The Red Strings Club
The Author’s note
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After many years of gaming, I have decided to start making reviews about games, so here goes one for this game in a detailed fashion. I tried to gather as many hours of gameplay to view all the possible outcomes and finish the achievements. Since I dont want to spoil the fun of actually playing the game, I will try to keep it at a minimum, while providing useful insight about my experience.
– Real player with 20.2 hrs in game
Read More: Best Cyberpunk Choices Matter Games.
So, when it comes to cyberpunk I become super mad. Guess the main reason is because I was grown on all these movies and stylish shows and synthwave music, in one word all these main cyberpunk components. Plus, I really appreciate the whole idea of the cyberpunk and all this aesthetic is pretty much addictive.
And now, everytime I hear some cyberpunk games are about to release I feel like “yeaaah, an amazing content is here!” and insta buy it. Sadly, lot of games disappointed me or were boring as hell, but on another hand, there are still cool products on the market.
– Real player with 13.4 hrs in game
cyberpunkdreams
“The notion that nature can be calculated inevitably leads to the conclusion that humans too can be reduced to basic mechanical parts…”
So, we’re here now. This is a really neat game that’s flourished over the years.
I’m going to start this by saying I’m on the writing staff, but I’ve been testing the game much longer than I’ve had my hands in it and so far my contributions are somewhat limited. My work on this is a recent development so, yeah. Now, I’ve been testing one version or another of this game off and on since 2016 through its alpha, really knuckling down with its steam beta. But since we’re here now, lets get on with this and actually talk about the game.
– Real player with 4815.4 hrs in game
Read More: Best Cyberpunk Interactive Fiction Games.
The approach to how Action points are managed in universe is farsical.
Not only does it make no sense in the story or how the game world operates
There is certain actions that can be done for free but to reverse them costs action points
Action points you need to pay real money for or wait 10 minutes a pop for.
So say you put a goodie bag of Drugs together, 200 pills for 0 Action points, say you want to get some of those back, because you just got an event where you can give soemone 20 of those drugs for another dialogue option.
– Real player with 857.4 hrs in game
Jack Move
Jack Move is a JRPG that features a unique blend of gritty cyberpunk story telling, turn based battles, and beautiful modern pixel art. Coming to Steam in 2022.
Take on the role of Noa: A young vigilante hacker from Bright Town. As the overreaching mega-corporation, Monomind, kidnaps her estranged father, Noa has no choice but to get him back, before it’s too late. Help her find her dad, as she finds herself on the way.
Noa won’t be alone on her journey. She’ll be helped out by her best friend and tactical planner, Ryder, as well as her Martini drinking uncle and ex-corporate spy, Guin Blakely.
Jack Move features beautifully animated, exciting and tactical turn based battles.
Customise the software of your Cyber Deck to switch roles mid battle, balancing offence, defence and buffs. Choosing which software you load during battle is the key to victory! Hardware upgrades can help boost your stats, increase the amount of software you can install or give Noa extra abilities.
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Gorgeous “Hi-Bit” pixel art inspired by retro RPG’s and enhanced with modern techniques.
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Battle your foes in cyberspace. Take them down using a multitude of sweet hacking software.
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Explore the dangerous world of Monocity-1 and take down Monomind, the evil mega corporation that controls it.
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Play as Noa Solares, a sassy hacker out to save her father and the world.
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Fight your way through a bunch of dungeons filled with allsorts of cyberpunk villany. Street punks, gangsters, corporate militia, secret service agents, and horrific cyber-experiments-gone-wrong will all be battling against you!
Read More: Best Cyberpunk JRPG Games.
Neo Cab
Capra, sometimes a pax wants a human driver.
We finally have the two taxi games that were announced at last year’s E3. Night Call was the first to be released a couple months ago and now we finally have Neo Cab. Funnily enough, while Neo Cab was shown first it ended up releasing second. Let’s see how this one fares as we go into the future.
