech) has a kit which revolves around blocking damage with a bubble shield in order to power up his abilities or Azrael, who has the ability to apply “Soul Eater” stacks with his basic attacks, which cause damage over time and power up his abilities(also, he can glide with his wings at the cost of Stamina). Stamina is the resource tied to dodging, which can be used to escape combos; Stamina is also used for a few abilities in the game, such as the aforementioned wings.If you don’t like how your character looks, there are many skins to be had if you’re willing to grind for them. There is no way to acquire skins with real-world currency; once you’ve bought the game, you need only to work for the skins. The skins themselves range from recolors to complete costume changes, but the characters are still generally quite recognizable regardless of the skin they’re using. In addition, there are skins available for the hoverboards(which most characters use to traverse the map more quickly) which are also bought with in-game currency. Also available for in-game currency are emotes and mods. Emotes are self-explanatory, though mods are less so.You can have a loadout of up to three mods, most of which signficantly alter your character’s feel. Some of the effects of certain mods are as follows:-Increasing your character’s HP-Decreasing one of your abilities' cooldowns-Increasing the range of your basic attacks-Giving you HP regen while using your Super-And more!Currently, there are two gamemodes available: Objective Control and Power Collection. In the first, you fight the other team over 1-3 objectives(some of which may move throughout the match), with your team gaining points towards victory based on how many objectives you currently control. The second has two phases: Collection and Deposit. In the collection phase you run around the map, destroying barrels with power cells in them which you need to collect. You drop all of your cells on death, so killing enemies to take their cells is always a good thing. The deposit phase consists of going to a dropoff point and standing still until your cells have been deposited. The first team to fifty cells wins.Their are a few maps, all with their own hazards such as two large trains which occasionally run through the middle of the map or gates of electricity which fry anyone who tries to go through. Each match will have a randomly determined map modifier applied, such as randomly appointing one player the “VIP”, giving them buffs until someone kills them and a new VIP is chosen.Ultimately, I highly recommend this game and hope that the community can grow larger, that the game might be better-funded and receive more updates. Though I received this game as a gift, I fully consider it worth the forty dollars it costs.
– Real player with 94.4 hrs in game
Tower Tag
Where do I begin?
I have tried this game first time in an arcade. It was fun! But that’s pretty much it. When it came out on steam I thought why not? Price was half of what I paid for 90 minutes in the arcade and expected pretty much of the same chill shooter with random people. After 50 hours into this game, and 1 Official Tournament I cannot believe how wrong I was.
First let me tell you that this game is not just about jumping between towers and shooting other players. NO! This is one of the most intense and exciting e-sports game I have ever played! And definitely #1 for VR. This game requires tactic and teamwork that can put games like Onward to shame, combined with a faced paced game style that won’t let you take a breath till the end of the round.
– Real player with 163.5 hrs in game
I played Tower Tag for the first time years ago in a VR Arcade in my town and I was totally hooked from the first 10 seconds. This made me think about VR in a different way.
Every played Paintball? This will teleport you back into every habit you automated on the real field in seconds.
Never played Paintball? Doesnt matter, shoot em up - but be quick.
All you need is 1 controller, 2 buttons (shooting and teleport/heal) and 3 things on your mind: you can only win as a team, you need to communicate and you better bring water coz this thing will get you sweating in no time.
– Real player with 109.5 hrs in game
Live/Wire
Theoretically, a promising setup for multiplayer matches. Gleaming neon, futuristic guns, and grappling hook to move on in the multi-leveled brick-glass-and plastic jungles.
But. It’s a multiplayer-only game without any player base. A synthetic creation, which will never be alive. The dead end. Mark is 4/10.
– Real player with 7.2 hrs in game
Amazing game concept, could be much better with some development, if it was changed up a bit, add some standardised formatting with the UI could be an awesome game
– Real player with 0.9 hrs in game
IRON REBELLION
This is the game I have been waiting for!
Since Mech Warrior and Mech Commander, I have wanted to VR pilot a mech. I want all the story boards and team overviews with in-mech VR and commander of a squad in Real time scenarios with VR command decs or carriers communicating with real time live players to enact sieges etc.
While this game is not all that, they clearly define a road map to what is much of the VR piloting of various mech classes. Currently it seems they are working cockpit operations and player interaction (but I am sure they state exactly what somewhere in their roadmap).
– Real player with 6.8 hrs in game
If you were disappointed when Hawken shut down before the Rift CV1 released and never got to play that sweet, sweet Mech combat in VR, never fear, Iron Rebellion is here!
This is truly going to be a trend-setter game. The virtualized joystick controls and easy to learn, tough to master gameplay leaves you coming back again and again for those spicy mech shootouts!
It hasn’t been released for long, so many updates are on the roadmap, cannot wait til I can make a Reaper loadout like from Hawken and dart around as a tiny speedster mech with a sniper rifle, weeeeee!
– Real player with 3.5 hrs in game
Cyberless III: Online
This game is about the competition of dominance and rivalry between Forces and Rebels. While Rebels argue for the election’s unfairness and fraudulence, in the other hand Forces justifies that the elections are completely impartial and right-minded
In Cyberless III: Online, players can participate in the competition by choosing a character and a team. There are 4 characters in this competition. The characters are Gunner, Sniper, Fireman and Bomber respectively. Each character has its own unique weapons.
REVN
Absolutely phenomenal. Silas and his team have put their heart and soul into this game and it clearly shows. Revn seamlessly combines solid third-person shooter mechanics with traditional MOBA ability mechanics and RTS-style base-building. Tense firefights, tactical ability usage, and coordinating strategy among your team…there is something about this game that you simply cannot get anywhere else. There’s a reason it’s among my top games played. Highly recommend.
– Real player with 116.5 hrs in game
In Revn, you decide kind of character you end up playing with.
Your abilities, your items, your gear, your weapons: you get to pick the ones you want from a wide selection.
Example: You want to go full-on Iron Man with a Jetpack, a Riot Shield, an Orbital Strike, armor for days, and an Assault Rifle that cuts through armor like it was paper? You can in Revn!
This is a third-person shooter, so you don’t need to worry about using careful mouse-clicks to move around. But, your aim is of great importance in a fight, since you can’t simply click on a dude to hit them with your attacks.
– Real player with 70.5 hrs in game
七虹传 tale of rainbow 7
In “tale of rainbow 7”, you will lead a special bounty squad to take adventures in the cyberpunk-like sci-fi world. This game is a story-driven , turn-based tactics, squad-based rpg game.
FEATURE
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non-hardcore turn-based tactical battle system, like xcom
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making new special partners in the game world
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pixel-art cyberpunk-like sci-fi world
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story-driven, and include elements of equipment, skill, etc
Tag Hop
** Run!**
** Catch!**
Tag Hop is a fast-paced movement based parkour PvP game combining bunny hop & other advanced movement mechanics with simple playground Tag.
Run away and dodge chasers with advanced movement.
Or catch runners with route predictions. Just like Tag in real life.
Join discussions about Tag Hop on r/TagHop and join the community Discord server to be the first to see new content, as well as being a part of the development process of Tag Hop!
And most importantly:
Have fun!
Game modes
Tag Hop includes 4 different game modes:
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Playground/Classic Tag
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Infected
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Points Tag
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Elimination
Features
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Dedicated servers
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Smooth movement: bunnyhop, diving, surfing, advanced crouch techniques.
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Competitive & casual lobbies
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Rooftops styled environments
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Extra content: grayblock maps