Jumping Jax
–-{Graphics}—
☐ You forget what reality is
☐ You could make a poster out of it
☐pixel
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ Paint.exe
—{Gameplay}—
☐Very good
☑ Good
☐ It‘s just gameplay
☐ Meh
☐ Starring at walls is better
☐ Just don‘t
—{Audio}—
☐ Eargasm
☐ Very good
☐ Good
☑ Not too bad
☐ Bad
☐ Earrape
—{Audience}—
☐ Kids
☐ Teens
☐ Adults
☑ Human
☐ Lizards
—{PC Requirements}—
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boiiiiii
☐ Ask NASA if they have a spare computer
– Real player with 6.2 hrs in game
Read More: Best Cyberpunk Casual Games.
I played this game on stream with the developers for a few hours, and it’s definitely got something interesting aspects to it. It’s early access, so I expect a decent amount of polish down the line in terms of visuals and juice, but it’s got the movement mechanics down to a tee so far.
This game behaves almost identically to bhopping in the source engine, so anyone familiar with the mechanics from those games would have a very easy time getting into Jumping Jax. It also adds some more interaction in terms of the portal mechanics, which work very similarly to the portal mechanics in Portal, albeit a little on the buggy side (again, it’s in Early Access, so I’ll let that slide). Together, these make for some interesting level concepts that you won’t find in any other game.
– Real player with 3.0 hrs in game
SEQUENCE STORM
Highly recommend that you give it a try. It’s got a high skill-ceiling (See: My time.) with an array of helpful options/tools to get you to those extreme charts. The editor takes a bit of time to learn (I’d say 5 to 10 hours to get the hang of it.), but has a fast workflow once you figure things out.
More than anything, I think this game has potential. Just sticking with the game for ~3 quarters of a year, I’ve seen the game change a lot, and for the better too. Despite being a single developer, they often work on the game and is very responsive to the (rather small) community. A new note-type (something you don’t see often in rhythm games), camera effects, a ton of world customization options in the editor, and many other things were added since I’ve started playing. It’s incredibly impressive and I hope it pays off.
– Real player with 849.5 hrs in game
Read More: Best Cyberpunk Split Screen Games.
Intro
Let me start by saying that you should get this game. It’s fun, challenging, and offers lots of replayability. The tracks are your standard-fare EDM by largely unknown artists. They’re all pretty good (as are the beatmaps) and with the Workshop the track selection is only bound to improve. It’s F2P so there’s really no excuse not to try it out.
The Gameplay
Overall, the gameplay is incredibly fun. It’s similar to Amplitude’s but with a lot more inputs (9) and from what I can tell it’s almost a carbon copy of Sound Vortex. So if those games are your thing, this probably will be, too. Most of the beatmaps are stellar and really fun to play, with many complex and interesting patterns.
– Real player with 258.0 hrs in game
Dubbing Time
声jing优fen模拟器
Poor optimization, awkard movement, but yet a brilliant idea!
– Real player with 0.1 hrs in game
Read More: Best Cyberpunk Casual Games.
Orb Overload
I like this game because it has a lot of potential for being a really good platformer. The dev is very passionate about his project and really wants to continue, buy the game and have fun!
– Real player with 2.8 hrs in game
This game saved my life.
I am 22.
My ex-wife and I have a daughter together, and adopted our son together. They are now both 4 years old.
When we were going through our separation, I found myself lost and miserable. I was self destructive. I got so mad one day from everything spiraling out of my control that I punched some concrete in a moment of overwhelming emotion. That caused me to break my 5th metacarpal in my right hand… my working hand… my games hand.. the hand that I held and carried my children to bed with.. The hand I desperately needed to make sure I could continue to provide.
– Real player with 1.6 hrs in game
Brutal Fate
Brutal Fate is a fast-paced ultra-violent retro first-person shooter inspired by 80’s and 90’s sci-fi movies. As a marine from the Global Order Alliance sent to Callisto to take over the local corporate government, you find yourself surrounded by legions of demonic alien invaders and you must fight for your survival.
It blends the best features of classic shooters such as non-linear level design, a huge arsenal and large enemy variety with some modern aspects, making it a unique mix that does not try to hang on nostalgia, but be something of it’s own.
This game is a finely crafted first-person experience designed to be the most satisfying and detailed possible. Enemies that can be dismembered and exploded into pieces, destroyable environments including lamps, cars and even trees. All many details that makes you really feel like you are in a real living world.
Do you want to know more?
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This game features a huge arsenal of weapons that may require the use of all your keyboard numbers to scroll through. We got battle rifles, shotguns, grenade launchers, smart missiles, laser rifles, you name it.
