Immense Threat
Immense Threat is a classic-style adventure platformer in a futuristic setting. The game takes you on a quest to liberate the chickens from wicked Consumers.
What exactly is this game?
It’s a 2D platformer mixed with a shooter - at times you will simply jump from platform to another, avoiding traps. At other times, you will be forced to fight with enemies. Take aim and fire! Just be mindful - which weapon to use? Maybe conserve ammo and fight bare winged? Or maybe you can simply run right past through? You decide!
So what’s the story?
In the future, the evil people, called the Consumers, will rise to power and exploit the livestock to the fullest. But a few chickens will not have that! Join the resistance group and show those Consumers, who the real Immense Threat is!
Anything else? Some features, perhaps?
Story with twists
Think everything is so simple? Well, that’s not how the life is, goes double for these brave chickens!
Over 20 levels
The adventure consists of over 20 levels, riddled with deadly traps and dangerous enemies, along with powerful bosses.
Weapons and upgrades
On your quest, you will make use of 20 weapons - from ordinary stones, through pistols and rifles, to plasma guns. To further increase your chances of survival, collect the chicken currency, Middlings, or Midds for short, to buy upgrades between the missions. Also, try to look for secrets to gain additional advantage!
Speaking of secrets…
Also collect the Golden Midds to get additional, free power ups!
3 difficulty levels
Feeling confident? Try the challenging “Hard Out Here For a Rooster” difficulty level! Or maybe you’ve got an itchy trigger feather? Then you may want to check out the “Bigger Threat” level, in which… Well, let’s just say, you won’t have to worry about sparing ammo.
Read More: Best Cyberpunk Futuristic Games.
CuberPunk 2089
Before anyone says anything about play time and “Didn’t you get your money’s worth” quite a bit of it was testing issues I found with the game and having to replay quite a bit to get there to test it.
So I’ll do a Positives and negatives for people.
Positives:
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I’m pretty sure it’s not an asset flip.
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The game sort of has a story.
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The game does have more to just walking about to it it’s not fully a walking sim type game
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There are some nice ideas seemingly being tried out and tested here.
– Real player with 7.1 hrs in game
Read More: Best Cyberpunk Adventure Games.
This is actually a fun game. It’s an unpolished open-world, RPG. It’s rough around the edges when starting. Thankfully the markers help putting labels and get things in order.
The upsides are:
-open-world, RPG, cube-style.
-pretty simplified and not too complex.
-all achievements are easily obtainable. Some require a guide though, but not hard to obtain.
The downsides are:
-English grammar needs work
-There needs to be ways to review quest. Once you read it, you can easily forget. The markers help though.
– Real player with 4.5 hrs in game
Tales of the Neon Sea
Tales of The Neon Sea-Exciting domestic Chinese style cyberpunk game.
Leave a comment on my favorite game is my tribute to this game.
In the thought of many people, cyberpunk-style games should have several characteristics: a huge world view, a huge map, and a thought-provoking ending. And this game changed my opinion.
The ethereal worldview casts an invisible shadow on the cyberpunk style. Although there are many background books and texts in the game, they focus on introducing the background of the main task of the game itself, and avoid discussing the background of cyberpunk. In my opinion, this is really the finishing touch of this game. The game brings players who are on the main storyline into a real cyberpunk and Chinese-style atmosphere through a good drawing style, which not only allows players to see the punk style of the future city in the rich plot, but also allows the tragedy mainline process Of players get a touch of comfort and a sense of belonging.
– Real player with 31.2 hrs in game
Read More: Best Cyberpunk Point & Click Games.
In A Nutshell
🔵 Pros
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Excellent, modern pixel-art graphical style, with great amount of detail and care in the realization of environments.
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Overall good variety of puzzle types throughout the game, keeping it interesting and not redundant.
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Original, interesting setting, ensuring information about world lore and characters do not sound as something “already seen”.
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Many additional lore elements, secret collectibles to gather for the more attentive players.
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Tons of smart references to pop, anime, movie and video-game culture elements and characters.
– Real player with 13.2 hrs in game
Gremlins, Inc. – Card Game
This original digital card game offers intense sessions for 2 to 6 players. At the core of gameplay lie two key mechanics: “hand management” and “take that”.
SET IN THE WORLD OF GREMLINS, INC.
The game is set in the world of corrupt capitalist gremlins of the future, the setting that’s already familiar to the tabletop community from the digital board game Gremlins, Inc. .
This card game is a standalone game with its own original set of rules and mechanics, and does not require ownership or previous experience with the previously released digital board game.
BUILD PROJECTS WHILE ATTACKING OTHERS AND DEFENDING YOUR OWN ACHIEVEMENTS
The sessions are played for score and for rounds. The player with the highest score at the end of the session wins. Build temporary and permanent projects, play instant action cards and camouflage your plans from the opponents while preparing your attacks.
