Tales of the Neon Sea
Tales of The Neon Sea-Exciting domestic Chinese style cyberpunk game.
Leave a comment on my favorite game is my tribute to this game.
In the thought of many people, cyberpunk-style games should have several characteristics: a huge world view, a huge map, and a thought-provoking ending. And this game changed my opinion.
The ethereal worldview casts an invisible shadow on the cyberpunk style. Although there are many background books and texts in the game, they focus on introducing the background of the main task of the game itself, and avoid discussing the background of cyberpunk. In my opinion, this is really the finishing touch of this game. The game brings players who are on the main storyline into a real cyberpunk and Chinese-style atmosphere through a good drawing style, which not only allows players to see the punk style of the future city in the rich plot, but also allows the tragedy mainline process Of players get a touch of comfort and a sense of belonging.
– Real player with 31.2 hrs in game
Read More: Best Cyberpunk Point & Click Games.
In A Nutshell
🔵 Pros
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Excellent, modern pixel-art graphical style, with great amount of detail and care in the realization of environments.
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Overall good variety of puzzle types throughout the game, keeping it interesting and not redundant.
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Original, interesting setting, ensuring information about world lore and characters do not sound as something “already seen”.
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Many additional lore elements, secret collectibles to gather for the more attentive players.
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Tons of smart references to pop, anime, movie and video-game culture elements and characters.
– Real player with 13.2 hrs in game
Shadowrun Returns
Let me start out by saying that this is the first Shadowrun game that I have ever actually played. Yes I have tried the 1993 Shadowrun for the Super Nintendo but I could never get into it due to it’s… Interesting controls (read point and click with a controller). But the game concept and the universe intrigued me, Over the years I forgot the name of it several times but would bring it up every few years and try to find the name of it and feel that they should remake it for the pc where it ultimately belonged. Well a few months ago was one such time that It popped into my head, I did a quick search for it and what did I find but a new Shadowrun being made for its proper platform (psst its the PC). I instantly fell in love with the style and everything I say was just the best thing I have ever seen.
– Real player with 42.1 hrs in game
Read More: Best Cyberpunk Sci-fi Games.
Heads up, I need a runner and you need the Nuyen, are we on the same page? Good. If you’re used to quick and easy jobs, well you’d better strap on tight. This one’s a slap to your senses, a bug in the system, a pair of fools in an all-star hand.
If ‘get the job done’ is your middle name, then that’s all I need to know.
Whaddaya say, chummer?
Shadowrun Returns is a lone-wolf style, turn-based strategy with RPG elements, set in the year 2054 within the gritty underbelly of Seattle, combining an urban cyberpunk fantasy with the abrasive narrative of a seasoned crime novel.
– Real player with 25.5 hrs in game
Satellite Reign
### Summary
Free roam squad based RTS/RPG with a cyberpunk setting running in the classical veins of Syndicate. Start from the ground up with a weak squad and limited supplies, and slowly work your way up the food chain to take on the big corporations. Acquire a mass of guns and upgrades to help you accomplish your goals. Decide whether you want to use stealth, sheer firepower or a mix of both to complete your objectives and rise to the top.
Plays a lot like Dawn of War II with a Blade Runner theme whilst being fresh and unique. Highly recommended!
– Real player with 74.2 hrs in game
Read More: Best Cyberpunk Sci-fi Games.
EDIT -
CO-OP MULTIPLAYER!!!! Game was ok-good before. now it is AWESOME!
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Looking for a sequel to Syndicate Wars?
Unsure whether this is for you?
It’s a very tough call.
A bullet-point comparative breakdown.
Satellite Reign is the best revival yet seen of its predecessor. At about 30hrs in to the final release I am enjoying it, despite it leaving me wanting. Aside from this game’s amazing visuals - which are indeed damn near perfect, the biggest differences between this game and Syndicate are in its comprisal of main gameplay mechanics.
– Real player with 72.8 hrs in game
Spinnortality | cyberpunk management sim
This game oozes potential. From its premise to its simplistic, yet surprisingly deep gameplay, Spinnortality is great. However, just like its name, there is something off about it the deeper you get, until you realize this game is nigh unbeatable…and not in that good, strategy game way; but instead, due to frustrating bugs, poorly thought out mechanics, and unbalanced agenda trees that make 2 out of the 4 victory possibilities impossible beyond easy mode (even then it’s a pain).
RNG is terrible and you WILL fail with anything in the game under a 90% success chance. You will regularly fail anyway. I’ve played 2 separate games where a shuttle launch to the moon with a 99% success chance failed.
– Real player with 48.4 hrs in game
I have to say, those first few playthroughs are pretty great.
