ExtraGalactica
I have been attempting to defend against the enemy since i was a boy in 1943 at The Battle of Midway. I spent my teens on the front line with team thunder force in shiny M.U.S.H armour. Several years later, I helped one of the most powerful men in the small island nation of Horai, Tenro Horai, to discovered an incredible magical power deep within the ground that gave him god-like strength, More recently I have helped smaller army’s defend against Vortex attacks and Beat Hazzards. I was always told things would get harder with age it seems they were correct. This is a fantastic little shooter with a promising future as long as we can form a devoted army to help defend against the wave of enemies.
– Real player with 14.4 hrs in game
Read More: Best Cyberpunk Sci-fi Games.
Introduction
ExtraGalactica is an arcade shooter or non-scrolling shoot’em up in Early access. For now it only has a procedurally generated Infinite Mode where you have to protect a nearby planet named Celestro by surviving wave after wave of enemies including bosses and mini-bosses while not letting enemies escape. I was given a Steam key after the developer showed his game at a shmup discord channel but it would have gone on my wishlist for a future purchase otherwise because this is the type of game I enjoy.
– Real player with 14.1 hrs in game
Cyberpunk 3776
Classic sidescroller with nice but ‘not enough details’ graphics. Upgrade system is ‘farm based’ but IT LACKS visual impact; when i buy upgrades i’m expecting my ship to change in some way. Sound and music are average. There are bosses that show little but at least some kind of damage as you destroy them. Very bland in appearance but this type of alien uses that visual style for their ship so i guess i can’t complain. They do look polished though. The lightning/glowing effects are also very well made.
– Real player with 13.5 hrs in game
Read More: Best Cyberpunk Post-apocalyptic Games.
This game is enjoyable for a while. It is everything you can expect from a Shoot ‘Em Up style of game and nothing more than that. The controls work fine, and the difficulty feels fair. As you play more you have the option to upgrade your ship, so fortunately there is a sense of progress. An attempt at a story has been made, but it feels so insignificant the developer would have been better off leaving it out. Recommend getting it at a discount.
Rating: 6/10
Halwin’s 100% Completion Recommendation
– Real player with 6.4 hrs in game
WARZONE-X
WARZONE-X is a multiplayer first-person game developed in 2755 where large corporations fight for the few resources left on earth combining the experience of science fiction and cyberpunk worlds in a death match with futuristic technology. 5 classic game modes based on team fighting and can play up to a total of 12 players per map or solo mode against bots.
Classic game modes:
- Deathmatch: Also known as DM or Deadly Combat, it is the typical all-against-all duel, each by his side. The objective is to have the largest number of frags (deaths made by the player) at the end of the time, or be the one that reaches the limit of frags established in the game. One of the best known modalities that are derived in this way is the one-on-one, also known as 1on1 or Duel.
- Teamdeathmatch:
Also known as TDM or Deadly Team Fight. Here, the rules of the game are the same as in Deathmatch, that is, the winner (this time, “team” instead of “player”) is the one who reaches the limit of frags established in the game, or one who, At the end of time, be the one with the most frags. There are 2 teams competing with each other to be the winner.
- Capture The Flag: Also known as CTF or Capture The Flag. Players compete in teams to take the flag of the rival team and take it to their own base, while defending theirs. Competitive teams must have a large share of teamwork. Teams must defend their base from rival attacks, while infiltrating the enemy base, taking their flag, and returning to their base. This requires the team to protect its bearer well from enemies in order to fulfill its objective.
- Domination: DOM, Teams compete to control several control points (these appear on the map as a giant X that changes shape and color according to the team that controls it) with the aim of adding points and winning the game. Standard maps contain three points. The points can be controlled either with the total occupation of the territory (physically occupying the space) or from a distance. Here, again, there are 2 teams competing for the same goal.
- Rush or Assault: A team, called an attacker must place explosive charges on two predetermined targets. When these are destroyed, the next phase is advanced where the same is done. The defending team must defend the objectives until the enemy points or “regeneration tickets” reach zero.
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GRIDD: Retroenhanced
This game eats your quarters as you try to master it.
It’s Starfox but you’re hacking the Gibson.
Exactly the sort of game you’d expect to find at an arcade in the future if you were a character in Ender’s Game or Neuromancer.
Gridd doesn’t hold your hand. You fail and then adapt from what you did wrong. You will be clumbsy at first. If you learn fast, you’ll reach a little farther with each go. It’s not for kids who aren’t up to the challenge. Gridd forces you to develop your skill and doesn’t skimp in the reward for your growth as you unlock the next mind-bending level of gameplay.
– Real player with 15.6 hrs in game
Summary
Mechanically: Imagine the most obstacle-course-like parts of Star Fox, with a dash of Space Harrier, topped with an infinite runner/infinite dodger/dodge-em-up/whatever the eternally mutating nomenclature is currently, and you’ll be on the right track.
Stylistically: Pure 1980s neon tinged Tron meets Nightmares (the Bishop of Battle.) Grid lines, modern re-imaginings of vector graphics rendered in 3D and lit with bold colors. Essentially what you see in any of the screenshots is exactly how the game “feels” visually.
