Transient
I’ve betatested this game, and am now playing the full version for the first time. I may update this review after I’m through, but so far, this is what I can say about the game:
To summarize, this is a very interesting, story-driven, lovecraftian, atmospheric, cyberpunk adventure game, with great locations and attention to detail, that will appeal to any Lovecraft fan, and may just win over anyone who is not one already.
Now, onto the more detailed review:
This game is awesome. Once again, these developers deliver a truly lovecraftian story, set both in Lovecraft’s universe, and in the one they create and expand upon with each coming game. I’ve reviewed all of their previous games, and I never get tired of saying this: these guys know their Lovecraft. They really capture what was his most characteristic and interesting aspect, distilled into all of his tales: the atmosphere.
– Real player with 26.4 hrs in game
Read More: Best Cyberpunk Adventure Games.
! Just in case anyone ever reads this, I’m playing on v0.140 for reference. I’m giving this a thumbs up in part for the genre combination, and for conarium, a good game without too much in the way of a downside. I’ve read a few negative reviews about the end, which i wouldnt mind so much if I got to see the protagonist actually float into the sky eye of nirvana, just end sooner, or something(or just tease a sequel or something, it doesnt have to be cyber, but why not?). I’ve more of a problem with the beginning, let me notice ive got no shaman cinnamon, load into my chair and go to that street with jovarium sunset bar first so I can take a cyber stroll down the punk street to get some meta saffron from the electro apothecary, and maybe swing by the dystopian 7/11 for some digital donuts, and holo-cigarettes. you could have me cyber holo summon up the supplies(or get them from the locker) when i unplug from my nifty padded hacker chair and then put it in my wicken blade runner pantry down stairs. I could avoid a cyber dystopian cop by keeping my distance so i know they want to keep the octopus truth hidden from me. Then at the end near the train station, have my guy go like “wow! nobody would ever believe this train thing! those corporate goons were hiding this all along!”, otherwise the whole cyber punk part falls by the wayside. If you don’t want to add a more cyber start, maybe have the plot dump orb, not immediate go into the thou, and thees. You gotta ease me into thees, lowes, and theretofores, I was just playing some gta, and its a nasty shock. Also the voice FXs on the mushroom headed guy needs another pass, go listen to the starcraft archon merging is complete track guy for reference. Also the first encounter with red mystic goat skull head guy next after the raven explosion friend needs a voice fx rework too, either more cybery, or go listen to the haunting ghosts from deadspace voices or something idk. Also maybe a little more concern on finding my clone whacked, or just some more text logs on that. Also check your text logs for grammar and spelling mistakes. saw a few:/ I’m just posting on steam, you’re publishing. On the upside though, pretty environments, fun mash up of two of my favorite genres, and neat mini games. cool scitar, wind chimes, and chanting music. Fun retro computer consoles, but dont over use antewhateverthat word was, and dont copy paste the same admittedly well done description of indescribable horrors(even if it is a lore acceptable copy paste). I think some of the problems in this game comes from lovecrafts horror often being so different from a lot of cyber punk in it’s fear of the unknown, knowledge, inevitability, slow creeping mutations and occasion body horror. Though cyber punk(and maybe i’m just getting dystopias confused with cyber punk here) are often concerned with conspiracy(hooded cults, big future organizations), inevitability or alterations of self by technology, the focus tends to be more meditations on the ills of technology as opposed to forbidden knowledge in general, ignorance of hidden costs, or dependence on technology. I think there is great potential in the meeting of of the genres, but I don’t believe that Transient really takes advantage of that. It’s a shame because there are some overlaps there, and it would be pretty awesome(get some lovecraft style descriptions of cronenberged cyber monsters, maybe dwell on wires/gears meeting gross flesh the way love craft did on tentacles? Maybe cyber punk lessons brought home with fish/lizard themed horror?) particularly with some occult in there. I had fun though, so even if I can see where it could have been way better story/message wise, thumbs up. I just like this neon, smokey, conspiracy, and occult combination a lot, but played great, zero errors.
– Real player with 15.4 hrs in game
Magrunner: Dark Pulse
*** NO SPOILERS ***
First off this is NOT a PORTAL clone. PERIOD.
With that said, here is my first impression (as I have not played it all the way yet). Magrunner is a genre of first person puzzle games, similar to PORTAL.