This is an enjoyable cyberpunk management game that I think hits just the right level of difficulty. I bought this game at launch, and since then there have been a few updates which have fixed a handful of bugs and have added some new mechanics which balance the game a little better.
In Spinnortality, you are the CEO of a friendly social media company which rapidly becomes not so friendly. In the game, you have two major goals. The first goal is to achieve global domination, which is done by completing tasks set before you by your board of directors to earn points which can be spent in several policy tracks; you win by maxing out one type of policy track and meeting some global conditions along with it. The second goal is to remain alive and employed long enough to do this.
– Real player with 42.2 hrs in game
Shadowrun: Hong Kong - Extended Edition
With as much written content as a novel, branching storylines intimately linked to your character choices, and a real tabletop feel where intrigue and negotiation can supplant the need for bloodshed; Shadowrun: Hong Kong is the commensurate single player RPG experience. It is best suited for avid readers who love video games, and for gamers who love interactive fiction. The tactical combat, the freedom of character creation, and the a-la-carte missions should appeal to the more goal-oriented RPG fans among us. But if you don’t like to read, you’ll find the game (and its predecessors) to be a bit of a turn-off (even though they are a much better read than basically every other RPG these days). For me, the game’s writing and art are on par with Dragonfall, and its gameplay has been dramatically enhanced.
– Real player with 79.6 hrs in game
The Shadowrun mythos is an edgy, magic-infused cyberpunk dystopia that stepped off the neo-noir streets of Seattle this run into the fluorescent, neon light of a noodle shop. Of all the Shadowrun games, I think Hong Kong inundates you the most thoroughly in mood and environment. It’s like walking onto the set of Bladerunner with all its mixed-ethnic, cultural richness and rain-coat dripping, depressive atmosphere; the setting is both gorgeous and miserable.
I avoided Shadowrun for a long time because I’m just no fan of isometric games. They take away what is, for me, the most important feature of storyline gaming: that first-person point of view escapism. A top-down, god’s view of the world is a big wall when I want to feel immersed in an environment and persona. But the Shadowrun cult-following has been so widely celebrated, I overlooked that when I bought and binge-played this trilogy. And I’m so glad I did.
– Real player with 76.7 hrs in game
Republique
all in all its not a BAD game. in some ways it really pretty ok. the writing is pretty solid, the characters interesting and sympathetic, or deplorable but somewhat understandable, and mechanics not bad. its sort of a point and click old school adventure game mixed with a 3d stealth hunter, but with very little “combat.” the sound is pretty good, the music not bad, and the voice acting ranging from quite good to pretty ok. in many ways i actually DO recommend the game.
where the game lags is in pacing and stability/smoothness. its a pretty slow going game (as many stealth games are) but often at least with these you have a better saving mechanic to keep you from having to run the same puzzle-like timing gauntlet over and over until you finally pull it off, and not really because you dont know what to do as much as it can take many tries to actually do it.
– Real player with 23.6 hrs in game
Republique * 8/10
I never, EVER buy any game on day one. They’re priced ridiculously too high. And another good reason to never buy on day one is because the game might not be complete, whole, especially if it has an episodic structure. I’ve been keeping an eye on this game for so long and I’ve read lots of complaints for the way Camouflaj handled the product while working on other OS and platform ports but, even if these problems probably have been true, I never noticed any of this as I’ve started playing almost 1 year after the release of episode 5. And that’s pretty soon for me.
– Real player with 22.7 hrs in game
Shadowrun: Dragonfall - Director’s Cut
Disclaimer: This review was written when Dragonfall was a DLC and will be updated to better reflect Director’s Cut in the future. If you are already familiar with the DLC version, skip to the end for my initial thoughts on the new features.
When Shadowrun Returns came out there were numerous complaints. Rather than ignore them, HBS listened to the fans and fixed many of them when they released Dragonfall. That wasn’t enough for them, wanting to better address the players suggestions they re-released it as a stand alone game and freely upgraded everyone’s existing copy.
– Real player with 605.2 hrs in game
2054. Berlin. The Flux State. It’s a world of magic, technology, metahumans, megacorporations, and dragons. You are a Shadowrunner, a criminal who does the dirty work for clients who can pay for your skills. But things aren’t always as they seem, as you’ll soon find out.
As the story unfolds, you’ll find yourself faced with some hard choices. Your clients can’t or won’t give you the whole story, and moral ambiguity will cloud the decisions you make. Not only that, the way you lead your team can have repercussions on how they view you. As you progress through the story, they may open up to you, giving you information about their lives. I felt like this was really well done. Your teammates have back stories, character flaws, and even side quests. It’s up to you to say and do the right things to gain their trust.
