beVaiR
This game looks quite simplistic, but offers more than I first thought.
It is quite a challenge finding strategies in order to win a round.
There are so many things to consider (the morphexes, the attacks, neutralizer), which seems overwheling in the beginning,
but actually offers a lot of depth and different approaches to try out.
I only played a couple of hours, yet, but had some fun until now and will definitely continue.
The story is a little cryptic at the beginning, which made me curious on how it will evolve.
– Real player with 4.5 hrs in game
Read More: Best Cyberpunk Futuristic Games.
There will be someone out there in Steam VR world that will love beVaiR and play it to death (maybe the other reviewer here), But most of us are going to realise that not only is the price of this game little more than a joke, but the gameplay is way too complex for its own good. The main idea is to turn all the “nodes” your colour by collecting other things and sucking up the floor and turning them into something else. And if you think that sounds complicated and weird, you should try playing the game! Sadly, even if you did somehow manage to work out how to play the game you will soon be begging for your money back. There is NOTHING here to justify the £23.79 price and certainly nothing that would ever make me recommend this to anyone. - item Refunded.
– Real player with 0.2 hrs in game
Cyberpunk 3776
Classic sidescroller with nice but ‘not enough details’ graphics. Upgrade system is ‘farm based’ but IT LACKS visual impact; when i buy upgrades i’m expecting my ship to change in some way. Sound and music are average. There are bosses that show little but at least some kind of damage as you destroy them. Very bland in appearance but this type of alien uses that visual style for their ship so i guess i can’t complain. They do look polished though. The lightning/glowing effects are also very well made.
– Real player with 13.5 hrs in game
Read More: Best Cyberpunk Shoot 'Em Up Games.
This game is enjoyable for a while. It is everything you can expect from a Shoot ‘Em Up style of game and nothing more than that. The controls work fine, and the difficulty feels fair. As you play more you have the option to upgrade your ship, so fortunately there is a sense of progress. An attempt at a story has been made, but it feels so insignificant the developer would have been better off leaving it out. Recommend getting it at a discount.
Rating: 6/10
Halwin’s 100% Completion Recommendation
– Real player with 6.4 hrs in game
miniLAW: Ministry of Law
Do you like Robocop? What about Judge Dredd?
I’m pretty sure you know where this is going and i’m pretty sure i’m not the first one to bring up the comparison.
This game puts you into the boots of a cop in powerarmor, who is, at this point, probably more machine than man himself.
Forget about writing parking tickets or filling out reports at your cozy desk and instead hit the streets of New Babel in your sweet hover patrol car and carrying your trusty sidearm, ready to give warning shots to the kneecaps of a variety of the baddest dudes the local gangs have to offer.
– Real player with 94.8 hrs in game
Read More: Best Cyberpunk Dystopian Games.
The game is a lot of fun. It’s like a pixel scroller combination of Judge Dredd with Robocop.
you unlock new gear and ammunition by REQUISITION (REQ). Which is earned by Taking down perps (killing or live capture), Apprehending or Executing a key target (though you lose Req if you don’t) and other good cop events.
You patrol in your hover car in a post apocolyptic world brining order to the city, while doing so you’re looking for the where abouts of a Nuclear bomb and the codes to deactivate it, all within 24 hours.
– Real player with 46.2 hrs in game
The Eternal Castle [REMASTERED]
Read my full review at https://www.vgr.com/eternal-castle-remastered-pc-game-review
In the indie game scene, a lot of games take inspiration from the games of the past. Typically this comes in the form of tributes to oldschool consoles like the NES, SNES and Mega Drive. But it’s not often you see games that pay homage to the graphics of old IBM PC’s. The Eternal Castle, a supposed remake of a lost 1987 PC game, is such a game. And much in the vein of the game MURI, it acts as a tribute to old school PC games from the late 80’s and early 90’s. In this review we’ll be taking a look at this game and also discuss its legitimacy as a remaster. So strap in, it’s time to explore the CGA glory of The Eternal Castle.
