Mars: War Logs
TLDR
Mars: War Logs is one of those gems that lurks behind “A” titles, just waiting to shine. Very much like Mad Max or WoW in playability, tactics, NPC aggro proc, and utility of various game strategies, the GUI will be familiar to anyone who has played a 3rd person and the particulars are not complicated; you can also change keybinds for fine-tuning. The detailed plot can go in at least three different major directions near the end, and choices determine results on several questlines, but the first two chapters will be very similar/same for any given playthrough. First playthrough on"normal" difficulty was challenging to learn but not difficult, and my second on “difficult” wasn’t too bad
! (except for the Moles in 2 particular encounters)… but “Extreme” has me stumped. There must be a build order that I haven’t identified correctly… yet.
– Real player with 92.8 hrs in game
Read More: Best Cyberpunk Sci-fi Games.
Single-player action RPG with 3rd person view, in the sci-fi setting. Very story-driven, which means NO for the open-world experience. But there is none good tale as well. Just a decent action part in a narrow tunnel of somewhat “noir” agenda. In truth, the game isn’t all bad, it’s just plain and mediocre. But I’m freaked out by how it is presenting itself there on Steam: “An Intense Cyberpunk Rpg On the Red Planet!” While it is really telling about humans on the fourth planet, it is as far from cyberpunk, like me from being a wealthy man. And “Intense” means it is very short and linear. Not a good point to present for decent “story-rich” RPG, you agree?
– Real player with 33.7 hrs in game
Space Doomer
It’s pretty bad
– Real player with 2.1 hrs in game
Read More: Best Cyberpunk Casual Games.
Stars received: 2.2/10 _ Note: v.5 [0.0 to 1] = personal impressions
[0.4] Controls & Training & Help
[0.1] Menu & Settings
[0.4] Sound & Music
[0.3] Graphics
[0.3] Game Design
[0.2] Game Story
[0.2] Game Content
[0.3] Completion time (level/game)?
[0] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
[N] - if Registration is required with providing PII
Game description key-points: a self-playing game
– Real player with 1.2 hrs in game
Project Martians
can’t re-read (tutorial) objectives, save game ended up broken mid tutorial but at the start?
it seems more of an early access proof of concept than anything.
– Real player with 0.5 hrs in game
Read More: Best Cyberpunk Tactical RPG Games.
Clumsy controls, a broken tutorial, and not much to recommend it.
– Real player with 0.3 hrs in game
The Technomancer
I vacillated at first about buying this game. I’m a novice gamer, just started playing last year, in fact. As a fulltime novelist, I have down-time between books, when I need to rest my brain, and I liked the idea of playing story-driven games for entertainment.
I started out with ALIEN ISOLATION, being a huge fan of the ALIEN saga, and had a blast. I went on to devour DISHONORED and several ASSASSIN CREED installments, then all of the DRAGON AGE games, where I discovered my gaming soul-mate: multi-faceted storylines, coupled with compelling characters, challenging combat situations, and complex moral decisions. I followed DRAGON AGE with all the MASS EFFECT games in a head-exploding row and was enthralled; Bioware has a customer for life in me, if they don’t go down the route they seemed to be headed toward with ANTHEM, sacrificing single-player immersion for multi-player commercial gain, though I understand gaming companies must turn a profit. At a loss after MASS EFFECT, I scoured Steam for other RPG games and stumbled across TECHNOMANCER in my recommendations. The reviews turned me off, but I added it to my wishlist anyway. It wasn’t on sale; based on the meh-to-hate-it reviews, forking out $29.95 seemed a streach for a game that appeared likely to disappoint. Then I decided to buy it anyway, as I tend to enjoy a lot of things others don’t. Plus, as a writer who gets online customer reviews for my novels, I know how people will complain about - well, about everything and anything, so I figured I should determine the merits of the game on my own.
– Real player with 89.3 hrs in game
Short: Technomancer = Deus Ex meets Mass Effect. Personally loved it. Primary gripe is the karma system implementation and the need to return to one of the main cities over and over again to complete about 75% of the quests.
