Blind Fate: Edo no Yami
It’s a new, dark and machine-filled Edo period, and the Shogunate rules over Japan with its just, but pitiless hand: you.
You follow orders. You obey. You kill.
Until your sight is taken from you, and you must learn to “feel” the world anew…
— A world of data and lies
The Mask of the Oni creates a simulation of the world around you, but tread carefully: old data will show you only deceiving echoes of the past.
— Swords sing unseen
Even blind, you are unstoppable. Use different sensors to detect your enemies and identify their weak spots, then crush them with lightning speed.
— Robotic folktales of Japan
Discover the story of dozens of robotic versions of Japanese folktale creatures! Find their weaknesses and destroy each one with a devastating finisher!
— Long-lost mechanical lore
Your sensors pierce the curtain of the past. Use sound, smell and heat to explore the world, uncovering centuries of lore and guiding Yami on his vengeful, story-driven journey.
The Dojo awaits…
Follow the way of the Cyber-Samurai and join our Discord community!
Read More: Best Cyberpunk Beat 'em up Games.
The Revenant Protocol
You are the Revenant. An ultimate weapon created by the I.C. (Interplanetary Coalition) to act like a countermeasure in chaotic situations across the galaxy.
This time the Revenant is called to decimate mutated creatures in a world afflicted with a disastrous terraforming experiment.
Game Features
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Third Person Shooter mixed with Hack’n Slash: Alternate between your gun and blade choosing how you’ll defeat your enemies.
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Combos and Skills: While using your gun take advantage of your superhuman reflexes and when carrying your sword pick your best melee moveset.
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Amazing Visuals: Explore an environment where an alien jungle struggles against the collumns of a research facility.
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A Mysterious Research: Uncover the secrets behind the experiments that brought the chaos to Taurus 01.
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The Surge 2
The Surge 2 is nearly a universal improvement from the first game. It’s still far from perfect, but it’s clear the game was created with massive amounts of fan feedback. Deck 13 has shown they are determined not to just make a Souls clone, as this game innovates even further and brings the combat complexity and combo potential far above any Souls-like, including Nioh.
Gameplay:
This is the main selling point of The Surge 2. The gameplay is so full of nuance and complexity, while still being even more approachable than any other Souls. All your attacks can be cancelled into dodges or parries, allowing you to deal with large packs of enemies without needing to worry about getting caught in slow move, watching your character slowly swing into their certain death. Your basic 2 or 3 hit R1/R2 combo is replaced with at least 4 hits per attack, but mixing the two creates alternate unique combos with new moves (R1 R2 R2 for example.) With the new cancelling system, you can really go crazy with huge combos, then instantly switch to defense when you see an incoming blow. It’s a fantastic design shift that lets you always keep up the pressure.
– Real player with 93.6 hrs in game
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Despite the fact that it took me exactly two month waiting for dev to fix some issues so I can finally play the game smoothly, The Surge 2 successfully brought back my joy to the first game with improved system, upgraded arsenal, and story sequence to the ending of first game.
Things I like about The Surge 2:
1. Improved Energy System
The Surge 2 turns the energy system into vital combat element. In the first game, the usage of energy is limited to drone attacks and excecutions. Besides finishing weakened enemies, the energy is useless in combat. The Surge 2 recognizes this problem and reworks the system to something revolutionary. Instead of drones, energy system now ties with your healing injectables. This decision is bold and greatly enhances the battle intensity. If you want to heal, you need to be aggressive, frequently attack your enemies to gain energy in order to produce healing injectables. Turtling is ill-adviced and can often expose yourself in situations you wish you had full health to deal with.
– Real player with 69.6 hrs in game
War-Gene
Dance with death in this fast-paced, anime, souls-like using a wide array of weapons and attacks. Not only humans but robots and cybernetically enhanced soldiers stand in your way.