– Real player with 12.5 hrs in game
The Eternal Castle is a tribute to the cinematic platformers from the past, such as Prince of Persia or Another World . This genre does not get a lot of representation these days, so I want to support developers that make games for a limited audience. Let’s be honest, this game is made for people with nostalgia for those clunky platformers. I really enjoy the gameplay because it’s very faithful, and any subjective criticism that I have does not take away anything from its artistry (which is something really special). As far as I know, the original game that is being remastered was “lost”, but I do know that this remaster imitates animation cycle from Prince of Persia . I wish the developers would give the credit for the sources of inspiration, instead of just claiming that it’s a remaster of a classic masterpiece that nobody played. But let’s make something very clear, this game combines the features from several titles, and could not exists in its current form if it wasn’t for them.
– Real player with 9.3 hrs in game
The Last Taxi
When a fatally wounded member of an anti-technology cult leaves you with what appears to be an undocumented infant, you’re thrust into a dark network of secrets – unravelling a conspiracy that could shake Progress Point to its core.
The Last Taxi is a narrative-driven adventure game set in Progress Point, a politically and economically-divided sprawling metropolis that has fully embraced automation and human modification, creating a satirical and somberly-surreal vision of the future.
As the last human driver, you’ll meet a diverse cast of passengers, each with their own tailored conversations. Be drawn into morally challenging decisions that lead you into the heart of a dying society.
Narrative Gameplay:
As a taxi driver, your job is to keep passengers comfortable, happy and generous.
Or not?
How you interact with passengers is up to you! With varied dialogue choices and multiple endings, you can choose to keep the tips rolling in or spend all your time insulting them.
But keep in mind, gaining their trust and listening to their problems is a lucrative side business. As per Progress Point’s governmental regulations, all taxis are fitted with sleek, handy, and mandatory listening devices – for uhh… quality assurance.
If your passenger expresses something that isn’t quite above board, you can quietly report it to the authorities for some side cash. Choosing to let some shady business go unnoticed does have its perks, though. And with over 80 diverse characters to chat with, you’ll see all kinds traveling the city.
The World:
In the future, you got what you asked for – Flying cars! Unlimited time for hobbies! And the ultimate hybridization of human and machine! Or was it just flying cars you wanted…
Regardless, life in Progress Point is going pretty great. As the only standing city, we survived environmental and economic collapse because no one from the past changed their small, but destructive habits.
Status quo reigned and we’re the societal afterbirth, filled with various factions that believe in one kooky thing or another, like free will.
Oh, but that makes it sound so bleak. Really, there is a bright side.
No one needs to work anymore! The brunt of the workforce has been given to automatons …Well, unless you personally didn’t harbor a vault of cash before the collapse. If you’re one of the unlucky ones, you’ll still need to find some way to make an income, pay the bills, and find your niche in a world run by automation. As a human, you’ll just have to be creative and think outside the processor.
Features:
• Earn tips by navigating through 80 treacherous, quirky, and haunting choice-driven passenger conversations.
• Aid and abet criminal passengers, help them reconsider their actions, or report them to the authorities.
• Upgrade your taxi with new tools allowing for hijacking cargo, hacking toll booths, enhanced customer experience and more!
• Maximize fares by managing malfunctioning equipment, avoiding environmental hazards, and keeping your passengers comfortable.
• Experience a rich and detailed world of technological headquarters, mountaintop temples, sunken metropolises and pirate-infested underworlds.
• 10 hours of gameplay with 20+ unique choice-driven endings.
Beneath a Steel Sky
83 / 100
I remember all those years ago as a kid playing up to Disk #7 on my Amiga version, before hitting a dreaded bad disk preventing my savegame from loading! I could not escape Union City. Beaten.. It may have taken me the better part of two decades, but I can now finally cross it off my point-n-click bucket list. Although showing its age, with a poor UI & clunky controls, it is a great story with some quirky characters, challenging puzzles & strong ending. Most deserving of its all-time classic status. Now I feel worthy to tackle the long awaited sequel & see where Foster’s adventure takes him next.
– Real player with 10.4 hrs in game
Playing this game yet again while writing this review. I don’t know how many times I repeated this journey which was always a Groundhog Day I never regret repeating. It never got old even after a few decades. Why?: My initial love for the game started with its brilliant soundtrack and continued with how well the game made with its great gameplay mechanics (what you have to do is very clear and you don’t have to pixel hunt), puzzles (no moon logic puzzle), unique adventure (a lot of different locations, people and events to encounter), story (the game has a great sense of mystery and twist), sense of humor (it’s the reason of why I like dark humor) and goddammit Joey (you silly funny annoying lovely robot). I don’t remember if this game were the first adventure game I played (was this game or King’s Quest) but I remember clearly that this game was the reason of why I started to love adventure games (on the contrary of King’s Quest which was the reason of why I became bald when I was still a little child) and dreamed to develop my own adventure game someday. Yeah, this game means that much for me but of course words can’t fully convey what I feel for this game but still, yeah, you got the idea.