In Neo Cab, you play as Lina right before she arrives at Los Ojos with her few belongings and her trusty cab. While Lina would be more comfortable at Cactus Flats, the need to reconnect with her best friend, Savy, propels her forward. Why doesn’t Lina want to be at Los Ojos? Well, it turns out that it’s home to a tech company called Capra. Years ago, Lina worked with them as a cab driver, but as technology advanced, Capra switched out human drivers for self-driving cars. Not ready to stop driving people around, Lina went to get employed by Neo Cab. Now, Lina is one of the few human drivers left in Los Ojos as Capra tries to push their competition away.
– Real player with 13.3 hrs in game
Let’s get that out of the way first: I enjoyed the conversations with the passengers a lot. They’re sometimes funny, unexpected, deal with certain issues and represent a good spectrum of people. Obviously every single one has one issue or another and there’s no one that just lets you drive, but that’s what the game is about, so there’s no arguing that.
The main story however is your run of the mill dystopia with a big evil megacorp, nothing to write home about. It’s good enough to keep you interested. I hated the Savy character, but that’s actually a plus. She’s written that way and after having all too recent experience with this kind of person it hit a bit close to home. Props to the devs to how it’s handled and that you even get to ditch her, even though that particular scene comes across like a (repetitive) minigame.
– Real player with 7.9 hrs in game
Shadowplay: Metropolis Foe
Shadow play: Metropolis Foe is Turn based Cyberpunk rouge like deck builder game set in virtual metropolis with a band of virtual rebels at a time with alternating play styles to learn and master. Character specified card development are veiled as reflected in the games numerous unlisted None Achievements with quite a deep learning curve.
Level are choice based as your progress depends on the chances you take with random encounters and numerous ways to progress and build your deck and optimise your items and support skills for the end game boss.
– Real player with 41.7 hrs in game
Cost the price of a movie ticket and lasted 10 times as long. If you enjoyed Slay the Spire, you will enjoy this game, two arcs completed, rewards give replay value, but unfortunately it has been abandoned. So it is incomplete. Still I enjoyed it enjoyable and a game experience worth having/ recommending. Hope the devs will complete it one day or make a similar game again.
– Real player with 29.1 hrs in game
The Last Taxi
When a fatally wounded member of an anti-technology cult leaves you with what appears to be an undocumented infant, you’re thrust into a dark network of secrets – unravelling a conspiracy that could shake Progress Point to its core.
The Last Taxi is a narrative-driven adventure game set in Progress Point, a politically and economically-divided sprawling metropolis that has fully embraced automation and human modification, creating a satirical and somberly-surreal vision of the future.
As the last human driver, you’ll meet a diverse cast of passengers, each with their own tailored conversations. Be drawn into morally challenging decisions that lead you into the heart of a dying society.
Narrative Gameplay:
As a taxi driver, your job is to keep passengers comfortable, happy and generous.
Or not?
How you interact with passengers is up to you! With varied dialogue choices and multiple endings, you can choose to keep the tips rolling in or spend all your time insulting them.
But keep in mind, gaining their trust and listening to their problems is a lucrative side business. As per Progress Point’s governmental regulations, all taxis are fitted with sleek, handy, and mandatory listening devices – for uhh… quality assurance.
If your passenger expresses something that isn’t quite above board, you can quietly report it to the authorities for some side cash. Choosing to let some shady business go unnoticed does have its perks, though. And with over 80 diverse characters to chat with, you’ll see all kinds traveling the city.
The World:
In the future, you got what you asked for – Flying cars! Unlimited time for hobbies! And the ultimate hybridization of human and machine! Or was it just flying cars you wanted…
Regardless, life in Progress Point is going pretty great. As the only standing city, we survived environmental and economic collapse because no one from the past changed their small, but destructive habits.
Status quo reigned and we’re the societal afterbirth, filled with various factions that believe in one kooky thing or another, like free will.