Play as Phoenix a soldier equipped with a military grade cybernetic body with multiple tools to bring down his opposition. By being able to hack, slash, and dodge his way through countless enemies, bringing anything and everything down along his path he became a prime target of suspicion. Did he really kill his own king? What’s lurking inside that advanced brain of his?
-Blend attacks seamlessly from one to another to keep the combat going.
-Counter your enemies to do serious damage and even more serious combos.
-Not only play as Phoenix but unlock additional characters by going hard!
Dead Ink
In the year 2207 the quantum state of your brain was encoded in a stream of photons and beamed into the cosmos. A pioneer of a glorious new age of light-speed travel, destined for fame and glory… at least that was the plan.
Fight
Plunged into a hostile world where every being is made of ink and manufactured at 3D printers, you must harvest ink to survive. Fight your way down a hand-crafted labyrinthine tower in this hardcore melee combat experience.
Escape
Choose between printing the best gear with your hard-won ink, or using it sparingly to get more chances. Can you escape from the tower or will you run out of ink?
A Hardcore Experience
Dead Ink is designed as a hardcore experience with uncompromising and punishing combat. Running out of ink will result in a game over and starting from scratch.
Features
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Souls-like with a unique 3D-printing core mechanic
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Unravel a nonlinear, hand-crafted vertical environment
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Anticipated 6-10 hour play time with a variety of weapons, enemies and bosses
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Harvest ink from enemies and use it to print your corporeal form, weapons and items
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Choose how to spend your ink — on better gear, making more attempts, or on blueprint upgrades
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Running out of ink is game over
The Surge
This is an interesting one … a rollercoaster of emotions so far. When I started out I was amazed. I was aware I wouldn’t really like the environment much because the tech-production-warehouse setting has been dead to me since Doom (the original one, mind you ;-) Knowing that I came for the combat (and hopefully, the story). So I was surprised to see what effort went into building the levels. I still find the setting boring, but it has been created by a very competent team.
Difficulty level was fine for the first area. Entering the second area it started ramping up until I hit a brick wall somewhere in the middle of it. Coming up from a shortcut into an area covered in toxic waste with two leaping, sting-tailed robodogs and a guard was something I think I couldn’t handle, because I was dead so quickly without time to learn anything about the enemy. The other option was to slog through the initial path, wasting minutes and minutes to end up like 30 meters from that other point, but in a much better place (from a tactical point of view). Only to be killed 10 seconds later.
– Real player with 98.7 hrs in game
This game is goddamned excellent. Bosses are thrilling, but there are only five of them. Combat is tense and exciting throughout. Grinding, leveling and building are ingenious. And the story hit me with two themes surprisingly effectively.
The Bosses
There are only 5 bosses in this game. However, this game makes the absolute most of those 5 encounters. The first boss is your warm-up. It’s your introduction to the game. It punishes you if you’re bad, though. So, as a beginner, it feels good when you defeat it.
– Real player with 74.5 hrs in game
TECHNOBOG
NOTHING BUT A GLITCH
Play as Guro, a swordmaster trying to escape reality by submerging herself into the deepest layers of the cyberspace and hack and slash your way through warped dimensions in this story-driven character action filled with bizarre spectacle.
INTO THE BOG
Your main mission as a bog-slogger is to traverse and conquer the TECHNOBOG, the treacherous amalgamation of collective unconscious and your own past life experiences. Piece together the puzzle that is Guro’s story in these mercurial realms.
THE SYSTEM’S CORE
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Aim your strike and slice any obstacle in your path in any way you desire
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Transform into a beam of light
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Grow a tentacle arm
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Teleport onto your weaponry
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Let your spirit engine roar as you summon your steed made out of steel
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Progress through the world non-linearly. Every turn is the right turn if you’re ready for it.
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No mercy. Slogging through the bog is not for the faint of heart
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Made by one person
THE MANY LAYERS OF THE BOG
Get ready to explore the TECHNOBOG with all its layers. From the sci-fi chambers inspired by the classics of the 80s to the colorful toxic grasslands.
