Noir Punk
Full play through here if you get stuck or just want to see the game played:
Review:
Great game I love the noir genre so the aesthetic of this game is already a win for me it’s done pretty well and has some nice humor in it. My two main complaints is one I couldn’t find a way to make it full screen or any options for that matter and the sound puzzle this is a personal one for me because I HATE SOUND PUZZLES, unless they’re blatantly obvious I’m insanely garbage at them so full disclosure I had to cheat the one in this game which I show how to do in the video. Overall though this is a great free to play with a really nice story I loved the break in puzzles with the action scenes as well that was a super nice touch.
– Real player with 3.7 hrs in game
Read More: Best Cyberpunk Detective Games.
A fun half-an-hour experience
Loved the style and attention to details
Action sequences are a bit tough to control but there’s no tight platforming or heated situations to make it a problem
The programming is a bit rough but for a jam game it is a cool experience!
– Real player with 0.9 hrs in game
RoadPunk
Well its fun and entertaining. You have to hard exit out of game, which is not fun and fullscreen doesn’t really work on the computer.
Review at:
https://www.youtube.com/watch?v=U8wAkyhbMzY
– Real player with 2.1 hrs in game
Read More: Best Cyberpunk Casual Games.
Good for fun.
– Real player with 0.3 hrs in game
CityPunk
This game is beyond expectations. When I first opened it. JK THIS GAME SUCKS FUCKING DONKEY DICK.
– Real player with 0.1 hrs in game
Read More: Best Cyberpunk Casual Games.
Slimey Champions
It’s terrible
– Real player with 0.2 hrs in game
Dark Threads
My initial experience was…. well I could not move from I spawn and I kept getting a little ways into the prologue before weird things would happen like I would fly out of the map or stop being able to move around.
I still don’t know if it was my computer or not but I reinstalled the game and played it again and things seem to work great with the exception of some objects causing me to walk backwards when I pick them up.
If you enjoy sci fi and/or walking simulators you will enjoy this game. It is clear a lot of time and care has gone into production values.
– Real player with 4.0 hrs in game
Its alright. Would give it a neutral review if I could. Positive just because I like that the Canadian government is helping fund VR experiences like this.
Short (roughly ~1.5 hours) sci-fi experience (aka “walking simulator”) with a very overt environmental message. Production values are alright but many of the textures are very low-res. Little interactivity beyond walking slowly and picking things up.
It wasn’t bad, but I have to say I was slightly underwhelmed at the end. It needed either better production values or a longer, more fleshed out story to be truly memorable.
– Real player with 2.4 hrs in game
Cyber Girl
I find this ’game' very graceful. It’s a feast for the eyes. Anyone who enjoys feminine charisma will get their money’s worth here. Dear Developers: Be brave and develop the game further. A few other outfits (a skirt, a dress) would be an enrichment.
Ich finde dieses ‘Game’ sehr anmutig . Es ist ein Augenschmaus. Wer Freude an weiblicher Ausstrahlung hat, der kommt hier auf seine Kosten. Liebe Entwickler: seit mutig und entwickelt das Game weiter. Ein paar andere Outfits (ein Rock, ein Kleid) wären eine Bereicherung.
– Real player with 3.8 hrs in game
video on store shows many abilities that are not in game. remained active as process after closing for weeks. now I can not get it to run after start. waste of money and time. still no improvement.
– Real player with 3.4 hrs in game
Gremlins, Inc. – Card Game
This original digital card game offers intense sessions for 2 to 6 players. At the core of gameplay lie two key mechanics: “hand management” and “take that”.
SET IN THE WORLD OF GREMLINS, INC.
The game is set in the world of corrupt capitalist gremlins of the future, the setting that’s already familiar to the tabletop community from the digital board game Gremlins, Inc. .
This card game is a standalone game with its own original set of rules and mechanics, and does not require ownership or previous experience with the previously released digital board game.