Like most of you, I was/am a PORTAL junkie. Preferred the 2nd one, but both were great. Then I played them again. Went looking for a clone, could not find one, then played some more. You know the song - sing along! LOL One of the clones I played and was instantly hooked (until I saw the end) was QUANTUM CONUNDRUM. Tough puzzles, very long game, very satisfying - at least until the end - I will alway hate the dev for doing that (no spoilers). So back to PORTAL i went :-), Then tried THE BALL - never finished it - did not have that - “gotta move on” motivation - so, back to another game of PORTAL (see, I’m a junkie).
– Real player with 88.1 hrs in game
Read More: Best Cyberpunk Puzzle Games.
Imagine someone gave you a Rubik’s cube and asked you to solve it. And as you are working away at this for hours you find there are just two cubes you can’t get in the right spot. Exasperated you look up the solution online.
You discover the trick is to peel off the stickers and switch them.
Now, how would that make you feel? I hope “angry” is somewhere in that description, because that’s how it feels for too many of the solutions in Magrunner. It is frequently glitchy. You’ll get stuck in walls, clip on tiny ledges, and the janky physics will toss you around as if you were a weightless particle.
– Real player with 41.0 hrs in game
The Indigo Parallel
Gameplay will vary depending on the direction the player chooses to explore and the choices they make along the way. The Indigo Parallel incorporates numerous pathways leading to environmental puzzles to solve, the use of vehicles to progress, and communication terminals to interact with.
The goal of the Indigo Parallel is to create a game that allows the player to discover new and hidden pathways during each playthrough. Choices made throughout the game unlock new areas and alter existing levels.
Each element of this game, from the hieroglyphics to game play, the textures to the models, has been created through years of passion by a solo developer.
The Indigo Parallel is a unique experience. Its rich non-linear environment showcases a dark future with plenty of secrets.
Be prepared, this game is weird.
Key features:
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Non-linear gameplay with branching pathways, filled with hidden features.
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Levels that are altered by choices made, making each playthrough different.
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Beautiful and immersive environmental storytelling.
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Stunning soundtrack featuring music by J Ryan Halpenny and Decima1.
Read More: Best Cyberpunk Adventure Games.
The Last Yandere: Cursed Dark
This one is a gem and underrated. I loved everything in this game. Thank you For everything.
– Real player with 8.6 hrs in game
Very cool game. As a fan of visual novels I can definitely recommend.
9/10
– Real player with 1.9 hrs in game
Morbid: The Seven Acolytes
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Review by Gaming Masterpieces - The greatest games of all time on Steam.
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Is it a masterpiece? Yes, if you enjoy isometric pixel art and challenging combat. Fans of soulslike action RPGs get new food.
The backstory of the game is dark and depressing. At the beginning, our main character wakes up on a beach, full of horribly mutated fish and half-rotten corpses. It looks as if we were on board a ship that smashed on the cliffs and the surf washed us up. Luckily there is a sword next to the dead body next to us. We are a warrior, the last survivor of the Order of the Strivers of Dibrom. Our task, for which we have trained all our lives, is to defeat the Seven Acolytes, cursed and powerful beings possessed by evil deities called Gahars. We must kill the acolytes and thus save the kingdom. If we fail, the evil gods will continue to rule and madness will devour the entire world. More information will not be revealed at first. If you want to know more, you have to examine the items you find and talk to the few (more or less) sane people you meet on the adventure. The graphics also provide clues as to what has happened in this desolate world.
– Real player with 21.5 hrs in game
Mixed Feeling. Decent, Could Be Better.
Morbid: The Seven Acolytes is a isometric action game. As the only survivor of Strivers of Dibrom, players need to navigate through the accursed kingdom and battle against the seven Acolytes of Gahars, further freeing this land from the terrifying clutch of this eldritch deity. I have a mixed feeling for this game. On one hand, I really like the artstyle and the designs of each mob. The eerie, creeping, bodily-horror always seizes my eyes, and the sense of dread emanating from mere pixel sprites invariably tantalizes my taste for this kind of pixel art. Yet, on the other hand, the level design is quite weak, falling short of depth and the incentive to explore. The combat is sabotaged by enemies' easily-exploited movesets, inaccurate hit boxes, and some questionable design choices. Still, Morbid: The Seven Acolytes manages to deliver an decent, albeit flawed, experience for lovecraftian horror action game.