– Real player with 11.0 hrs in game
Waves
It is a bit difficult to find truly great twin stick arcade shooters on PC. There are quite a few of them around, but my search has been to find something as close to the PSN great Super Stardust HD as possible. A truly amazing twin stick shooter that many of us even got for free after the infamous ApocalyPS3 where PSN got hacked a few years back. Our reward was free games for not being able to login for a month! I ended up with Super Stardust HD, Little Big Planet, and inFamous as mine so I did well, but Super Stardust HD was the big surprise of the lot and I have been searching for a similar twin stick shooter ever since.
– Real player with 119.0 hrs in game
Who doesn’t love Arcade-Games?
Waves is a typical example for one of these. You have to eliminate the opposing balls as a ball. Sounds boring but this is not the case at all.
The Fun-part starts simply by the fact that there are several gamemodes. I personally just play three of them because they are the best in my opinion.
| Mode | Description |
| Crunch Time | Achieve as many points as possible within 3 minutes |
– Real player with 56.8 hrs in game
Endocrisis
Steam Curator : == [u][i][url]Right to the Point![/url][/i][/u] == Follow
1)Story/Concept :
| Single Player | Shooter | Arcade |
| Bullet Hell | Side Scroller | No Campaign |
Endocrisis is a pure Side Scroller-Shoot’em Up (Shmup) inspired by some classics of this genre like Darius,Gradius or R-type!While it doesn’t feature a true campaign,the main goal of the game is to beat the stages that the game offers,until you unlock the final battle in order to beat the game.Every stage is being described as an emotion.Emotions like Anxiety,Fear,Panic are some few examples.You have to beat these stages,in order to reach the final battle with “THE MIND”-which is your mind ,that wants to control you and convince you to…not follow your emotions!
– Real player with 19.4 hrs in game
The mechanics of Endocrisis range from single runs similar to Steredenn (A channel favorite) to frantic bullet absorption that feels like the Ikaruga polarity switching (Another channel favorite). There is also an interesting resource management component that revolves around your available life which depletes based on the number of bullets you shoot, as well as raises based on the enemy bullets you absorb. Essentially, if you love auto-fire in Shoot’em ups, you will need to learn to conserve in certain stages. These mechanics bound with the Neon color palette and slick enemy designs collide in an interesting game that is even more impressive when you look at the fact this is the developer’s first published title.
– Real player with 5.9 hrs in game
Cosmo Chaser
Very nice little shooter. This takes me back to the arcade days. Everything works smoothly, no complaints here.
Note:
Game was last updated on July 15 2019.
– Real player with 0.5 hrs in game
Cosmo Chaser is a bullet hell shooter where the enemies have infinite, long-lasting bullets whereas you have slowing, short-distance bullets. I couldn’t even complete the first step. 3/10
https://www.youtube.com/watch?v=UnBNxlcIqkM
– Real player with 0.1 hrs in game
NOMAD
The store page should be much clearer about this not actually being the ZX Spectrum game running in an emulator, but a remake running in the Unity engine.
It’s playable enough, but not an accurate depiction of what it originally looked or played like, despite reusing the Spectrum graphics.
What you’ll instantly notice for example is that while the game uses classic low res pixel graphics, the physics and movement don’t adhere to the ‘resolution’ of these graphics. You’ll see your ship move smoothly between pixels, which of course results in the pixels of the ship and the backgrounds not lining up to the same grid, making it kinda hard to look at.
– Real player with 0.1 hrs in game
Star99
Fantastic game. Hectic, strategic, and skillful. If you like shmups and competition, this game is for you.
– Real player with 10.4 hrs in game
This is a totally fun, unique, and addictive Schmup concept!
Absolutely hooked after my first 5 matches.
The cyberpunk aesthetic and music totally nails it too.
I’m always thinking about how badly we need more quality schmups so I’m really happy to say Star99 nicely scratches that itch.
– Real player with 9.3 hrs in game
Action Commando 2
This is more of a Neutral case than a real recommend. While this game generally falls short of expectations, it is still enjoyable, the gameplay is solid, the game itself is stable. I still had fun. Yet, read on and weigh whether it will be worth it for you.
Let’s start with the negative to balance out that this is a Recommend review.
- Very short. I beat it on normal in about 2.25 hours, and that’s with some messing around wasting time. The first game took me about 3.5. (Note: I was already used to the gameplay having played Town of Machine ((the superior of the three)), so the time difference between the Action Commando games was not due to getting more used to the style).
– Real player with 2.8 hrs in game
Action Commando 2 is extremely rushed. I wouldn’t mind “more of the same” if there was at least some attempt to make it seem like the next chapter… but there isn’t. The only area that looks different is, deceptively enough, the start so you’re lead to believe that at least the aesthetics are different. But no such luck. Very soon we’re back to the same old underground corridors that look exactly like in the previous game. Oh you like that cool background with asteroids and space ships? Well, better take a good look because that’s the only time you’ll see it! It gets so bad that the final level literally reuses areas from Town of Machine and our big payoff for finishing the game is… Nothing! I mean it, there’s not even a text at the end. You just press a button and that’s it, credits roll. Not to mention it’s even shorter than AC1. This game costs almost nothing and yet I still feel ripped off.
– Real player with 2.1 hrs in game