Dystopia

Dystopia

It doesn’t get any better than this.

Each map is unique in its setting and objective concept (the cyberpunk theme of the game is greatly enhanced by excellent skybox’s and background noise that draws you into the level). They require good team co-ordination in order to win. Especially since aspects of the objectives take place in 2 parallel worlds that affect each other in real time [Meatspace - physical world: similar to most fps with a cyperpunk theme (weapons like laser rifle, tesla rifle, ion cannon), 3 class types (v.balanced) and deus ex like implants, inc increased speed, thermal vision, medic, stealth(invisi). Cyberspace - think system shock 1 or tripping on acid: req decking implant; deckers speed thru cyberspace hacking objectives, adding security and fighting off enemy deckers in low grav/high speed combat using in essence quake railgun, lightening gun and rocket launcher.]

Real player with 1765.2 hrs in game


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What started out as an old half life 2 mod is now an independent game with a dedicated community and recently updated to 1.5.2! Dystopia gives some quake-style play with objectives and and alternate cyber space realm where players fight in quasi gravity for control over nodes. Cyberspace nodes can be secondary objectives to open up new paths around choke points or seal off defender’s quick access to the objective. They can also switch turrets to shoot the other team! Other times an objective requires getting a player with a deck implant in the middle of enemy territory and hacking an objective.

Real player with 811.5 hrs in game

Dystopia on Steam

CrashMetal - Cyberpunk

CrashMetal - Cyberpunk

I’ll talk about the pros and cons of this game to let you, the reader, know more about the game, at the end I’ll give my opinion on the game in it’s current state and let you decide whether it’s worth it or not.

-PROS-

The game is very well optimised for both my laptop and my PC and run well on both systems.

There’s a lot of customisation for the different vehicles that are currently in the game

The map is a decent size, it’s not huge and it’s not small

You’re able to teleport to the different races/bosses without having to spend any credit (aka in-game currency)

Real player with 4.2 hrs in game


Read More: Best Cyberpunk Sci-fi Games.


The game is really great although there are a lot of bugs, sometimes when I am in the performance upgrade page I go to press escape, but it doesn’t work and I have to close the game then reopen it for it to work. As well as when you enter drift area, you cannot go onto other events even after the timer for drift mode runs out, so you would have to go back to garage then back into the map to be able to access the other races, and the problem of “Name too short” while trying to access multiplayer, you can’t actually change your name so that kinda sucked. The graphics are really great, gameplay is a little confusing at first, but then you learn them quickly and the races are good but repetative.

Real player with 3.6 hrs in game

CrashMetal - Cyberpunk on Steam

SYNAPTIC DRIVE

SYNAPTIC DRIVE

EDIT: More information has come to light: The majority of parts are not able to be unlocked. Despite showing up in AI battles and on the parts select screen as ???, the devs are waiting to make those parts playable. So basically, this is an unfinished game sold as a fully finished game. The rest of the review still stands.

Do not buy this game. It looks and plays like an Early Access game and is not even worth it for the avid Custom Robo fan.

Visuals:

  • Graphics are only okay, and the options to change them are extremely limited

Real player with 25.3 hrs in game


Read More: Best Cyberpunk Sci-fi Games.


For Fans Of: Custom Robo, Bullet Hells, 1v1 Competition, Being a Alligator, Action Shooter Combat, Going Fast, EXPLOSIONS, Futuristic World Environment, Strategy, Replayability, Being a Clown, Color Coordinating your Character, Cool Arena Designs

Cons: No Story Mode (although with how the game is designed, a story mode probably be quite bland so maybe it’s not a bad thing. Arcade mode is good for single player content.)

Netcode is bad, be ready for either laggy explosion fests online or spending time leveling in Arcade until it gets improved. For Steam users Remote Play is your best bet.

Real player with 8.2 hrs in game

SYNAPTIC DRIVE on Steam

Neon Shadow

Neon Shadow

The twin of quake 3 arena.

The another best arena shooter ever for mobile i play it countless hour!!!! in IOS in Botmatchs with offer infinite replay value like well-known arena shooter like Quake 3 arena Unreal tornament.It pc version with well optimized graphic and better control.Becuase both campaign and botmatchs it avialable offline too!!!!! so this enjoyed anywhere anytime as much as i want as long as battery is charged(Moblie version or play in laptop) Caution!!! don’t play while charging it may explode your mobile phone or tablet :)

Real player with 9.9 hrs in game

I love this game.

I recieved a free key to review this game, but that didn’t affect my judgment at all. Neon Shadow is just a great game. I would have gladly paid for this experiance. The review below is a snippet of the review I wrote on my website. You can find the link to the reivew below:

http://nardio.net/2016/08/30/neon-shadow-review/

First off. I know some PC gamers are going to hate this game just because it got it’s start on “mobile” but Neon Shadow is a great game. Period. If you want to ignore Neon Shadow just because of it’s origins you’re a moron.

Real player with 4.1 hrs in game

Neon Shadow on Steam

Scrunk

Scrunk

Ever since I was born, around 12 years of age, I have dreamed of a game where I could build my base, raid the enemy, and fight for scrap. Fortify my team’s base with traps, walls, barbed wire, and turrets, scavenge scrap from mechs and craft explosives. Who is that on the phone? Ring ring? Oh why hell, it’s konami, they want Hideo Kojima back.

Real player with 8.9 hrs in game

Clapping simulator

but really though its a nice little game, matches arent too long or too short, base building that can be really OP, nice little crafting system, and small fun bugs that come with every new game

give it a try yourself!

Real player with 2.1 hrs in game

Scrunk on Steam

TheNuWRLD

TheNuWRLD

Spent 2 hours getting dressed up and ready to hit the club, even wore a mask….