– Real player with 17.5 hrs in game
NetSpace Saga Ep.1
When the crew of the Black Coffee Class C Transport ship finds themselves with no cash and no fuel, they have to ask for work from an old, unpleasant acquaintance, which unchains a series of events that will change the fate of the Solar System, making them unlikely heroes.
Fight your way against aliens, zombies, robots, androids, AI’s, sicarios, and more while meeting hundreds of characters in the Asteroid Cities, vInternet (a Virtual Internet that has gone mad), and Deep Space. Rescue three girls in danger and learn Satan’s true name, while uncovering a terrible conspiracy.
Features of Episode 1:
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A modern take on classic gameplay!
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Turn-based Battle with Point N' Click elements, just like the JRPG gems of the past!
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An irreverent story with characters you will never forget!
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Save anywhere!
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More than 70 unique enemies!
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Meet hundreds of characters!
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10 or more hours of gameplay!
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4 or more hours of hilarious side quests!
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A dark, cyberpunk soundtrack by The Krundas!
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More than 40 levels!
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You can connect to vInternet anytime and explore!
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Use Chips to learn new abilities!
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Episodic story!
Sanatorium «Anthropocene Retreat»
Sanatorium Anthropocene Retreat
cons:
lack of instructions.
no sound.
no options.
sucks.
– Real player with 0.2 hrs in game
Action Commando
Action Commando is a Town of Machine spinoff focused entirely on combat. Hub-based world design, inventory management and most of the character interactions have been removed / de-prioritized in favour of fast-paced combat where your only concern is what’s trying to kill you at a given moment. While it lacks the depth of Town of Machine, it works really well as a coffee break, action-packed, top-down shoot’em up. Unlike in its predecessor you don’t have to worry about inventory space and quests - just go forward and blow things up… and it kind of works. The game is pretty short and unfortunately set almost entirely underground which makes the levels blend together but it’s not that big of a deal considering its lenght. Give it a try if you ever feel like mowing down monsters for a few hours.
– Real player with 11.8 hrs in game
A well-crafted, action-focused twin stick shooter with a good dose of humour. It’s a spin-off of Town of Machine that’s set in the same universe. While it uses many of the same assets as ToM, it’s more action-orientated and simpler to play.
Made by single person, its production values are excellent - gameplay, graphics, sound: all are top-notch.
It’s worth playing Town of Machine before this, but not wholly necessary.
– Real player with 9.0 hrs in game
3x3 the immersive fiction
IVE been playing this game all day. Its very cool and addicting i wish more games was like this one. Definitley 10/10
– Real player with 11.4 hrs in game
Loved it!! It’s been a while since i last played a game like this, quick good and oldschool. Deffinitely a good game can’t wait for its part 2!
– Real player with 4.0 hrs in game
Death Trash
I made a poor narrative choice when I killed every character that looked important, and looking back it was definitely a wrong decision to experience the game, but it’s still nice to have that freedom. Overall the game is a competent tribute to the Fallout series, although I do think that further into the story the game falls apart in terms of difficulty scaling and itemization. There are so many moving parts with a game like this, even the UI would have to be pretty complicated to put everything together, so despite having some polish issues, I still think the dev did a decent job. Notably, the game feels like it was designed with a controller in mind, the way you change the items often involves cycling, which is only ideal if you have limited buttons, and I wish it was more straightforward for the keyboard. Interestingly, the combat also features stamina-based moves, even though I would not qualify it as a souls-like, it still has some similarities when it comes to the melee gameplay. Now I wouldn’t say the game has a great pixel-timing with the enemy attacks, the way you block needs to be more rewarding, I would often get hit right after blocking or dodging - it really depends on the enemy.
– Real player with 22.6 hrs in game
One of the first things you encounter in Death Trash is a giant Fleshkraken. A disturbingly pinkish, pulsating, fleshy mass of tentacles, seemingly embedded and sticking out of a wall. Next to him is his human guardian that tells you his ward has been a bit silent lately. Turns out, the Fleshkraken can speak to you, in simple words, but enough to tell you that he wants something. This pops up your first side quest. It’s immediately obvious that from here on out, things can only get more weird, bizzare and definitely more twisted.
– Real player with 16.2 hrs in game