– Real player with 10.4 hrs in game
Blind Fate: Edo no Yami
It’s a new, dark and machine-filled Edo period, and the Shogunate rules over Japan with its just, but pitiless hand: you.
You follow orders. You obey. You kill.
Until your sight is taken from you, and you must learn to “feel” the world anew…
— A world of data and lies
The Mask of the Oni creates a simulation of the world around you, but tread carefully: old data will show you only deceiving echoes of the past.
— Swords sing unseen
Even blind, you are unstoppable. Use different sensors to detect your enemies and identify their weak spots, then crush them with lightning speed.
— Robotic folktales of Japan
Discover the story of dozens of robotic versions of Japanese folktale creatures! Find their weaknesses and destroy each one with a devastating finisher!
— Long-lost mechanical lore
Your sensors pierce the curtain of the past. Use sound, smell and heat to explore the world, uncovering centuries of lore and guiding Yami on his vengeful, story-driven journey.
The Dojo awaits…
Follow the way of the Cyber-Samurai and join our Discord community!
Cyber Knights: Flashpoint
Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.
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Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
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Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay. Create your own story reminiscent of pen and paper cyberpunk RPGs
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Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
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Endless Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
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Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
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Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game’s threaded stories originate from both inside and outside your team – weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels – personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character’s permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust – it’s all here under the New Boston dome.
Death Trash
I made a poor narrative choice when I killed every character that looked important, and looking back it was definitely a wrong decision to experience the game, but it’s still nice to have that freedom. Overall the game is a competent tribute to the Fallout series, although I do think that further into the story the game falls apart in terms of difficulty scaling and itemization. There are so many moving parts with a game like this, even the UI would have to be pretty complicated to put everything together, so despite having some polish issues, I still think the dev did a decent job. Notably, the game feels like it was designed with a controller in mind, the way you change the items often involves cycling, which is only ideal if you have limited buttons, and I wish it was more straightforward for the keyboard. Interestingly, the combat also features stamina-based moves, even though I would not qualify it as a souls-like, it still has some similarities when it comes to the melee gameplay. Now I wouldn’t say the game has a great pixel-timing with the enemy attacks, the way you block needs to be more rewarding, I would often get hit right after blocking or dodging - it really depends on the enemy.
– Real player with 22.6 hrs in game
One of the first things you encounter in Death Trash is a giant Fleshkraken. A disturbingly pinkish, pulsating, fleshy mass of tentacles, seemingly embedded and sticking out of a wall. Next to him is his human guardian that tells you his ward has been a bit silent lately. Turns out, the Fleshkraken can speak to you, in simple words, but enough to tell you that he wants something. This pops up your first side quest. It’s immediately obvious that from here on out, things can only get more weird, bizzare and definitely more twisted.
– Real player with 16.2 hrs in game
Gripper
In Gripper, androids celebrate “Burning Man” by burning humans. That’s why all inhabitants bear a physical injury of one sort or another. You and your deaf sister are no exceptions. The two of you live peacefully on a farm until someone comes and burns it down. Now, your sister is missing. All you have left is your car with a hook. The time to learn how to kill with it is running out.
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Take on the journey of a hero named None and follow the voice of his sister — a deaf singer.
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Tear your enemies apart with a hook and finish them with their own weapons.
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Discover and rip away the hearts of 11 colossal bosses to gain new abilities.
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Explore 11 bizarre biomes which will form a vast and majestic world right in front of your eyes.
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Fly through 11 nightmarish tunnels to the beat of incredible tracks by KillTheBarber!, VEiiLA, Under This, Yamila, Mezzanine, pqQp.
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Solve puzzles and decipher the codes of Garbage Collector to reconstruct the world history.
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Immerse yourself into the retro-waves and tunes of mini rhythm games.
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Collect all hidden statues to reveal the skeletons and tragedies of each character.
Gripper is our personal story of loss. We turned it into the game to let it go. We hope it will help you too.