Long: Technomancer is a party building RPG, set in a futuristic world of politics and conspiracies. The games general ambiance from the sound track to the protagonist’s special abilities all remind me of the original Deus Ex. Only with Mass Effect 2 quality graphics and travelling/fighting companions. For those who played Mars : War Logs, the game takes place roughly parallel to the events of that game, but from a different perspective.
– Real player with 68.0 hrs in game
Chaser
A really old first-person shooter with futuristic background, heavily based on the movie “Total Recall”. Somehow, up to the moment, Chaser is the best game its creators, Cauldron, made for all those years.
If you haven’t played it before, when it was all fresh and comparable to the actual FPS on the market (2003, before such hits as Far Cry, HL2, and FEAR) - well, the game isn’t aged well. If you’re not down with old-school gaming mechanics, you’ll most likely shouldn’t try to play Chaser now. The game has many obvious and troublesome downsides, it is a real pain in the back for any casual nowadays gamer.
– Real player with 79.7 hrs in game
“Basically Nintendo 64 & Total Recall”
Chaser is a FPS and the very first game ever built on the Cloak NT 3D engine. Developed by Cauldron http://www.cauldron.sk/ a Slovakian gaming company more notorious for their Cabela franchise. Chaser was released in 2003 which is kind of strange since N64 was released back in 1996 and this game felt somewhat more as a continuation from that cream of the crop.
The game depicts the near future when man has inhabited Mars. In 2036 a coalition of 36 BIG corporations establish the MARSCORP with the goal of terraforming the planet. However, in 2042 the UN makes Samuel Longwood the director of this organisation who then begins to separate Mars into becoming more an independent government with himself becoming its dictator. Eventually a rebel movement headed by Graham Castor is formed whose sole goal is to liberate Mars from this oppressive government. Their continuous rebel strike movement has been long standing and elusive from Longwood’s control and the UNIA Special Forces.
– Real player with 52.0 hrs in game
Super Brain Cube
SuperBrainCube is a cube puzzle clicker in space.
You change the player cube to match the obstacle cube, if you clear the stage you get an achievement.
SuperBrainCube have different speeds and number of cubes to hold the motivation high.
Every speed have its own color.
Can your brain solve all stages on all speeds?
IRON REBELLION
This is the game I have been waiting for!
Since Mech Warrior and Mech Commander, I have wanted to VR pilot a mech. I want all the story boards and team overviews with in-mech VR and commander of a squad in Real time scenarios with VR command decs or carriers communicating with real time live players to enact sieges etc.
While this game is not all that, they clearly define a road map to what is much of the VR piloting of various mech classes. Currently it seems they are working cockpit operations and player interaction (but I am sure they state exactly what somewhere in their roadmap).
– Real player with 6.8 hrs in game
If you were disappointed when Hawken shut down before the Rift CV1 released and never got to play that sweet, sweet Mech combat in VR, never fear, Iron Rebellion is here!
This is truly going to be a trend-setter game. The virtualized joystick controls and easy to learn, tough to master gameplay leaves you coming back again and again for those spicy mech shootouts!
It hasn’t been released for long, so many updates are on the roadmap, cannot wait til I can make a Reaper loadout like from Hawken and dart around as a tiny speedster mech with a sniper rifle, weeeeee!
– Real player with 3.5 hrs in game
Stress Random
what this game lacks in polish, varied content, and technical skill, it makes up for with pure, unhinged creativity. it’s worth the price solely for the brief story and the ms paint art. i genuinely enjoyed what i have played so far, and i will enjoy it when i play more. i am so excited for what comes next from this developer.
– Real player with 1.7 hrs in game
Grow Big (or Go Home): Ultimate Edition
It is pretty good, if you are unsure, get it on sale, give it a refund if you don’t like it but i think it is a pretty neat game
– Real player with 68.6 hrs in game
Time management crossed with puzzle - Making sure plants get enough sunlight and water within constraints of a moving day schedule, with reflective mirrors. Stressful… I don’t have a green thumb.
https://www.youtube.com/watch?v=i4mLwkW83OA&pp=sAQA
– Real player with 5.0 hrs in game