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Immerse yourself in a 3 episode campaign, with branching patches, multiple endings, and a story full of twists.
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Fight an entire circus of monstrosities, carnivorous demons, zombie-like cultists, shuffling supernatural incomprehensible abominations from beyond, and corporate henchmen that want to make sure you won’t leave this haunted colony alive after seeing everything you just did. Just like in classic fps style, each enemy type acts like a piece of chess made to compensate the weakness of another. Gib them into delicious meat pieces, burn them to ashes, almost every enemy features locational damage and dozens of death animations, including different deaths for different weapons used.
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Explore huge non-linear levels, look for secrets to find special rare alternative ammo types for your weapons, health and armor upgrades, and much more. No “procedural generated levels”, no faux-retro arena level design, just handcrafted levels by someone with over 10 years of experience in classic game level design. Get the feeling of exploring believable highly interactive locations, fight enemies in many different scenarios, scripted or not, pick them alone or in small groups and sometimes try to come up with a strategy to fight up to 50 enemies at once.
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Command your fellow marines out of this hell. Your character’s rank as a Staff Sergeant isn’t only for show. Find any survivors of this disastrous operation and they will follow you. They have an acceptable AI that will actually follow your commands, won’t block your movement, and will kill enemies for you. Magnificent, isn’t it?
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Mod it until it breaks. Running on the highly reliable GZDoom engine, this game is extremely easy to be modified. You can make mods, add custom weapons, enemies, levels, and entire new user-made campaigns.
Plot
In the end of the 21th century, after a catastrophic nuclear war followed by a famine that wiped out half of Earth, the remaining governments united their military under the same banner in a vow to prevent another disaster, and so the Global Order Alliance was born.
Later the G.O.A. united with corporations in an effort to terraform and colonize other planets in the solar system, by using a method that allowed artificial black holes to be created at the center of the planets to imitate Earth’s gravity. 60 years later when the terraforming of Mars and Jupiter’s moons were completed and mass migration started, the corporations betrayed the Terran governments and decided to declare independency and not use their newfound resources to help Earth get back on it’s feet. Their moto was “We terraformed these planets and now everything on them belongs to us. If you want these resources, come and take it."
Betrayed and left for dead, the peoples from all around the world vowed to invade the colonies and take back what belongs to Earth. The armies of the G.O.A. which were once considered heroes and peacekeepers of mankind, became a violent, fanatic, imperialistic military legion. They launched military campaigns against Mars and Io that lasted for decades. Now the year is 2297 and the people of Callisto started rebelling against the corporate rule due to recent strange phenomena caused by the planet’s artificial black hole, all the interplanetary communications are shut down by the regime, and the G.O.A. sees this as a perfect opportunity to invade the planet and “liberate” it with the local population’s support. The corporate conglomerates warns that the situation in Callisto is “complicated” and warns Earth to stay away from it.
You are part of a special international battalion of the Space Division of the G.O.A. Marine Corps sent to intermediate the situation. After a four month journey, you arrive at the planet with orders to destroy the corporate government forces and secure their industrial facilities. Drone scans shows literally hundreds of thousands of dead bodies littering the streets, apparently they genocided the local populace which saves you from the work of having to watch your targets… Your orders are clear: Descend into the planet with companies of battle-hardened Marines, combat androids, tanks, mechs, gunships and orbital artillery, and eliminate any colonial military forces you may find. They are considered dangerous irregular war criminals and you have no legal requirement to grant them any human rights, engage on contact. All weapons are clear… Exterminate with extreme prejudice, just the way the Marines likes to operate.
The Marines quickly find out that something is wrong. The planet is dead. Non-combatants and colonial guard alike were slaughtered, women and children included. No signs that a war happened here, some bodies defiled in unspeakable macabre religious rituals.
You realize that what killed these people weren’t humans, it weren’t using guns, and it’s still here. An unfathomable evil from beyond lurks these dead streets, its hungry eyes are gazing upon you. Do you have what it takes to survive?
Distance
Developers
The developers are very active within the community and are an easy bunch to contact if need be. There is no downside I can speak of when talking about the developers in the time I’ve participated in the community thus far - they are an amazing team and I’m glad they are the ones to be making this great game. Anyone active in the Distance community has probably talked to them at some point, whether it be about a bug report, feature suggestion, or just discussing some of the many community workshop tracks. Occasionally they will host a livestream event to show off some of the community-created tracks on their Twitch and we have some great fun asking questions while they host a multiplayer server. All of their contact info is in the bottom-right corner of the Distance homepage .
