Retrograde
its a new game but is a ton of fun. very simple yet enjoyable style with fast play and a variety of weapons and features. very promising for a first time game
– Real player with 6.4 hrs in game
Read More: Best Cyberpunk Cinematic Games.
VolticPistol
Challenging and innovative platformer that keeps the play dynamic by giving you a hero with different strengths and weaknesses after every re-spawn. With different abilities and special power-ups, each new run will force the player to alter strategies accordingly. Gun and sword attack options and an aiming feature that improves shot accuracy give the player lots of options when battling enemies, though some enemies require specific attacks to defeat. Controls are precise and easy to learn. To top it off, the game has a wonderfully high-energy soundtrack.
– Real player with 8.8 hrs in game
Read More: Best Cyberpunk 2D Games.
This game boasts a range of weapons that all have more uses than you might originally think. Need to jump higher or farther do a sword dash. Need to clear a hall of turrets blast them with ricochet from your shotgun.
There are hidden power ups and keys hidden in some levels that make you want to explore just that bit more for the cutting edge to beat the next boss. Over all it is a charming and wonderful indie game with a lovey musical score to accompany it.
– Real player with 8.4 hrs in game
Lair Hockey
good fast paced gameplay with nice difficulty(key is to keep going at it) and varied environments
– Real player with 1.5 hrs in game
Read More: Best Cyberpunk Adventure Games.
This game really needs an infinite life option. The checkpoints are un-charitable enough that it’d still be a challenging experience, and one that’d be less frustrating. Also I have no idea how to get past level 2.
– Real player with 0.7 hrs in game
Brightblood
Brightblood; a top-down action-adventure RPG!
You play as Akarra, the last surviving member of her race (The Akaii). After breaking free from a simulation and running away you find yourself in the outskirts of a massive city. You know you wield some kind of magical powers, but you don’t understand them or know how to use them. Uncover new techniques and grow stronger by plunging into the buried sanctums left behind by Akaii masters. Within each Sanctum, you must prove your strength to the unique warrior that is waiting for you. Should you pass the trial, and prove yourself in combat, you will learn new abilities and gain more power. At the same time, avoid being captured by bounty hunters!
Features
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Explore a dystopian cyberpunk landscape and a medieval settlement in the countryside that is riddled with ruins and buildings from a time long past.
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Discover and explore sanctums to gain new abilities and uncover the mysterious past of the Akaii.
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Solve complex puzzles and fight off hordes of enemies within the sanctums.
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Find and use advanced technology to aide in your combat and exploration.
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Learn useful skills from Bizirik Artisans and Craftsmen.
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Collect resources and rare items.
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Trade goods for useful items and runes.
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Find and use runes to enhance your power.
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Rich story and lore.
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Hand-drawn 2D Graphics
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Traditional Animation
Cyberpunch
Incredible art style, I really loved it and it made me decide to play this game.
It’s like serotonin and nostalgia being injected into my brain.
Please add online multiplayer to this game. I want to play with my friends in online mode.
– Real player with 0.9 hrs in game
Very cool indie game about fighting in a Streets of Rage style! At times I felt like no more enemies could fit on the screen hehe I really enjoyed the punches and the overall experience.
– Real player with 0.8 hrs in game
Portal Defect
I really wanted to like this game given its similarity to hotline miami, as well as looking really gorgeous, but there are just too many things wrong with it for this to be currently sold out of early access. Some examples being, the game being 20gb when it can be compressed down to 10gb through Compactor, it being incredibly unoptimized (my 1060,i7-7k, 16gb of ram rig struggling to push out 50-60 fps), not being able to turn off/turn down the repetitive music even though theres an option in settings(!), melee weapons feeling incredibly clunky, and falling out of the literal map. On the other hand, I will say that there are some really good aspects about the game such as the previously mentioned graphics being really pretty and some of the mechanics are kind of interesting. However in its current state I feel the dev has just rushed the gun on marketing this spaghetti code, and if he really felt that he wanted to make it great, his plan should have been making some version of this a free demo and THEN publish a polished game, instead of the current mess that it is. However, I suspect that this game has ultimately been abandoned given there havent been any updates since april of this year (and it was published of january of this year), but I suppose time will tell.
– Real player with 0.5 hrs in game
For and early access game its, fine leaning on not being a good first impression. The games music is broken and continues playing at the loudest volume possible, the loading and performance is heavily unoptimized to the point where even my 1070 and i7 seem stressed. The hit registration is confusing and inconsistent as hell when you think you should hit or be hit by a melee weapon, it doesnt land, not to mention most guns dont sound or hit the way you would think, a shotgun seems to fire as if it was a semi automatic assault rifle without any power, it feels like its shooting 5.56 or 9mm rounds. The spells have no impact and aren’t explained either. If you want to go in barehanded you cant even attack. The loading of levels is just strange and laggy. Nothing really motivates me to move forward, and this first impression has been a very sour one so far. I can’t recommend this game so far although it looks like it can have potential. Don’t take this the wrong way but i’ve been keeping an eye out on this game and it look interesting, i want it to succeed but in its current state it leaves much to be desired even in early access compared to the other games i have played.
– Real player with 0.5 hrs in game
Valor
Bare-bones, needs some polish, but the base gameplay is good, constantly being worked on, and quite affordable. It has got some potential!
– Real player with 4.5 hrs in game
Its alright.
Gameplay Video:
– Real player with 0.8 hrs in game
Shattered Hourglass
My take on Shattered Hourglass.
I have played this game 6-8 times since the first version. I never tire of it. I have played all endings which are based on your choices and Karma points. I have always enjoyed this game and would recommend it to anyone who likes a game with so many ways to play it. The optional dungeons are tough but, the rewards are great. One game, I put over 200 hours into it. So, 15-20 hours is just getting warmed up.
Depending on the path you chose, you may meet different characters and also experience gameplay that is only available during that particular path.
– Real player with 616.9 hrs in game
I’ve been playing this game since late 2014.I have played through all paths and grew quite fond of the Karma system!
It’s on my top 3 RPG Games of all times!
I definitely love Neutral path and the way my choices play out in the end.
PS: Zulwhern is a creep and Juliet just predictable, but Duran and Mio are my go to.
This was the first game that really made me see my choices being important. Being able to choose my own path and handle consequences, both story wise and mechanically wise, were a gamechanger for me.
– Real player with 293.1 hrs in game