Satellite Reign

Satellite Reign

### Summary

Free roam squad based RTS/RPG with a cyberpunk setting running in the classical veins of Syndicate. Start from the ground up with a weak squad and limited supplies, and slowly work your way up the food chain to take on the big corporations. Acquire a mass of guns and upgrades to help you accomplish your goals. Decide whether you want to use stealth, sheer firepower or a mix of both to complete your objectives and rise to the top.

Plays a lot like Dawn of War II with a Blade Runner theme whilst being fresh and unique. Highly recommended!

Real player with 74.2 hrs in game


Read More: Best Cyberpunk Sci-fi Games.


EDIT -

CO-OP MULTIPLAYER!!!! Game was ok-good before. now it is AWESOME!

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Looking for a sequel to Syndicate Wars?

Unsure whether this is for you?

It’s a very tough call.

A bullet-point comparative breakdown.

Satellite Reign is the best revival yet seen of its predecessor. At about 30hrs in to the final release I am enjoying it, despite it leaving me wanting. Aside from this game’s amazing visuals - which are indeed damn near perfect, the biggest differences between this game and Syndicate are in its comprisal of main gameplay mechanics.

Real player with 72.8 hrs in game

Satellite Reign on Steam

Cyber Ops

Cyber Ops

This game is great and I’m kinda sad it got so many bad reviews. It’s challenging but honestly it’s not nearly as hard as people make it out to be. Once you figure out the mechanics it’s challenging but perfectly feasible after a couple of tries. It had some bugs at launch but they have all been fixed already.

Great atmosphere, good voice acting, nice looking interface and very singular gameplay. Being the guardian angel hacker behind a screen while the operators actually do the work might not be for everyone but I personally love it.

Real player with 25.1 hrs in game


Read More: Best Cyberpunk Atmospheric Games.


Every negative review is sadly 100 % correct. Only 25 % ever made 1st mission. Only 0,3 % players ever finished the game and 1 % just hacked the “game finished " achievement, because more players finished game than finished last mission. You will be fighting the logic breaking UI problems more than “triangle” enemies. All moving enemies are called “turrets” when killed. You don’t know at this moment if cyborg or human enemy type died.

You will NOT be able to win after level 5 without good oldschool health cheats. The game is so buggy that some mechanics needed for victory don’t works sometimes. I won spider-tank level 6 fight legit first, but squad just glitched at the door when leving the cathedral. QTE skillchecks are also broken or start at unwinnable state.

Real player with 23.1 hrs in game

Cyber Ops on Steam

Cyber Ops Prologue

Cyber Ops Prologue

I really enjoyed it up to the cyborgs… tried and tried and tried again to beat it.

Its not clear how to disable them and seems totally random, I loose a squad member every time I attack then once they are disabled and hacked they still keep coming. You have to keep glitching them every 20 seconds or so to stop them which is really annoying. Once hacked they also come straight for you every time they wake up which would be ok when theres only 1 but 3 of em… too much. I cant tell if it was meant to be this hard for the demo so you cant finish it. Up to that point it was fairly easy and had a well paced tutorial.

Real player with 5.8 hrs in game


Read More: Best Cyberpunk Tactical Games.


Huh, neat game.

I think the tutorial is a little confusing. Maybe doing the tutorial in a Special Ops Training Area is a better idea. In this game am trying to learn but I have cyborg soldiers and turrets firing at me. It is a little too much pressure lol.

It took me a while to understand how the tracing worked, but when I got the hang of it (keeping the levels 1 2 an 3 retention windows open and hacking the shit out of everything), I felt pretty cool.

The only “bug” I found was while my team was facing a console, they wouldn’t return fire at a soldier shooting them from the door, even in Aggressive Stance.

Real player with 5.3 hrs in game

Cyber Ops Prologue on Steam

There Came an Echo

There Came an Echo

In a digitally-aware world encryption is everything. In light of recent revelations involving the NSA and GCHQ spying on much of the world’s internet traffic, encryption has become a hot button issue. Whether you know how it works or not, it’s there securing your online presence against unwanted intruders. And yet, how often do you stop and think about the people who make your communications and data secure? Not often, I’ll wager. In There Came An Echo, Corrin is one of those people, one of those geniuses, you might say. He’s your typical computer whizz and he is about to become embroiled in something larger than himself, or anything the physical world has to offer.