BUILD PROJECTS WHILE ATTACKING OTHERS AND DEFENDING YOUR OWN ACHIEVEMENTS
The sessions are played for score and for rounds. The player with the highest score at the end of the session wins. Build temporary and permanent projects, play instant action cards and camouflage your plans from the opponents while preparing your attacks.
SINGLE-PLAYER AND MULTIPLAYER MODES
The sessions typically last between 20 and 60 minutes. The game supports single-player and multiplayer modes, including peer to peer sessions as well as games played on the official servers, and allows to play with different decks.
PROVEN BY REAL-LIFE SESSIONS
Before we set to make it into a digital game, this project existed as a real-life card game enjoyed around the world in 6 languages.
A VIBRANT COMMUNITY AND A PUBLIC ROADMAP
We release this card game under the Early Access program as we’ll be expanding and modifying it based on the community feedback. The roadmap includes such features as team mode, ranked sessions and the support of Steam Workshop.
Life of Delta
Life of Delta is a point-and-click adventure game set in a post-apocalyptic world.
After the Great War, all humans are wiped out. The only survivors are decaying service robots and humanoid lizards that were born from a long nuclear fallout.
Our story follows Delta, who is a small service robot and like any other robot, he is just trying to survive in this harsh environment. One day he is forced to embark on a journey through a vast post-apocalyptic world in order to find his lost friend. Because of his small size, he needs to use all of his wits to overcome all dangerous scenarios and challenges.
Key Features:
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25 hand-painted levels of post-apocalyptic Japan and hundreds of carefully handcrafted character animations
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You will be solving over 50 engaging mini-games such as building spaceship engines and mixing toxic potions
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Interact with various characters throughout the game, each with a unique story to tell
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Fully animated cutscenes to paint a more interesting story
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Beautiful original soundtrack
SteamCity Chronicles - Rise Of The Rose
Really enjoy this game because it’s very unique and fun to play getting really close to a strategic board game and I would love to see more story on it!
– Real player with 365.9 hrs in game
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Review by Gaming Masterpieces - The greatest games of all time on Steam.
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Is this game a masterpiece? No. You have to enjoy challenging turn-based battles and the unique Asian steampunk scenario to like this game. You also have to overlook a few… or better quite a few, annoyances in the game design.
The gameplay consists of different battle scenarios. You are presented with a diorama where you can take a look at everything - buildings and characters (your own, civilians and enemies). So the first thing after learning how to move the camera (the dioramas can be watched from all sides, you can move the camera up and down, zoom in and out) should be to carefully study those scenarios and come up with a plan to achieve your mission goals. You do not command large armies, just a few men, including your heroes. There is no fog of war, so you can see the enemy - and his movements - right from the start. The whole game plays a bit like a board game.
– Real player with 20.8 hrs in game
Blimps
This game is fantastic. It’s a roguelike, not quite like instant death, but in that, you can potentially end up in a crushing amount of debt based on how crappy of a captain you are. But if you are an excellent decision-making-capitalist-smuggling-hacker, you can dig yourself out of any hole you might find yourself in this game. Besides, you can always just start a new game.
There’s a bit of a learning curve, but it’s not that hard to read the Help tips and what Falcon tells you to do. I like the fact that it has its own way of doing things. The game itself is like an operating system mainframe. It reminds me of FTL and a bit of the old school PC Sim City that had all those secret text-based codes!
– Real player with 5.8 hrs in game
I really enjoy this game, but it’s not for everyone, especially people who only play modern games. This game is purposely trying to appear as a classic Commodore 64 game. That alone makes it interestingly enough to pick up. The art seems perfect for the tone of the game, which is somewhat silly in places while still never overshadowing the rest of the game.
The reason its not for gamers who only play contemporary games is because it almost too perfectly emulates a C64 game you picked up from a garage sale with no manual. It provides almost no instruction of what to do or how to do it. The first 10 minutes are going to be spent trying to figure out how to leave the hangar. You’ll be flying around slowly putting together what does what and where you need to do what in. Heck, there isn’t even any auto-save (at least, none that I have found).
– Real player with 2.8 hrs in game