Over’n Over
[0.2] Controls & Training & Help
[0.1] Menu & Settings
[0.1] Sound & Music
[0.3] Graphics
[0.3] Game Design
[0.3] Game Story
[0.3] Game Content
[0.4] Time to complete feels ok? (or if the Game can be repeatedly played again)
[0.1] Enjoyable & Fun?
[0] Could hold a spot in Favorites?
[0] BONUS point: Review for VR
Stars received: 2.1/10 ___ Note: v.2 [0.0 to 1] = personal impressions
Game description key-points: check and jump
Overview: depressive ball rolling game to challenge you on finding the right move to progress towards level completion
– Real player with 1.3 hrs in game
honestly the trailer make the game looks really bad, but it wasnt that bad to play, it was pretty fun. The only problem is that the screen is a bit small and it gave me an headached, But everything else was fine.
So far the level design is pretty good (reached the fan trampoline) The gameplay is original, it looks like stick with it, but better. And yeah, will definitivly try to finish this one
– Real player with 1.1 hrs in game
Morbid: The Seven Acolytes
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Review by Gaming Masterpieces - The greatest games of all time on Steam.
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Is it a masterpiece? Yes, if you enjoy isometric pixel art and challenging combat. Fans of soulslike action RPGs get new food.
The backstory of the game is dark and depressing. At the beginning, our main character wakes up on a beach, full of horribly mutated fish and half-rotten corpses. It looks as if we were on board a ship that smashed on the cliffs and the surf washed us up. Luckily there is a sword next to the dead body next to us. We are a warrior, the last survivor of the Order of the Strivers of Dibrom. Our task, for which we have trained all our lives, is to defeat the Seven Acolytes, cursed and powerful beings possessed by evil deities called Gahars. We must kill the acolytes and thus save the kingdom. If we fail, the evil gods will continue to rule and madness will devour the entire world. More information will not be revealed at first. If you want to know more, you have to examine the items you find and talk to the few (more or less) sane people you meet on the adventure. The graphics also provide clues as to what has happened in this desolate world.
– Real player with 21.5 hrs in game
Mixed Feeling. Decent, Could Be Better.
Morbid: The Seven Acolytes is a isometric action game. As the only survivor of Strivers of Dibrom, players need to navigate through the accursed kingdom and battle against the seven Acolytes of Gahars, further freeing this land from the terrifying clutch of this eldritch deity. I have a mixed feeling for this game. On one hand, I really like the artstyle and the designs of each mob. The eerie, creeping, bodily-horror always seizes my eyes, and the sense of dread emanating from mere pixel sprites invariably tantalizes my taste for this kind of pixel art. Yet, on the other hand, the level design is quite weak, falling short of depth and the incentive to explore. The combat is sabotaged by enemies' easily-exploited movesets, inaccurate hit boxes, and some questionable design choices. Still, Morbid: The Seven Acolytes manages to deliver an decent, albeit flawed, experience for lovecraftian horror action game.
– Real player with 17.5 hrs in game
Soul Recursion
The universe is being infected by a digital virus that has the capacity to steal the soles of the sleeping. Dawn, a seemingly regular girl from the 2030s stumbles upon a strange Network while investigating a corporation responsible for the death of her father. After connecting to this network through geometric encryptions, she is summoned to the Parergon, the world in-between world’s. Upon entering this realm Dawn has become a threat to the universal status quo. The Order of Medea seeks to put a stop to this act of rebellion and hires a galactic hunter to end the potential for universal shift. Dawn becomes aware of her fragmented destiny and finds clues throughout her journey that imply her pivotal role in a cosmic prophecy.
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On your adventure, you will explore five symbolic worlds while engaging in swordplay combat with enemies distributed by the Order’s huntsman.
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Search for artifacts that fill your inventory. These items provide new magical skills and stronger combat combos, while giving insight into the story.
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Meet mysterious guides that assisted in your soul’s journey.
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Come face to face with the Huntsman and declare your opposition and strength to the Order in this third person action adventure game.