MDK 2

MDK 2

Three years after the release of the original MDK by Shiny Entertainment, the IP moved to developer Bioware, who threw out the run and gun gameplay of the first title in favour of a deeper action adventure approach.

The sequel changes the game mechanics in another major way by offering players the ability to hop between the three main characters of the series (Kurt Hectic, Max [formerly Bones], and Dr. Hawkins). The game is broken up into a series of stages that feature each main character doing something different. These are not optional stages either. Instead, the player controls each main character for a chunk of the level.

Real player with 13.2 hrs in game


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This was my first computer game I’ve ever played and it has aged extremely well. Don’t worry about not playing the first one, you can pick this game up and play it without any problem as the first game was MUCH more lax on the story side of things. This game is the definition of what it means to be a classic. As is often the case with Bioware games, the writing is fantastic with comedy being seamlessly interweaved with the high-paced action game that it is. The level designs do not lack for anything. They really make you think since every room is like its own puzzle. I remember when I was young, around 9 or 10, I would be stuck on some rooms for days before my tiny brain put together what I needed to do. This was an era before I was even aware I could google game walkthroughs, but I loved figuring everything out. The boss fights are epic, with each boss seeming like a more complex Legend of Zelda boss fight. Finally, what REALLY sets this game apart for me is the sheer amount of secrets in the game. This game is from a time when designers could throw in a secret room you accessed by stumbling across an invisible bridge over a never-ending pit or running towards a section of wall that seems slightly off-color from the rest. They reward you with items, health, or perhaps a joke room with a poorly photoshopped picture of the developers' faces over some cartoon characters. Either way, these secret rooms do not detract anything from the experience, and they’re a real treat to find. This is a game that does not hold your hand and try to steer you to progress. No, this game sits and waits for you to progress, expecting you to know what to do or to take as much time as you need to figure it out.

Real player with 12.6 hrs in game

MDK 2 on Steam

SLASH OF BULLET

SLASH OF BULLET

Gameplay:

+It is fun and looks very cool slashing stuff with your blade.

+There are a lot of skills to try and certain combinations give you a unique looking blade.

-There is only one stage and 3 difficulty settings. The first 2 are not really worth playing more than once, since your slashes have auto-aim and you have limited skill selection.

Controls:

-The slashing feels odd. You slice with your sword and when you stop the energy slash comes out. So to be accurate you swing your sword and then point at the enemy you want to hit. This is not very intuitive. If you were to properly do a swing from top down your slash would fire into the ground.

Real player with 0.7 hrs in game


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Experienced on the Oculus Quest 2

You can view my review & gameplay here: https://youtu.be/OlCgQImz5Eg

Very close call for me on whether to at least give this a neutral recommendation, but honestly, it just isn’t good enough especially at the listed price of $10 USD. I think this game wants to be a Space Pirate Trainer 2.0, except it’s more like version -2.0. This is a stripped down, bare-bone version with some cool ideas.

The first problem is that there is only one map as far as I can tell. Admittedly, I did not play this game for very long (less than 30 minutes). However, I did complete the game on normal and got to #5 on the leaderboard. I also unlocked the Pro level, but for whatever reason, it didn’t work. I was stuck in the menu area of this game and I had to force quit.

Real player with 0.4 hrs in game

SLASH OF BULLET on Steam

Desert Raider

Desert Raider

Desert Raider Suicide Mission is an immersive VR action shooting game in a post-apocalyptic setting.

You and your pal Doug are sent to find an unidentified container somewhere in the radioactive zone and deliver it to your boss. Enemy drones are everywhere. Will you survive and complete this last job?

Society has been blasted back to the Stone Age where clans are led by tyrannical warlords. All known water sources are polluted or dry, only the ruins of cities remain.

The Big War has destroyed it all.

Will you be able to avoid cruel commander Sheeba or the hungry Weak Eaters?

Will you survive the lethal wild wastelands?

Is it really a suicide mission?

Desert Raider.

Key Features:

VR Single player action shooting game

Strong narrative set in post-apocalyptic era

10 unique missions

10 unique environments

AI enemies

Unpredictable situations


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Desert Raider on Steam