SINGLE-PLAYER AND MULTIPLAYER MODES
The sessions typically last between 20 and 60 minutes. The game supports single-player and multiplayer modes, including peer to peer sessions as well as games played on the official servers, and allows to play with different decks.
PROVEN BY REAL-LIFE SESSIONS
Before we set to make it into a digital game, this project existed as a real-life card game enjoyed around the world in 6 languages.
A VIBRANT COMMUNITY AND A PUBLIC ROADMAP
We release this card game under the Early Access program as we’ll be expanding and modifying it based on the community feedback. The roadmap includes such features as team mode, ranked sessions and the support of Steam Workshop.
Jazzpunk: Director’s Cut
The 1960’s were a strange time, atomic paranoia fueled the cold war as the space race allowed mankind to make monumental leaps forward technologically. Global espionage was the tool with which the cold war was fought as agents from both of the world’s super powers battled for information and technology. Amidst all of this, counter culture exploded and use of psychedelics became a new past time. Jazzpunk uses this period of time as an aesthetic springboard for it’s comedic hijinx and in doing so plays out like an episode of Saturday Night Live with an overarching theme to it’s skits.
– Real player with 6.0 hrs in game
Jazzpunk is…well it’s…umm…hmm…
Sitting here having finished the game, I haven’t the least bit of an idea how I’m supposed to describe the bloody insanity that is Jazzpunk. I could say it’s a psychedelic love letter to obscure references; an outrageous consolidation of ridiculous moments and hilarious dialog, brought to life with a bizarre art style and deadpan delivery. But what is Jazzpunk really? Well I guess it’s all of these things and so much more; an barrage of creativity held together by forces beyond our understanding. It’s insane and absurd, and I love it so much.
– Real player with 4.3 hrs in game
Far Cry 3 - Blood Dragon
grant bought me this game for my 3rd birthday and i just recently learned to type so thank grant for the game goodnight
– Real player with 13.4 hrs in game
better then the actual far cry 3
(gottem)
– Real player with 11.1 hrs in game
Bot Vice
The more I play this game, the more I enjoy it. Make no mistake, this is old school gaming at its core. Meaning no mercy. You learn through your many mistakes. And somehow you get better. You finally beat the game. But you look back and think you can do better. So you play it again, hoping to get even better.
For the love of god, use a controller. Friends don’t let friends use keyboard for this game. That being said, the controls take some time getting used to. You will probably be spending a good amount of time stumbling with the controls before it feels right, however long it takes. Targetting will always feel somewhat off, but somehow, like everything else in the game, it somehow works out.
– Real player with 50.4 hrs in game
I didn’t like it, not because of the difficulty -I actually found it interesting that you have to move out of your comfort zone and learn a different moveset. No, I didn’t like it because it’s just not very enjoyable.
First, let’s be clear: the casual players should just go on their way because this game is not for them. The fact that there is less than 10% players with the “finish the game” achievement should be telling. Once you get past half the game you’ll start to have good feelings with the gameplay, but it will be too late for most players and there is just too much bs to go through.
– Real player with 12.2 hrs in game
Retroninjacyberassassin
well… its not bad as an early concept,
definitely needs some polish and a clear objective story.
also more than blue shirt guy and stick ninja man as enemies.
– Real player with 0.7 hrs in game
Almost better than brutal doom.
– Real player with 0.6 hrs in game
White Hell
Reviewing the initial Early Access release of 9 levels, after playing the demo first, Early Access release is a huge improvement.
This isnt much of a movement shooter like ULTRAKILL(how I heard about this game) but it has some fun mechanics like parrying projectiles with kicks. Which is helpful for most if not all enemies.
There’s a lot of attention to detail, it plays really fun and satisfyingly.
Level design is a big highlight, as well as secrets which are fair and very well-thoughtfully placed. Often good platforming required.
– Real player with 16.3 hrs in game
White Hell is about an average day in Finland.
It’s also one hell of a boomer shooter, taking full advantage of the early quakelike jank that seems to come with such a game. The weapon arsenal is satisfying and punchy, the SISU-mode creates a dynamic ebb and flow in combat, rewarding aggressive play with some of the most creative and powerful weapons I’ve ever had the pleasure to enjoy in a shooter.
If I would say anything is that the early enemy types (the fascists) are a bit basic and some parts of your arsenal start to feel like dead weight as you progress in the game. Case in point, the knife, revolver and SISU-sword. The knife and revolver feel like a sort of “traditional obligation”, and if your goal is to harken back to old shooters and emphasize a growth of power during the game, then thats fine. However, playing some of the newer takes on the genre (DUSK, DOOM: Eternal and ULTRAKILL) makes me appreciate the luxury of making starter weapons important parts of your arsenal. The SISU-sword also feels a bit underwhelming, since every other SISU-weapons outpace it in terms of damage, area of effect and cost-effectiveness.
– Real player with 12.9 hrs in game
Aerial Raver
Too many bugs man
– Real player with 2.4 hrs in game