Oh, but that makes it sound so bleak. Really, there is a bright side.
No one needs to work anymore! The brunt of the workforce has been given to automatons …Well, unless you personally didn’t harbor a vault of cash before the collapse. If you’re one of the unlucky ones, you’ll still need to find some way to make an income, pay the bills, and find your niche in a world run by automation. As a human, you’ll just have to be creative and think outside the processor.
Features:
• Earn tips by navigating through 80 treacherous, quirky, and haunting choice-driven passenger conversations.
• Aid and abet criminal passengers, help them reconsider their actions, or report them to the authorities.
• Upgrade your taxi with new tools allowing for hijacking cargo, hacking toll booths, enhanced customer experience and more!
• Maximize fares by managing malfunctioning equipment, avoiding environmental hazards, and keeping your passengers comfortable.
• Experience a rich and detailed world of technological headquarters, mountaintop temples, sunken metropolises and pirate-infested underworlds.
• 10 hours of gameplay with 20+ unique choice-driven endings.
VA-11 Hall-A: Cyberpunk Bartender Action
Savouring every little moment ⭐⭐⭐⭐⭐
In a world without much freedom ⭐⭐⭐⭐⭐
Cute Characters ⭐⭐⭐⭐⭐
Bitterly Happy Story ⭐⭐⭐⭐⭐
more reviews like this: https://store.steampowered.com/developer/ddmeow/
– Real player with 42.9 hrs in game
Y’know I’m just saying if Jill Stingray had a penis I would probably suck it
– Real player with 20.6 hrs in game
A.D. 2047
Honestly I love this game. The environment is awesome and cyberpunk. The puzzles draw you in and make you really look around your environment but aren’t too hard. And the controls are simple and fit really well.
– Real player with 10.4 hrs in game
Honestly I love this game. The environment is awesome and cyberpunk. The puzzles draw you in and make you really look around your environment but aren’t too hard. And the controls are simple and fit really well.
– Real player with 4.8 hrs in game
beVaiR
This game looks quite simplistic, but offers more than I first thought.
It is quite a challenge finding strategies in order to win a round.
There are so many things to consider (the morphexes, the attacks, neutralizer), which seems overwheling in the beginning,
but actually offers a lot of depth and different approaches to try out.
I only played a couple of hours, yet, but had some fun until now and will definitely continue.
The story is a little cryptic at the beginning, which made me curious on how it will evolve.
– Real player with 4.5 hrs in game
There will be someone out there in Steam VR world that will love beVaiR and play it to death (maybe the other reviewer here), But most of us are going to realise that not only is the price of this game little more than a joke, but the gameplay is way too complex for its own good. The main idea is to turn all the “nodes” your colour by collecting other things and sucking up the floor and turning them into something else. And if you think that sounds complicated and weird, you should try playing the game! Sadly, even if you did somehow manage to work out how to play the game you will soon be begging for your money back. There is NOTHING here to justify the £23.79 price and certainly nothing that would ever make me recommend this to anyone. - item Refunded.
– Real player with 0.2 hrs in game
Cybernetic Fault
From the very beginning I can say that the game surprised me a lot. I didn’t expect this from an indie game with a couple of reviews. The game has everything from puzzles to plot. The graphics are nice, the tasks themselves (quests, puzzles) are very high quality and interesting, it is a pleasure to pass them.
Summing up, I can say that the game is definitely worth its money and even more.
– Real player with 5.1 hrs in game
Cybernetic Fault surprised me a lot because I didn’t expect such a high-quality indie game.
The gameplay is based on the principle of seek and think, the necessary things are scattered throughout the level and only appear if there is a story advance. The controls are very simple, but it is strange that a person cannot overcome some obstacles by jumping or sitting down. The graphics are great, the optimization is also fine. As a result, it turned out to be a cool and very entertaining game.
– Real player with 4.0 hrs in game