– Real player with 2894.8 hrs in game
[Review date: Dec. 2nd, 2014; one week before Early Access]
[Edited on March 16th, 2015]
Alpha Backer here
First and foremost: For a title that just now hits Early Access the game is working surprisingly well. The implemented gamemodes work, offline and online Multiplayer works, leaderboards and steam workshop work too :3
- postive
- negative
o neither, but wanted to mention
Gameplay / Controls
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Car controls nicely
-
Lots of obstacles to avoid. Placement of obstacles can make for great flow in levels, ranging from hectic dodging to smooth precision driving.
– Real player with 657.4 hrs in game
Neon Chrome
The game says my total play time is 6h 22m. Steam must be counting all the time the application has been running to come up with the 14h I’m seeing.
EDIT: play time is now around triple the first review’s
Pros:
-
Good amount of options in weapons and ability loadouts
-
Good balance overall - even if you get to a point where you’re a killing most enemies with 1 shot, there are elements to keep it from becoming a cakewalk
-
Story fits my playstyle – I don’t want to be bored to tears by a novel of backstory. I came to play a game, not read a book. This game has exactly the right amount of forced story, imo. And for me, it doesn’t hurt that it’s a sci-fi with Shadowrun-style elements.
– Real player with 42.1 hrs in game
A winning mix of twin-stick shooting and roguelike that stands its ground against the best in both genres.
I was almost about to pass this one, after the first playthrough of a tutorial that left me a very “meh” sensation: bland graphics and sound, apparently nothing new in the gameplay department… Fortunately, I made a second attempt a couple of weeks later, or I would have missed a little gem.
First of all, forget about top-notch graphics and sound, because you will find very little there: Neon Chrome is all about the gameplay.
– Real player with 36.8 hrs in game
Dance Collider
Game provided via the Steam Curator program.
Dance Collider is a VR rhythm game.
There are a couple of games of this genre already so how does Dance Collider stand among them? I believe it’s one of the best. I’m having a lot of fun while playing it, unlike other rhythm games moves here actually make sense which makes it even more enjoyable. While in Beat Saber you are forced to make random erratic movements trying to hit the boxes(let’s face it people who make custom songs there have no idea what they are doing), here in Dance Collider your movements are much like dancing. You are punching nodes by the rhythm of a song/tune. The visuals are wonderful, not too much on the eye and not too little. Despite me not being fan of dubstep and modern electronic music I do think the sound effects and the music included are excellent to get your groove on. What makes this even better is that you choose characters which act as your opponent. Each of them has unique style and has different tunes. Movement is fluid with no tracking issues.
– Real player with 29.7 hrs in game
TL;DR: For an already small selection of titles Dance Collider is a must have title for any rhythm game enthusiasts that want to get into a cyberpunk themed dance battle.
The review:
If you want to find out what “you’re yoghurt” is continue reading.
The Street Fighter of dance battles set in a variety of distinctive arenas that give off a strong cyberpunk vibe. Each character has a unique musical style and special move to keep you moving. The idea of a dancing off vs a character that taunts you occassionally gives you a better sense of purpose rather than just dancing alone in a game racking up points.
– Real player with 25.6 hrs in game
GRID_HACKER
Redirect, reflect, and split your signal to reach the target in well over 100 levels, plus an ever-expanding collection of user-created challenges, all while enjoying a rich, unique soundtrack.
LEVEL EDITOR
Craft your own level packs in the fully featured, Workshop-integrated level editor!
Hacker’s Beat
I was looking for a different kind of rhythm game and this might be it. From watching the gameplay videos of this game, it got me pretty hyped. The fact that the edit mode just came out just get me even more excited to play this game.
The core gameplay is alright, I’ve certainly had some fun playing some of the charts but I think there’s something wrong or missing from the game. For example, after exiting the result screen I was greeted by random white triangles on a black background while the music’s still playing. I thought “Oh, something cool is happening” so I started to mash the keyboard for a few minutes only to realize it has crashed.
– Real player with 40.3 hrs in game
Wow! After my very first playthrough I found myself inspired enough to write a positive review. The music is phenomenal! The visual a bit on the trippy side, and it’s a good idea to preview the songs before trying them out in-game, to get a feel for what they may throw at you. It’s not easy, and that’s not a bad thing…as it poses a good challenge that gets easier with familiarity. This game is in my favorites playlist already…so with less than a half-hour played at the time of reviewing Hacker’s Beat. it’s safe to say my playtime will grow rapidly. This game may not be for everyone, but it sure is for me!
– Real player with 2.0 hrs in game