– Real player with 124.0 hrs in game
Dreamfall Chapters
The thing about stories and settings, in modern-day fiction, is that there’s very little room for innovation or unique ideas to craft worlds without feeling like it’s something we’ve seen before but executed differently.
I’m the kinda of person who loves stories that are self-contained without being treated as a brand that inevitably needs to be pumped for money, or more sequels, faster than an OD’ing alcoholic solely for the sake of the former, and not so much for doing something new with the subject matter.
– Real player with 79.8 hrs in game
You know that totally dreamy guy who you really want to get together with, but when you do; it turns out that he just doesn’t meet your expectations of him, and no matter how much you want to love him, he just doesn’t let you? Well, I know his name. He’s called ‘Dreamfall Chapters’.
Overview
Chapters concludes the story which began with the wonderful The Longest Journey, and resolves the cliffhanger left at the end of Dreamfall. We pick up where we left off, taking the part of Zoe Castillo, still in a coma; and will switch control during the game between her, Kian Alvane the “reformed” Apostle, and “Saga” - the girl who walks between worlds and appears to be disconnected from the main story until apparently completely unrelated threads finally intertwine as we approach the climax.
– Real player with 57.2 hrs in game
System Shock
Customers who pre-order this version of System Shock will receive System Shock 2: Enhanced Edition for free when SS2:EE is released.
“Look at you, Hacker. A pth-pth… pathetic creature of meat and bone.”
You awaken from a six month healing coma aboard Citadel Station, TriOptimum’s premier research facility. Mutants feast on their former crew mates, nightmares of flesh bound to metal roam the dark hallways, and the station’s A.I., SHODAN, is aiming Citadel’s mining laser… at Earth!
Your military grade neural interface is all that stands between humanity and the silicon god coming to remake Earth in their vision.
System Shock is a remake of the beloved PC classic. Updating mechanics, graphics, and enemy A.I. - System Shock is here to offer a new generation of players a chance to go toe-to-toe with one of gaming’s iconic enemies: SHODAN. Fight, hack, and save humanity from a fate worse than death itself.
Weapons & Tools at Your Disposal
“How can you challenge a perfect, immortal machine?”
Weapons have been completely overhauled to form a new deadly arsenal featuring the MK 2100 Magnum, SK-27 Shotgun, LG-XX Plasma Rifle, ND-12 Rail Gun, the Laser Rapier, and many more.
Plug-in the Mapping Unit implant to chart your way through all 9 levels of Citadel Station, hook-up the Biological Systems Monitor to monitor your health and energy consumption, and install the Multimedia Data Reader to experience the last horrifying moments of Citadel’s crew.
New Threats and Horrors
“My children, a human infection continues to thrive inside of me…”
SHODAN’s twisted mind has remade the crew into her image of perfection. Poisoning their DNA, she mutated their flesh. Clouding their minds, she grafted together steel and bone to make them cyborgs. Around every corner lurks a new and horrible way to die.
Explore Citadel Station for the 1st Time
“You are an interloper, a blight on my domain.”
Citadel Station has been renovated to include new areas to explore, traps to evade, puzzles to solve and secrets to discover.
Hack your way through Cyberspace, a 6 Degrees of Freedom (6DoF) hacking simulator rebuilt to be more dangerous with new enemies and challenges.
Tesla Effect: A Tex Murphy Adventure
I have been a fan of Tex Murphy since Under a Killing Moon – nearly twenty years! That said, I will not do this game or the community a disservice by writing anything less than a fully honest review. The game succeeds far more often than it fails, but is far from perfect, so I will not score it 10 out of nostalgia, or 0 out of disappointment.
First, let me give this game a score out of ten. In my opinion, it falls somewhere around 7.5. I think this game will please Tex fans and newcomers alike, even if it isn’t perfect. If you like a good story or adventure games, then check this one out. If you like it, I highly recommend trying out Tex’s past adventures.
– Real player with 31.4 hrs in game
As a Tex Murphy fan, I was stoked after hearing about the newest installment, and boy was I eager to play! But after playing half-way through, I found myself questioning whether I should even bother finishing the game. It was only through sheer force of will and a weird, nostalgic obligation, that I managed to see it through to the end. sigh So where to begin?
Let’s first talk about the things it did well:
Revisiting Chandler Avenue and reuniting with the old cast was a treat for old Tex Murphy fans like myself. And honestly, I didn’t mind the mediocre graphics, as it felt reminiscent of the old Tex Murphy games. The FMV sequences were well-done for the most part, and I enjoyed exploring areas without running into loading screens or having to change discs. (I know I’m throwing a bone here, but it’s the little things that count, right?) Unfortunately, that’s where the good ends. Now on to my personal gripes:
– Real player with 15.8 hrs in game