Real player with 11.9 hrs in game

Disclosure: I backed this game on Kickstarter.

This review is about the 1.06 version of the game.

There Came an Echo is a game made from independent game developer Iridium Studios.

It is based in a not too distant sci-fi setting and has teambased RTS elements.

The innovation of the game is that the issuing of orders to your team is done with voice control,

meaning you issue the commands using a microphone, the game registers them and the respective units execute the orders.

It is possible to play the game without using a microphone though i do not suggest it since the voice control is fairly responsive.

Real player with 10.6 hrs in game

There Came an Echo on Steam

Shadow Council: The Puppeteers

Shadow Council: The Puppeteers

First of all: I do this Review especially for the developers, since I hope they will read this and respond, like they did with other Reviews.

The game has a pretty cool idea and really nice concept, however there are some slight issues or rather.. inconveniences?

For example there is a common lack of transparancy, you really should get much more information about who supports you, how much money do you get, what will exactly happen if youdo this or that - a good idea to achieve this would be the implentation of things like “military support-23% conservatives support 75% socialist support 1%”.

Real player with 8.4 hrs in game

Honestly the game has died, for $15 this is very unfilled and doesn’t have content. The game is basically a wait along that pits you against a country (or more fittingly it’s many different provinces which I will admit have a good tid bit of backstory) fighting to get the people to uprise against their government. The game is a shell, a husk waiting to be filled by content like (not story) mechanics, game speeds, a pause option, and other valid criticisms made by the buyers of this.

And if the developer answers this, I have seen you comment and try to communicate with the community but honestly I have not seen many updates actually be fulfilled and action being done. Please, if you want to improve your game then stop using the good ol' politician’s response of promising and waiting for it all to blow right over.

Real player with 5.3 hrs in game

Shadow Council: The Puppeteers on Steam

CyberTown

CyberTown

CyberTown - Is an inter-planetary colonization in which we build new cybernetic cities. Take part in an inter-planetary war for a new world. Create your own cities, colonize new planets. Explore the world, collect resources and build your own cities.

Explore the new world where you are looking for a new planet for your community. Colonize the world. Research, collect new resources that can be used to build cities. Fight with Mother Nature and other challenges.

Create new cities, expand them. Take care of the economy of your city and its citizens. Strikes and uprisings await you while you run your own city. Enemy attacks and ambushes, silencing of units unfavorable to your power. You decide how to act.

Create your army, expand it so it can protect its citizens. Build your own air fleet which you will use in combat.

Protect your cities. Fight the other side of the barricade. Use technological and information novelties during combat to surprise the enemy.

CyberTown on Steam

Miner’s Mettle

Miner’s Mettle

I like how the game has minimalistic control for units, where they traverse over a fixed path, kind of reminds me of physical board games where i have to move my pieces. I would like to see efforts at reducing micro management over time so I can control the units more comfortably, being able to do things like patrol a route or carry minerals back and forth on their own.

The in-game music also feels good and complements the chosen factions. The maps are also unique between different biome types and look good, but feel a bit sparse at the moment, they can also be improved with some weather effects that could add some visual/auditory ambiance to the game, hopefully that will change overtime.

Real player with 71.5 hrs in game

I’m not one for leaving reviews that often, but this experience is so frustrating and unbelievable I couldn’t help but say something. My complaint isn’t about the game play mechanics but the games functionality. This game is very prone to crashing even on a computer that’s more than capable of running it on the most intense settings. I was in the middle of a campaign mission and all of a sudden the battle field goes black. I thought “No biggie, I’ll just save and reload the game.”. I reload the game and every time I do, there is a fatal error including from auto saves, which crash the game. If you don’t mind bugs that ruin the game and force you to effectively restart everything you did since saving and reloading isn’t an option, have fun! Otherwise don’t waste your time nor money.

Real player with 7.2 hrs in game

Miner's Mettle on Steam