Only to realized no-one is playing rn and the club is empty…

Accurate depiction of trying to party during Co-vid 19.

10/10

Real player with 3.9 hrs in game

One of the best of his kind

Pros

  • Free2play, no clickbait

  • something like 50 dance moves

  • you can jump very high

Cons

  • no free camera movement

  • horrible lighting, should be customizable

  • Only one map

  • There is only 1 sound effect (when you move over buttons)

and no music at all.

I would love to see a more detailed character customization

The map offers enough space for dozens of players!

Real player with 0.9 hrs in game

TheNuWRLD on Steam

Battle Blocks

Battle Blocks

Battle Blocks is a multiplayer Tetris-inspired PvP game designed specifically for VR. You will combat players from all over the world in fast-paced matches, and acquire special items and rewards while heading to the top of the leaderboard. Meet new friends, enjoy unique сompetitive gameplay and become the champion!

Battle Blocks on Steam

Hover

Hover

I’ve invested a good chunk of hours into the game, and I feel pretty confident in this review. Hover : Revolt of Gamers isn’t Jet Set Radio Future. In some ways, it’s actually better. It’s a great game and something I’d consider a huge Kickstarter success.

There are a lot of comparisons to be made between Hover (and let’s be serious, Hover : Revolt of Gamers is a terribly long title) and the cult classic Jet Set Radio, but I’ll get to that in the second paragraph. If you’re not familiar with Jet Set Radio, it was a game for the Sega Dreamcast that focused on cartoony graphics, groovy sounds, and spraying graffiti while skating around. Jet Set Radio Future was the sequel to that game with faster paced gameplay, simplified mechanics, and a generally better, bigger, and more featured world. Hover borrows heavily from Jet Set Radio Future and Mirror’s Edge while mixing in its own flair, and the result is surprisingly polished from such a small developer.

Real player with 459.5 hrs in game

tl;dr: If you like Mirrors Edge, Jet Set Radio, or any parkour game, you will love this game!

The main aspect of this game is the parkour and thankfully it works almost perfectly where moving around and gaining/losing momentum all feels very natural. Jumping as a function feels very easy to get used to and easy to control. One thing I would change about the jumping mechanic is when a player crouch jumps off a wall. It feels as though if slightly more momentum was maintained after a wall-jump it could open new routes of exploration for players. Other than that, the jumping is practically flawless in terms of momentum. Perhaps some blur effects around the edges of the screen when a player is going at maximum speed could be added to give a sensation of speed, but that’s not necessarily important in terms of how the character moves.

Real player with 94.5 hrs in game

Hover on Steam

Untrusted

Untrusted

Hello, I’m writing a review for this game since I feel like it is in need of good reviews, and no, I haven’t played for 31 minutes in total, I am a alpha and beta tester, who wants to give this game a good name.

Firstly, I’ll be going over 4 things and rating them, Difficulty, Availability, Replayability and Community, these 4 things make a game good, so of course, first of all

Difficulty:

The game is overwhelming in the first couple of games, getting used to it would be hard if there isn’t an experienced player who is willing to help, I’d say it take around 6 games to actually learn most things going on, and to get a feel for the roles, as you’d most likely get an Agent, a Hacking Netsec, Neutral and so on, however strategy is hard, its social deduction and meaning that the game will definettly rely on your social ability to lie, and make up a good claim which would be hard for the first games, and could still even be harder games onwards, strategies form in your mind, they work and they don’t, overall

Real player with 360.0 hrs in game

Untrusted is a Social Deduction game with a hacking theme. The Social Deduction genre has seen a recent resurgence with the success of Among Us. In this game, a hacking group called NETSEC is meeting in an online chat room to coordinate their hack progress through a number of computers and servers in order to hack one specific target node that will win them the game. Every group, however, has been infiltrated by two agents, and a number of independent operators known as Neutrals.

The premise of this game is fantastic, and the lone developer has done some of its implementation well. NETSEC has a variety of skills to verify its own people. The Agents have some ways of blending in with the NETSEC operatives. The fun of the game is not found in the hacking (as there is nothing even closely resembling real hacking), but rather in the fact that you’re actively playing against the minds of the other players as you prove people true or false, or if you’re an agent, you’ll quite possibly find your thrill in lying your way to victory with hastily formed arguments as you place the blame on others. You have to be quick, since there’s not much time before NETSEC has to decide which member of the chat must be sent to their death, and your arguments must be good and to the point.

Real player with 289.9 hrs in game

Untrusted on Steam

MINDNIGHT

MINDNIGHT

I’ve put enough time into this game to understand a lot its strengths and weaknesses. This is a social deduction game that was balanced to favor one side in many modes, enabling the game to lean on that mechanic. It enables a unique type of gameplay that I find very engaging. The devs threw a ton of thought and patience in the core mechanics, and they’re incredibly active in the game’s discord server. They regularly receive feedback and interact with the community.

Unfortunately, the game is unfixable.

Real player with 108.0 hrs in game

A simple hidden role game, and free to play, at that. The gameplay itself is very good - not perfect, but it’s still in development - but the community is VERY bad, and I consider this to be partly the fault of the developers. Not ENTIRELY their fault, but….

For example, the report system. You can report people for harrassment or abuse or spam. That’s good. So what’s the problem? You can also report people for cheating, or for gamethrowing. If a person is reported often enough - for any offense - they are automatically banned by a bot and must appeal to the mods. This encourages bullies to sling reports at people for perceived offenses that didn’t occur, giving them even more power and generally fueling a negative atmosphere.

Real player with 40.1 hrs in game

MINDNIGHT on Steam